Hidden 7 yrs ago 7 yrs ago Post by Medjedovic
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The Dirt Town Orphans

RP about a bunch of kids ganging up to survive in a messed up world!


The Dirt Town Landscape


[Intro]






[Premise]

The Dirt Town is a giant slum located in the city of Yire-Alba. It is almost as big as the rest of the city surface-wise and has twice as many people. Mired in filth and stench, it is a three dimensional jungle of wood, stone and metal, where new buildings are erected every day without any concern given to aesthetics, longevity, and safety. Fires are a common occurrence, just like diseases which often run rampant due to high population density. To top it all off, crime is also high, with robberies, beatings and murders happening every day in scores. Gangs rule the Dirt Town, staking their claims on as much territory as they can before they run up against another, equally powerful gang. Common people of the Dirt Town are often forced to ask gangs for protection, which makes the gangs the only form of law that this miserable place has.

The small pocket of respite and safety in this cauldron of crime and violence is an island located on the Mudstream, a river passing through the northern part of the Dirt Town. Fittingly named the Asylum Island, it was protected by an enigmatic man called the Old Man Fritz who, despite looking as old as his name suggested, possessed incredible power. In his shadow, the Asylum Island has prospered as a bastion of peace, with many skilled people flocking to it. Many surrounding gangs have also declared the island a neutral ground, and have used it to conduct intergang negotiations and trade.

But securing the island’s safety was not the only thing the Old Man Fritz did. Using the remnants of an ancient temple located in the centre of the island as a home, he gathered as many children left without parents as he could find. He sheltered them, fed them, educated them and gave them home. Seeing his kind work, many people on the island have also helped him raise the children, offering both their skills and money despite the Old Man never asking them for any of it. The people nicknamed the temple “the Dirt Town Orphanage” and the children “the Dirt Town Orphans”. Fritz liked the name so he also started using it.

However, the peaceful days of the Asylum Island are coming to an end. The Old Man Fritz has died and the Orphans and the people of the island are left without their benevolent guardian. The surrounding gangs, which were willing to respect the Asylum Island’s neutrality out of fear and respect for the Old Man’s power will now turn their covetous gazes towards it. After all, where the rest of the Dirt Town suffers struggle and battles every day, the Asylum Island has experienced years of unbroken peace. It has grown fat with wealth and lazy, and without Fritz it will be ripe for the taking. The first gang that manages to take it will be able to plunder its riches – which may be nothing special in the grand scheme of things but represents more money than most of the Dirt Towns residents can hope to see in their lifetime.

So where do you fit in all of this?

Well, you are one of the Orphans. The Old Man Fritz gave you and other children home and in return all he asked was for you to stick together. Which in itself is as much of a warning as it is a request, because there’s no way that a single child will survive in the Dirt Town alone. Even if you join other gangs their bosses will not care about your well being and will instead use you up and then toss you aside, if not outright kill you.

But even if you remain with the Orphanage, it will require cooperation and planning. You will have to work together with other Orphans to fight off any assailants on the island, or negotiate with surrounding gangs for protection or continued adherence to island’s neutrality. The direction of this story depends entirely on what you and other Orphans decide to do. You can turn the tables on the gangs and instead of getting plundered by them you can conquer them , or you and other Orphans can each go their own way and get scattered like leaves on the wind (but then this story will be rather short).




[World]


[Rules]







Hidden 7 yrs ago Post by AkaiJose
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Interested!

Quick question though, is it expected that these orphans will have much control over their magical affinity? Was that taught by Fritz?
Hidden 7 yrs ago Post by Medjedovic
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@AkaiJoseAffinity is inborn so it comes as naturally as walking or speaking, but others can help you practice it and develop it. So yeah, you have are fully aware of your own gift and what it does.
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Hidden 7 yrs ago Post by Timemaster
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@Medjedovic Sounds good. Sorry for the last RP you created btw. I awaited your answer about my CS but didn't seem to receive any so I stopped looking at the thread, thinking it was dead, but I had to be sure so I checked it and I saw that you did mentioned me. Somehow it either didn't got to me or it was lost in 14-notification day (a day where I got a lot of notifications). I'm sorry.

I'll be working on a CS soon :)
Hidden 7 yrs ago Post by Medjedovic
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@Timemaster It might be that I edited your mention into the post :D

Hidden 7 yrs ago 7 yrs ago Post by vietmyke
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Interesting concept. I'll be writing a character sheet inbetween my studies for finals.

Question: is telekinesis a possibility for a gift? It doesn't really follow any particular element. Would kinesis of a specific element be better?
Hidden 7 yrs ago Post by Medjedovic
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@vietmyke Yes you can have telekinesis and you can use wind affinity for it.
Hidden 7 yrs ago Post by Ghost Queen
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@Medjedovic
I'm back for round two, might make someone similar to Trog though not exactly.
Hidden 7 yrs ago Post by Medjedovic
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@Ghost Queen Nice, can't wait to see the CS ^^
Hidden 7 yrs ago Post by Wayward
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Ah. Yes. I saw the previous run of this like, a week ago, and was interested in it.
Hidden 7 yrs ago Post by Ayame
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I'm still interested.
Hidden 7 yrs ago Post by Medjedovic
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Hm, to be sure how many players I have, I'll wait for some CSs before I move this to the OOC.
Hidden 7 yrs ago Post by Pyromaniacwolf
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I'm interested but how long will you expect an average post to be? I'm at a point where I can't really write more than 2-3 paragraphs right now, otherwise I'd definitely be up for this.
Hidden 7 yrs ago Post by Wayward
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Hm, to be sure how many players I have, I'll wait for some CSs before I move this to the OOC.


I take it then that we should post CS here when ready?
Hidden 7 yrs ago Post by Medjedovic
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@Pyromaniacwolf 2-3 paragraphs is just fine if you can't manage more at this time.

@Wayward Yeah, when you make a CS post it here.
Hidden 7 yrs ago 7 yrs ago Post by Pyromaniacwolf
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@Medjedovic I'll try to get that much up then haha, I'm only going to be stuck on a tight schedule for a few months so I'll be able to post some more after that. I'll try to get a CS up asap.

Okay so I've finished a idea for my character, I'm not entirely sure if his gift is what you had in mind because it seems more like a biological ability than magic but I think it works with the fact he's one of the many people tainted by magic and it fits with the theme of his tainted appearance.



Hidden 7 yrs ago Post by Medjedovic
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@Pyromaniacwolf Man, I didn't realize you posted the CS because you edited your post hahaha

Yes, he's good.

Just, you didn't have to write the whole thing with arrows (Dark>Deceit>Poison), I was just doing that to give an example. Just write "Poison" for Gift's name or come up with something fancier if you feel like it.
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Hidden 7 yrs ago Post by Pyromaniacwolf
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@Medjedovic alright I'll post him whenever the OOC comes up then, I just put that because I personally think poison could goto earth depending on what you mean by earth (like nature or just the rocks)? I'll change it back anyway though.
Hidden 7 yrs ago 7 yrs ago Post by AkaiJose
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Let me know if there's anything to edit!


Hidden 7 yrs ago Post by Ayame
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ORALEE





Oralee is a beautiful little girl, with snow white hair, pale skin, and bright red eyes. She is about 4’3”, and likes to hide her snow white wings under her hair. She always wears two ribbons in her hair, leaving her hair down. Her ears are pointy.

Her hair falls down past her waist. Oralee wears anything, as long as it has a girly touch to it. She doesn’t really care what she wears, as long as there are no shoes. She is a very skinny girl, who loves her wings, even though she hides them.

Theme Song:
Who You Are by Jessie J

Name:
Oralee

Age:
10

Gender:
Female

Personality:
Oralee is a very bubbly little girl. She is full of energy, and can be rather hyperactive. She loves to fly, as her wings grow with her. She hides them because she’s terrified someone might take them from her. Oralee is quite sweet, and incredibly loyal. She will do anything for her fellow orphans, and is willing to try anything.

History
For the first 6 years of her life, Oralee never knew her father, and her mother always blamed her for something, though she could never tell what it was. Her mother constantly told her she was a demon, and that no one would love her with her wings. Her mother also said that if someone saw her wings, they’d take her wings from her.

This is why Oralee is rather self-conscious, and not at all confident in herself. It is also the true reason why she hides her wings. She was finally thrown out at 6 years of age, and found by Fritz at 8, trying to hide away in the shadows.

Relations:
Fritz- She thought of him as her father figure, and friend.

Level:
1

Skills:
Flight: Oralee has the ability to fly. Her wings are like a swan, and needs constant grooming. Learning on the streets, Oralee always needed a backup plan, and so her ability to fly became her greatest weapon. Whenever she needed to run away, she could easily fly out of reach.

Parkour: Oralee had to take care of herself for two years. She had to learn how to dodge, climb and swing into difficult places, easy for a small child to access, but hard for older men. This is why she’s a fantastic thief, though she never uses her skills. She’s too kind hearted to steal anything.

Medicine: Oralee was lucky enough that an old woman was able to teach her how to patch herself up. Along with many healing mixtures, Oralee was taught everything in those two years by the woman.

Affinity:
Light

Gift:
Oralee’s gift is the ability to, not create complete illusions, but more mirages to trick people. If she tries hard enough, she can create a short illusion to change someone’s features slightly. She is able to see flickers of the future, as long as it’s not her future, and the person she sees is someone she knows.

Inventory:
She has a small medical kit she carries around, and a small dagger she keeps on her.

Other:
N/A
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