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Hidden 7 yrs ago Post by Fallenreaper
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Everyone who wasn't one of the original ten Asylums or Reri had earplugs shoved into their ears uncerimonously. These plugs blocked Maeve's scream and prevented their eardrums from being burst, while still allowing the wearers to hear normally.


This underlined section screams otherwise! :P Everyone who wasn't them had earplugs so if any of them jumped in, they are immune to her scream! XD
Hidden 7 yrs ago Post by Rtron
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<Snipped quote by Rtron>

This underlined section screams otherwise! :P Everyone who wasn't them had earplugs so if any of them jumped in, they are immune to her scream! XD


WHich is disabled anyways, but that's not the point. If anyone jumps in again maeve and kiara's already outnumbered selves they wouldn't have been affected by the scream in the first place.
Hidden 7 yrs ago Post by Archangel89
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Archangel89 NEZUKO-CHANNNNNNNNNNNNNN!!!!!

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Here's a new sheet, I took one of my previous characters and remade him for this game. Feel free to critique as you will lol.

Name: Gregor Dubrinsky

Official Title: The Slender Man, Demon of Sochi

Gender: Male

Age: 30

Position: Unlinked

Specialty: Hunter/Silencer

Alchemic Style: Motem/Sigillum

Asylum Code: XIII

Weapons: Gregor was given an unique weapons system in his youth, bio-mechanical tendrils surgically implanted onto his spine. At first glance they are not visible until summoned by Gregor but once called on they are able to take whatever shape Gregor requires of them anything from long slender blades to powerfully thick octopi-like tentacles. He has upgraded this system where they now produce a mixture of Anti-Alchemical Posion and what has adequately been described as "Fear Toxin" which attacks the center of the brain that controls fear.

Alchemy Specialization: At his most basic Gregor is a Porter, able to teleport over considerable distances. However, unlike the more trained division in A.M.R.O., he is only able to move himself and only to locations marked by his Sigillum. Gregor has learned how to take advantage of this by placing a sigil directly onto his target which allows him to stay within eyesight of his targets. In combat Gregor uses this ability to hound and harass his target wearing them down both physically and mentally.

Alchemic Overdrive: (Look at dictionary to understand the

concept of Alchemic drive) An Alchemic Overdrive is a state achieved

when Asylums merge their Alchemic drives to reach a state of

resonance which boost the capabilities of their alchemy as well as

materializes in the form of a weapon that represents their

collective personalities. You have to think of the weapon that will

come forth from your overdrive as well as its alchemic properties

(these are usually derived from the alchemic specialization or the

alchemy that best represents the current state you are in at the

time of resonance). It is not neccessary for you to mention the

details of your alchemic overdrive, you can show it IC.

Appearance: Gregor was diagnosed with giantisim and at his current height he stands at an impressive 8'6'' he stands perfectly straight allowing his mammoth size impose on those around him. His face is marred by numerous injuries from both self-inflicted and not Gregor wears a mask that covers his whole head, this mask is completely void of any anatomical sign as to add to the already growing legend that he his building.

Gargantuan size aside Gregor tends to keep himself dressed in a rather spectacular fashion keeping himself in exquisite suits tailored to fit his massive frame but the one item that always sticks out is the bright red tie that he wears in a perfect double windsor knot.

Personality:Gregor is a curious sort, very little is know about his early life but what is known is his life up to now. He hasn't spoken in years most likely because he is trying to play the role of unknown horror, due to the events in his own life. Gregor's has become a ruthless Hunter playing off the fear that he his a phantom, a ghost that haunts man's dreams.

It is unknown if he enjoy's what he does For he keeps to himself mostly and speaks very little to anyone. Something that many find odd is that Gregor has an affinity for children, he tends to be very protective around them now it is unsure if it has somthing to do with his own childhood but what is known is he will fight to the death to protect children.

History: Will reveal later...
Hidden 7 yrs ago Post by xodus
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Alright Arch your character sheet is accepted, have it posted on the character section and also you can get started on your intro post any time you want. =D
Hidden 7 yrs ago Post by Fallenreaper
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I've posted!!! YAY!
Hidden 7 yrs ago Post by Dark Light
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Dark Light

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Can I be a rogue?
Hidden 7 yrs ago Post by xodus
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You can create a rogue for future chapters as well as your personal story arc, however you cannot main a rogue. The story mainly revolves around the Asylums of A.M.R.O, you can create supporting characters but you need to make at least on Asylum.

Let me know if you have any questions =)
Hidden 7 yrs ago Post by Dark Light
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It's not pretty but how is this for a character ap?

Hidden 7 yrs ago Post by xodus
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Alright I liked the sheet however I need to point out a few things.

1) Air manipulation is also reserved so you have to change your specialization. You can still use the alchemy, however your specialization needs to be different.

2) An Asylum with damaged sanity will often be executed, so you should change it to "waning" as that is understandable.

All in all I enjoyed the general character design. =)
Hidden 7 yrs ago 7 yrs ago Post by Dark Light
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@xodus

Made the weapons fancy, changed/toned down my specialisation and fix some wording. Oh and added a pic!


Hidden 7 yrs ago Post by xodus
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Alright this is much better, I also want to understand your character's specialization. I do believe it would be more prudent to have it named as 'Vibrational manipulation' as it opens more avenues. Within it you can state that he is trained or more efficient in 'vibrational sensitivity'.

Also based on his alchemy and personality I do think, 'hunter' would suit him more, don't you think? His alchemy is great for tracking, hunting and cornering enemies. And the solitary personality also suits a lone predator. If you wish to go for 'sniffer' that is also well and good with me. =)

All in all, I like the character and the weapons. Once you make the minute changes you can put up the character on the 'Character Section' and jump in the RP at any point in time! =D
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Hidden 7 yrs ago Post by Dark Light
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So where's everyone at and what's happening?
Hidden 7 yrs ago 7 yrs ago Post by Fallenreaper
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So where's everyone at and what's happening?


Currently at the cafeteria and being informed our meeting has been moved up telepathically. So we're going to be heading there. There's been a brawl in the cafeteria between the Banshees (Rtron's characters) and another cocky asylum and his group. A few others got involved like Jonathan, Riffus Maximus' pc, and Samad (mine). Meanwhile, Cade (mine too) is in a wheelchair talking with Audrey (unlinked and Fox of Spade's PC) and her friend over at another table. Samad had just finished shocking the crap out of 3/5 guys beating up on Maeve and Jonathan before the fight was broken up by higher authorities. Now the meeting's been moved up and we're all moving out. Your PC could've been informed of the meeting change while he was about to arrive in the cafeteria then possible interact with the others?
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Hidden 7 yrs ago Post by Dark Light
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@Fallenreaper Thanks, I think I'll just wait for the meeting and announce my arrival there.
That way I can just have him walking into the room.
Hidden 7 yrs ago Post by Fallenreaper
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@Fallenreaper Thanks, I think I'll just wait for the meeting and announce my arrival there.
That way I can just have him walking into the room.


Alright. I'm currently waiting for Fox of Spades, who's doing finals, but when she gets one up then I'll be moving into the meeting room shortly.
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Hidden 7 yrs ago Post by Dark Light
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@Fallenreaper@xodus

Is it alright if I put up a post about arriving at the meeting first or do we wait on the GM to open the scene? I'm not sure what the briefing room looks like.

Hidden 7 yrs ago Post by Fallenreaper
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@Fallenreaper@xodus

Is it alright if I put up a post about arriving at the meeting first or do we wait on the GM to open the scene? I'm not sure what the briefing room looks like.


That's up to Xodus, namely as I'm just a player. :P
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Hidden 7 yrs ago Post by xodus
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I'll open the briefing scene, I intend to pick up the pace so the entire mission briefing will be done in one post and from there the general direction will be presented and from there on we proceed individually to Vatican city, where we will gather and meet at the Pallidinos church.
Hidden 7 yrs ago Post by Fallenreaper
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Alright peeps, with @xodus permission, I'm going to try to move us along. Who's still around?
Hidden 7 yrs ago Post by xodus
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Post will be up tonight.
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