Avatar of yoshua171

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5 yrs ago
Current Just...drifting along.
7 yrs ago
The Truest and Most Ultimate Showdown has beguneth. Goofykins V.S. SpongeByrne!
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7 yrs ago
Does anyone know where I can figure out how to unfabricate memories? Asking for a friend.
2 likes
8 yrs ago
Check out our new and improved thread. Just an interest check for now, but oh boy is there so much more to come! roleplayerguild.com/topics/…
10 yrs ago
Oh Bleach RP oh Bleach RP where art thou oh quality Bleach RP. Why hast thou forsaken thee? Seriously though, WHY!?!
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Most Recent Posts

Yes, I know. They are nothing but ideas for scope and general shaping of the ability rather than showcases of the ability itself. Just finished my read through the character's personalities and biographies. They all look pretty interesting, good job guys haha. I know none of you know me just yet, but I figured most writers enjoy being acknowledged for their efforts ^_^

So yeah. I don't have any favorites, but I am curious to see where Scarlet and Chroma end up later what with their questionable morals and whatnot. I do enjoy some moral greyness :3

I have reached the point where I'm thinking it'll be better for me to figure out what sort of person I want to play rather than what sort of abilities I want to give them. It's probably because of how the world of Worm (and the story) originally played out where it was more about the personalities than it was the abilities...in a fashion.

Now my issue will be trying to do something fresh and interesting haha. Only made an issue because I've made so many characters throughout the years xD
But one could say prepare (say the chant of, but not release the spell) a fireball spell with arcane, then use black magic to create, say oil or some form of flammable gas near/around a target location, then release the fireball.

I'd figure as long as you don't actually mix the two magic types in the same spell it'd be fine, yeah?

Noted in regards to the exponential bit. I am leaning more towards her just not respecting authority and hierarchy much unless it suits her...for a time.
This is why I ask such questions because even if it isn't applicable to my plans, I always get interesting insights into additional parts of the world haha.

I figured people wouldn't call the "limiters of relevance" as such ICly, but would refer to each limiter as its given name instead. So, if I understand that properly, those limiters are basically the limits which a given player can reach at which point they should not seek to leave. If I misunderstand this, that's alright as I said it's only a possible interest as Ilitas is in her infancy (so to speak).

Knowing that necromancy more or less just sharpens one's abilities with other magics is still useful knowledge even if it doesn't have any terribly specific uses aside from the aforementioned. As a note Shien, though I thank you nonetheless, when I said revitalize I more or less meant what you said in regards to the summoning of ghosts and the like. I just remembered it wrong I suppose haha.

In regards to the Deo'iel, that is entirely fair. Also I more meant the fifth circle. However, given the rather absurd level that'd mean Ilitas had reached already I think it might make for a less interesting set of possible paths for character development. So yeah, I think I may do without the Deo'iel, though I am intrigued by them personally and would love to see more of how they function haha.

Ilitas' necromanctic abilities will focus less on Resurrection for the purpose of creating mindless minions and more on gathering possibly lost knowledge from the dead before dismissing them once more. So far I am seeing her as an ambitious woman who, despite the rather shaky morals (from a human standpoint) of the True Deigan and the amount of agency allowed to her, decided that she'd be better off outside of any system, rather than part of one even so open as the one she grew up in.

She is unlikely to be the sort who bows or acquiesces to the wishes of any higher authority. This may develop into an obsession with power later on, but I think the act of walking that line should be interesting as I usually either play characters who never reach that point (due to who they are as people), have already reached a balance on that line, or have crossed the line and almost forgotten it altogether.

So actually walking the line and seeing where she ends up should be fun.

OH

One other question. Would using black magic at the same time as arcane render a spell null.

Like if someone spoke a few arcane words and then some in the demon's tongue to say a spell would it just outright not work or would it cause weird mixed results? Is there any way to mix the two?
Hmm, interesting methodology that. Also thanks! :)

I'm currently considering a villain I think, but looking at it we may need more wards. I could do both, but I don't know if there is a policy on multiple characters or not.

Current ability classifications I may explore are as follow:

Changer/Shifter(10), Brute(3), Tinker(6).
–Someone with enhanced durability and/or strength who can alter their physical abilities and possesses an intuitive grasp of some branch of science–

Thinker(8), Breaker(4), Striker(9).
–Someone with some form of enhanced mental or perceptual ability that can break some law, or laws, of physics. They are able to apply their ability on contact or at point blank range–

Striker(6), Brute(3), Mover(1).
–Someone with an ability that enhances durability/strength, allows them to apply an effect at point blank/on contact. Their abilities/ability will also involve the capacity to affect movement of some form upon other things or themselves–

Thinker(8), Shaker(2), Master(5).
–Someone with an ability that improves their perception or mental abilities, but also involves controlling something else within an area of effect.–

Not too sure on the last one.
Yeah, either by natural progression of people figuring out what sorts of things they want to do (thus creating conflict between villains and heroes) or by way of GM plans :P

Or both. I like both, not that my opinion yet matters since I've not made a character yet lol.
So is there any terribly central story idea or plot direction that I ought to keep in mind or is it more sandbox style?
This looks pretty interesting, especially since I've finished Worm :P

Might join. Still looking around. I already love the abilities I've read so far. I'll check out more of the OP soon and probably peruse what sorts of personalities are present as well at some point ^_^
I'm around.
So, despite my already having a battlmage character (good ole I'on) and since I've been throwing ideas around (mentally) for a second character here, I shall truly begin work on one. She shall be called Ilitas, for short.

Part of me finds it funny that her name also starts with an "I", but meh I like how it sounds so I shall use it.

My plan for her so far is that she will be a True Deigan and perhaps a member of the Deo'iel, perhaps of the fifth or sixth circle I'm thinking. I will of course likely have a similar problem as I did with I'on early on in that she may not have any player characters to interact with. We'll see, not sure where I'll start her off on her...current quest.

Pretty sure she has an intense interest in two things, those being:

1.) The Demiurge.

2.) The Land of Eternal Night.

3.) The Lands outside the limiters of Relevance of Reniam (this is a third thing because I figured I'd run it by Jack first. Wouldn't want to overstep my bounds).

I have the intention of her likely having made a deal with The Weighter (I'll probably need some help with that @Shienvien, since Korakaan is your creation ^_^). Something related to intelligence and magic most likely since she's almost entirely a full on mage. I'll need to figure out exactly what sort of deal she'd make and, additionally, what she will be giving up for that gift. The second part I will probably need some assistance with. We'll see.

I fully intend for her to be the sort of person to try to discover new things about magic that have either been lost to the ages, shunned and hidden, or have been yet undiscovered. Hence her interest in the Lands of Eternal Night and the Demiurge respectively.

I do of course have some questions. These being as follows:

"So necromancy is outlawed in Rodoria and Wegam Fermos, but the Deo'iel take in criminals and individuals of all sorts, yeah? So if a member of the Deo'iel practiced necromancy, in this case not meaning the resurrection of the dead for the purposes of creating an undead horde, but for the original purpose, what would happen? If anything. Would it be allowed? Would their fellow Deo'iel shun them or find themselves disgusted almost by default? Would the individual be implored to keep their use of necromancy a secret to the public, or perhaps they'd be removed from the order and turned over to the authorities. Just something I oughta know since she'll probably go the route of black magic, arcane magic, necromancy and likely some enchanting to round her out magically."

"So to clarify my understanding of Runes I need to know if basically they work either by storing magical energy within them (when written on an object or surface) and/or channeling magical energy through them to cause an effect. This would mean you can either charge a rune with magical energy and set the rune/spell off later, or that you can only cause the effect of a given rune by channeling energy through it. If both are applicable that's great.

Additionally, I'd like to know if someone could write what amounted to an entire spell in runes on an object or surface, then channel energy or charge it with energy to institute that spell effect whenever they chose to set it off (or chose to fuel it with the necessary energy)."


"So, necromancy is essentially the manipulation of magical energy in its purest form without altering it into something else. It allows heightened senses in regards to energies and also much more fine-tuned manipulation of said energies. I know from the description of necromancy that it can be used to empower a dead body and force it to act as an undead minion/soldier, or whatnot and it can be utilized to possibly overpower ghosts and other such beings composed entirely of such energies, as well as to bring someone briefly back from the dead (revitalizing the magical energy of a dead body) so as to have it share its knowledge and experience (though I imagine it does not truly restore them to life as that is stated to be essentially impossible) can it do anything else? If not, that's alright, I'm just curious as to if there are any other uses I could come to be aware of."

Hmm, I think that's it for the moment, or at least all I can currently think of.

EDIT: Oh yeah, Shien, if you feel it is easier to converse over Skype, which it probably will be, feel free to do so. You know where to find me :P
I'onriyi Stonehand


Watching the brief conflict as he recovered his wits and stood once more on his own, no longer using the wall to support himself, I'on glanced around the room. There was damage mostly to the ceiling and floor where the wall had emerged and struck. Some tables and chairs were also damaged and it seemed everyone had evacuated the inn as well. He sighed as he heard, rather than watched, Ixion and Morgan engage in a brief conflict. Instead his eyes went to the sisters as the blue haired demonspawn made her proposition and then carried out her and her sister's part with what appeared only slight hesitation. Then his two companions reciprocated and he couldn't help but sigh--somewhat from relief, but more due to the rest of the circumstances. He took a step away from the wall, deciding to participate in the exchange of pleasantries, "I am I'onriyi Stonehand of Wegam Fermos." Once he had finished, some of his attention diverted to take in the...bizarre faces of Morgan and Ixion--though neither were the same sort of strange, not to mention worrisome sort--he glanced towards Violet and spoke once more, "I must ask what we are to do about the damage to the inn. I doubt the innkeeper, or the guards who are sure to appear at the commotion, will be happy with leaving it in its current state." He paused a moment, frowning slightly before he added "Hopefully this will be a swift decision. I'd like to finish our more private conversation before further interruptions occur." With that said the Penin's eyes briefly strayed to Morgan and Ixion before turning to Rose, and resting on Violet once more.

He felt like a tree attempting to weather a great storm. Damn this day, he thought as he considered the implications of Morgan's red eyes and pale complexion, not to mention his behavior and the look in his eyes. Ixion's scars were something else entirely, he wasn't sure what to make of that. Still, at least he could identify them to others if need be. It was perhaps better that way. Still, he surmised that knowing both their names and faces made him a dangerous party in their eyes. He'd need to be careful with these two, they might even be more trouble than they were worth. He'd just have to see if they attracted additional danger later on. As for all he knew today had just been one unlucky set of circumstances after another--not that he was so naive as to believe that.

He was no fool.
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