Avatar of Willy Vereb
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    1. Willy Vereb 10 yrs ago

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8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

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Ah, so it isn't taking place in AU Europe?
Oh well, this way it'd be easier to make nations and plots from scratch instead of immersing in the actual history.
I can say this could have benefits.
Anyways, are all lands neighboring the Color are taken?
<Snipped quote by Willy Vereb>

I technically not the GM, but hey I'm pretty darn close ;) . The only issues I might have with any of this would be if the longevity was ridiculously long (so give me a ballpark).
Yeah, I was a bit worn down yesterday so I just forgot that.
So @Darkspleen, I know we used to talk about this but just to affirm.
Elves:
+ They're sleek, slim and agile
+ They have superior senses to humans, especially sight and coordination/balance
+ They are gifted in magic and all elves have at least a minor potential to use it
+ They are more attuned to the nature, gifted with longevity and resistance to diseases and some poisons
+ They have considerable focus on air cavalry and conduct some of their travels/trade by air
? Omnivores that can eat both plants and flesh (albeit there are certain human foods they can't eat)
- Frail and at average physically weaker than humans
- They are more sensitive to noises and odors (ie.: smells that humans barely feel are already repugnant to elves)
- Elves are less fertile, pregnancy is riskier and longer and overall their children grow up slower
- There are specific poisons that work on elves and nobody else
- Longevity means elves have a much stronger attachment to life and survival (might occasionally seen cowards)
- Generational shifts happen in only every few hundred years thus elves are somewhat stagnant and conservative in comparison
- When growing elderly elves assume tree-like features and once they die of old age they turn into trees
- Elves understandably have a different view on lumberjacks than anyone else...
- Elves are weak to cold forged iron, it burns their skin, makes wounds heal slower and noises made by cold iron bells can be disarmingly painful

As for how long elves live? I thought the average would be 200-300 years with the maximum around 500 years if not occasionally more. The point is that entire nations can rise and fall under the reign of just one queen in Yllendthyr. They also have fairly decent records on history as for them even thousands of years is like a hundred for humans.
Just recently had the idea for an NRP set in the 60s inspired by the Godzilla movies.
Basically think of a retro sci-fi world with giant monsters and ancient aliens roaming around, right in the midst of Cold War.
Mentioning this because it slightly resembles C. The world is divided yet new threats make it neccessary to work together for survival.

C.) This is obvious why the first for me.

B.) I like the concept but wonder how you manage to turn this into an NRP.

A.) Council games are not my cup of tea. If it's fantasy I prefer Malazan over Game of Thrones, if you get what I mean.
@Goldeagle1221 I got swamped with work so you would have to expect my NS a day late.
So flying mounts, longevity, magic affinity, typical elvish traits, wood ancestors, elderly turning into trees, weakness to col iron.
Would this package be acceptable? Been a while, I wonder if it's fine with you still.
<Snipped quote by Willy Vereb>

Not going to lie, I am surprised to even hear from you! Well, what is your estimated time of completion, we are dwindling!
Honestly it's better if I don't promise anything given what happened last time but I do intend to make my profile by tomorrow. I have 20 pages in one of my browsers saved just for this so the sooner I do the earlier I get some extra memory space to work with.


Who is still around?
Me, I was busy with life so I am still not ready with my NS but I do intend to participate in this game.

@FlightofIcarusPerhaps we can put this on a temporary hold?
Alternatively the GM could do a roll call for people.
@KeyguypersonI have all of East and Central Europe. Most parts of Russia not included.
So that portion of the Earth map is at least safe.


Anyways, I think I claim the Von Neumann crater on the Moon, Europa moon and some colonies on Venus, Jupiter and the asteroid belts. The reason why we're so spread out because the country is united through only national ties and thus any portion of the solar system with consierable east european nationalities had become part of the Carpathia Union as a whole.
I am also considering to model this Union after the British Empire in a way, just for fun.
I'm talking about spacecraft constantly firing their thrusters, regardless of whether they're populated.

My opinion is that it'd make battles more entertaining, given units can constantly course correct. If they're just slowly drifting, conflict resolution takes much longer. Not saying vehicles will always fire their thrusters, but that doing so isn't necessarily a big deal in areas with relatively nearby fuel depots.
Not firing their thrusters through the whole trip is not being slow, it's about not being wasteful with fuel. 200km/s is a pretty decent velocity.
Also having a few times the equivalent of their travel speed in terms of delta-V is more than enough to do fancy maneuvers during battles.

The problem is again that you cannot catch up to a ship that accelerated for a week with a missile which has only a few hours to do that. Without that the idea of hitting the enemy is very minimal. Nigh-unlimited fuel would be again very nasty in terms of exploits.

Spinning missiles that randomly change direction and release submunitions can overwhelm a target's limited defenses.
???
This is one weird idea which might work in a truly hard sci-fi setting where any impact is catastrophic but not here.
spinning and spraying submunitions is not a very good idea since you need spinal gun kind of velocities and mass to considerably hurt a ship here.
That and space is vast so randomly spraying submunitions would have a surprisingly poor chance to hit anything you'd think of as a target.

If you want a standoff range warhead using bomb-pumped lasers or nuclear shaped charges are both a better idea.You can try using a KE torpedo which splits into multiple penetrators to reduce the chance of evasion near the end of its terminal phase. It might work but only at very close ranges and it'd still be a bit up to luck.

Fair enough. I'm no material engineer, so I can't refute your claims about resistance to acceleration stresses.
Let me put it this way. The kind of methods you suggest are generally utilized for far slower events with perhaps not even thousandth of the G strain.
Also using lighter projectile just doesn't work unless the material has higher structural strength per unit weight than the previous one. Otherwise it's not relevant.

As far as I know, torpedoes are self-propelled missiles launched by vehicle-based systems, and guided projectiles are weapons that hone in on their targets. These aren't mutually exclusive, and space torpedoes would do well to have guidance systems.
That's just schemantics. Yes, torpedoes can be guided and preferably are. Not the point.
The important part is that torpedoes and spinal guns are different. They use different steps and own different strengths/drawbacks. Making a spinal gun's projectile self-propelled is a redundant effort which might compromise its ability to do well in its primary role.

The "cryoshell" wouldn't necessarily be for stealth, but to prevent the heated rounds from causing the launcher to fail, and to provide the round with simple propulsion and defense systems.
Care to elaborate on this part?
If leaders and diplomats are using it, I'd expect officers and businesses to do the same. I guess strapping them onto inactive stealthed units that are remote controlled does seem a bit excessive, from a roleplaying perspective.
I feel any usage other than the plot contrived one would be way too abusable for FTL comms.
It's better if all players agree on a few things where quantum entanglement communication can be used and maybe even mention the most definite taboo uses.

<Snipped quote by Willy Vereb>
If you were driving down the Autobahn with a nigh endless supply of gasoline, you could punch the accelerator all day. Every celestial body I listed has vast amounts of easily accessible fuel. I already calculated how little mass a statite network would have, relative to a typical comet. Since they balance the solar wind and gravity, they can move to any spot in the system that isn't in another gravity well. This makes refueling trivial for anything but incredibly fast and faraway vehicles, which could still sacrifice total received fuel for shorter refueling times. This doesn't invalidated other forms of combat, because you can provide tons of fuel for mines and missiles. Even with 1g acceleration, defenders will still need space and time to avoid an incoming barrage. Given enough processing and projectiles, you can overwhelm your target's maneuverability and defenses.
Are we even talk about the same thing?
Our topic was infinitely accelerating warships, not satellites using the minimal amount of delta-V to get from point A to B.
The idea of a ship accelerating non-stop would destroy any semblance of fun in space battles because then speed is relative to just who started accelerating first and exchange of DEWs.
The problem is that when the battle starts the said ship would have accelerated for days if not weeks while your missile would have at best hours to catch up. That and with this creating RKKVs would be almost trivially easy. I really start to think we hit a language barrier and you're talking about something completely different than what your words imply.

If the torpedo doesn't activate its rocket, then it's a kinetic projectile, which still makes the launcher a coilgun. If a torpedo is too massive, just split it into an impactor and rocket, and have the rocket catch and redirect the impactor. If missile sensitivity to acceleration is a serious problem, you can make its parts lightweight and flexible.
Making the projectile lighter or have in-build shock absorbers (that's what you mean by flexible, right?) would not help much in this issue. We talk about up to a million G acceleration. Even with 60000G ading such system is challenging. You're far better off just forgetting complexities in general. And again, you confuse torpedoes and guided projectiles here. The whole point is that they both have different uses.

Would it help if you put a superconductive cryogenic envelope around the payload?
Supposedly you already do in order to not overheat the weapon. Also like I said it isn't really that the projectile would be easy to detect. Certainly less obvious than any kin of propulsion. Also it'd still need to use something to change course. I just say they aren't completely invisible.
I suppose it's possible to cool it in the process to make it less obvious but most of the time I think this would be pointless.

You could also combine the instant communication with time dilation, and end up violating causality by sending messages from the future back to the solar system. But, @Keyguyperson said that nobody has left the solar system yet, and I'm one to think that relativistic interstellar probes with stable ansibles have yet to be created by the setting's engineers.
Like I said my impression is that Keyguy really doesn't want us to abuse quantum comms and use it for everything. It's likely a plot device to have our leaders/diplomats talk in real time from astronomical distances away.

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