Hidden 9 yrs ago 9 yrs ago Post by Sep
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Sep Migs Mayfield - Core

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LIST OF ACCEPTED CHARACTERS ON THE OOC




Hidden 9 yrs ago 9 yrs ago Post by Greatmar2
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Greatmar2 Gamer, roleplayer, writer, coder and dragon lover.

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Hidden 9 yrs ago 9 yrs ago Post by Zambu
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Zambu Dazed, Insane, and Ambivalent

Member Seen 9 yrs ago

Name: Avina 'Fox' Westress

Age: 28

Gender: female

Appearance: has one white eye which is kept underneath bang and many peircings, most on ears and stomach, has snake bites also. rest in photo

Equipment: has a pair of glasses which allow her access to a data base to everyone living within 5 miles of location(to an extent)

Ability: Spacal- ability to teleport per say around close surroundings ( 3 times every hour or once every 5 posts)

-Abilities Strengths: taking that she can move through space, she is very light and graceful on her feet. She is very skilled at maneurvering between suspended areas and on the ground as long as she keeps a fast, steady pace.

-Abilities Weaknesses:although she is skilled at moving she is very clumsy when it comes to staying still or moving slowly. She has the attention span of a fly too which makes it hard for her to focus (unless she's in a life or death situation).

Personal Skills: she is very skilled at seduction and can observe alot in a single glance. She is very intellegent and Clever and can keep people interested. She has a very soothing voice (though she rarely uses it)

Personal Weaknesses: She has a very hard time believing people and letting them in. She is very skiddish around people and is hates spending extra time with them

History: After Avi was born her parents hung themselves for unknown reasons, She began to feel very lonely and started becoming ambivalent. People viewed her as a bad luck charm and shunned her (hence her dislike for people). She spent most of her time alone playing with rocks and running around, she grew in her stamina and endurance during this play. Some called her 'Fox' or 'Fox-Face' due to her ability to move every so gracefully.She found out around age 13 the reasons of why her parents hung themselves, they found themselves to weak to care for her, let alone love her,but could not live with the idea of leaving their baby girl behind. . As she grew older and more feminine, people began to take liking to her, she still kept to herself and never bothered with anyone unless absolutely necessary. She has been known as a bit of a kleptomaniac and has severe insomnia. She is a gatherer and isn't afraid to tip your bucket if she feels threatened. When she found out her spacial abilities she was wandering around town looking for someone to pick-pocket. Although she knows nothing of these "enhancements", she is starting to get used to it.

Photo:

(i'll change whats nessacary x3)
Hidden 9 yrs ago Post by Unknown100
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Unknown100

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Name: Rose

Age: 24

Gender: female

Equipment:
Home-made night-vision goggles.
A tablet with lots of little useful functions. (nothing major like hacking)
A battery-less taser only she can power.

Ability: Energy absorption (Elemental)

Abilities Strengths:
Rose has the ability to absorb energy (limited to electricity at first), store it in her body, and convert it. She can then shoot it from her hands. Being about 2000 degrees, the blue beams can blast clean through walls and turn steel into butter.
Rose can also use the energy to power machinery, though mostly small devices and lamps.
Her third option, with the energy she stores in her body, is to create forcefields for protection; for herself or friends. These are energy bubbles that only stop fast-moving things like bullets, but not slow moving/walking targets. It takes energy to sustain, how much depends on the time Rose has to sustain it and the amount of force hitting the protection.


Abilities Weaknesses:

As the human body itself is energy, Rose can actually kill herself by spending all of her energy. Exhausting her power can also weaken her greatly, and make her unable to fight or escape. Once exhausted, Rose will not be okay right away even if she is able to recharge.
Her powers are not very subtle either; the beams light up and make a certain sound.

Personal Skills: An experienced tech-genius, resourceful and a skilled thief/scavenger. She’s also a skilled parkour free-runner; having escaped danger on several occasions down in the junk containers. Her physical fighting skills however don’t exceed the occasional kick-and-run strategy, not against trained soldiers.

Personal Weaknesses: Short tempered, reckless and inexperienced in fighting military guys.

History:
Rose had a hard time even before she discovered her powers; growing up at the edge of the outer wall was no easy life. Rumor had it she had been left in the poor district as an infant in some pretty expensive baby clothing. Whoever had done so was long gone, and as soon as she was able to walk she was expected to pull her weight. No one around did anything for free, not even the act of taking care of a child. Like so many others Rose was taught to mine and steal, yet somehow Rose never got caught.

While many poor kids spend their free time playing ball and such, Rose spend her time with the Educations synthetics. These results of charity were outdated, slow-thinking robots bolted to the floor. But they were working, and if you had years of patience, they could teach you to read free of charge.

Finally at the age of 12 Rose found comfort - comfort I books. Their cover might have been old and worn, but the words were still strong. Rose fended for herself now and educated herself further in the hopes of one day escaping the life of a simple miner and thief.
Early morning she got up to chop stone for The Coalition Mining Group, and late evenings she snuck down and stole. Not jewelry or money. Rose stole scraps, garbage and abandoned machinery from the great junk containers of Aire. One had to be quick in mind and body to avoid the sweltering recycle-fluid and the U.S.F surveillance. Luckily Rose had trained both. The things she uncovered down there she traded for food and supplies, or disassembled them to create new useful contraptions.

Then one month ago, at the age of 24, the unthinkable happened. Rose discovered she could do things others couldn’t. With the seemingly random bursts of energy, her body projected, having a job was no longer safe. Not for others and not for her. She had heard what they did to “freaks”. So she simply stopped showing up for work. No one knew or cared where she lived anyway.
There have been "little" accidents, but for now Rose has been able to keep her explosive gifts to a minimum. Time will tell Whether or not the U.S.F is on her trail.
Now without a job, stealing is suddenly more important than ever. It’s important for her in order to feed herself, and it’s important in order to learn what is going on. Books are still a part of Rose’s life, but now many of them revolve around the same subject: Energy. Rose seek knowledge about the force that drives her. However volumes about physics are not easy to come by for someone in society's lowest class, but where there is a will, there is a way.
Hidden 9 yrs ago Post by Travesty
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Travesty

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Hidden 9 yrs ago Post by twave
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twave

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Name: Edith Rendel

Age: 87

Gender: Female

Appearance:


Equipment: She still has a stash of credits and a handful of weapons. The weapons would likely be considered antiquated by most standards.

Ability: Localized time manipulation.
-Abilities Strengths: Edith is able to create pockets where time is displaced within a 2 yard radius. As time naturally progresses forward it is easiest to speed it up or slow it down. The limit of which appears to be a factor of 1000. While rolling back time within the displacement is possible she has no cognitive ability to make it happen at will. The single example being the unwitting regression of her own age which was at a much higher rate than any of her other abilities.

To help explain how things would look to our characters please see the hider below.


-Abilities Weaknesses: Only a single area of displacement is possible at a time. If there are multiple targets but they are not close enough to each other then only one will be able to be affected. She is also not immune to the effects should she manage to be in the field at the time. Use of her abilities seems to take a toll on her mind and liberal use requires sleep to recuperate. Overextending can lead her to pass out on the spot.


Personal Skills: Somewhat proficient with firearms, can fashion makeshift explosives, decent with hand to hand, can speak three languages (English, French, and German), and is rather commanding.

Personal Weaknesses: Can be extremely hot headed. While her years in prison has helped mute some of that her new found youth has her itching for action again.

History: In her prime she was the leader of a radical group that originated on Earth. They believed that use of AI would bring about the end of humanity. To be sure they were way out on the edge and would do anything to end use of such things. At first they were tolerated as nothing more than another conspiracy group filled with the paranoid. And for the most part they were right until Edith started riling them up. Just 29 at the time she had plenty of issues. Not the least of which was the mental damage done through use of drugs. Unhinged and unopposed she managed to get a small number to declare war on companies that created AIs.

Several factories were destroyed, some with people still in them. Edith and her group became public enemy number one and a manhunt began which forced them underground. One by one her followers either broke off or were captured. With the authorities getting closer she opted to go off world to Mars. Smuggled in she tried her best to fit in. But even with those breathing down her neck she attempted to destroy another facility. Her attack was thwarted however and she was captured. At 34 she was tried and convicted of multiple accounts of murder, property damage, illegal possession of explosives, and numerous other infractions. It was an open and shut case and it her sentence was life in prison.

When you're already crazy having 43 years mostly to yourself doesn't help. Even at 87 she was looking at 20 to 30 more years in the hole. That's the wonders of modern medicine for you. Even still she didn't have the spunk she once did and the facility was more than enough to keep her contained. On the occasion when a human guard would be by she could either be very friendly or shouting obscenities. Senility had had its way and it looked like she would just wither away in her cell. After the many years it had been and so far away from Earth most of the public didn't even know she was still alive.

And then the unexplainable happened. Up late one night (not that it was easy to tell the time) she drifted off into a stupor. A mutation manifesting her biological clock began to tick backward. Hours past and she went from a 87 year old woman to a youthful 17. How far back she would have gone no one knows because the process was interrupted by alarms and yelling. Abruptly ending the first action of her powers she passed out. When she awoke she was somewhere else. It was still a cell but not one she remembered. Being somewhere else wasn't nearly as alarming as finding herself a teenager again. On top of that she could think clearly again, having reversed the mental scarring of those many years ago. The only visible remnant of her former self was her white hair. Wisdom apparently did mean gray hairs.
Hidden 9 yrs ago Post by Peaceless
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Peaceless Praise the Sun, skeleton!

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Hidden 9 yrs ago Post by vietmyke
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vietmyke

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Name:
ARTEI-0014 'Artie'
Age: 10 Months
Gender: None - Vocalizer uses male voice pattern.

Equipment:
Artie's AI core is equipped within a prototype X4 Tactical Combat Unit. The Combat Unit is a state of the art droid, designed specifically for combat, using advanced cyberlimbic technologies to create a single body. The body itself is made up of advanced electronic circuitry housed within a EMP-cased shell of advanced artificial servomotors and processors. The artificial body is then clothed with diamond-carbon weave kevlar, and additional high strength alloy armor plates are equipped in a manner to make the robotic unit considerably more durable. The X4 Tactical Combat unit is able to use U.S.F. standard equipment, and comes with its own built in weaponry. Alongside its light machinegun, the X4 also houses a control system with which several X3 units can be slaved to.

ACR-10 Battle Rifle
Combat Blades
APP-3 Machine Pistols x2
Electrical Whipcord
Mini-Rocket
Suppression Foam


Personal Skills:
Highly mobile and capable in both long ranged warfare and hand to hand combat. His hardy construction makes him extremely durable and capable of taking much punishment. He has the logic and computing skills of a supercomputer and has the ability to control multiple X3's at once.
Personal Weaknesses:
As one of the first attempts to mass produce AI's, Artie is prone to the occasional glitch. He also occasionally expresses conflicting opinions, and exhibits less compliance than many Corporates would like.

History: Advanced Reconnaissance and Tactical Electronic Interface, Serial number 0014, commonly referred to by the squad as 'Artie' is a prototype Artificial Intelligence unit created by the Lorne Corporation for the Coalition, with the intention of mass producing capable and efficient, yet cheap AI. Only created in limited numbers as of now, each ARTEI unit is typically bound to a human "Operator", either a USF Squad leader, or Hunter unit, to provide it with tactical as well as strategic advice. ARTEI is capable of re-tasking local X3 units in order to provide further aid.

ARTEI-0014, commonly known as Artie by development teams as well as the few ground teams its been in contact with was the first ARTEI unit to complete training 5 months after its creation. 0014 then spent the next 4 months conducting classified raids against various pirate forces in order to continue gathering combat data and combat experience. ARTEI-0014 has spent the last month at a holding facility, where he maintains guard over a select group of unique humans.
Hidden 9 yrs ago 9 yrs ago Post by Elekrisk
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Elekrisk

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Name: Ethan Peterson

Age: 16

Gender : Male

Appearence: Black hair, pale skin, blue eyes, often wears a black hoodie. About 170 cm tall. He is pretty thin.

Equipment: A bow, arrows and a grappling hook.

Ability: He can create a barrier of compressed air around his body, effectively eliminating sounds like footsteps.

Ability strenghts: The barrier eliminates any sounds trying to escape, making Ethan able to sneak around without anyone hearing him. The barrier doesn't break when he fires an arrow.

Ability weaknesses: When he uses his ability, he grow tired quicker than otherwise, and he can't execute complicated tasks without breaking the barrier. The barrier also prevents sounds from entering, making Ethan deaf for the world.

Personal skills: Ethan is very good with a bow, he is pretty agile and has extremely good sight; he can easily spot a persons eyecolor from 200 m.

Personal weaknesses: He acts before he thinks and believes almost anything you tell him, unless it conflicts with his general view of the world. He has almost no melee skill.

History: Ethan was a child who lived in the richest part of Aire. He was happy thinking that everyone had a equally good existence has he did. At the age of 12 he saw the movie Ranger: The Second Soul. He began to train archery, as the protagonist in the movie used a bow. He immediately showed a talent, and at the age of 15 he was the best archer on Mars. There weren't many archers on Mars, but he still felt he had achieved something.
Then he became sixteen. And weird things started happening. Sometimes when he was concentrating harder than normal on something, the sounds around him faded away. It was like he became deaf. When that concentration broke, he regained his hearing. When he told about this to his parents, who were watching the news on TV, they stared at him with terror. They locked him up in his room, before calling the U.S.F.
But while they were doing that, he slipped out of his window, and ran away. He reached the outer part of the city, and was shocked by their poverty. Filled with hate against the rich who oppressed the poor, ignoring them when they needed help, he thought of a way to get revenge. He could only think of bringing down the Coalition. He had found a good bow and some old arrows on the black market, and now he wanted to bring down the Coalition. The only question was how.
Hidden 9 yrs ago 9 yrs ago Post by DELETED324324
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Name:Garret Wilhelm
Age:28
Gender:Male
Appearance:Underneath the helmet is pale golden hair that is closely cropped, his hazel eyes have a green tinting to them and they seem distant as if he is in another world.
Equipment:1 H&K MP500 machine gun
1 APP-3 pistol
1 Data pad that feeds into the hud device over his eyes.
1 pair of HUD glasses that keep track of ammo count, help identify targets, and give live feeds to Tactical HQ and his employer.
1 Respirator for breathing on the surface.
4 stun grenades.
spare magazines and pocket lint.

Ability:Photographic Reflexes (Physical)
-Abilities Strengths:He is able to see any physical move and copy it. So martial arts forms and moves he can learn it just by watching, this makes him the perfect soldier but despite this he isn't any faster and stronger than any peak physical human so he isn't a super soldier.
-Abilities Weaknesses:His mind can only hold so much information so there are often gaps in his memory where he will forget things he also gets frequent migraines and headaches, also he is physically no better than any peak athlete and his ability prevents him from copying any physical abilities that would otherwise be impossible for humans.

Personal Skills:Advanced martial arts skills, skilled with a weapon, engineering experience especially in robotics, combat experience.
Personal Weaknesses:Post Traumatic stress from battle and from childhood, Anger and control issues, Alcoholism, and women who he sees as he has to go out of his way to protect.

History:Garret grew up in South Africa on Earth, his father and mother were extremely neglectful and often ignored their child, it wasn't until a few warlords rose against the U.S.F in South Africa that his parents actually paid attention to their child and it was to often blame them for why they were broke and why things were hard to come by. Often this ended with a smack across the face from his mother and a hit or two from his father, things escalated from slaps to hits, from hits to kicks and then beatings often times ending in broken bones. By 14 years old the warlords milita, finally reached his part of the country and he left to join the rebels learning how to fight.

Two years later the war ended and the sixteen year old Garret returned home the rebellion a failure and anyone who joined their cause as a war criminal so his final act as a rebel was to burn down his home and ensure his parents were within the flames as he burned them alive. Then he went on the run, his life on the lam led him to a mechanics shop and a friendly old mechanic whose son died a rebel so naturally he took the boy under his wing and taught him how to fix vehicles from there Garret remained with the older man as a mechanic hiding in plain sight.

Shortly after his 18th birthday Garret joined the U.S.F base stationed in Africa and his skill as a mechanic quickly earned him a spot into the 212th Combat Engineering group, a group that was quickly thrust into fighting in Africa which had remained quite a hive of civil unrest even into these years. His job was to squash the occasional dissenting group and uprising that wanted to be free from U.S.F hands. This led to somewhat of a internal debate in the mind of Garret, who for the most part used to be one of them and now he was killing them.

Finally he had enough of the fighting and after his 22nd birthday ended up returning home to the mechanics shop only to found the only man who had ever fathered him dead. Alone, scared and looking for a place in the world he walked out of the only place he called home.

So he left Africa and ended up in the hands of the Lome Corporation who used his knowledge of a mechanic for their robotics program and his knowledge of combat to be used as a private contractor so they trained him. They transferred him to Mars and he did combat and mechanic work for Lome there until his ability manifested, there they took notice and they transferred him around a little before putting him in with their best and brightest soldiers and robots. His mission was to watch and train, maintain company property and interests, and plug up any leaks.
Hidden 9 yrs ago 9 yrs ago Post by philp123
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philp123 The One, The Only, Philp123

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Name: Leo Renton

Age: 18

Gender: Male





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