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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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Yeah, it might seem weird but Lordareon is too small for a semi-decently sized NRP campaign.
Forget WC3, you'd struggle to play WC2 style events on it.

I can make an alternate suggestion, though. What if we expand the scope to the entirety of the Eastern Kingdoms and to make things interesting we take an alternate ending to WC2 where neither side won and the Orcs still hold Arathi and Stormwind? WC3 events still kick in with the Scourge's appearance but things would be more diverse and chaotic.
As for those wondering, the game is going to start soon. To help people a bit I decided to make a guide for nationsheets. Also a scheme you could copy in order to get something that looks nicer.

You don't neccessarily need to follow this scheme but it would be preferable. Also you only need to fill out the 4 main categories to have a decent NS. Subcategories are only out there to give you an idea.
So yeah, use this guide to your heart's desire.
@DeadDropThese space NRPs tend to be completely statless and entirely dependent on the narrative. So you don't have hard stats, you don't have turns and everything would be just pure roleplay.
I do consider adding a roll system for more varied factions, though.
So you get rolls to 4 stats that you can somewhat modify to better fit your tastes and then generously interpret their meaning to build your faction. It isn't mean to limit creativity but to facilitate variety and introduce a more dynamic relation between players. Stats would go from 1 to 100 and you'd even get some flavor text to help you better insert them into the roleplay.Say:

Territory: 55 - Your empire is decently sized with up to 7 systems
Population: 42 - You have a reasonable population of ~30 billion
Technology: 25 - Your civilization is still developing and they're behind in multiple fields
Military: 90 - You're a premiere military force dreaded across the galaxy

Flavor text is tentative and I'd likely change them. There's also a possibility that I might not use rolls, depending on what my playerbase wants.
Aside from the rolls that can give us some degree of comparison I don't plan to introduce any other stats.
@SierraFTL in particular is a bit strange in this setting. In theory you have no limit on which FTL mechanism you use (although reasonable limits on capabilities will be made on case per case basis). On the other hand FTL is impossible in this universe unless the region is influenced by the hyperspace. Gates are built on hyperspace rifts that allow them to spread this "hyperfield" that then allowed FTL drives to be developed. But once you go outside the reach of this field your FTL drive no longer works and even nearing the edges its performance drops. You can extend this hyperfield using booster generators but those rely on a Ethreum, a very rare resource to be both be created and then operated. FTL jamming is also done by activating devices that interfere with the hyperfield thus cutting off the medium that allows FTL drives to work.

This has several effects.
1.) Your empires would be of limited size while colossal majority of the galaxy is unclaimed and difficult to reach
2.) Hypergates will become important chokepoints while also allowing quick travel between these tiny islands of civilization
3.) Hyperfield mechanics allow for a reliable FTL jamming while allowing nearly all kinds of FTL drives

As for low end sci-fi it just means as what I said. The setting is still a soft sci-fi so you don't need to work around that. But you also don't need to invent various bullshit techs just to compete. I actually even have an idea to resolve the need for sufficiently "interesting" travel times yet the lack of RKKVs.
You have my interest ^^

Would like to be some form of robotic race.
It is going to be a bit tricky for a lower end sci-fi and without some of the typical cliches but with a bit of thinking it should be easily acceptable.
Say your creators died for various reasons (civil war, robot rebellion, etc) and now you are populated by the descendants of the machine these people made.
Or some alien civilization sent a von neumann style probe to explore space which landed on your "homeplanet" and eventually made a robot society.
The options are numerous and I'll be leaving that to you. Feel free to join the Discord, too!

Eh. I might be interested, but i'd also like to see a bigger lore about this galaxy and it's tomfoolery.

Big question of course being;
Starting Date?
Does Earth Exist?
Tech level/theme?
and space magic??
Starting date is not really relevant but I can invent a sorts of united calendar if neccessary. By nature timekeeping is relative in space and even without that the myriad of races would each have different calendars, realistically speaking.

Earth can exist if somebody claims it. You can also make up stories about human-like aliens or anything similar if you wish to play as humans while somebody else claimed Earth.

Tech level is relatively low. Planet razing takes massive effort you might be usually unwilling to do. That being said tech levels can vary per civ to an extend.

Space magic and science fantasy elements are mostly absent. I can allow psychic powers so long they aren't too overbearing. Weird science can happen and generally I am fine with soft sci-fi elements.

Overall theme is closer to Babylon 5, Mass Effect and such. I am yet undecided if the game should have NPCs or not. Likely also depends on whether I have co-GMs who can assist in controlling such factions. A number of players may establish first contact with aliens during the IC though I don't mind if players discuss pre-existing relations. I already made a channel for that.



The universe is vast, effectively limitless. Civilizations from many worlds were looking up to the stars, yearning to reach them. This became a reality with the discovery of Hypergates. Mysterious relics left behind by a long lost civilization the gates turned the dreams of faster than light travel into a reality. Numerous intelligent species isolated by the vast interstellar distances made contact for the first time. At the same time it signaled the beginning of the race on the development of hyperdrives. All the while archeologists for the first time turned their eyes towards the stars, seeking knowledge about the ancient Builders. The galaxy enters a new page in its history, one shaped by the interaction of the young races.


Hello roleplayers!
This is yet another space nationgame. I have a feeling we're approaching a point of fatigue with this concept and unfortunately not for the kindest reasons. My intention is to change this trend and steal back the magic which made these games so entertaining. At the same time I'm working out some of the old faults. Endless Horizon is about space exploration and interaction between the various civilizations. Player civs are relatively fresh to interstellar travel and the galactic community has yet to form. While I don't mind the plot about playing remnants of a fallen galactic empire I feel this plot fits the pure idea of space nationgames far better. That being said I'm still open to ideas and would welcome the input. As such I went ahead and created a discord server for us, already.
Discord Invite:
discord.gg/VfnhJPM

I am also looking for co-GMs who are both intereted and reasonably active.
@RomeroA way to solve this is to take every claim without NS tentative and depending on pace even null after a set period.
So no person can just sit on the claim and hold back progress.
I also notify that while interested I have too many other RPs to seriously participate. This is a bit of good news, though. I know that there are a few people who don't like to play with me so you are potentially saved from a bit of headache.
I wish only the best luck for your game.
@Dinh AaronMkActually, rifling itself was not really difficult to make. It did take extra effort but the most pressing issue was that rifling made it more difficult for muzzle loaders to be used. Breech locking mechanisms on the other hand required industrial rigors Europe was not yet ready to do on large scale. Though if Europe weren't busy with Napoleon you can bet that rifle technology would've been introduced in large scale decades prior. This is demonstrated the best with the fact that caplock muskets became obsolete almost in the same few years they were introduced. Though to be fair early rifles were more finicky so in a sense it was good for them to mature before moving on. Rifled muskets and even most later mass issued rifles with black gunpowder also didn't bring that much of a change to the battlefield. Usual gun range remained similar as fights devolved into chaos from the massed fire. Drills also lacked training on proper marksmanship and the new rifles were actually harder to aim at longer ranges than muskets were. And of course military thinking as you cite was conservative in the effectiveness of rifles and for the reasons I mention prior I would not blame them.

Anyways, I really don't agree with your remark regarding the centuries. You can't really use broad strokes in reference to the 19th century just as you can't really do that for the 20th. There's a huge difference between 1801, 1812, 1830s, 1855, 1865, 1880s and 1890s, for example. Yet these are all the 19th century.@Romero's idea to call this the 19th century is thus neither a misinformer and especially not inaccurate. 1799 has far more to do with the early 19th century than the middle period of the 18th, for example.
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