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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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I've come to the realization that I have no idea what the Terminus' ships will be armed with. I was planning on just going with regular old laser/particle beams/plasma, but I feel like I'd be outclassed by everyone else by a significant margin.

Hmmm, maybe I'll go with something like with what the Reapers in Mass Effect have. Though I get the distinct feeling that molten metal accelerated to a significant fraction of the speed of light would do far more damage than just the big old lasers they appear to be in-game.
Depends on how much metal and what fraction of the speed of light.
But yeah, they had to be more effective than plain lasers because it's basically a water cutter engineered up to eleven. That's bound to be more damaging and incredibly more penetrating than pure DEWs.

@Willy Vereb Listing things off:

Might want to recheck some terms like Nihongo. (Unrelated, but I'm curious as to what is Druger is. I keep thinking of Drauger from Skyrim).

Not quite sure on how I feel about Karikabuum "rivaling the gun powder of the Dwarves". You're free to have it of course but I'd prefer it you change it so that it doesn't rival something that the dwarves have been perfecting for a hella long time.

There are no "winds of magic", might want to remove mention of that in the magic.

As for the military, I'd say focus on either cav or artillery and not both, not quite sure how having a diverse variety of races as levies/mercs is an advantage though, if anything it might be a disadvantage as racial divides and stuff would flare up. Even if non-violent, it sew distrust and the likes. Might want to reword your disadvantages:

"Light equipment for the raiders while the rest of the army can't keep up" - Doesn't quite make sense to me, is some of your troops more lightly armed? Why aren't they just staying with the main army like most light troops.

"Needs non-Uruk levies and mercenaries to make up for most of its unit types." - Does this mean that the Uruk army by itself is small (of only Uruks) thus requiring other races to bolster the ranks? Why not just use professional soldiers of those races instead of levies and mercs that can be bought off.

"Availability of non-Uruk units depends on location and nature of the campaign " - Not as confused as I am a bit worried for a massive fucking roster list.

I guess my point is, why not just have a smaller, elite army instead of this massive collection of races with weapons.
Druegar are dwarves excommunicated for their heretical beliefs (they don't respect the ancestors and insted revere only one god) and overall being culturally different.

Karikabuum is not gunpowder but other explosive mix and you'd be shocked how many chemicals can be better than gunpowder. That and the Uruk can thank the Druegar to perfect their explosives. So it's ancient shaman secret plus dwarven expertise with gunpowders. Of course it's a match for dwarven gunpowder.

Mongol Empire was infamous for their cavalry AND siegecraft. I am basically fantasy mongols. So yeah specializing in artillery and cavalry/mobile warfare.

Uruk has a rather massive army since by culture most of their members also practice warfare. The problem is that all of them prefer to ride on wargs and Uruk have yet to form a decent infantry. So they instead rely on other races to do that. Artillery is an exception (barring some elite artillery manned by Druegar) and so are kinda ranged units since orcs can just dismount. But they have no spearman, heavy infantry nor more unique variations on a type like for example aving archers (Uruk abandoned archery for centuries now).

There are army lists with 30-40 units IIRC. Mine is likely going to be smaller than that. I am also far from the only faction with diverse races. Albeit probably mine would be the most mixed. And why am I doing this? Because it's both realistic and fun. I am a minor history geek and know that ancient warfare was far from clean nor armies were anywhere close to homogeneous/uniform. Mongol Empire was basically about their core army of nomads or those with nomadic past AND massive auxiliary forces recruited from all over the place. My army will reflect that.

As for raiders limited to light equipment or whatever. Basically you can't carry most artillery with you on horseback nor you can have infantry marching 200 kilometers a day. Nomadic cavalry can do that and how! But for the same reason they have strict limits on weight and size of equipment. They also need stuff which is easy to maintain and can readily found resupply for. It's quite amazing how Mongol raiders could maintain the kind of mobility they did. Amazing or not that's an obvious drawback balancing my mobility. I can either be fast as hell and ditch infantry and many of my equipment. Or sacrifice that for a more decent army lineup.

Alright!
I post you the skeleton of my NS for now. No unit profiles, spell lists and due to map fluctuations I currently didn't make a detailed map on where each place is located. I even need to expand a few section.
Still, this should be enough for you to get a gist of what to expect with them.



@ClockTowerEchos
@ClocktowerEchosHow's my NS?
I haven't seen you commenting much on it yet.
Granted, I was pretty occupied with Key's new space NRP. Just asking for an update.
Also yes, I'll work on the rest soon.
That's how Federation starships were treated straight up until DS9, when ship got all WWII Pacific Theater. Hell, the TOS Enterprise is explicitly capable of glassing planets.
Well, it differed from episode to episode. Sometimes blowing up an asteroid was an issue or even keeping pace with it required the Enterprise to use their warp drives.
Star Trek and consistency are two entirely different terms.


Anyways, I scale the power of my ships as appropriate for the situation in the NRP. I suppose my tech team can invent or pull some exotic stuff which can destroy an entire planet if that fits the narrative but usually the question, do they really want to?
In this sense I am even closer to Trek, I suppose.


On another note, my starships technically have no weapons. None. Nada.
Q-Bays aren't weapons just used as such and this function is very well veiled.
Starships are also extremely efficient at managing their power thus getting readings on their energy levels outside combat is going to be tricky.
This means if they claim to be just peaceful explorers during first contact situations, they very well appear to be as that.

EDIT:
@Keyguyperson
Alright, I am more or less finished with the required modifications to use my civ here.


Am I cleared to post this in the characters page?
<Snipped quote by Willy Vereb>

Solsys Network also uses conversion power, though at this point in time not something they could mount on a toothbrush, Im thinking the smallest generators would be the size of a car engine.
Q-Fabs in the Federation tend to make issues with miniaturization rather negligible.
There are exceptions, though. Like the extensive machinery required to contain and gather power from vacuum so truly small scale use is just counterintuitive.

<Snipped quote by Willy Vereb>

Well in fairness. This means you have Picard.

His speeches are a weapon unto themselves.
No, I have Kirk. The rest of your comment also makes more sense with that.


For clarity, though. Federation don't rely too much on vacuum energy generation. It's kind of free energy but only until you add the various technical issues with it. At least for the Federation.
They rather prefer their Conversion Reactors which are basically the holy grail of nuclear power to harness energy from nearly any material in a clean, safe and efficient way.
These are safe enough you can put them in a electric toothbrush and never worry about the fact you put a nuclear reactor right next to your open mouth.
Why yes. Those warheads are more primitive then those fielded by the Federation and the Universal Union. Perhaps even inferior to them in most aspects.
Don't worry, Federation Starfleet doesn't have that many ships. Expect one or a couple of starships fighting your massive fleet. Generally the security of a system can be guaranteed by one decently equipped starship alone.
I am kinda going with TOS Star Trek's interpretation of how starships were used.
Think of star systems as countries and a starship as a nuclear aircraft carrier. One coasting close to your waters is usually scary enough.

@OphidianWell, understanding concepts from physics or at least the layman explanations of them shouldn't require any math skills, rest easy.
As for vacuum energy missiles they can be your rarely used doomsday warheads. I mean with sufficient butchering of physics you can say that vacuum energy generation creates unstable exotic particles which might have effects so harmful it makes radiation fallout look like Disneyland.

As for tech how about having a "vacuum cell" in the warhead with finely controlled environment to momentarily harness this power into a massively powerful explosive device? They would be also fail-safe because it requires a specific activation and thus it won't blow up your ship upon damage or destruction.
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