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<Snipped quote by Willy Vereb>

Versus calling it something long, convoluted, and trite within the genre like the "Holy Republican Consortium of Terra-Earth"? No, I don't think so.

I see it no different than the Avars calling themselves the Avars because they're all Avars. It's a self-given identity among a people who are not totally aware of the entire breadth of the galaxy, but know it's larger than they assumed given the Precursors.

It's not to say they refer to themselves as such on a regular basis and would most likely refer to other synonyms, Earth, or Sol. But that's just as bad.
Um, you don't make much sense here. Avars is a national identity and they certainly didn't just call their empire as that.
People leaving in England may call themselves British but their nation is called United Kingdom of Great Britain and Northern Ireland.
People may commonly refer to you as "Humanity" but that's not what your civilization should be officially called but something along the lines of "The Star Republic of Sol and Alpha Centaury" or something.
You may try to invent an abbreviated version and don't even care about the long and convoluted name which is the truly official form.
But that's still not "Humanity".

Things are about to get messy.

Does this mean Aaron's enlightenment will involve playing Cowboys and Indians with lizards and reenacting war of the worlds?
Well, as the Doctor said Britain and even moreso London is the main attraction of weirdness within the universe. Especially during Christmas.


@duck55223@Dinh AaronMkMy only issue is that his nation's history and how they came to be would not mesh well with what kind of history I had for the Glorph at all.
His nation became enlightened after they realized they aren't alone.
In my version Martians invaded Earth as early as in the 19th century, just like in the original War of the Worlds.
Their defeat at the hands of these primitives was one of the gradually piling up reasons why the Glorph Empire hates humans with passion.
Similarly:

Reminder that Humans are responsible for the Sauru'u pests.

Can we reconcile these?
On the other hand given how huge impact the Precursor artifacts had on humans the fact they had massive amount of alien contact would be contradictory. which is why I brought this up.
Besides, we have a damn FtL network, not meeting bunch of sentient races after a few years or even decades after a gate's discovery is practically impossible.
That and the Glorph used to have a Mars colony and almost made Humanity into one, too (well, their attack only extended to Britain).

@Dinh AaronMk
Can you think of a better name for your civilization, though?
Officially calling them just as "Humanity" is so bland there's a reason why no sci-fi does that. It just doesn't work.
@Queen RaidneWell, if I end up making this would you mind being one of the co-GMs?

14. Factions get pulled from fandoms onto Earth. Or some other world.
Tried that, save for 2-3 people it didn't caught on with the regulars, albeit new players were more eager and made up the other half of the playerbase... until I had to cancel it due to me being busy.
I may return to it, though. Because I just got a neat idea using this map:



Players are free to discuss pre-estiblished contact and relations, or leave first contact to the IC. If a majority of players want a Galactic UN, that's fine and shit that I totally get into, but even with that said I would not allow for the Glorph Empire. A player nation that needs a alliance of a majority of the rest of the player nations is not good in my book.
You have a rather strange interpretation on this.
We talked about the concept in regards of a certain game which has galactic council as one of its core elements. But yeah, if a player wishes to be out of this at the moment it's just courtesy to allow them for the sake of expression.

You also have a strange interpretation on why my faction needs something like "space UN" to function the best for story purposes. No, they aren't anywhere as awesomely powerful to require all the players and NPCs just to behave. They aren't Big Bad material, they're assholes who should be kept in check. They don't require military power but rules and laws which they can't just ignore. Otherwise it's less fun to write them because it's all about them just messing with whatever human faction they could find. Oh, how much they hate them. And that's just one of his many atrocities. Sure, it can somewhat work but writing plots and intrigue is far more amusing to me.
Seriously, in any other NRP the nations already have some sorts of relations with each other. Why's it so difficult to do that for a space opera setting? If anything that's by far the most common way it also happens in fiction.
There could be "mysterious newcomers" but in general there's already a large political body and interstellar laws which aren't limited to just one world.

By any chance do you know where the limits of magic lie in this RP?
don't be OP.
That's about it.
So just try to come up with something reasonable and you're good to go.

I dunno, perhaps one may need to go to the 18th century politically here.

No UN, but trade was common and alliances still were forged.
Well, this game is set in the future and they could do at least as well as we in the present.
But even disregarding that my point was that if it's a blind exploration game then there aren't any alliances or trade routes. Our player civs don't even know the other exits.
Which I feel would defeat the whole point of this setting.

<Snipped quote by Willy Vereb>

When did I imply it was no blind exploration?

There are gates that have to be entered or activated, so there is still blind exploration to be done.
No problem with there being areas to explore. Variety is important.
And well, you pretty much based this after a game we should not mention so there being an interstellar council was very much implied.
No problem if it doesn't mean everybody is friends or that the regulations are more lax than in the UN in comparison.
That'd be actually better because then it gives more freedom.
But if this is an RP where we explore and establish first contact with each other then it's little if any different from the slew of others.
That and my civ idea can't even really function without that.
Well shit the Glorth now get to do whatever they want.

Will be interesting dealing with them as what I am.
Yeah, the Galactic Alliance or however we'd call it would be important for my faction to keep my nation's ambitions in check.
If they can get away with being dicks, I mean appendices, to the humans they'd absolutely do that.

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