I was kinda thinking about this last night before I hit the hay, but what was Tori Astelion like? What kind of relationships did she have with her team and how close were they and stuff?
Standing in at 5'6", Tori possesses a slender, athletic build. She has soft facial features, along with a pair of deep blue eyes, and has hair just over regulation length.
Name:Astelion, Tori
Age:29
Gender:Female
Callsign/Codename:Alpha
Kills:58
Psychological Analysis:
Cool and professional, Tori Astelion shows the innate ability to think and react to arising situations with extreme efficiency. Analytic and possessing an almost savant-like intuition, Tori regularly makes the unthinkable a reality, and is highly praised for her ability to think outside the box. With her unorthodox strategies, and near chilling natural confidence, Astelion has been often been regarded as one of the best pilots in the 101st. As a Squadron Leader, she is highly demanding, but fair, and encourages her team to push themselves to the limit on a regular basis.
Military Record:
Current Squadron Leader for the 7th Mobile Armor Suit Team, Tori was born in the UEE Capital World of Earth. Born to a family of laborers, it was assumed that Tori and her fraternal twin Rickard would become just another one of the billions of cogs on Earth that would be lost to the crowd. However, the twins seemed to have different aspirations than becoming mere laborers. The Astelion Children, through raw talent and hard work wew able to ace their way through primary and secondary education systems, and managed to land themselves spots in the once prestigious, now legendary, Wespoint Military Academy.
Graduating at the top of her class, Tori was immediately selected for the UEE MAS program, with her ever present brother following shortly afterwards. Both twins showed a high aptitude for MAS piloting, though it was clear that Tori showed the most potential, well disciplined, with a larger pool of raw talent, as well as a surprising intuition. Scoring top simulator marks for Light class MAS's, Tori and her brother were assigned to the 101st Legion, and were then transferred to the 7th MAS team.
Quickly racking up an impressive kill count, Tori quickly established herself as the Squadron Ace, and was nicknamed 'Alpha' for her quick and aggressive combat style. Eventually, when the 7th team's Squadron Leader was phased out due to injuries, Tori was the first to be considered to assume control of the 7th MAS Team. Taking on the role of Squadron Leader, Tori has lead the 7th MAS team admirably for the past 4 years.
Equipment:Tori carries a .45 service handgun.I think it still could be poignant, illustrating one of the ways how Tori's death has affected our charactersEven more copious amounts of alcohol!
Dear lord, the 7th MAS Team is going to be a social minefield! And in my usual style, my character will be crashing into this minefield, in a drop-pod, with no clue that it is a minefield. This is going to be interesting.yeah you'd think that these elite pilots would be more put together and rigid, but then that'd be no fun. This RP is based on realism, not necessarily reflecting realism.
Who wants to post first? I have a feeling that all of us are scrambling to get our own, so to avoid any ninja-ing, we might as well let people go in order.I have no set order but the short term 'plot points' for this first section is going to be: "Newbie arrives" so you guys can either make small talk before Deadnaut arrives, or do some conversation/greetings/whathaveyou afterwards
Name
Serras, Madelynn (More commonly referred to as Lynn)
Age
33
Gender
Female
Callsign
Void Dragon
Kills
Space Fighters - 44
Mobile Armor Suits - 7
Psychological Analysis
Like most pilots, Lynn is confident. She is completely aware of her ability, and she isn't afraid to show it. She comes off as a bit cocky and somewhat of a show-off, but who doesn't want their five minutes of fame? She has an aggressive attitude when her pride is at stake, usually accepting a challenge to prove her worth. Though it may not seem like it, Lynn is a team player; she pilots the XHMAS/SF and usually fights alone, but she answers the call when back up is needed (albeit with a hell of an entry). She prefers older music, older clothes and likes to play the classic bar game, eight ball pool.
Military Record
Madelynn Serras began her career as an SF pilot when she was twenty-two. She started her service aboard a frigate, which had a hangar carrying a single flight of SF crafts. Her first engagement with the Coalition forces happened five days after being posted to the frigate, an ambush looking to cut the frigate off from its parent fleet. The strike took place within an asteroid field, and the singular flight deployed moments after the coalition SF's were on radar. Her unit, known as Dragon flight and consisting of five SF's, held off the eighteen that were attempting the raid. The point defense systems on the frigate along with Dragon flight's efforts destroyed fourteen of the fighters, the remaining four retreated. Lynn scored two kills.
Months later, Madelynn saw her first real battle. A warzone where frigates fought in squadrons. Cruisers challenging cruisers. Battleships slicing paths through each other's fleets. She saw boarding pods and entire wings of fighters. She saw bombing runs and planetary strikes. It was a true battle. This was known as the Battle for Harrun, a strategically valuable moon orbiting a large blue gas giant. During this battle, Madelynn scored twelve kills and completed fourteen attack runs on smaller Coalition ships. In UEE Navy standards, after ten kills, you're considered an ace; and Madelynn was nothing short of one.
Her most notable action, and the one which landed her a place in the XHMAS/SF project, was the upper atmospheric battle, the Battle of Taizan. This was a battle which took place between a crippled UEE battlegroup, consisting of a carrier, two cruisers and a singular destroyer. The Coalition fleet responsible for the UEE's loss was resupplying at the desert planet Taizan. With heavy losses, the battlegroup formulated a plan. The very instant the battlegroup warped into proximity of Taizan's military resupply station, they opened fire, not taking the moment to find targeting solutions. This sudden strike resulted in the destruction of the Coalition fleet's capital ship and three heavy cruisers, the hard hitters of the fleet. With their presence known, they immediately scrambled their fighters and deployed the remainder of the fleet. Madelynn and the highly successful Dragon flight, along with four other squadrons, met the Coalition fighters head on. As the UEE battlegroup pressed on, the dogfight moved with it. What resulted was a battle in the upper atmosphere of Taizan, creating a floor for the SF's where they wouldn't be able to operate. Having lost two of the five SF's that made up Dragon flight, and an overall sixty-seven percent of the entire fighter wing that deployed, the UEE was beginning to get short on options. What made Madelynn the hero of the battle, was that she flew below the operational floor, into the lower atmosphere of Taizan, her shields protecting her SF from the burn-in. Now diving straight to the surface of the planet with fighter that couldn't maneuver, she saw her target. The suspension cable for the orbital elevator. She shot her last remaining missile at the base of the cable, destabilizing it.
Luckily, Taizan was not a colony, it had no notable resources to sustain one. The orbital elevator fell to Taizan, crashing its fifty kilometer long suspension cable along the planet, and taking the station at the top with it. Madelynn was forced to eject from her useless SF, and parachuted to the surface moments after the elevator went down. With the station destroyed, the Coalition fleet was stunned. The UEE seized the moment and destroyed the fleet, one hundred percent. Madelynn was rescued a day later as a relief fleet arrived at Taizan. She was decorated for her efforts and offered a place in a new project, the development of the first generation XHMAS/SF.
She was transferred to Mars, familiar ground to her since she was just one planet away from her home on Earth. There, she lived on a top secret base, Mogatessu, testing out the earliest prototypes of the new MAS/Fighter hybrid. She spent four years on Mars, and is now being transferred to the 7th MAS brigade, along with the new experimental XHMAS/SF, something she had grown to love.
Designation
XHMAS/SF Gen1 (Experimental Hybrid Mobile Armor Suit / Space Fighter Generation 1)
Role
Space/Air Superiority, Close Air Support
Chassis
Light
[18/25 weight used]
Engine
3 internal experimental cores (+ external Cores)
[20/30(40) power used]
Operating Time
10 hours (20 if external cores are attached)
Description
The XHMAS/SF Generation 1 is a prototype MAS in the field testing stage of development. It was built to fill the roles of both fighter craft and MAS. Sacrifices to its armor were made to incorporate the mode changing systems and advanced technology. But in the hands of the right pilot, the light armor shouldn't be a concern. It has two modes, MAS mode, taking on its humanoid ground combat form to assist soldiers on the front lines. And SF mode, adjusting its airframe to operate in vacuum and in atmosphere for air support and domination of the skies and the heavens. Due to the price of these new war machines, the UEE has hand picked only the best and most adaptive pilots in the UEE navy. These pilots are first taught the SF mode, what they're familiar to, then they are trained in a standard Sentry Mk2 to get the feel of how a MAS handles. From their, they are trained to handle MAS mode in space, and finally on the ground. This new breed of predator is a rare and extraordinary sight on the battlefield, with only two hundred units built to perform field testing across all fronts. The XHMAS/SF is constantly undergoing modifications and rearming to optimize its performance, its a rapidly evolving machine and so its pilots need to be as well.
Systems
Improved Suspension System
+10w; 5p
Experimental Reactor
Power Doubled
External Power Cores - Mounted on the outermost hardpoint underneath each wing.
+10 Power
Countermeasure Systems
Class 2 Shields
5w; 5p
Upgraded Internal Targeting
3p
RFC-300 Mk2
The Rapid Flechette Cannon is the standard fighter to fighter cannon for UEE space fighters. Firing at six thousand rounds per minute, the RFC offers the pilot a healthy twenty seconds of firing time, with a magazine capacity of two thousand rounds. For the XH MAS/SF, the RFC has been modified; when the prototype is in MAS mode, its rate of fire drops to six hundred rounds per minute. This prototype version of the RFC, the mark two, can not take other types of ammunition, however, so the cannon doesn't fare too well against armor above medium class. The RFC is mounted to the right of the cockpit when in SF mode. In MAS mode, the cannon is located on the right arm, attached to the forearm.
Ballistic Weapon - 5w; 2p
6x (in space, 2x in atmosphere) Kestrel AS/AS Missiles
As air/space to air/space missiles, the kestrels feature smart tracking and high aspect systems. They close in on the target quickly and use a dual phase detonation. The first phase is a plasma charge which melts and pierces armor for the high explosive warhead to penetrate the target and detonate within. Since they're fairly heavy, kestrels are mainly used with dedicated space fighter craft, where weight isn't a concern. If an atmospheric fighter craft is loaded with kestrels, they may only take two, so that they can also come armed with various other weapon systems needed for the mission. The most unique feature the kestrel has is its lock-on system. Where most missiles target heat or electronic signatures, the kestrels track radio sources from the target. This is common knowledge to anybody who has been up against a kestrel, yet they're still deadly. The reasoning behind this is because the victim of a kestrel has a choice, cut themselves off from command and vital intelligence and forget about requesting assistance, or run the risk of having a kestrel take you down. By locking onto radio sources, kestrels aren't effected by flares or EM masking. This makes kestrels able to target any powerful radio source, from an SF to a MAS, a specific command vehicle and even the occasional soldier unlucky enough to carry the squad's comm equipment. When in MAS mode, the kestrels remain inside until needing to be fired, where they fire upward from the back, adopting a vertical take off style of attack for ground engagements. When in SF mode, the kestrels are internally stored, and lowered through the belly of the fuselage when needed for firing.
Internal Heavy Missiles - 4w; 3p
2x Jackal MPR Pods
Multi-Purpose Rocket Pods, the Jackals are the go to rockets when punching through armor of any sort is needed. Jackals are dummy fire rockets which are used to pierce the armor of corvette and frigate class space ships and MAS armor for when they're needed to provide close air support. Their pods consist of eighteen tubes each, granting thirty six rockets when the pods are paired together. When in SF mode, the rockets are mounted on the innermost wing hardpoints. When in MAS mode, the pods are set on each shoulder.
External Rocket Launchers - 4w; 2pNote, as far as ranks go, you'd probably be at least a 2nd lieutenant if we use US air force ranks as a standard. You can't fly as an enlisted man/womanRoger Doger, I wasn't sure what scale would be used so I just took a name that sounded convincing, I'll go fix it up.