Hidden 8 yrs ago Post by chiru
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chiru the yuri expert

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@chiru Assuming I'm accepted, want to work a little something in our backstory? Namely my char being part of the group of rangers that 'saved' yours from the raiders. Have minor knowledge of each other but enough so that once we meet at least Bern can say 'Hey, I remember you' and maybe have a plot hook.


Absolutely, that would be very interesting. Really liking your character, by the way.
Hidden 8 yrs ago 8 yrs ago Post by thegreenleafe
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thegreenleafe Flatbush Zombie

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This was based in part on my most recent New Vegas character, a little less Indian roots in this one, but I tried to keep the tribal backstory intact.

Hidden 8 yrs ago 8 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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Here's my guy, leader of the Wise Iron tribals. I'll work on the Wise Iron tribe itself tomorrow.


Hidden 8 yrs ago Post by Letter Bee
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@Wernher, Accepted, although this version of the Legion is still somewhat less misogynistic than in Canon, just as a clarification.
Hidden 8 yrs ago Post by Letter Bee
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@thegreenleafe, Accepted.

@ClocktowerEchos, Accepted.
Hidden 8 yrs ago Post by Callyx
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Callyx

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I like the What-If ideas. I wish I had more serious connection to the internet instead of the flaky ways I have it now. I would love to play the NCR.
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Hidden 8 yrs ago 8 yrs ago Post by APRoll201984
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APRoll201984

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I'll likely interact with other PCs but I'm also working on two NPCs for people to interact with as well. A pyromaniac for the legion and a Cowboy type for the NCR. Will try to have all three out before next week.




Hidden 7 yrs ago Post by Letter Bee
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@APRoll201984, thanks!
Hidden 7 yrs ago Post by Hippocamp
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Hippocamp the Steel Whirlwind

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On my way after work plus thabksgiving! Will write my char then. This looks great, liking it a lot!
Hidden 7 yrs ago Post by Letter Bee
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@Hippocamp, Thanks!
Hidden 7 yrs ago Post by Hopeless
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Hopeless Wanderer of the Lost

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I'll make a sub-faction sheet at a later date. I had time to whip this up, so I figured I would :D
Hidden 7 yrs ago Post by Letter Bee
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@Hopeless, Accepted; post on Characters Tab.
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Hidden 7 yrs ago Post by Letter Bee
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@thegreenleafe, your character isn't on the Characters tab yet?
Hidden 7 yrs ago 7 yrs ago Post by Wernher
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Felt like making another char, don't know which between her and Bern would be the main though...



Name: Carmen Durant

Age: 24

Looks:
(And now, for something completely different.) There is a reason why the elders used to call Carmen 'Miss Horrigan', though she never really did get the reference. While at first glance the brown skinned woman is a 6ft4 monster of a woman capable of snapping the neck of a man between her biceps, those who know her would shrivel with fear at the thought of Carmen actually focusing entirely on her muscle mass as indeed, the sole thing that keeps her distinctively female it seems is her habit of not counting calories in the slightest, her love for meat allowing her to maintain the curves giving her that bit of femininity she has. Otherwise, while she can cleanup rather nicely due to her Enclave education, it doesn't mean she likes to do so and is often seen with unkept hairs and nails more akin to claws than anything.

Personality:
There is more to this woman than a one dimensional knuckle head as while she indeed is one to take what she wants and seek a fight when she can, it is justified to her from a social Darwinist stand point. She is visibly much better equipped than others around her to win by a fight so why should she seek to do things any other way, giving an advantage to those against her? Because that's how it is, competition, the struggle of life and the survival of the fittest. But still, no man or woman is an island and she realizes that she must sometimes sleep, even the walking apocalypse needs to rest once in a while! And thus comes her liking of honor and trust, the extreme value she places on both of these as she highly suspects that it is as likely that she'll die biting more than she could chew or alternatively, betrayed, killed in her sleep or by poison. Thus she has only one word and considers this the most worthy insurance possible as if she lives by it, maybe others will have the decency to do the same.

Faction: Group Epsilon (Neutral)

S.P.E.C.I.A.L
Strength: 10
Perception: 9
Endurance: 10
Charisma: 5
Intelligence: 6
Agility: 3
Luck: 2

Backstory:
In the history books of the NCR, the defeat of the enclave was sudden, brutal and total. Wiped out in a day almost, the Californians then sweeping the remnants away. The truth is far from this however. Already some are aware of the long exodus eastward that took place but even this is romantic. Some were quite simply left behind, without orders or transportation. A lot decided to go undercover but the Epsilon Forward Outpost found the idea to try and hide among a bunch of impure dirt farmers while they sat on a trove of prewar tech to be something to scoff at. All of this however didn't help their crippling lack of manpower however and it was certain that they would be crushed under the sheer size of the NCR, sooner or later.

And so, they marched Eastward. Not to reach the coast like the others however, no, just to find somewhere secluded, using the old maps to reach a chain of bunkers to leach from. It wasn't long however until the matter of the natives became an issue. Some advocated genocide as was the enclave habit but there was realization that what they lacked in automation, production facilities and the likes, could be mitigated by using THEM as automatons. Slave labor.

This lasted almost 40 years during which these soldiers had children and slowly grew complacent. Their technologies were godlike to the savages who toiled the land and this is what saw the birth of Carmen. A fighter born of a long line of soldiers. It was how she was raised, in the savage lands of the tribes in a complete Enclave fashion. She was better than these subhumans and slavery was showing them mercy, allowing them the protection and carefree life of subjugation. All of that combat training and deathclaw hunting experience however couldn't have prepared her for what was to come.

The Epsilon Outpost had always looked toward the West, at the progress the NCR made. When the legion came, the surviving elders rolled their eyes and merely entered their power armor, ready to crush them mercilessly in a pitched battle. But it was they who were overwhelmed by numbers in a battle that could have been easily avoidable if they had only not so grossly underestimated their enemy. At home the slaves saw Caesar as a liberator and they rebelled against their overlords. Those that could fled, by foot or by vertibirds, away from the Legion. When the dust settled, only a few were left. Even if they should settle again, their genepool was so small they'd have died out but only more slowly. Some left to the east, hoping to reach the coast within their life time. Others decided to try and go underground in the NCR who was entering the Mojave.

Carmen and a fistful of others however couldn't stomach that. They entered banditry, becoming raider kings in power armor for a short while. But now the chickens are coming home to roost. The BoS is sending expeditions after them to capture their tech, the NCR is well established in the Mojave so even rangers are showing up to pick them off one by one. The possible replacement to them would be the Legion of course, but as a woman and a 'civilized person', she'd rather die than try and somehow join them. She and her group desperately try to find a way to keep on surviving, somehow.

Weapon choice:
-Power Fist
-Plasma Caster

Perks (Add only three):
+Sneering Imperialist
+Unstoppable Force
+Slayer

'Tagged' Skills
+Unarmed
+Energy Weapons
+Repair
+Science

'Weak' Skills
-Sneak

Any other info not included in the above:
So yeah, Group Epsilon. I'm thinking of having them become power armored muscle for either the Cabal or Mister House, with a preference for the later. Basically a group in desperate need of a powerful patron who could provide them for a way out to survive as Enclave remnants aren't too popular right now.

ALSO: Call out for some legion peeps to maybe have beef with her and her group, an ex-slave maybe? That or a tribe that suffered at their hands, to get some fun hate and rivalry going.
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Hidden 7 yrs ago Post by Letter Bee
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@Wernher, I like Carmen. Whoever you choose between her and Bern, I'll accept.
Hidden 7 yrs ago Post by Letter Bee
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Sample CS/My GMPC:

Name: Paradise 'Par' Rapids

Age: 19

Looks:


Personality: Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him, and is often out for the most profitable trade deals. He also likes sex (dude or gal, it doesn't really matter), and isn't above using it to gain an advantage. But, underneath it all, there is a dedicated, somewhat idealistic person who genuinely believes in the power of free and fair - emphasis on fair - trade and genuinely honest living, a power that, he believes, can rebuild civilization in a better form.

Faction
S.P.E.C.I.A.L= (45 Points spread wisely. Cannot go over 10 on any one stat)
Strength: 4
Perception: 5
Endurance: 4
Charisma: 9
Intelligence: 10
Agility: 7
Luck: 6 (+1 from Intense Training, so 7)

Backstory: Born in NCR Territory to two members of the Crimson Caravan, Arthur and Miranda Rapids, Par was taught how to pursue the family business from an early age. Intelligent, precocious, and good with technology, Par was also handsome and, although not strong, was fast and decently lucky, allowing him to charm many people into giving him a fair and favorable deal. Nevertheless, he remained under the shadow of his parents until he turned sixteen, when he, along with some bodyguards, were allowed to strike out on their own, towards the Mojave and New Vegas. There, Par was confident he'd make his fortune and find adventure.

The Mojave would prove a harsh teacher, however, as Par, after a string of successful deals, would then be tricked into gambling away most of his money in New Vegas itself, leaving him without his wares, without anything to pay his bodyguards, and barely avoiding slavery or death. He did keep the clothes on his back, a set of mechanical tools, some food and a stimpack, and more importantly, his skills with technology were still in his head. And finally, he avoided getting fired, despite enduring intolerable public humiliation from the higher-ups in the Crimson Caravan's local HQ. He still had enough to plan for a comeback, and he was going to do it the honest way...at least at first.

First, going to the lower city, he found a member of the Kings and paid him to act as a bodyguard for a stimpack. Then, noticing that the Kings' gangster had an ill-maintained pistol, he offered to repair it as an alternate payment instead of the stimpack. The gangster agreed, but threatened to knife Par if he did anything, and when Par actually followed through on the bargain, making the pistol work good as new, the gangster was amazed enough to offer to guard Par for all of his time in the lower city. After that, the boy went to the Old Mormon Fort and the Followers of the Apocalypse, where, after some reluctance from the latter, he was allowed to do more work for them, as well as pursue their archives for more knowledge.

When the chance came to get back in the Crimson Caravan's good graces a year later, Par took it with open arms. This chance was rescuing a caravan stranded outside an old Vault, Vault 91, whose experiment was that its inhabitants each had some phobia or another, some of which were inherited. Over time, when Vault 91 opened, its people were half-ready to get outside and out of the tight and cramped spaces of the complex, while the other half were afraid of the things outside. Both sides were in civil war with each other, and had taken the Crimson Caravan's convoy prisoner just for passing through. And so, Par saw his chance.

Successfully talking both sides in the civil war through their differences, the boy, just a few weeks shy of 18, managed to not only secure the release of the caravaneers, but also Vault 91 and any settlements span off from it as a trading partner, winning immense profit from the Crimson Caravan Company, and regaining their trust. He also got, as his greatest gift from Vault 91, a solar-electric powered car. Yes, a bonafide car that can carry a small amount of goods, had a security system that prevented others from using it, and, after some jury-rigging, even a couple of sentry guns each to its hood and rear to fire at any intruders, making it a Technical.

And so, a year or two on after that, life was good...

Weapon choice: Sniper Rifle, Carbine, Pistol, Knife.

Perks (Add only three):

-Confirmed Bachelor
-Lady Killer
-Intense Training

'Tagged' Skills (the skills you are strongest in; add only three unless you take a 'Weak' Skill, see below):

-Speech
-Science
-Repair
-Guns

All other skills are assumed to be average unless you want to take a 'Weak Skill'.

'Weak' Skills (the skills you are weakest in, add only if you want more 'Tagged' Skills):

-Unarmed

Any other info not included in the above:
Hidden 7 yrs ago Post by Letter Bee
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IC will be soon.
Hidden 7 yrs ago 7 yrs ago Post by Wernher
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Wernher

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Double Post
Hidden 7 yrs ago Post by Wernher
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Alright, now lets see...

...hire or trick mercenaries, gangs that would otherwise be the enemy of the NCR, or even some of Mr. House's more ambitious goons to attack Nipton and get themselves killed.


Oh! OHHH! Carmen volunteers for that! Want to set up a meeting @chiru?
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Hidden 7 yrs ago Post by chiru
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chiru the yuri expert

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Oh! OHHH! Carmen volunteers for that! Want to set up a meeting @chiru?


Definitely! Perhaps my character could offer Group Epsilon assistance surviving in exchange for Carmen going to Nipton, while assuming she'll just get herself killed there.
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