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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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The invention of machines and steam engines have revolutionized industry while producing far-reaching results. The world of Arda itself was changing! Traditions broke, feudal systems were crumbling and new powers were on the rise. Empires born, kingdoms fell while yet isolated nations were suddenly connected to the rest of the world.
The Gears of Change are turning.
The world was changing yet ever so slowly. Those who embraced change saw a world of opportunities, an universe governed by logic and science. Those who were pampered by the old world only perceived the change as madness and tightened their grip on power. The world approaches turmoil between these two forces in the sea of countless small fights. As we have approached the turn of the next century it seemed as if even the world flipped on its head. We experienced the age of both wonders and horrors, a dangerous time of ideas and ambitions.
The Gears of Change are turning!


Welcome everyone to Turning Gears!
This is effectively the successor of the previous Age of Steam game. Those who participated in the last game are welcome back and can repost their NS here.
For those not familiar with Age of Steam or just forgot this is set in the fantasy world roughly the equivalent of the late-mid 19th century. As a fantasy game you can have elves, wargs, fantasy materials or even magic. The difference is that the game is set in an early modern steampunk world so there'd be a heavy focus on technology and its effect on society. Yes, steampunk. Did you like the spider mech from Wild Wild West? You can build it. Would like to have ironclads in the skies? You can have them. But keep in mind the world has yet to truly catch up with technology. Cavalry charging war engines of steam would certainly not be out of place in this setting. In a way you can imagine this as a weird world caught between the Napoleonic era and World War One. Yes, the sharp contrast between the new and old will be actually one of the game's charms.

Races
You can have dwarves, elves, orcs, halflings and anything else you imagine. Humans are preferably the dominant species in the setting but I am willing to leave this to the playerbase. Also while this is fantasy it's also steampunk so more rational explanations are generally preferable than mythological creation stories. More often than not fantastical races represent a stereotype, a nationality, an ethnic or even a social group. Fantastical racism, indeed. While far from a clear requirement it's always easier to draw up a conflict between two different races.

Creatures
You can have various non-intelligent fantastical creatures to enrich the game. They can range from weird looking equivalents of regular animals to truly mighty creatures. In case of the latter though try to think of the balance, even retroactively. If your mighty dragon can shrug off bullets then how did anyone defeat them during the medieval times? I am not against weird creatures but think of how they would fit into the setting, too.

Magic
In the ages of old there had been mysterious wise men treasured by all nations. They were the magicians who turned for ancient mystic arts to perform what often could be only considered a miracle. Yet with the Age of Steam their position faltered and magicians became an increasingly rare sight. Magic had almost disappeared from this world, enough that most commoners believe their existence is a myth. Yet they exist. Magic is an old art with only a limited number of practitioners. Spells, potions, enchantments and curses are all plausible to those with money and the right connections. Magic can do things impossible with science yet in general technology provides similar results at more affordable cost. Magic is the most popular in nations haven't yet experienced the full effects of industrial revolution.

Technology/Materials
Again, I mentioned steampunk. You can have various amazing inventions which might seem fit to the 19th century Victorian theme at first but in real life they would be impossible. For example it'll be generally accepted that steam engines can be made lighter and more compact than they historically were. You can have walkers, airships and so on. Same way you can invent fantasy metals and unique elements so long you can insert them into the setting well. Lastly, keep in mind that more often than not all these technologies would be new and very expensive. Again, the contrast between these amazing machines and the relative mediocrity of anything else is one of the points. Also note that there'll be airships and competing to develop these could be a game all major nations may want to play.


World Map


Nation Submission Guide


Are you ready for the Age of Steam?

@Willy Vereb Your Territory was replaced by Unaffiliated Space, a region of minor worlds and nations. If you'd like, after your post is up, we can relocate you, you'd still be close to the action. We had some players that went dark, so they will be removed eventually, how do you feel about being relocated here?

The General area of 8 and 9.
Well, I can relocate but IIRC wasn't the point of my civ that it's officially just the "League of Non-aligned Nations" without any signs of alien involvement?
Not being affiliated was kind of their point and at best there'd be a spread of a weird religion.
Unless I missed something here that setup is just ripe for me to step in.

I should also get back into gear but damn, there's almost 40 posts I haven't even read yet.
Anybody can give me cliff notes abbreviation on what went on so far?
I'd be very glad.
Also what kind of territories I still have? @Sigma said before that my lands will be taken until I return so I might need to draw new borders.
@Isotope No problem with any reshaping.

Also final chance before being removed from the map guys.
@Willy Vereb
@Wernher
I need to catch up with 10+ posts still and soon I'll be on a trip till weekend so my activity will be even more sporadic.
I already have a post in mind but I need to sit down and put that in words.
If there's some push I won't resent you for dropping me out. If not, then I will be making my first post next week unless I get the time.

Still contemplating how to insert my faction into the plot so it makes the most sense.
Likely you get some suspiciously well equipped pirates with xeno tech throwing a wrench into plans or something.
On the other hand I wonder how can I establish my tech loving sect of sorts through human populations in general. Anyone is up for a collab brainstorm on that?
They might be called the Red Cross for irony, and before you wonder I mean this cross:


BTW, I will make the adjustment to my NS regarding the Mars history as well as change a few bits about Martians.
I think I ditch the complete mask idea since there are worse things going on than Martians. It'd still be officially a human faction with weird religion but they are grouped together into an alliance. Let's say it's the League of Non-Aligned Worlds.

Just dropped by to tell you guys I am still in.
Some changes in schedule happened and I'm in a hurry again but I try to make my post today.
The Martians shall not be forgotten!
@6slyboy6 The restrictions are pretty small (And I think I forgot some :P ). But what I can tell you is that Planet and Star Killers are not allowed.
We have billions of stars.
Can't we at least have star wars style superweapons? I mean we are bound to do the sci-fi cliches. The scale even supports this.
I thought we only banned "cheap" tactics which are difficult to practically impossible to counter.
Then again I missed over a week worth of discussion here.
Anything new I should know aside from having some 20 players now?
Congrats for that by the way.

I am still in. Just haven't got a chance to post anything yet.
I did read up most of the IC in my free time though I can't say the same for the ooc.
Just found it :\

@willy vereb hey man. You still in this?

Just like to know because I was going to have mars be the largest core remnant naval base in the system.
I can have the story altered so the Mars did not blew up.
It perhaps makes more sense than humans secretly developing a planetary shield to survive the event.
Also it may give them another motivation for conflicts.
So, who is in favor of starting a new RP?

*Raises hand*

So long as it isn't a fresh start.

Though tbh I'd just copy all my old posts anyways.
Yup, at absolute worst you may have to rewrite a few lines if something changes and you are good.

Man, I missed out a lot, huh?
Oh well, I'll be free after tomorrow and then I finally share my input to this game.
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