
@Dog Current WIP of the world map. Stuff is all due to change, of course, depending on how the lore works out. But as of right now i'm mostly basing it off of Cold War-era maps.

Oh my, S.T.A.L.K.E.R. and MGS4 inspiration? Yes please. Would a military contractor company (fancy for mercenaries) that became so wealthy and bloated that it is now effectively an independant entity with its own industries, R&D departments and military bases on private islands and other remote locations be a good fit for this world?
Would a military contractor company (fancy for mercenaries) that became so wealthy and bloated that it is now effectively an independant entity with its own industries
and military bases on private islands and other remote locations be a good fit for this world?
Prior to the dictatorship, the planet was basically run mafia-style with gangs and crime cartels running the planet and exploiting people; the entire reason the dictatorship got into power was because it had the popular support of the people who didn't want to be ruled by a mafia.
The reason the dictatorship fell was due to a single terrorist attack that detonated a huge chain of explosives around the capital along with random killings and accidents that left most of the executive branch dead and a whole lot of people with power without a central authority.
As for stats, yeah I don't want to do "hard stats" where every post you gotta do a calculation. I was thinking something more like the NS would have numbers in certain things like troop morale, equipment, popular support, etc to make the three playable faction types feel different as well as letting the events be more interesting. Do you do something that can get you a lot of resources and equipment but will loose you popular support? Or do you gain popular support but make your own troops more dissatisfied. Stuff like that. The alternative is that there is just a strengths and weaknesses list on the NS itself for people to list it out and then there's a lot of OOC talk about what happens going forward.
The sci-fi one is basically like the old Star Wars Imperial Warlords canon although I don't know if my knowledge on that stuff is good enough to warrant a proper SW NRP; more likely it'll end up as the same setting or an entirely new setting.
The modern one I have a bit more of a grounded idea. its 20XX and this nondescript country has fallen into civil war after a prolonged period of instability and a general downward trend. Along side the generals and revolutionaries, there are also corporate and international interests. Each side would have different objectives/bonuses so for example Warlords need resources but certain resources are controlled entirely by the corporations who have their own security forces in the area to protect their stuff. International forces might include something like a UN peace keeping force or neighboring countries sending in their own forces to "protect" things. Of course, the Corps and the Ints would be bound more by the laws of war and public perception where as the warlords have aren't. Both warlords and Ints would want the capital for legitimacy reasons while the corporates might not want a quick peace so they can expand whatever holdings and company towns they might have.
The latter idea could also be put on to a sci fi setting and I'm still on the fence about making stats up for it. However I do plan on having regular "events" that happen that can change things up. Like maybe a shipment of guns got lost and can be recovered or some former big wig is open to being rescued/captured. Some last things is that this could be retooled into a fantasy setting as well if people want to roleplay one of Rome's many civil wars and that while people would likely start with similar armies and such, I'm interested in seeing what kind of new unique units and such could develop from it.



(Please note, I wrote this at like 2am, please be gentle if its not entire coherent >_<)
In short, some form of outside alien comes to Earth and invades some section of the planet after the first visits by those other aliens. A collaborative government is formed and citizens are expected to be collaborators, loyalists, to their new government. People are not really happy about it, but most follow in line to not die from starvation. It's a dystopia in nature. Only loyal collaborators with history supporting the actions of the government can have high positions. A central AI, Overwatch, manages the highest functions of the state while ensuring that no anti-citizen behavior is in the government. Our Benefactors (their alien overlords) have prepping humanity for their "ascend" or in other words their enslavement (tho, the full enslavement and integration of humanity is still ages off but it's getting there).

Love the concept, I just know I don't have it in me to roleplay a modern nation-state.
If you're not already familiar with it I would recommend looking into Serial Experiments Lain for a similar sort of "it's the 90s and computers can do anything" vibe.