Hidden 8 yrs ago Post by Kafka Komedy
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Wow. You guys talked a lot while I was gone.

@Double Yep, had a feeling. Should I add stuff like provisions, her wallet, etc.? Seems everyone else did, and you're gunning for realism, right?

Also I'm definitely gonna rename Mercey. I'm torn between, Koku, or a name that doesn't suck. Any suggestions for that second one? I really can't think of anything honestly.
Hidden 8 yrs ago Post by Zeroth
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@Kafka Komedy
The only things that came to my mind are some Japanese flower names. Maybe since Deku is a two syllable word with hard consonants, maybe something similar would roll off the tongue? Something like Kiku (chrysanthemum), Hana (flower, generic), Momo (peach), Yuuka (gentle flower), or Chika (thousand flowers)?

That's all I've got, hope it at least gets your brain juice flowing.
Hidden 8 yrs ago 8 yrs ago Post by Kafka Komedy
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@Zeroth Not a bad idea. I may just use one of those. Still gotta do some research though.

EDIT: Though it was close, I've decided to change her name to Yuri.
Hidden 8 yrs ago 8 yrs ago Post by Sigil
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Submitted for approval:

Hidden 8 yrs ago Post by Double
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@Sigil Accepted
Hidden 8 yrs ago 8 yrs ago Post by The Fox Without
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@DoubleWell went through 4 different character ideas, but here he finally is

Name:Etzo
Age:27
Gender:Male
Race:Hylian

Appearance:


Personality: A bit of a scatter brain, Etzo can often leave others in the dust as he jumps from topic to topic, often seeming to have little connection from one to the next. While he can easily lose track of what someone is trying to talk to him about, he rarely seems bothered by this, an easy smile on his face. Many people initially believe him to be an airhead, though he usually is simply distracted by a whirlwind of ideas that race through his mind. However, when brewing, researching, or raining chemicals and bombs on the enemy, Etzo takes on a rather manic manner, the normally easy going Alchemist going a mile a minute.

Background: Etzo had always believed he would live a shut in life, having been born in Kakariko village, growing up there, and finally becoming apprenticed to the potion brewer who live there . Days passed as he spent his time alternating between stocking the shelves and constantly surrounding himself in massive piles of books and failed experiments.

He found little changed to his daily life as Ganondorf waged his war, the only divergence being an increase in his time making supplies for his mentor as the refugees seemed to flood the town. While he was aware that the war continued beyond his village, as long as it didn't interrupt his research he could care less. Leave the heroics to the adventurers.

Unfortunately he had little choice in the matter, fate deeming he join the fray regardless of wether he wished it or not. Shortly after tell of the Hero and Zelda's fall, a simpe task of gathering mushrooms for brewing from the village's cemetery changed the young rookie alchemists path, finding a strange golden fragment laying in the soft earth of the grave of The Composer Brothers. Seemingly as soon as he touched it, the Fragment of Wisdom merged with Etzo, and suddenly the charts and graphs listing his many failed concoctions made him almost laugh. So many a night spent toiling, and now the answers seemed so embarrasingly simple. The next few days seemed to blur, the doors to his home shut to all as strange lights and smells eked out of the houses shutters and chimney.

It was only as the door to his Home began to crack did he hear the screams as the first wave of Gannondorf's forces by sheer strength a town that had stood for 7 years in the face of the growing tyrant. His body seemed to move of its own accord, mixing chemicals as quicker than the moblins soilders could break the door.

Finally as they brought the door down, they found a scrawny Hylian with a manic gaze staring down the pig like creatures. Drinking a glowing yellow liquid he couldn't remeber making, time suddenly slowed to a crawl as he watched the moblins gather themselves and continue into the house. Ducking behind one of the many massive iron pots for brewing he had, Etzo tossed a pair of bubbling vials towards the group, closing his eyes and covering his ears in preperation. After a cacophony of sound and light emitted from the home, a few moments passed before the manic brewer stepped out, the tail of his robes smoking and charred.

While most of that night after is a blurred mix of screaming, burning and explosions; some his and others from diffrent sources, the last thing he remebers is finding himself being loaded into a cart by leaving the village, one of the last to leave for Oasis.

Since arriving at the Resistance, Etzo has found it quite easy to make himself useful, sending cauldrons of healing and magic potions with the troops as they skirmish with Gannondorf's troops. His housing has since been separated slightly from most other residences, in order to avoid collateral damage. He can either be found taking down a list for needed supplies, tinkering with the next Revelation for the Revolution, or down at the bass getting wasted.

Skills:

-Archery: While he'd rather be chucking bombs, Etzo is a decent hand at throwing bolts at the enemies, having taken a few runs at the archery courses the women of the Gerudo tribe have set up since moving to Oasis.

-Healthcare: In an effort to avoid wasting resources, Etzo has some basic treatment skills, able to handle most non-life threating wounds on the field.

-Knowledge of Fauna and Flora: Research into the various uses of plants and animals for brewing purposes has at least in theory made him familiar with most of the denizens of Hyrule.

Magic:

-Alchemy: From his training back in Kakariko village, Etzo has a handy grasp on the chemistry behind simple healing potions, as well as magic potions for those that can make use of them. Aside from the old favorites, he is constant finding new effects to try out on the troops.

Aside from potions, he is well versed in putting together various explosives, lately becoming something of a demolitions expert during the war. He believes he could even make elemental explosions, though a lack of resources has made this only theory for the moment.

Gear:

-Bandolier: Leather strap across his chest holds a myriad of concoctions, all labeled in chicken scratch than few besides himself can discern.

-Portable Alchemy Kit: While he won't be making any miracle concoctions out in the the field, Etzo can throw together a decent healing salve with the right supplies, or a simple bomb if need be.

-Empty Bottles: For all your potion holding needs, also good for holding interesting specimen found in the field. Rumor says with enough skill, one could use them to turn evils own power against them.

-Large Bomb Bag: Where else is an alchemist supposed to keep his explosives.

-Heavy Crossbow: fitted to fire bolts in most cases, Etzo has designed a launching mechanism to send various concoctions at enemies. It's quiver holds about 20-25 bolts.

-Light Armor:While in battle Etzo fits himself an under layer of hardened sectioned leather, mostly focused in vital areas such as the chest and other areas.

-Backpack: Large pack made to safely hold all the various materials an alchemist on the go.

-100ft of Rope: What can't you use rope for.

-Wallet: For when you get tired of showing off your Rupees.

Weaknesses:

-Lack of Martial Training: While Etzo understands the theory of many martial skills, he'd had little training in these regards. While he can buff himself up with various concoctions, this is only a temporary and risky alternative to actual training.

-Absent Minded: The constant rush of theorys and fascination with new things makes Etzo rather open to suprises, often when not on gaurd rarely aware of people until they have made themselves apparent...multiple times.

-Low Alcohol Tolerance: Etzo is something of a light weight when it comes to drinking, which wouldn't be a problem, except if he isn't brewing, doing research, or within throwing range of a battle, he's more than likely at the nearest pub.
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Hidden 8 yrs ago Post by Jester Acharis
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Whoa, sorry I poofed there. Going to be able read through the thrad and work on a CS on Monday!
Hidden 8 yrs ago Post by Sigil
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If I could offer a suggestion, the use of hiders in the CS section makes reference a hell of a lot easier for our benevolent GM.
Hidden 8 yrs ago Post by Double
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Hidden 8 yrs ago Post by The Fox Without
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@DoubleYay, went from sheikah prisoner, to gerudo horse archer, and finally a mad bomber, Damn writers blocks were killing me. Look forward to playing with yall.
Hidden 8 yrs ago Post by Zeroth
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@Double

Do you by chance have an ETA on the IC? Are we still trying to fill a character quota, or at this point is it just planning and writing? No rush, just curious.
Hidden 8 yrs ago Post by Double
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Internet is slowed to a crawl and doing anything on it is proving to be damn near impossible. I'll try to have this fixed asap. Sorry for delay.
Hidden 8 yrs ago Post by Sho Minazuki
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Would a Sheikah under the service of Labrynna's royal family be an acceptable character? He would have come from Labrynna with a small retinue of knights to see why Hyrule has gone silent for so long. Of course after a monster attack, he's the only survivor of his group.

In the rest of his backstory he would have also been sent to check in on other places like Termina, so he would witness first hand the effects of the hero's failure too.
Hidden 8 yrs ago Post by Double
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Would a Sheikah under the service of Labrynna's royal family be an acceptable character? He would have come from Labrynna with a small retinue of knights to see why Hyrule has gone silent for so long. Of course after a monster attack, he's the only survivor of his group.

In the rest of his backstory he would have also been sent to check in on other places like Termina, so he would witness first hand the effects of the hero's failure too.


You know those are all parallel worlds, right? As such, I can't allow such a character, no.
Hidden 8 yrs ago Post by Zeroth
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You know those are all parallel worlds, right? As such, I can't allow such a character, no.


Actually Labrynna and Holodrum are confirmed to exist in the same world as Hyrule, because in both games characters can physically travel from one place to another. Zelda and Impa travel there from Hyrule, which means that the three kingdoms are all in the same universe. Link is only transported there via the Triforce as a means to start the stories of each game.

Not trying to overrule GM, just saying. But I don't think the Shiekah tribes have any branches outside of Hyrule, so Labrynna probably wouldn't have any serving its royal family. And such a character wouldn't be able to "check on places like Termina", because that IS confirmed to be a parallel world.

Hidden 8 yrs ago 8 yrs ago Post by Sho Minazuki
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Actually Termina would still exist, as a location, but the one that appears in Majora's Mask would be a parallel world. The post-Hero-failure Ocarina of Time one would also technically exist. Geographies don't disappear just because after all.

Simply put, just because of one event being different, it doesn't make a whole country disappear (unless that was a giant geological event).

That's my argument. Termina is not central to my character in any way, so it's not imperative that we retain Termina. I simply don't think it should be put aside for the reasons I've explained. I can live with it gone, so it's up to the GM whether or not he sways his opinion on this matter, I'll not press it further than this, because it's not needed for my character.

Also for my character, it was either he is from the Sheikah, or simply descended from them from many ages past, a family branch lost to the passage of time so to speak, and has simply become part of the citizenry of Labrynna.

EDIT: Okay in regards to Labrynna and Holodrum, they should also exist. Plus they're on the same timeline this RP is supposed to be set on, which is the "Hero is Defeated" timeline.



So how does the Labrynna Knight idea sound then?
Hidden 8 yrs ago Post by Zeroth
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Actually Termina would still exist, as a location, but the one that appears in Majora's Mask would be a parallel world. The post-Hero-failure Ocarina of Time one would also technically exist. Geographies don't disappear just because after all.


No, Termina in all incarnations--if it even has incarnations on the other timelines--would always be a parallel world, not one that can be reached solely by physical travel. Whatever portal or gateway Link passes through in the Lost Woods is the only known way to get there. It wouldn't exist on any map of Hyrule or Hyrule's world like Labrynna and Holodrum, and those countries wouldn't exist on the world map in Termina.

I didn't mean parallel world as in alternate timeline, I meant like an actual alternate universe not dependent on any timeline at all, just existing independently.

Hidden 8 yrs ago Post by Sho Minazuki
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Ah, so that's what you mean by an alternate world.
Hidden 8 yrs ago 8 yrs ago Post by Double
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Like the land of Hyrule, Labrynna is a country blessed with a long, rich history. It is unknown how the land of Labrynna was formed, though it is assumed by many to have been created, like the land of Termina, as a side effect of the Golden Goddesses' creation of the land of Hyrule.
Zelda Wiki


That excerpt from Zelda Wiki seems to indicate otherwise, that they are indeed parallel worlds like Termina is.

Edit: Zelda Wiki could of course be wrong. If it is, then this is what happens when a story-driven franchise is forced to follow the stupid "no story allowed" policies of Shigeru Miyamoto. xD

In any case, there are no indications or even hints of any Sheikah people from Labrynna. Impa is the only Sheikah in the Oracle games and she was sent to those kingdoms from Hyrule to retrieve the Oracles themselves. So I'd still have to say no the Sheikah idea.
Hidden 8 yrs ago Post by Sho Minazuki
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The wiki says they're sister countries, but outright states Termina is indeed a parallel, so I'd say Labrynna stands. I meant to use Sheikah by the race, but I can still simply make a Labrynna knight.
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