• Name: John Shirkwood
• Age: 23
• Gender: Male
• Appearance: In his heroic forms, it varies. Normally he's a blonde man with greenish, tired eyes and a red sweatshirt, he usually wears jeans. He's now got a rotary dial from a phone booth in his pocket.
• Method of Travel: the J-Dial, a device similar to the H-Dial which allows him to hop to realities based on a numeric sequence
• Powers: The H-Dial, a mystical device with the ability to transform its user into a range of strange and incredible heroes. These heroes tend toward the Cape aesthetic, but some of them can be downright strange- IE, Cock-A-Hoop, Boy Chimney, and Daffodil Host. The downside to the dial: John doesn't get to choose WHICH hero he turns into, and some of the powers are eccentric. Case in point, Flamewar, who can set things on fire by insulting them, or Pelican Army, who is a hivemind composed of pelicans and a telepathic redcoat soldier.
• Personality: Had someone said Had someone said "Take this fancy trinket, these awesome monster dolls, and go beat up evil things" he would have jumped at the call. Granted, he'd probably ask to be paid for the use of his image, but that would just be to pay the bills. He's a man of moderate intelligence and has a patchwork knowledge of many subjects, mostly involving biology, computers, and physics, although nothing too specialized. It's worth noting this knowledge is... a little off, given his home universe. He's torn between how awesome being a superhero is and how weird his various forms are.
• Starting World: The Silver Age DCU's Earth-1
• Backstory: One night, after watching a documentary about the many superheroes that once populated Fairfax, Maine, John Shirkwood was awoken by a highly coincidental meteor impacting in his backyard. Knowing this was how many superheroes in the Justice League got their start, he made his way to the impact to find... a large plastic shell filled with rotary dials and a large "recycling" symbol on the side. Shrugging, he took them to the garage, discovering mysterious inscriptions on the side. These inscriptions were poorly ciphered directions on how to use the devices: The one with the large "H" in the middle would activate upon dialing H-E-R-O, and the one with the "J" would activate upon dialing J-U-M-P followed by a numeric sequence.
Well, one thing led to another, he met Green Lantern after forming a low-level superhero team based out of Georgia from other losers who managed to get powers (calling themselves the Super Friends of Georgia), and the existence of the multiverse was revealed. Since, he's been waiting for the call into action, fighting against low-end supercriminals alongside his team as a number of heroic identities.
• Age: 23
• Gender: Male
• Appearance: In his heroic forms, it varies. Normally he's a blonde man with greenish, tired eyes and a red sweatshirt, he usually wears jeans. He's now got a rotary dial from a phone booth in his pocket.
• Method of Travel: the J-Dial, a device similar to the H-Dial which allows him to hop to realities based on a numeric sequence
• Powers: The H-Dial, a mystical device with the ability to transform its user into a range of strange and incredible heroes. These heroes tend toward the Cape aesthetic, but some of them can be downright strange- IE, Cock-A-Hoop, Boy Chimney, and Daffodil Host. The downside to the dial: John doesn't get to choose WHICH hero he turns into, and some of the powers are eccentric. Case in point, Flamewar, who can set things on fire by insulting them, or Pelican Army, who is a hivemind composed of pelicans and a telepathic redcoat soldier.
• Personality: Had someone said Had someone said "Take this fancy trinket, these awesome monster dolls, and go beat up evil things" he would have jumped at the call. Granted, he'd probably ask to be paid for the use of his image, but that would just be to pay the bills. He's a man of moderate intelligence and has a patchwork knowledge of many subjects, mostly involving biology, computers, and physics, although nothing too specialized. It's worth noting this knowledge is... a little off, given his home universe. He's torn between how awesome being a superhero is and how weird his various forms are.
• Starting World: The Silver Age DCU's Earth-1
• Backstory: One night, after watching a documentary about the many superheroes that once populated Fairfax, Maine, John Shirkwood was awoken by a highly coincidental meteor impacting in his backyard. Knowing this was how many superheroes in the Justice League got their start, he made his way to the impact to find... a large plastic shell filled with rotary dials and a large "recycling" symbol on the side. Shrugging, he took them to the garage, discovering mysterious inscriptions on the side. These inscriptions were poorly ciphered directions on how to use the devices: The one with the large "H" in the middle would activate upon dialing H-E-R-O, and the one with the "J" would activate upon dialing J-U-M-P followed by a numeric sequence.
Well, one thing led to another, he met Green Lantern after forming a low-level superhero team based out of Georgia from other losers who managed to get powers (calling themselves the Super Friends of Georgia), and the existence of the multiverse was revealed. Since, he's been waiting for the call into action, fighting against low-end supercriminals alongside his team as a number of heroic identities.