Rundown: An imperious woman, Yan is a confident woman with a strong sense of purpose and a mindset that allows her to easily understand the world, particularly without filters. She looks at the world and sees possibility; she looks at the people inhabiting it and she sees drives, motivations, and passion; but most of all she looks at these things and she finds where they connect, where they correlate, and how she can use these relationships. Yet, people do not see her as manipulative, instead looking to her as a leader and a role model—an ideal to aspire to. She can hardly blame them.
Equipment: Yan, when out of costume, typically carries her cellphone, a small 2 foot long metal rod with cushioned grip at its center and on each end, as well as a purse with a slew of less notable items held therein. However, while in costume she carries comparatively less, keeping only the metal rod, which she tends to set in its sheath that rests horizontally upon her lower back.
Sting: A piece of tinkertech, Sting, when its power source is activated, is capable of causing minor taser-like shocks of electricity to pulsate through living targets, as well as more directed electrical assaults through inanimate conductors and even air if charged. Sting takes the shape of a two foot long metal rod with cushioned grip in the middle and on both ends, as stated above, but when active bluish-white lines run along the metal of its surface, like circuitry. The implement is capable of frying electronics, stunning people for several seconds, or causing debilitating pain if charged. The item is also capable of several utility functions, most of which assist her in the use of her power.
Name: Evelyn Chambers. Alias: Tulpa. Age: 17. Alignment: Hero. Loyalty: Wards. Appearance: Standing at 5'3 and weighing in at none of your business, Evelyn is a relatively slim young woman with short hair framing her delicate features, including almond shaped eyes—with teal irises—thin, well trimmed eyebrows, petite nose, and relatively full lips. Her hair, having been dyed mostly purple, has small amounts of its original chestnut brown at its tips to act as highlights. Beyond this, Evelyn possesses subtle feminine curves, though her hips and legs are particularly developed—something which she is simultaneously proud of and self-conscious about. During every day life, she tends to dress according to her mood, with her using colors that reinforce or offset her mental state depending on if it is negative or positive. Nonetheless, she is often seen in jeans, leggings and shorts, as well as T-shirts and hoodies if the weather permits. Occasionally one might find her in a sundress—on particularly hot days—or a skirt, if she's feeling daring.
On the flip side, Evelyn, when in the guise of Tulpa, wears an outfit of blue and golden coloration, an ornate mask hiding her face entirely. This mask possesses crystal upon its forehead, stylized as a third eye, whilst five feather-like protrusion branch from the right side of her face and curve upwards elegantly. On the left side of her face is but one feather, which curves up and back slightly, revealing an asymmetrical sort of beauty. The entire mask is engraved with gold painted markings to add a flare of variety to its primarily blue coloration. Her upper body on the other hand is garbed in a blue corset-like garment, with a long sweeping overcoat that leaves a train that stops only at her ankles. Upon her abdomen is a tibetan symbol, which acts as her insignia and translates as 'willpower,' or 'control.' Her arms are covered with a thin lacy garment that extends from the thicker blue fabric of her forearms. On her hands are a pair of textured gloves allowing her greater grip.
Meanwhile, below the waist she is garbed in pants down to just below her knees at which point her legs are overtaken by what appear to be stylized boots. However, these boots are actually tinker tech and give her better grip on essentially any substance as well as several other properties. Beyond this a utility belt is typically fastened at her waist, though it is hidden by the designs of her pants and the end of her jacket, with her tools being kept at the back. When in this garb, Evelyn is typically more daring and brave, the costume giving her a certain feeling of empowerment.
Personality
Rundown: TBA.
Motivations: As cliché as it sounds, Evelyn is motivated by the ideal justice, as she is unable to sit back and allow people to make others suffer for their own gain regardless of what that individual gains or how little the victim(s) suffer.
Sexuality: Straight/Bicurious. Likes:
Helping People.
Feeling reliable.
Mythology.
Meditation.
Working.
Training.
Coffee.
Dislikes:
Inaction/Having nothing to do.
The 'color' gray.
Being alone.
Injustice.
Bullies.
Derangement: Due to the circumstances that led up to her trigger event and her personality prior to such, Evelyn—since she triggered—has noticed an intense feeling of guilt that comes over her in times where she witnesses or is informed of injustice and is unable to, or incapable of doing something about it. This guilt can sometimes be triggered when she isn't doing anything—even if there is no notable injustice that she ought to be putting right. Additionally, she is somewhat more overbearing than she used to be before her trigger event, making her come off as either nosy, clingy, or overly judgmental depending on the circumstances. It should also be noted that her sense of judgment/justice has been altered making her see things in a considerably more black and white fashion when it comes to morality.
Parahumanism
Skills: Evelyn has a keen fashion sense, keeps herself updated on world news, and is good with people—even if she can be overbearing at times. In terms of useful physical skills, she can sew and has also taken some self defense classes, specifically in Jujitsu and Tae Kwon Do at various points in her life. She's reached the equivalent of a purple belt in both disciplines, but is far from excellent. She is currently studying fashion and graphic design...on top of a few other things she likes to keep up with.
Classification:
Master: 8 | Thinker: 8
Details: Appearing as a faint, wavy silver light in the air somewhere near her person, Evelyn's power revolves on the control and manifestation of a projection. This projection when inert is ethereal and formless aside from the aforementioned silver light. In this state, Evelyn is capable of giving mental commands for the projection to move. Due to its ethereal nature, the projection is unimpeded by any and all barriers, be they physical, energetic, or otherwise allowing it to move through and occupy the same space as effectively anything or anyone. Whilst in this state, Evelyn is capable of sensing objects and people within the 'shadow' of her projection allowing her to ascertain their shape, as well as the materials and energies composing them on an intuitive/subconscious level. This information is more or less perceived as properties. In short, she learns what sorts of properties would be emulated by her projection. While in this state, Evelyn is capable of controlling the 'size' of her projection's 'shadow.'
Beyond this, her projection is capable of manifesting into a more physical form by first superimposing its non-physical 'shadow' form over that of other objects and/or individuals before it may scan and copy various properties from the subjects. After scanning, the projection may manifest. This form varies in shape, size, and function greatly ranging in height anywhere from 4 to 12 feet at current time—though Evelyn has implied that this is not the biggest she's seen it. Upon manifesting, Evelyn's projection is under her complete control, allowing her to move it as if it were an extension of her own body via subconscious and conscious commands. While Evelyn cannot entirely perceive what her projection perceives, she is capable of “feeling” what it feels thus allowing her to tell if it is damaged as well as its location and what it may be doing.
Limitations: While Evelyn's projection is capable of incredible feats in various categories, it has some rather unfortunate downsides the first being the fact that it is essentially an accident waiting to happen. This comes in the form of Evelyn only being capable of retaining complete control of the entity for the first five minutes of the projection's manifestation. After this point the entity becomes entirely autonomous. At this point in time her projection is only forced to follow one directive, that being to protect her from harm and assist her as best it can. For an additional five minutes after this point, the projection is generally harmless and relatively stable however, after this point the entity's behavior becomes increasingly erratic, irrational, and unstable. The entity will misunderstand the actions of others around Evelyn and attack them seemingly without reason after a certain amount of time has passed. As a result, Evelyn does her utmost not to allow her projection to remain manifested for more than ten minutes at a time as doing so endangers everyone within her general vicinity.
Additionally, when Evelyn's projection is returned to its inert state it loses all copied traits as well as being inaccessible for an amount of time equal to how long it was active. It should be noted that if Evelyn loses consciousness the projection will not de-manifest and while it can be destroyed, doing so tends to require a considerable amount of effort due to the entity's disregard for life, property, as well as the amount of power it is capable of bringing to bear.
Lastly, as with most parahuman abilities, Evelyn's projection cannot manifest inside the body of another living thing—not that this amounts to much due to the nature of her abilities. It should be noted that Tulpa's projection is only capable of going roughly 4 blocks from her person.
Bo Staff: A relatively mundane bo staff that is made of metal cushioned somewhat by a tensile material layered over it. The staff is retractable and can be hidden behind her when in costume, where it typically lies in her "secret" utility belt. This staff has been altered with tinkertech making it hyper durable as it is capable of absorbing and dispersing kinetic energy applied to it to a degree.
Smoke Bombs: Fairly mundane smoke bombs kept in her utility belt. She can only carry four, but they can cover a rather large area in a relatively short amount of time, giving her cover to make her escape.
Protectorate Earpiece: Used for communication with headquarters and her team. Holographic Interface: Integrated by a tinker.
Note: She's been a ward since she was 12. She triggered with Astral and Outsider during Golden Morning at the age of 8.
Details: An often misunderstood power, most believe Outsider's ability to be that of a shifter, allowing him to change his physical body drastically however, this couldn't be further from the truth. In reality, Jake's power gives him access to two bodies, namely the one he was born to and one that is typically stored in what he describes as 'an alternate dimension,' or a 'pocket of isolated space-time.' This secondary body is a rather monstrous thing, with its back reaching roughly 6 feet into the air and its body measuring in at 24 feet in length. This body possesses a slew of capabilities, but perhaps its most notable is its incredible metabolism, which consumes energy from an unknown source and generates an incredible amount of bio-electricity and bio-chemical energy thus fueling a considerable regeneration factor as well as the body's flight, not to mention its ability to manipulate and physically manifest, to limited degrees, kinetic energy. In essence this manifests as a kinetic barrier just off the surface of the body's skin, which is capable of absorbing a fair amount of physical damage before shattering—though it is comparatively weak against energy-based assaults.
Beyond this is the body's ability to transform its own bio-electric and bio-chemical energy into pure kinetic energy, which it can channel throughout its form or release in bursts of force. This as well as its size afford it a brute classification as it is capable of a sizable amount of damage if its kinetic bursts, and strikes are well placed. However, the body has other notable capabilities, particularly its senses, which include an electromagnetic perception, enhanced hearing and oddly sensitive skin on its many tendrils. This allows Jake, while in this form, to perceive bio-electricity as well as normal electrical signatures, hear things much further away or with greater clarity, as well as sense subtle shifts in air currents around his adopted form. Aside from this, Jake's second body is really only notable for its significantly boosted regeneration and the durable chitenous armor that protects its torso, head, and arms allowing it to shrug off low caliber rounds, normal bladed implements, and some blunt force trauma. What the Jake's body can't handle, its regeneration can recover from—though this doesn't necessarily mean he can tank just about everything—contrary to what one might think. Nonetheless, all in all Jake's ability is powerful...if monstrous in appearance.
Besides this, there is Jake's trump card—which is something he is quite unaware of—as should Jake's second vessel be destroyed or damaged in a manner that would be fatal to it, the body will not die, but instead go into a stasis—shunting Jake's mind back into his physical body. Over a variable period of time, depending on the extent of damage, the body will pull itself back together and regenerate, or just regenerate if much of it has been obliterated.
Lastly Jake's Second Vessel is 'telepathic' insofar as it is able to transmit complete thoughts/communications into the minds of others, this is also the only power that persists between his two bodies. This ability is strictly for communication.
Limitations: While most would think that Jake's ability ought to make him a powerhouse however, they would be quite mistaken in that assumption as it is rife with exploitable weaknesses. First and foremost, Jake, upon swapping either from his human body to his monstrous one or vice versa, feels a brief, but intense disorientation and confusion as his shard readjusts his physical awareness to allow him to control his given vessel. While only lasting for a maximum of three seconds and not impeding him from switching back and forth, this effect stacks, making him more disoriented for longer should he swap back and forth rapidly.
Additionally, while his second vessel sounds durable, everything beyond its armor is relatively frail, allowing its tendrils to be cut off with relative ease—given the prevalence of parahumans and tinkertech—not to mention that its kinetic barrier is particularly weak against energetic assaults. While the barrier can withstand extended exposure to radiation or high ambient temperatures, it will gradually degrade if sudden temperature spikes occur, if explosive force is applied, or if electrical current is involved, which, while not inherently harmful to the vessel is disorienting and particularly painful. Its senses are another weak point as the vessel does not possess eyes and has no means through which to defend its sensitive hearing and electromagnetic detection from either spikes in electrical activity or exceptionally loud noise—both which can disorient Jake significantly.
While unknown to Jake at current time, his second vessel possesses a crystal-like hyper dense 'heart' within the most armored part of its torso. This core, while highly durable compared to the rest of its body, if destroyed, will permanently render the second vessel inert as it is effectively its only truly vital organ. It is unknown how the destruction of the core, and thus his second vessel, would effect Jake's power or Jake himself.
Name: Gael, Verens. Estrada. Alias: Nightfall. Age: 19. Gender: Male. Alignment: Villain. Loyalty: Himself. Theme:Sons of Pythagoras - Eye Of Storm. Appearance: Of relatively average build for a man of 19, Gael stands at 5'6 and weighs roughly 185 lbs. When not out in Costume, Gael wears blue contacts. His eyes, as such, tend to take on a purple coloration due to the light pink and purple blending with the contacts. He carries around sunglasses as well and never wears the shirt with the 'eye emblem' on it. He has some muscle to his build, but not much of it is noticeable at all.
Personality
Rundown: In short Gael is a manipulative, egocentric personality with narcissistic tendencies and a relatively small capacity for empathy. He uses people to achieve his ends, he's two faced and he lies more easily than he tells the truth. One might call him a social chameleon and they'd be right in saying as such, because it is often that he either blends in or instead chooses to use his charisma to create his own clique. Still, Gael is not all bad, as few are, and is rather a damaged boy with a lot of very bad habits and a closed heart.
Rather than face his flaws and insecurities he has long since locked them away, instead retaliating with a cold anger when questioned or confronted about how he treats people. He is stubborn, indignant and, well, arrogant not to mention he has a superiority complex. Overall he's what most would consider a toxic personality and really, they're right. Nonetheless, if perhaps he got some help for his issues he could improve. Until then he's only going to get worse and his rapidly growing intellect is going to make his decline into the darker end of the moral spectrum hell for everyone around him.
Motivations: Gael wants control, plain and simple. He's obsessed with a world where everything functions according to a plan, to a singular purpose. Preferably that will be a purpose dictated by him.
Details: Complex in nature, Gael's power allows him to manipulate a volume of ethereal energy equivalent to a sphere with a radius of 20 meters. Due to his power allowing him to control the volume, he can alter its shape and thus the range of his control allowing him a variety of control and sensory schemes. This field, upon coming into contact with humans, saps mental energy, increasing the density of the field, and thus allowing for greater psychic force to be exerted. When the minds of humans or parahumans are tapped, Gael is capable of gaining impressions of their feelings, focus, and thoughts in the given moment(s) of contact. Continued contact however, causes a gradual decline in free will, for humans, or a gradual decline in power/control, for parahumans, before their powers are nullified and their will is slowly drained as that of a normal human. This process, while it can be sped up via physical contact or additional energy exerted, works very slowly, with free will being drained and weakened over a period of days or weeks, and powers being weakened over a period of hours or several days. Additionally, Gael's thinker power compounds his intelligence with the mental energy he assimilates, increasing his processing and multitasking abilities gradually as well as allowing him a sort of hivemind composed of personality fragments from those he has tapped into in the past. While Gael cannot ascertain the nature of a parahuman's powers via his ability, he can tell the difference between humans and parahumans as well as a vague sense of the intensity, or strength of their power(s) relative to his, and his hivemind's, experiences. Last among the complexities of his power is his ability to push mental impressions, emotions, or ideas, into people within the reach of his field, allowing him to manipulate not just through words and actions...but also thought making him a manipulator even more dangerous than those one sees in day-to-day life. Beyond this, Gael's power can effectively do the reverse of what it does naturally, empowering people--humans and parahumans alike--as well as driving them forwards...not that he does this often.
Limitations: Time is, first and foremost, the biggest limitation to Gael's power, as it complicates his ability to control those who have been exposed to his influence, and while his eventual control of others is practically perfect it is more likely than not to never occur based solely on how difficult it is for him to gain that control in the first place. Additionally, while Gael is capable of mounting psychic attacks with his power, inducing headaches or confusion, this requires energy from his power, which can weaken his control of his thralls as well as reduce his capacity in the future, forcing him to drain others to gain more energy. Beyond this is awareness as anyone who understands his power, or is conscious of its use on them, can resist his influence far better than others. Last among his powers limitations is its unreliable nature when faced against Thinkers, who tend to have a higher chance of resistance against him in general...though they can be broken in time.
T H E I N T E R N A T I O N A L A S S O C I A T I O N F O R M A G I C A L A D V A N C E M E N T A N D T R A I N I N GT I A M A T
Purpose & True Nature
The Mission Statement of TIAMAT is to advance, spread, and police magic across the globe in the interest of bettering the lives of all humanity. However, their true nature is something else entirely, instead tying into two ancient organizations that an outsider looking in might even call cults. These two organizations, known as the Order of Athriohm and Diffugium each exist for one reason: To contain, in the case of the Order, and to spread, in the case of Diffugium, the most intrinsic principles of magic to humanity. While TIAMAT does serve a vital function in today's society, facilitating the education of new generations of mages as well as tackling greater magical threats and advancing magical research the organization, at its core, is nothing more than a front for the aforementioned. Hopefully it doesn't collapse under the weight of its founders' history.
Background
While none know it, TIAMAT has its origins slated in a much older and more ancient organization, one that is not only hidden from the public eye, but is not even a myth, having erased itself even from the history books. This secret society, known as the Order of Athriohm, dates back to a time prior to even Sumer, the first human civilization with documented written language. This Order has always possessed one purpose, and that is to safeguard humanity's ultimate strength, something they call the Art and the leading mage scholars of our age know as Unified Magic Theory, something which they have yet to verify the existence of. Yet, to the Order this is very much a reality, and its origin is simple. As the lore goes, a man known only as Athriohm, discovered not just magic, but a magic executed through the utilization of the patterns which govern existence, patterns even more intrinsic than those found in quantum physics. However, this knowledge was not passed down, though it was written...and hidden, presumably, by Athriohm himself. Only later in the time of King Arthur did Merlin and the dread witch, Morgana le Fay discover the texts. It was then that a fracture occurred and so the Order was formed from Merlin's disciples, whereas Morgana founded an organization known as Diffugium. Since their founding these two organizations have been locked in an unseen war, one that, should either win, will shape the future of mankind for Diffugium has always wished to share the Art with man, while the Order has deemed humanity too young a species to wield such a powerful magic.
Today this war is waged in the form of TIAMAT, which was founded in 1850, as it predated the Magical Registry Act by 12 years. This organization started small, but as magic spread within the ensuing years and the world adopted laws to deal with its rise to prominence, TIAMAT too was given purpose, rising to the occasion and becoming first the leading organization in Europe for the advancement of magical theory and practice, before spreading to Asia, Australia, and finally in 1868, to the Americas. Since then TIAMAT has grown into the most influential international organization associated with the betterment and spread of magic, and yet that ancient war is still wielded within its ranks as members of the Art and of Diffugium either reveal the Art, or cover it up, continuing the deadlock that has been ongoing for centuries. Perhaps one day one side will triumph. Perhaps.
Power Structure
Lead by a joint council, TIAMAT possesses two empty positions at the top of its heirarchy, which exist only for states of emergency and are decided upon by the councils each electing one of the other council's members. Each council is made up of one-hundred members that cycle in and out of service depending on the occasion. These councilors hail from all around the world, with a focus on skill and knowledge in magic, administration, global, and local politics they are chosen from any number of countries, developing and otherwise. Often is it that these councilors are trained from a young age, though it is just as often that they are already elderly, as there is no true age requirement.
Below the joint council are the various districts, with a single district per government, which are further split into Local Offices, one per state, major city, greater area, or province. All District Chiefs take orders from the Joint Council, but also act to keep the standards for magical learning up to par in their given domain. Additionally, they watch over the legislative process to ensure that their region is policing magic as fairly as possible. These District Chiefs have a measure of political clout in their given area and are capable of vetoing or vetting laws or policies to an extent making them capable of being involved in the political processes of their given region.
Yet still below the District Chiefs are the lowest tier in the hierarchy of TIAMAT, known as Magistrates, these positions are typically held by knowledgeable mages. These Magistrates in turn lead a small army of magi and anti-mage forces that they can deploy to handle more dangerous magical disputes or to assist local law enforcement in dealing with threats arcane. Beyond this they act as the eyes, ears, and hands of their betters.
At the mention of Patriarch Evelyn narrowed her eyes. She'd heard of him, it was hard not to really, but she had a particular dislike of the man...even if she couldn't point to the exact reason why. Still, this was a problem, their opponents could not under any circumstances be allowed to leave--at least that's what she had decided in her head. Nodding to their leader as he headed off with Martyr and Epsilon she let Messiah take the lead, and followed directly after. As they descended she found out just how claustrophobic the ladder into the drain pipe was--annoyingly so. Luckily she didn't have claustrophobia. Her mind running over the plan and keeping tabs on her inert projection, she almost missed a step of the ladder before she brought more of her awareness back to her body. 'Whew, almost slipped,' she thought, '...that would've been bad....' With that near mistake out of the way she soon found her way to Messiah. Initially it was rather difficult for her to really see much in the flood drain, but after a bit her eyes adjusted so even when the light from the ladder they'd used to descended began to dissipate she found that she could still see fairly well.
Still, if there was any sense that was notable within the flood drain, it was her hearing, as the sounds of water dripping, her feet on the ground--though she walked as quietly as she could--and her companions all mingled and echoed. If this hadn't been such a serious situation, she might have called out and had a bit of fun. However, in making that observation she realized something else, Sonar's power was going to be a nightmare in here. That and they could use sound to distract and terrify their opponents. She smiled beneath her mask and then, as they got close enough to see the flashlights of their quarry, she got the signal.
Only one thought went through her head as Sonar's voice reached her, and it was 'MANIFEST!' Immediately the projection rose out from the ground, its silver light amidst the group of thugs, shining brighter than it otherwise would in the dark drain pipe. There were startled sounds and flashlights that shot over to the projection's spot, before suddenly the light winked out of existence and an eight foot long creature materialized. Its entire body was a mottled grey, with silver pulsating lines of light, and darker streaks of black over its body. It had a vaguely humanoid build, but stood on all fours. It had a tail that reached 3 feet in length, its torso at 4 and its neck and head giving an additional foot. It had a mouth that took up most of its face, but no teeth, with the four flaps of the orifice having curved hook like barbs. Oddly, the mouth looked wide enough to clamp around a very thin woman's waist. Its patterned body was covered in scales that glistened slightly as they refracted the light shined upon it. Its four limbs were clawed. Its front limbs had four fingers and a thumb-like appendages while its rear legs had five fingers, pads, and small claw-like hooks that extended from its fingers, not so blunt.
Around its torso were two separate rings of tentacles, numbering 12 and all being four feet in length. At its pelvis extended 8 more tentacles, these thinner, and tapering off, though the extended back past the tail, their length about 8 feet. For only a split second there was no sound, no movement. The thugs, aside from those engaging the other team, just stared. Evelyn smiled, and as she did the lights on her projection's form revealed small slits in its body opening and as they did it found its environment revealed to it.
Tulpa spoke up to her teammates before it moved in earnest "Keep me safe, please. Someone touch my shoulder and say my name if they get too close." With that she promptly sat down and focused the entirety of her attention into her projection, losing much of her bodily awareness in the process.
Then her projection moved, she moved...without her body moving. She'd chosen her cape name as Tulpa for a reason.
The tulpa sprung into action, tuning its echolocation to several frequencies, one ultra sonic(very high frequency) and one sub sonic(very low frequency). The two wouldn't do much immediately, but in the space of thirty seconds the thugs would be feeling...uncomfortable to say the least. With that done, Evelyn's tulpa moved, its tentacles springing outwards as it bounded forwards, toppling two men, and striking two others around it. It had made a path to the hostages, where it stood. It began releasing a sound that was something like a hiss, but also something like a scream...except slowed down and not as loud as one normally heard such an utterance. It was grating to listen to. She imagined it would be sufficiently unnerving.
Bringing some of her awareness back to her body, she pondered what exactly to do. First would be to observe the reaction of Eyeblight and his thugs, then hopefully release the hostages...actually that was probably a bad idea. She was quite aware of the fact that she hadn't really put any thought into how her projection would look. She had only made sure it would act and form in a way that allowed it to be non-lethal, but also fight effectively, she hadn't put any thought into it being...well, not terrifying, hideous, or ugly. If she let the hostages go, they might just flee from the projection, putting them in further danger. Thus, she decided that she'd use her projection's multitude of limbs and its strength, to take advantage of the fact that all the hostages were tied to eachother and thus close to one another.
Provided she could cause some of the thugs to run towards Messiah and Margrave, she would have the projection move the hostages towards and eventually past them. However, she wouldn't put her plan into motion yet. Instead, she would wait for the thugs to react, because what they did would shape how she did this.
It was a delicate balance, and she had no intention to make any foolhardy mistakes now.
Civilization is considerably smaller, but also a bit more advanced due to the abundance of tinker triggers, and triggers in general, following—and during—Golden Morning. Now what cities remain, or have been built in the 8 years following Golden Morning are the last remaining Bastions of Civilization in Earth Rho. Ash City is one of these bastions.
Remaining Total Population – Earth Rho: 1 billion people. Human to Parahuman ratio: 2,500:1.
<>Ash City Info<>
Resources: Scarce-moderate (dependent on neighborhood/means).
Crime Rate: Moderate-high (Some areas safer than others).
As they stopped, Evelyn used the time to catch her breath as while she was fit and in pretty good shape, she still needed a brief breather. Sonar started talking and as she knew she should, she listened and did so attentively. Eyes locked on Sonar, she began to realize why the younger cape led them and not one of the others.
He really knew his stuff. Smiling a bit at the thought that they had a capable leader, she marveled once more at the fact that she was even here. It was pretty unreal, but she couldn't let it get the best of her...for now. Thus she instead focused on her own role and closed her eyes, still listening while she began to frame what she wanted of her projection. She again went over the list of traits she'd gained, not including powers. First she needed to decide its physical make up.
Flesh, energy absorption/redirection, metal(hardness, conductivity), concrete(hardness, porous), air(water vapor, ethereal, gas, freedom, light), water(fluidity, conductivity), and illumination.
Then, having run over what traits were available to her, she decided to frame what sort of thing she wanted her projection to be.
'It needs to be as non-lethal as possible, maneuverable enough to fight in close quarters in a small space, but durable enough not to be destroyed or damaged easily. Can count off making it too big, maybe eight feet max, but spindly...' as the thoughts went through her head the projection's shape began to adjust below the ground, forming into a seven foot tall humanoid figure, before forming four distinct limbs. It would be largely quadrupedal. 'It needs to have long reach either physically or in its power set, maybe lots of long limbs? Or maybe i should give it a weaker form of Messiah's power?' She shook her head, 'No, too dangerous, I don't know how it works well enough to use that to the best of my ability. Wait!' A smile spread over her face and as it did she started deciding on specific traits for the projection.
The projection's silver light, though out of sight, became more distinct and edges began to form, distinguishing where the projection ended and began.
With the traits in mind and more or less set in stone, she started sifting through the powers she'd picked up in her short time in the room with the protectorate and her teammates. However, rather than list them off as her power would, she ran through a mental list of the powers she knew about--focusing on those which she considered useful--before cross referencing those with what her power had told her earlier. 'Confidence manipulation; Sound manipulation and echolocation; Enhanced agility/changed state: damage resistance; Clone summoning(?); Energy absorption and manipulation; Unknown Tinker power.'
With them considered she began implanting certain aspects her power had told her into her projection, the process feeling as if her power had somehow created not a duplicate but a weird sort of resonance with the powers, which it mimicked in the projection. It didn't make much sense to her...or at least she couldn't explain it to anyone else. Nonetheless, her projection took on what she decided to give it.
With that the projection's form began to expand somewhat, growing a host of still insubstantial tendrils that ringed its body, spreading out to roughly 4 or so feet per extremity. However, beyond that she wasn't entirely sure how it would turn out once it manifested--though she had a general sense of it.
With all that done she opened her eyes, only several moments had passed, maybe eight seconds or so. It was a bit jarring really, but she managed to acclimate and look to her teammates, and then Sonar. "Ready," she proclaimed, her eyes shining with glee, she was excited. It was always interesting to formulate her projection, but it would be even better to see how everyone responded...and how effective it would be.
She hoped her practice would pay off. She'd soon find out....
Chatterbox
Ah yes, precious, the response to his power was always amusing, though despite Everest's surprisingly actions that followed, Chatterbox's smile remained, the only change in expression being a raised brow as the spikes of ice entirely missed the Broker, and the man promptly closed the distance. "Interesting," he began, even as the Broker's demeanor shifted wildly, another thing that interested him greatly. Rising from his seat, a smile still on his lips, amusement writ across his features, the eminent Chatterbox approached.
He gestured at Headhunter in an almost dismissive fashion, though the gesture looked reminiscent of a gun. Entirely without worry that he might be hit, by bullet, cape, or the clearly deranged Broker, Chatterbox passed behind their boss to refill his cup, this time with water. He knew he shouldn't partake of so much coffee in such a short time. After all, too much of a good thing was never wise. He turned and leaned on the counter once more, observing the charade. He had a sneaking suspicion that Everest's entrance might have been a test as well as a chance for the Broker to showcase his power and instill in them a sense of how fruitless it would be to turn on him.
'Perhaps a redirection power?' he thought with a question, smile dimming ever so slightly as he looked on with interest and what would have been a thoughtful expression if they could've seen his eyes. He took another sip.
'Unlikely,' he decided, as Everest's reaction implied something far more sinister, and interesting. 'Perhaps a trump. Though a bizarre one I must say. Trump/Stranger perhaps, it would explain why he missed, but also why the power didn't work on the Broker.' He nodded to himself slightly. He remained silent throughout, he'd served as a slight distraction so Headhunter could aim, though he supposed he may have triggered the man towards action by mentioning their host. Oh well, it was incidental and likely inevitable. If the Broker hadn't wished to be noticed, than he would have left the room.