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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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@Goldeagle1221
Mostly finished with my NS. You can decide if firearms are really OP or not here.


Everything but the gunpowder is a go. Just claim a spot, pm it to Isotope, and pm me a sheet!
We have literal magicians and alchemy. It may not be gunpowder but creating a simple explodey mixture is rather simple in comparison to anything else.
Guns are required exactly because they're so simple when we talk about primitive types. They can be created by people without extensive infrastructure unlike crossbows or anything similar.
Besides, I am a strong opponent of Fantasy Gun Control. It's ridiculous because firearms alone barely changed anything. It was a centuries long progress.
Any sorts of magical effect or item would shake up the world far greater than the existence of firearms ever would. It's also well-known that the majority of the classic middle ages was also the dawn of firearms. Eliminating one would bring down the another.
It's the preorgative of all players to decide what kind of weapons and other details they have so I of course won't force anyone but again, firearms of the early kind won't change zilch in the setting.
@Goldeagle1221I plan to have a nomad race with a tiny bit of twist.
For one they know gunpowder or some equivalent of it. The are infamous for these smoke and loud noise making tubes they use on horsebacks and they are also renowned craftsmen so long nothing big is involved. They have nice mirrors, pots and kettles to trade. If you're on good terms with them they might even willing to share things more valuable.
Regardless they are nomads who are semi-fragmented into tribes and seek no permanent residence.
Their history would involve some pretty nasty abuses of the Volcano and paying the price dearly for it.
So what do you think? Would such a nation be okay with the setting? They are overall small players in the international politics but they could be fun for interactions. Not to mention the fact they are divided into multiple tribes can give them some amusing political environment.
Having nomads who are actually decent in craftsmanship and technology could be amusingly unique, IMO.
If you want explanation why and how, I already have it.

So? Yay or Nay?
@Goldeagle1221I will take a look through the sheets and decide which of the 4-5 of my nation ideas fit it the best.
So... Is it cheating or necrophilia to have an affair with an undead?
Depending on local laws and cultural standards... possibly both or even neither?

<Snipped quote by Willy Vereb>

I know, I added them in for reference to the large, super heavy tanks of the USSR like the T-35
Also in reference of the Baneblade and its variants, of course.

The GT RKT-M8 series is based on the simple phrase of "Get Rekt M8" purely based on how much it can fuck up your day.
Yeah, I think most people got the pun.

BTW, mine is of course a reference Keith Laumer's Bolo. For the record it'd have a sentient AI which is pretty much the most expensive part of the entire vehicle. It's also made to kind of skirt around the Treaty's limitations. Other factions may also develop "super vehicles" or "landships" with similar aims. Think of Monkeylords and Galactic Colossus kind of machines.
The treaty could also only prohibit indiscriminate bombardment: asteroid strikes, strategic nukes, antimatter bombs, etc. Precise tactical strikes of limited scale against specific targets could be permitted.
Yeah, let's say there's a maximum allowed firepower which can be deployed against ground targets. And even then provided the attack is aimed at the target in a place unoccupied with civilians, no saturation bombardment or indiscriminate attacks should be allowed.
Albeit this means anyone with space superiority could massacre the enemy without those being able to fight back.
The solution? It's already there since orbital bombardment is generally banned. Theater shields with power enough to shrug off the treaty-limited tactical strikes are allowed. Which means until the ground forces disable such shields or active countermeasures with similar purpose there's no fear of the enemy decimating you from the orbit.
Long story short this would give everyone an obvious target during battles.
These theater screening shields may also offer protection against enemy long range attacks like missiles and artillery.

As for weapons of mass destruction, they are any weapon with city-busting power or such. Their purpose is to cause massive destruction. These weapons are allowed but limited to situations where the intensity of the conflict makes their use reasonable. Also of course a weapon is considered orbital weapon first and WMD second. If it's a spaceborne weapon or anything similar that is banned by the anti orbital strike treaty then it's banned. As such WMDs are limited to things deployed from the ground or from the atmosphere.
And again, harm caused to civilian populations should be avoided. Environmental effects are also limited so no old school nukes leaving irradiated wastelands or poisons that kill the biosphere. Radiation surge caused by nukes is fine, just no fallout from leftover radioactive dust or such. (so you can of course have oldschool radiological weapons if you want, toxins are also fine if they don't harm the environment more than neccessary)

Lastly immensely powerful weapons which are still below WMD category are called Destructors. They can be freely used even in lower intensity conflicts (unlike WMDs) but environmental effects or harming civilians is still something you must consider. Sub-kiloton tactical nukes are Destructors, for example. So is that nifty superlaser you mounted on your giant super tank.
Due to bureaucratic trickery the main cannon of the Bolo is also Destructor while it's effectively a WMD (and certain applications are limited under that law).

@SigmaAre the above extension to the Treaty sounds right to you?
I try to make it consistent while also avoiding abuses and allowing players to do more or less everything they want. Players willingly violating the treaty could be also a nice roleplaying plot device, IMO.

<Snipped quote by Willy Vereb>

Type D will cause a lot of uncomfortable and awkward interactions between the undead and their new/former family and comrades. Just imagine being brought back to life only to find that your wife remarried your best friend XD. That's not even considering the sort of chaos that would result in the return of royalty. Like the current king's older brother, what now? Do we depose his younger brother or leave him to rule? Where does the returned royal stands in the line of succession? Would people even bother with that if he were a decaying corpse?
Indeed.
But Goldeagle explicitly asked which is the most "fun". Which measured in the amount of mess thus roleplaying potential it could generate.
Well, what happens if your royal family just randomly dies out due to a certain dream? The purpose of the Volcano seems to be to create chaos and mess with the status quo.

As for reuniting with families, imagine the opposite. What if a widow waits decades for her husband who died in war at the slight chance he may be resurrected via such a boon (or some of the others, resurrection is already part of the potential effects).

I had thought that the double army stuff would either make your soldiers worth two on the battlefield or an "LOTR Army of the Dead" kind of deal. But I like Willy's ideas, specially B
I love all of them. Each gives you a different set of consequences to RP out.
Also if it's random imagine what would happen if you don't know these soldiers would either disappear after the battle or not.
Oh, and arm of the dead sounds like a good Type D variation.

Type D - Army of the Dead: Dead soldiers are resurrected and transported to the battlefield in order to fight again. The boon's magic chooses the most recently deceased soldiers that fit your army's makeup the best. Type D1 resurrects them as rotten undead, frightening in appearance and degraded in equipment. The magic conserves them and restores their mobility. This also makes them somewhat more resistant to harm but the still die by roughly the same as human soldiers do. After the battle they stay and live on for however long they would normally have if they were not killed in battle. Given their appearance though it's difficult to tell how long they last which often feels undeads with anxiety after they walked among the living for over a decade. Type D2 resurrects the dead in their former glory. They are humans back in their original appearance and health as well as fully restored equipment. With some luck long dead fathers can return to life for an emotional reunion. Of course the resurrection can also cause quite a through mess but at least you don't need to think about making a separate district for your new batch of undead.

Well, what do you think would be more fun?@Willy Vereb
Any option aside from the soldiers disappearing after battle or a set time is "fun". Disappearing summoned extra soldiers are convenient and you can use them as meat shields since they are of no consequence. If the soldiers stay then it's going to have amusing social consequences regardless of which mechanism you use. Really the options are limitless and there's no truly best way for them. Just choose whatever mechanism you like the most. Though to make your job easier I give you some examples:

Type A- Clone Army: The simplest mechanism of all, push his army through a magical copy machine. You get two of the same people with the same body, same memory, same skills and same experiences. In case of 50% bonus only copy half of them. So yeah, your army is multiplied in the most literal way possible. This may confuse your soldiers and disrupt order or if you prefer to avoid this (because it'd potentially cripple you instead of providing aid) just add a magic suggestions for the soldiers to ignore this and the leadership receiving knowledge about your extra unit formations gained. Anyways the fun part comes after the battle since suddenly mothers have twin sons returning and wives getting two husbands. There's literally no distinction between the clone and the original. Of course this is going to produce lots of tension and awkward situations as well as some people dueling their magical twin because there can be only one. It's all up to the nation's culture and the individuals, basically up to the roleplayer to describe.Type A1 is when all soldiers get exactly one clone. There's the more chaotic option of A2 when everyone gets a random number of clones. Some get 2 or even 8 while others none. The consequences are even more amusing there.

Type B - Legion Ex Nihilo: Extra soldiers just randomly come to existence. They are no clones but new individuals with their personality and abilities randomized based on what your army is like. In the grand sense the effect is the same as A yet the social issues are totally different. These soldiers are nobodies, born literally by the Volcano's power on the battlefield. Once there's no longer any fighting you are left to deal with thousands if not hundreds of thousands of people who have no relatives or any belongings aside from their battle gear. If you just think about it a little you'd know what kind of utter mess that can bring. Culturally nations closely aligned with the Volcano may even think of them as holy beings or anything along these lines, or the opposite. Seriously, there are so many things you can do. Furthermore unless you make these soldiers sterile (I advise against it) imagine people with the history of being descendants of such people. Hell, if you want these created soldiers may even have unique genes which may be either good or bad for anyone descending from them.

Type C - Retcon Army: Last big category is just as amusing. What if the boon of doubling your army has retroactive consequences? These new soldiers are like Type B but have relations like Type A. Except these relations and belongings are all fabrications which didn't exist before the boon. You don't just get extra soldiers but their relatives, economy and all that is necessary to support them. It's kind of convenient but while reality changes the memory of people mostly remain the same. It's a big country-wide mess which would give plenty of roleplaying options, as well.

So yeah, there are so many amusing options to choose from. Although on a second thought perhaps you don't even need to choose here at all. If you don't mind another roll just add all of these options and let the dice pick one at random. That way things can get the most screwy.

Speaking of which I hope you have nothing against our nations' history involving the effects of boons and curses that once hit them. For example being the son of an "Ex Nihilo" noble or a "clone" prince. Hell imagine a country which has a history of once suddenly gaining 8 kings. It's just too amuding to miss, IMO.

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