@Harbringer
ohhh, I see! Thanks for the offer, but I think I have a good grasp of it. The only gripe I have is with romanticism, but that's my class's current unit, so oh well...
At this time, this RP is closed to further interest. All players who have already expressed interest, but have not provided me with a character sheet will have 36 hours to complete their character applications.When will you be throwing up the OOC?
<Snipped quote by vietmyke> When will you be throwing up the OOC?Right now I think I'm mostly waiting on Howler and Kimiyosis to make characters. Once the 36 hours, or their character sheets- whichever comes first finishes, I'll provide them with feedback, and announce the Cast. If everything goes according to plan, OOC/IC should start this weekend, if not a bit earlier.
So, requesting two item/weapon/equipment exceptions. One, an autoloader version of your Warhammer Artillery System, except upping the WT to 5. Two, an energized/electrified Alloy Shield, adding 2 PWR to the 4 WT.Explain the purpose of each? Also, what do you mean by autoloader? Do you mean a faster reloading system? Or a hand held autocannon that fires 150mm shells?
dropping the shield down to class 4 would free up power and weight, keep in mind that while class 2-4 shields have 5 wt, class 5 shields have 10 wtQ See? I am teh smarts
Designation: P-SOC-OBU Thunder Type 3, nicknamed 'Sovereign', although also called 'Sovereign's Thunder'.
Role: Long Range Artillery Support, Weapons Platform, Missile-Denial
Chassis: Heavy
Engine: Improved Hexa-Core Engine 35 PWR
Operating Time: 8 Hours
Description: The prototype MAS Type 3 is a recent refit to the Type 2, which in turn was a refit of the Type one, with emphasis on long range combat, firepower, and durability. With all the systems and weaponry onboard the MAS, it is a miracle that it has a running time of eight hours, something that has disputed the request for the mini-nuke experimental reactor to be built into it. The Type 3 was meant to be an extensive upgrade to the PTX-088 Centurion, although so far, only one prototype has been built. Currently still under testing phase.
Systems:
Calamity 150mm Autoloaded Artillery System. 3 WT 2 PWR. - A massive cannon built into the back of the Sovereign, this artillery piece was designed as an upgrade to the Warhammer Artillery System, although many have said that it is a variant instead of an upgrade, as only the loader has changed, the cannon stayed the same. The Calamity features an Autoloader, with the cannon capable of firing a 'clip' of three rounds in under two seconds. While the burst fire rate is high, the time it takes to reload the clip is five times longer than the Warhammer. Carries the same amount as the Warhammer, hence 50 150mm shells.
AIO Saviors 30mm Auto-Flak 5 WT 2 PWR - The Saviors is a multi-purpose direct fire cannon, capable of firing different rounds suitable for different situations, ranging from HEAT to APCR to even Flak. However, to switch rounds, you need someone outside to externally load them, or be loaded in a carrier(which means someone loading them manually anyways). Carries 200 rounds.
FB Trinity Laser Cannon 2 WT 4 PWR - A versatile laser cannon, designed for moderate ranged combat. Generally used only when the Saviors aren't an option.
(2x)LC Aegis Heavy Machinegun (2x)1 WT 0 PWR - Anti-personnel and the anti-missile defense once the Hellfire missiles have been depleted. Holds 500 rounds, fires at 2 rounds a second, somewhat on the slow side for a MG.
Hellfire Swarm Missile System 3 WT 2 PWR - Instead of the usual missile systems designed for a sure-kill attack, the Hellfire Swarm Missiles are meant to take down other missiles. Extremely small(think water bottle size), and jammed with explosives, the missiles are fired, and destroys large, singular missiles with direct impact, or multiple small missiles with a proximity detonation. These missile can be used for bombardment on unarmored targets, with the small and nimble size making it difficult to knock down. However, due to their original purpose, the missile is rather fragile, and will be destroyed from concentrated point-defense, while armor basically shrugs off these small missiles(although unarmored weak spots are a different story). Built into both shoulders, each side can fire sixteen(4x4), totaling at thirty-two missiles.
Class 4 Energy Shield 5 WT 10 PWR - Having lower maneuverability than lighter MAS, the Sovereign was built with an Energy Shield designed to take hits.
Large Alloy Shield 4 WT 0 PWR - In addition to the energy shield, the Sovereign also wields a large alloy shield in the off-hand, capable of covering two thirds of the MAS from the front.
Heavy Alloy Plating 7 WT 0 PWR - As if the alloy and energy shield weren't enough, there is also the external playing that adds protection onto the Sovereign.
Sonar Stakes 1 WT 2 PWR - A system with more than one use, this has seen a lot more use on the Sovereign than any other system asides from the Calamity Artillery. On the ground, the Sonar Stakes allows the MAS to lock itself on the ground, while providing detection capabilities against ground units. Most importantly, this lowers the movement of the MAS from the recoil of the 150mm cannon when anchored.
Smart Target AI 0 WT 3 PWR - By allowing the Sovereign to track up to 40 targets instead of the usual 5, the Hellfire Swarm Missiles are now capable of being a formidable anti-missile system, in conjuction with the Aegis MG.
Enhanced Internal Radar Suite 0 WT 3 PWR - A very useful system, especially for a MAS with the range capability such as the Sovereign, the radar system is a powerful tool to locate possible targets from long range.
Advanced Internal Targeting Suite 0 WT 3 PWR - Yet another powerful tool, this system is almost mandatory for utilizing the Calamity Artillery, most prominently in-atmosphere.
Improved Reactor Output 3 WT +5 PWR - A high end customization used by pilots. Using efficient parts and techniques, this upgrade allows MAS's to add an additional +5 PWR to their generator output.
31/35PWR, 35/35WT<Snipped quote by vietmyke> YES! I can join, right? I can make character~poi?! *clasps hands together tightly with a puppy-eye look*"Poi" is from a character in KanColle, isn't it?
Alternatively, Princess, since you have the benefit of being an AI. I could imagine a network interface with the Carrier being quite possible. Perhaps you could be the unit's designator so the Lincoln can get firing solutions from orbit and allow for bombardment, missile strikes, air support from bomber wings, precision supply drops, infantry drop pods(?). If a networked interface with the Lincoln isn't your cup of tea, you could run an electronic warfare MAS like what I was initially planning in this RP. Being an AI, I imagine hacking into other MAS units and security systems would be quite easy. You could deactivate a leg or mask the unit's signatures from sensors or even start self-destruct codes.I don't think I'm going to allow the hacking of MAS's, especially not the self destruction of enemy MAS's. While messing with sensors or targeting systems is something you could do with equipment, you can't really plug into another machine's system when it's completely separate. Also, it's not like every single MAS on both sides run like.. Windows.. They have different operating systems, so unless the AI was compatible with coalition systems, or at least able to learn coalition systems, hacking them would be out of the question.