Code: XIII, Vertically spread out on his left forearm
Alch-Speciality: Psychokinesis (Includes, telekinesis, telepathy, mind manipulation, clairvoyance etc)
Alchemic Overdrive: Currently in the works
Cerberus: A custom made 12 inch revolver, a dark bulk of black and a name befitting it’s bite. Its structure, unlike ordinary revolvers which possess a single barrel and cylinder, has three cylinders holding a total of eighteen bullets. The bullets utilized for Cerberus are often custom made and modified to fire 40 caliber rounds. Each cylinder has a different variation of the 40 caliber, one fires anti-alchemic rounds, another contains explosive rounds and finally armor piercing rounds. Along the barrel the words ‘Sanity for the foolish’ are etched in crimson ink. A testament to the irony Asylums face.
Pandora: A strange item for a strange fellow, Angel is rarely seen without it. It is a large six foot metal coffin that is sealed tight and rather daunting from its appearance. Decorated with silver Gothic carvings over a black palette, this reapers casket represents a work of art that is reserved for those who will call it their final abode. As unorthodox as it maybe, Angel has often exploited the coffins bulk to his favor, weaponizing it when the need arrives. It also contains a compartment housing Daedalus, the compartment extends outwards when Angel requires it.
Aegis: One of Angel's greatest treasures, his one of a kind combat garb culminated from years of research in science and alchemy. It is a mesh of nano molecular fibers which responds to a specific frequency in molecular vibration, as such only Angel is able to manipulate it using his psychokinesis. When in a dormant state its appearance is a kin to liquid and upon activation changes its structural compound to a more fabric like appearance, achieving symbiosis with Angel. Once latched on to his body the garb takes on an appearance of a gunmetal grey overcoat. Angel is shown to only don this garb when in combat and utilizes it both defensively and offensively. Daedalus acts as body armor reducing the impact of projectiles as well as a weapon which can change its structure according to it's wearer's will. In it's dormant state Angel stores Aegis in a compartment within his coffin.
Angel stands at a towering height of six feet five inches and while not excessively muscular, he possesses a lean and well defined body. However due to his lanky appearance his foes often have the unfortunate habit of underestimating him. Angel has a fair complexion and coupled with his mysterious persona, it tends to gives him an attractive albeit devilish charm. His long hair is usually left uncombed and he always appears to have a light stubble, his untidy style a reflection of his laid back attitude. The roman numerical “XIII” is tattooed and spread across his entire left arm. As far as apparel goes Angel is rather infamous in his wears, a trademark look consisting of a pair of glasses, spectacles tinted in heavy silver that shimmer in the dimmest of lighting. His second most noticeable feature would be the crescent scar spread over his right eye.
He is mostly seen wearing a crimson vest with rubies as buttons and a black pentagram crafted onto its back. Angel has always been particular in the quality of his clothing as such only the highest quality fabrics are used to tailor his wear. Underneath his meticulous vest he usually wears stripped shirts, while the colors vary his favorite is a black shirt with thin red stripes. It is worth to note despite his refined taste in clothing; Angel has a dislike of ties and business coats, albeit will wear them if the situation calls. His choice of trousers are usually matched with his shirt, usually black or grey, fastened by a silver buckled leather belt. Finally for footwear Angel has a variety of custom made dress shoes and rarely wears the same one twice, mainly due to the fact that they are ruined due to the nature of his work. As far as accessories are concerned, the Silver Reaper is usually seen wearing a silver watch and a gold ring that adorns his index finger. It is only in combat that Angel dons his signature gunmetal grey overcoat, the quality almost as ostentatious as his vest, which is always kept unbuttoned.
The Lost Number is always seen maintaining a faint smile on his face, the expression of a gentle and weary soul but then again at a distance anything may appear deceiving. Once his glasses shimmer in an eerie silver and his smile warps into a fiendish smirk, only then is his true nature revealed and the only thing that would dare glance back, would be torment personified. Yet regardless of situation and regardless of which mask he chooses to charade in; it almost always reflects his careless, carefree and lazy attitude which again tends to mislead his foes.
In comparison to his somewhat intimidating appearance, Angel’s personality is quite strange. If stereotyped one would imagine him as the silent, deranged, cold and threatening fellow but his personality is not as simple or restrictive. Angel’s personality is often contradictory to the situation and at times he may act in ways that puts his intimidating reputation to shame. Amusing examples include being extremely careless in certain aspects, being forgetful, lazy, socially daft etc. He also has a tendency to ignore norms and deviate from what is considered normal.
However it would be important to note while Angel's personality may appear cheerful, light hearted and clownish it is usually never directed at anyone other than his partner; the only person he genuinely shows a sense of care, his adopted sister. When it comes to directly dealing with others, he may maintains his lazy persona but that comes along with a tinge of superiority and cold arrogance coupled with sarcasm and indifference. Though when it comes to Reri they are as normal as normal gets, bickering and squabbling which ends up destroying the stereotypical attitude that people assume of the dangerous Ante Mortem. Another characteristic of XIII is his uncanny ability to maintain a lazy sense of calm even when death may seem eminent, the only time he openly shows his fury is when his partner his hurt or put in harm’s way.
In reality, Angel is but a collection of well formulated facades and he is not afraid to shed them when the situation calls it. At certain moments he may seem cheerful and careless but under certain situations another side of him awakens. He can be a sociopath with an attitude of indifference towards all around him with the exception of his partner. His calculative mind is always result oriented and as such his greatest trait is his uncanny knowledge in the dark arts and his ability to manipulate and deceive. In fact it is due to this very reason they are called “Ante Mortem” for to have any connections with them would be the last thing a person does before their untimely demise.
History: Will unfold later
The Ante Mortem are often treated as outcasts in A.M.R.O as very few people tend to trust them.
Angel has 0 % Tolerance for Alcohol taking even a sip will knock him out, yet still he ends up drinking.
Closest image to Angel (Aside from the fact that his hair is black, he doesn't smoke, he doesn't wear handbands, his nails aren't black and he always wears silver sun glasses so his true eyes color is unknown)
Angel has yet to lose a gamble.
Reri and him also have the habit of leaving or ignoring the battle in the middle of the fight and leaving their comrades to handle the rest.
The name Angel became widely popular within A.M.R.O mainly due to the fact that, that was the name which the Chrono adressed him with.
Name: Rena/Rin. Reri (WHEN SAYING RERI I AM REFERRING TO BOTH RENA AND RIN. I will use their separate names when addressing them on an individual bases but when I am addressing both, Reri can be used to decrease the confusion. )
Team Title: Ante Mortem
Official Title: A.M.R.O's little princess, The Prodigy, Little Chrono
Alch-Specs: Gravity manipulation (Includes manipulating gravity to affect the weight of any object, crushing things through sheer mass, creating a shield by influencing gravity and to a certain degree effecting space via gravity distortion etc)
Alchemic Overdrive: Currently in the works
Angel Killers: This is the name given to her custom made dual pistols, each around 10 inches long, a beautiful masterpiece. Both pistols are decorated in different colors, each symbolizing an aspect of its wielder. One of her pistols is dark pink with black gems outlining the magazine. Near the middle of the barrel the word ‘Rena’ is carved in bright golden. Her second pistol is black in color and has golden gems grafted along its magazine and the word 'Rin' located on the barrel, engraved in ruby red. It utilizes special anti alchemic bullets with accuracy and range far superior to the mundane weapons of her time. The recoil is also controllable compared to the burst. Her pistols are sheathed beside her boots so as not to arouse any more suspicion then she usually does. When her pistols are attached to her boots, she has a special mechanism built in her them that allow her to fire her pistols. This gives her a very unique fighting style.
Thermal Dagger "Glacier": This ingenious device is created by A.M.R.O's scientific department. The dagger possesses jagged ends that vibrate at extremely high frequencies, so much so that the edges heat up exponentially while the blade itself is made of a special alloy that won't melt from the high thermal output.
She stands at a height of five feet and appears to be around the age of fifteen. Her youth quite captivating and this coupled with her innocent and elegant appearance often ends up attracting unwanted attention, a fact she dislikes with a passion and her guardian even more so. Her hair is bright golden which is almost always tied into two very long twin tails which fall near her waist, while several short bangs frame her face; this also adds an element of cuteness in her which often leads her foes in underestimating her capabilities. Her skin tone is fair and the roman numerical ‘VI’ is tattooed on the left side of her neck. Yet even this tattoo fails to impress when compared to her eyes, often been described as breathe taking. She possesses heterochromatic irises; her left iris is dark red in color while her right is icy blue. This can even be thought as an ironic representation of her split personalities.
A black and red Lace Corset, an enchanting red petticoat with a black streak running in its middle with a layer of frills. The corset itself has a darker shade of red while the laces are all black along with the sleeves of this dress. The only aspect that deviates from her Victorian theme is the inclusion of a pair of finger-less gauntlets that adorns her arms. These gauntlets are only worn by the Chrono when in combat and outside of it are stored within Angel's coffin.
Another interesting alteration to the usual “Victorian dress” is the inclusion of combat boots which the Chrono prefers to wear over heels which she finds atrocious and uncomfortable. Unlike usual boots, these are specifically customized by A.M.R.O in order to include a special mechanism that allows her to fire her pistols while they remain bolstered.
As far as expressions go it is not too hard to differentiate Rena from Rin, their looks tell them apart. Rena is a bundle of joy always wearing her heart on her sleeves with endless and uncontrollable energy. Rin on the other hand rarely shows any emotion with a blank canvas for an expression. She is renowned to greet any situation with the same stoic expression. However both personalities share a common intimidating factor, a vibe of innocence that tends to set you a stray and instill a sense of unease.
Due to a troubled past the personality or rather personalities of Reri have been rather complex and the only person who has been able to truly understand her is Angel. Reri has a strange case of split personality disorder which has divided her personalities in to two, namely Rena and Rin. This tends to make her extremely unpredictable often giving her an edge as her behavior and thinking patterns are erratic and cannot be perceived. Though it is interesting to note that both Rena and Rin are aware of each other’s existence and are even able to switch personalities at will and at times can even work this to their advantage by switching excessively hence working in a paradoxical harmony.
When Rena has the dominant personality she is bursting with energy and her hyper and bubbly attitude is much akin to a small child. She is also very curious and once it is triggered she can’t find solace until her curiosity is quenched. Another amusing trait is that no matter what the situation she will always retain a positive and cheerful attitude, possessing the ability to brighten a situation regardless of how grim it may appear. Another unique feature is she is extremely fond of annoying her partner, albeit in a cute childish manner, even utilizing her innocence to her advantage. Rena is also extremely attached to her partner to the point of unease when Angel is away. She is often seen as quite emotional and can get easily upset if teased. However one should not mistake her as frail as she has shown to use her innocence to her advantage, misleading her foes to their slaughter. Like her partner she too lacks a moral conscience when it comes to killing, in fact the pair tend to treat it as a game, a competition between them as to who slaughters how many. Her most dominant characteristic however is her love for her brother thus results in her being very protective of him and can get easily angered if someone insults and or hurts him.
Rin is the second of the two personalities and when she is dominant it seems a completely different person has entered the fray. Unlike Rena who is jolly and cheerful Rin is cold and unforgiving. She is also the most mature of the lot, all her actions and thinking being quite rational and calculative, almost mechanical. To her results are what matters and how efficiently they can be accomplished. Unlike Rena she is not emotional in the least, believing it to be a weakness. She is usually seen behaving indifferent to almost everything and like her partner enjoys mocking and berating others. Rin is rather clever and like Rena she too utilizes her innocent and cute appearance to deceive others. Out of the two personalities she is the most sadistic and even though she doesn't consider killing a game she does seem to enjoy frightening her prey before ending them in a vicious manner. Also like her partner, Rin possesses an arrogance that could rival a God but with the grace and elegance of a swan. Like Rena, she doesn't trust anyone other than her partner and towards everyone beside him she is openly antagonistic. Her strangest characteristic is the fact she considers Angel to be the only person she both loves and hates. At times being quite protective while at other times behaving hostile, though for some reason her partner doesn't seem to mind and shows a sense of genuine affection and care, a fact that tends to irk the Poker faced Chrono. Rin has the habit of being straight forward and always addresses others by their last names or code, Angel is the only person whom she calls by name.
History: Revealed later
Rin has an obsession with pandas. Reri is considered to be the youngest person to ever become a Chrono
“I will never stop or rest, until my quarry is dead. Time is my ally and I’ve got plenty of it…”
Name: Samad Armir (Former last name, unknown) Official Title: Past- The Persian Lion |Present- The Survivor Team Title: Past- Wrecking Crew |Present- Experimental Team Gender: Male Age: 29 Position: Linked Asylum Specialty: Hunter (silencer characteristics) Alchemic Style: Vocem (primary), Motem (secondary) Asylum Code: L (50)- Left forearm, on the inside between the wrist and elbow. Weapons:
Desert’s Fang Prototype: Based off a Persian style scimitar it has two modes, combat and hidden. To pull it out in combat, Samad detaches the cane’s handle then squeezes the end to create the blade, made of shaped plasma. This can cut through nearly anything without any much issues but light enough he can easily wield it, often making this his go to weapon when he’s forced into a confrontation lacking the surprise element. When he’s finished, he smacks the lion’s head and deactivates the blade before placing it back into the wooden cane base (35 inches in length).
Katar: Usually a H shaped weapon first recorded in the 16th century and used in the Middle East, Samad’s has been enhanced for the modern world. Instead of being a grip, the weapon is strapped upon a thick bracer that looks like a bondage accessory ranging about 8.4 inches in length between the wrist and elbow. On the underarm is what appears to be a small, metal clasp that hides an inch wide blade running down the length of the bracer which ejects at a press of a palm button. On the outer side is set of ornate strips folded in and can also be flipped out. When extended it creates a small crossbow that shoots small arrows about the size of darts.
Additional features~ The blade itself is laced with a poison edge to affect healing wounds and prevent them from clotting whenever he strikes a target’s flesh. Only Cade, who has examined the substance, has an antidote within his medical bag should it be needed.
There’s a canister that can hold up to about 50 small, tightly packed arrows about the size of darts or pencils. On the outside it looks like a normal, average pen or pencil can with a clasp to hook it to his belt. All three items are specially designed to go through most outside examination and get away being undetected.
Alchemy Specialization: Momentum Manipulation- Samad can influence the momentum force of any object including living or inanimate that are within his eyesight. This means he can increase or decrease the speed it is traveling at (not fully stop or start it), alter the target’s magnitude (make the impact softer or harder), redirect from its original target and even transfer any momentum from one source to another. A favorite tactic in battle for Samad is to absorb the momentum of an attacking object or person then store it within himself away for later use to increase his own speed or power behind his movements.
Alchemic Overdrive: Yet to achieve it, will do so ICly.
Appearance: Samad is a well built man, like all Asylums, with a fit physical frame and muscles created by the harsh conditions of the missions he has experienced. On closer inspection it is obvious he is made for strength rather than speed naturally. His height is about 5’7”, average for most Arabic and Middle Eastern descended, with a weight at around 225 pounds. Being one of the many sons of the Kian, Samad shows it with his amber eyes and pure onyx hair, cut short to prevent the normal wavy found in it when he grows it out. His skin is built for harsh desert environment with the tone of Kalahari sands giving him a proud appearance. A deep, black L, his Asylum number 50, is tattooed into his under arm of his left forearm where it can be hidden from sight.
His attire is often chosen based on his mission. The main questions that need answers are namely what is required and what is the common appearance within the setting, further details filled in when he ends up purchasing the items. This means he doesn’t keep a wide range of outfits for personal use and merely buys on demand, through the few sets he has are fairly simple. His most favored often fit several needed traits like comfort, mobility, durability, and allows him to blend into modern crowds easily. This means no qualities that stick out like a sore thumb as he hates being the center of attention or noted on a heavy level.
The most frequent used are various plain, cotton shirts of usually long sleeve, jeans and athletic shoes. His shoes are often the most replaced item of his causal wear and have seen some wear and tear. On his middle finger is a thick, titanium ring given to him when he was child. The piece is shaped into the image of a scorpion wrapped about the finger to touch its claws to its tail, a cut and polished ruby set within its main body.
Personality: Due to the fact my PC’s personalities aren’t ridge and tend to change, I’m listing the main features of Samad’s personality that are most notable upon a default day.
Patient: Being a hunter suits Samad as he uses time as his ally and goes about stalking his prey at his own pace, never rushed by urgency or need to save lives. In his mind, everyone will die, including himself, making the how mean less than the when. He also knows he’ll eventually catch up to the target and when he does, he’ll make sure they will either fall or never forget. Paranoia works in his favor in this case since it makes his prey sloppy and and easier to locate later. In both conflict and outside of it, Samad manages to keep a tight rein over his emotions which creates an objective tone and viewpoint with the matter he’s discussing.
Restless: When there’s an unfinished task left and he’s unable to work on completing it, Samad becomes restless. These traits shown in way he moves, reacts, and more through subtle ways. Not because he values or wants to protect life, but because he values his own accomplishments deep inside. While he won’t disobey orders to leave things well enough alone, it doesn’t mean it won’t bother him off and on, especially when reminded of it.
Cold/Distant: When not being requested on his thoughts or engaged directly in conversation, Samad gives off an aloof attitude to the scene. Most find him distant and cold on first impression which alters, after they get use to him, to merely the former. Through if he sees an issue left unaddressed he might draw attention it to it by breaking his aloof attitude then retreat when it has been.
Blunt in speech: Samad doesn’t believe in sugarcoating the truth as he sees it and one should expect full bluntness when his opinions are asked for. As with most bluntness, his words are chosen for meaning rather than compassion or politeness and so come off as insensitive and harsh depending on the subject. When others try to correct it, he grows silent then states if they don’t want the reality of the situation than he is the last one they should consult over opinions.
History: Will reveal throughout IC.
Since he was 27, Samad suffers various symptoms listed below:
Phantom pains in his right leg
Nose bleeds during extreme tension
Rarely Occurring Flashbacks
Cade has been trying to ease the headaches, through keeps insisting the pain is all in his head, and continually monitors his status when outside combat.
Samad carries about the slight air of Persian pride and calm, the remnants of his past. Whatever the reason for it, he long since has been forced to give it up when he was snatched up by AMRO and trained as an Asylum.
Armir isn’t his original last name and instead a new one was bestowed in its place on his departure, most likely to spare the family the ability to get into contact with him or shame.
The ring upon Samad’s finger is a symbol of the Kian Bloodline, a trinket that could mean one of two things: either signifying the wearer is of royal blood or a royal is in debt to that individual, earning him some measure of respect. When asked about the ring, Samad has never indicated why he has and often ignores the question when it arises.
“Why take a life when you don’t have to? I won't stoop that low.”
Name: Cade Markell Official Title: Doc Team Title: Experimental Team Gender: Male Age: 23 Position: Linked Asylum Specialty: Hybrid (though passive in the killing traits) Alchemic Style: Motem (primary) Sigillum (secondary) Asylum Code: CLXXV (175)- lower back, smack in the middle. Weapons:
Bo Staff: This is the first and only weapon Cade learned to use effectively, his skill adept but no where near mastered. The bo staff is a durable yet surprisingly light weapon, able to take up an undefined amount of pressure or weight without ever showing a strain. Though the segments from which it folds into are another matter and when those limits are reached, the staff abruptly folds in the handle. There, either by choice or not, the two magnets hold the ends in place so to keep the staff at about his shoulder width allowing it to be hidden easily either within his coat, clothes or a lining in his medical bag he’s usually carrying. When finally extended, the weapon reaches about six foot in total length which he can wield with surprising grace and practiced movements for the time he’s been training with it.
Additional~ Upon each end of the bo staff, there’s two electrical units that can serve a dual purpose. One is creating electrical currents independent of his alchemy, focusing it at the ends only, and storage for his electrical specialty. For the generation it requires to be plugged into a port charger that is adaptable to use either solar, lunar or man made power sources (such as plug-ins) in order to charge. When filled, it can last up to an hour before needed recharged again. The electrical units can hold up to one charge during a mission after being emptied, enabling him to prevent waste when using his alchemy in combat and spare his sanity a bit longer.
The charges are designed to only hold so much and stop absorbing when full so there’s little worry about it over loading should Cade continually send a charge through the whole bo staff, even with the storage units completely powered up. The units can hold enough power for several minor (about 8 or more depending on contact length) or a few large shocks (about 3-6) before requiring recharging. The actual amount can vary with the fight.
Senbon (Shuriken) Needles: On the outside and when hidden, the Senbon look like thin specialized medical needles for acupuncture. When activated, the Senbon expand and become thicker for more damage and less chance of breaking. There are about 50 in a single batch. They are designed more for throwing but can become CQC weapons in a pinch when he holds them between his fingers and punches out.
Addition~ 30 of them are coated in anti-alchemy chemical, 10 are a paralyzing agent and the last 10 are sedatives (time varies based on subject).
Electrical Manipulation- Ability to absorb, create, manipulate, focus and influence all electrical energy that he comes into contact with. Due to his unique connection to electrical impulses and signals, he can sense miniscule changes in the air and his surroundings.
Alchemic Overdrive: Yet to achieve it, will do so ICly.
Appearance: Cade wasn’t raised or designed for the AMRO’s line of work, and his figure reflects that. Standing at 5’10” in height, his muscles are just gaining the definition and strength from recent years of hard, relentless training since he was 19. At first glance he appears to be slender enough to be a common store clerk, online tech support or an intraining nurse for a locate clinic without any obviously special skills to add. Compared to his partner, he’s a bit of a willow stick to be honest. His skin seemed to be rarely touched by the sun so there’s no heavy tanning to it, giving him an indoor complexion and some color to prevent an ill appearance.
He wears prescription and rounded glasses since he is near-sighted without them. They cover his hazel grey eyes, filled with humanity and logic, seeming to examine people mentally without realizing it. His blond hair has dark roots but isn’t dyed, his bangs often cut short then combed over the top in a wave. Cade’s lower jaw sports a beard and goatee combination, keeping it trimmed to a light and notable stubble. There are no tattoos upon his skin despite what is seen in the image representation above. His tattoo, CLXXV, is the along the lower nook of his back at his waist.
Cade wears simple attire and usually around what many class as business casual, bordering between everyday apparel and business attire. This often includes a nice looking shirt with an overlapping sleeveless waist vest, the colors often greys or light earthen based, with V shape from the neck to the buttons. His pants are often pristine jeans or trousers with barely a crease in them. His shoes are geniune leather flat and while they might appear to be uncomfort to wear, the interior have been modified to support and allow movement for intense activities. He is often seen carrying his doctor’s leather bag.
Personality: Due to the fact my PC’s personalities aren’t ridge and tend to change, I’m listing the main features of Cade’s personality that are most notable upon a default day.
Logical: Cade might not be naturally a genius at birth, but he does have a high range of knowledge and the ability to catch onto things that appeal to him pretty fast at first. Through keeping the knowledge fresh and easily to recall requires some repetition and work through review, a point he manages to make time for daily. When faced with a problem that is difficult to solve, he determines the possible solutions available to him then tests each one to study the result and adapt.
Morals: Cade has a distinct sense of right and wrong, though it is often guided by his own faith in his heart. This often guides his manners and thoughts toward people on first impression, his heart later altering them based on what he learns and sees. He’s not afraid to admit himself wrong or imperfect though he does expect others to be as understanding as himself.
Passionate: Having grown up around a small clinic then helped within a small hospital, Cade has always been determined to be a doctor and often treats his patients as people, rather than merely a number taken daily. He goes through extreme measures to make the experience tolerable and without compromising the care, taking thorough care in the subjects he holds the most pride in. This also means the lost of a patient is a grievous thing for him, lasting from a few hours to days, since he strives greatly to ensure the casualties in his care are low.
Humanarian: Cade values human life above all else. His absolute last solution is to take any human being’s life unless it endangers another and there is no other way he can come up with to prevent more harm from being done. This trait is tied to the time before he was an Asylum, a fact he might retain and not becoming jaded by his Asylum career as a killer is yet to be seen. To him, death isn’t the first option through he will follow orders when pressed to. It doesn’t mean he’ll like it in the least.
History: Will show ICly.
Cade has both basic and advance knowledge in healing, often for severe wounds it's supplemented by his alchemy. This knowledge includes but isn’t limited to identifying key herbs, creating salves or poultices, setting (or rarely breaking) bones, identifying the issues, and even advance bandaging techniques.
Since he’s a registered physician despite his age, namely a private and personal one, Cade is able to get anything within his medical bag and is plausible for a doctor through customs. He often has everything he needs within, the bottom fixed with a specialized adhesive and when activated it won’t move from its spot. Cade can stick his bag almost anywhere for safe keeping then easily retrieve it thanks to his excellent memory.
Due to the fact it never fails in every mission for him to get covered in either gore, dirt or something nasty, Cade had made it a habit to bring along 1-2 additional set of clothes to change into afterwards. In addition to some cleaning agent to sterilize his hands should he need to do invasive surgery.
Replace all her clothing with what's in her appearance description, and cut her hair down to the stated level, and that's Maeve and her tattoo!
Point me in the direction of what needs to die, then get the hell out of the way.
Team Title: Bean Sidhes(Banshees.). Sometimes called Sirens, though Maeve hates that title. With a passion.
Alchemic Style: Combination of Vocem and Motem. Primarily uses Motem.
Asylum Code: LII(52), located on her right palm.
The Morrigan: A trio of knives cloaked in anti-alchemic substance(at least on their metal part. That glowing blue part? Yeah, that's plasma). They have names carved on either side of their blades. Macha and Fury. Nemain and Frenzy. Badb Catha and Battle Crow. Macha is hidden in Maeve's boot. The other two are hidden against her back, in easily accessed sheathes. The handles have hand scanners, and if anyone but Maeve, or someone she's given permission to, tries to pick them up the handles shoot out two inch spikes to, ah, persuade the unwanted handler to let them go. To prevent this from happening, one would have to know what to say to the knives beforehand, deactivating the spikes through a verbally delivered code. What? Maeve is very protective of her knives.
Arwan: A sawed off shotgun, that can switch between slug(all coated with anti-alchemic substance) and plasma ammo at Maeve's discretion, that can automatically reload itself.. Beneath the barrel, a metal spike can shoot out, turning it into a makeshift melee weapon. It has a cloaking device so people don't get alarmed seeing it attached to her side.
Ceannlann Armor: This exo-skeleton frame is almost unnoticeable on Maeve's body, a thin wire edged with bone. Unactivated, it's merely just a thin wire along her body. When it's activated a thick layer of bone covers her entire body, toughened by her alchemy. Alchemical energy pulses through her new armor, tripling her speed, strength, and reflexes. Her face is covered by a skull mask that seems to glow with an ominous green light from the eyes.
B.S.C(Bean Sidhe Collar): This lovely little device goes around her neck, and too the casual observer it's just a choker necklace with an emerald jewel. But, in reality, it's much, much more. Hidden by the jewel, is a small device that amplifies the voice of the user, in this case her screams. Vocally activated, it can be set to three levels. Level one being simply stunning those caught in it's blast, level two causing damage to eardrums and sever disorientation, level three hitting them as an actual physical force. To protect her own ears, she has another device that activates along with the B.S.C and filters out the screams. In case they have to work with partners, Kiara and Maeve both carry a small bag of the same filtering devices, only they can be easily removed and put in.
Alchemy specialization: Osteokinesis (the ability to manipulate and generate bones of your body, and bones that are belong to something dead)
Appearance: Standing at 5'8 Maeve is taller than her partner by a good 4 inches, with shoulder length red hair, cut carefully to keep from falling in front of her emerald eyes. Her skin is tan from years out in the sun, accenting her curved figure which hides a layer of muscle, which contrasts with her face that's usually set in an impatient gaze, excitement glimmering in her eyes. Of course, her figure is usually lost in what she wears, that being a zipped up leather jacket over a green short sleeve shirt, dark blue jeans jeans, and work boots that easily hide Macha. She tries to keep her clothing in relatively good condition, despite her abilities, and as such all the tears in her clothing has been sewn up. Her clothing is covered in sewn up tears. The only part of her clothing that isn't is her jacket that is constantly new due to her either ripping it entirely or tossing it aside and forgetting it.
Easily the most notable part about her, and what gets her identified most often, are the tattoos on her face and body, that end just below her elbow on her arm. They appear to be Celtic in nature, just more evidence of Maeve's interest, some would call it unhealthy obsession, in Celtic mythology.
Personality: Loud, boisterous, flirtatious, vengeful, Maeve lives up to her chosen name.
The world will not bend at her request. She must make it. Thus, that leaves little room for 'compassion' or 'mercy', or any other similar emotions. They invited weakness, allowed others to slip through your armor and then shove a knife between your ribs. Best to have a lively shell to keep others at bay than to let them in, let them hurt her again. Besides, life was meant to be lived quickly, forever on the fast lane! As such, she's twitchy. Fidgety. She can't sit still for any period of time, and always has to be moving. To her, there is no down time. There's only the next objective to be reached, be it one of her own making, or one given to her from A.M.R.O. She also sees the world in a very..black and white fashion. You're either an enemy, or you're a friend. There is no middle ground. As such, she'll jump to conclusions, and possibly outright attack someone(no matter what she knows about them) if they anger her enough.
-Her tattoos were not present until after being paired with Kiara.
-She arrived at an older age than most to Innocence, and as such has been put on the fast track.
She hides behind a facade. Maeve isn't just a new name. It's a new personality...don't tell her I told you this.
Other: Her name isn't her birth name. Rather, she chose it.
Maeve has an obsession with Celtic mythology, even going so far as to learn one of the languages.
Similar to her namesake, Maeve has a high tolerance for alcohol.
Maeve has an extremely high pain tolerance, given that her chosen alchemy typically has her own bones bursting out of her body.
Call me an idealist, but shouldn't we be better than those we hunt?
Nickname/Title: The Shadow Queen.
Team Title: Bean Sidhes(Banshees.) Sometimes called Sirens, though Maeve hates that title. With a passion.
Age: Appears 26
Alchemic Style: Combination of Vocem and Sigillum. Primarily uses Sigillum.
Asylum Code: XXI(21), located on her left palm.
E. L. G(She won't explain what this means. Not even to Maeve): A sniper rifle that can shrink itself down (think Mass Effect) to a subtle and manageable box on her back, and switches between plasma, normal, and explosive rounds. ELG is carved into the side.
Her only other weapon is a simple pistol, nameless, has incendiary ammo, and used when ELG would take to long to use.
B.S.C(Bean Sidhe Collar): This lovely little device goes around her neck, and too the casual observer it's just a choker necklace with a sapphire jewel. But, in reality, it's much, much more. Hidden by the jewel, is a small device that amplifies the voice of the user, in this case her screams. Vocally activated, it can be set to three levels. Level one being simply stunning those caught in it's blast, level two causing damage to eardrums and sever disorientation, level three hitting them as an actual physical force. To protect her own ears, she has another device that activates along with the B.S.C and filters out the screams. In case they have to work with partners, Kiara and Maeve both carry a small bag of the same filtering devices, only they can be easily removed and put in.
Shadow Tail: Kiara's cloak doubles as a weapon. Made from nano-machines, it responds to Kiara's whims and desires. It can stretch out to twenty feet, harden to deflect attacks (including small caliber bullets), sharpen to make itself a stabbing or slashing weapon, and mold itself into crude shapes to better suit Kiara's needs.
Alchemy specialization: Kiara's specialization is Shadow Manipulation(Note: Shadows, not darkness. Therefore, to use her ability, she needs to have light to cast shadows.). Specifically,she gives a sort of sentience to them(or so she claims. It's entirely possible she's just schizophrenic), allowing them to be smart enough for what she needs to use them for. She uses them as eyes and ears for tracking prey(literally, she can see and hear everything her shadows can at a whim. If she has too many out, and can't stand that much information coming in, they can communicate with her through telepathy), or makes them into shadow objects (Like weapons and armor. Or chess pieces.) Due to her insistence upon keeping Eric out at all times, however, these things are only temporary.
Appearance: Having Pale Skin, sharp, angular features(which are usually set in a smile), sapphire eyes, brown hair and given her choice of clothing, Kiara has been known to scare small children. Or at least, that's what she likes to tell people.
Regardless, it's rare to find her without her trademark black clothing and hooded cape. Black jeans, black long-sleeved shirt, black sneakers, perhaps it's a personal preference, or perhaps she's playing up the fact she primarily uses her alchemy to manipulate shadows, whatever the reason, she is almost never found without black everything. Generally, she is most often recognized by her black hooded cape that stops only a few inches above the ground, and can be tied to cover her entire body. This is her primary way of hiding her rifle in separate pieces. The cape is usually tied in a loose not so it can be easily shed and removed in battle.
When she isn't in battle, or having a reason to disguise the rifle pieces strapped to her legs, the cape is generally settled on her back, like a dark, female, superman.
Personality: While not quite as...flamboyant as her partner, Kiara is certainly a unique personality.
Cheerful, in an almost unsettling manner, she sees everyone as a friend. Or at least, a friend to be made. Unless they're targets. She is much more cautious and calm than her partner, often stopping Maeve from rushing in or letting her anger get them into situations they couldn't get out of. She also has a much more compassionate and merciful streak than her partner. While it hasn't stopped her from killing targets, she still feels pity for them and does her best to make the kills quick and clean. Kiara bickers with Eric quite a bit, albeit quietly when the time comes.
She's a ticking time bomb, just waiting to go off. I'm there to either reset the clock in the aftermath, or get rid of the explosive.
-Like Maeve, she arrived at Innocence at an older age.
Other: Kiara's rather fond of chess.
She hates the color white.
Kiara's own shadow is rather peculiar. It's the only one she has given a constant sentience(or so she claims) to, and it looks nothing like her. Taller, bulkier, definitely masculine. Calls him Eric. And she chats with him like an old friend, as if she didn't give him sentience through her shadows and he was a real person.
Specialty: Silencer Alchemic Style: Primary: Motem, Secondary: Siggilum Position of Tattoo: On the back of her Left hand Asylum Code: XXV (25) Alch-Specs: Matter Assimilation
Audrey can absorb matter, take on its qualities, and utilize it in different ways.
1. By absorbing it into her body. Depending on how much of the material Audrey absorbs, she can either utilize it as a second skin or convert parts of her body into living versions of the material. The latter is more difficult to pull off and requires a larger amount of the material, but also allows Audrey to mold converted body parts into weapons made of the same material.
2. To extend absorbed matter into anything she is touching.
Note: Matter absorption can be dangerous if not used properly. What Audrey will be capable of doing relies greatly on how much of the material she can get her hands on. (Example: If Audrey gets her hands on a small rock, she will barely have enough to coat her fist in stone). Also, the heavier the material, the higher the chances of Audrey getting bogged down by its weight. For now, the girl mostly focuses on coating an arm at a time or using it for defensive purposes. Audrey also needs to be careful about what she absorbs.
Jawbreaker - Two metal gauntlets with the ability to emit small electric charges. The metallic nature of these gauntlets also allows Audrey to use her matter absorption while wearing them.
Soda Bomb - Explosives disguised as harmless cans of soda, different kinds and flavors come with different uses. Most of these soda bombs are more annoying than dangerous. (Save for the coke bomb)
Audrey places cat stickers on the soda bomb cans to differentiate them from the soda she usually drinks.
A gas mask with built in night vision and zoom in capabilities.
Pez - A handy little flashlight that serves as a bar code scanner and finger print detector.
Gum Drops - Several color coded medicinal pills disguised as gum drops. The blue gumdrops are for energy enhancement, the white ones for pain relief, the green ones for adrenaline, and the red ones for an enhanced salve. The red ones are non-edible.
Standing at merely 4'9, Audrey is a pipsqueak brawler who is anything but intimidating. She's got a larger than life personality and a colorful vocabulary to make up for it, but at most, is an angry, nonthreatening ball of crumpled up hoodies and old baseball caps - a small, petite girl often disappearing into clothes and jackets that are a size or two too big for her.
But she doesn't mind, Audrey has never been particular about clothes or her appearance. Often found sporting band aids and cheeky grins, the girl's fair complexion is marred by an assortment of scratches and bruises, new ones often appearing just as the old ones have started to heal. But she doesn't mind and wears her battle scars with her head held high.
A feisty troublemaker who tends to bite off more than she can chew, Audrey is a loudmouth rebel with a broken brain-to-mouth filter. Speaking whenever and saying whatever the hell she wants, it's a miracle the girl hasn't been outright strangled to death for her lack of good manners and tact. Blunt at the best of times and outright rude at the worst, it doesn't help that she's almost always unapologetic.
If there's something noteworthy to be said about the girl, it's that she's often genuine. With Audrey, what you see is what you get, she wears her heart on her sleeve and doesn't pretend to be someone she's not. She picks fights, makes more enemies than she does allies, and enjoys the thrill that comes with missions and downright brawling. Pushing people's buttons, getting reactions out of them, it's all second nature to her and that's just who she is. People might dislike her for it, but Audrey's perfectly okay with that.
If everyone got along perfectly, where would be the fun in that?
Still, hotheaded brawler isn't all there is to Audrey. A fairly curious individual, she enjoys new sights and new experiences. A bit of a hedonist, the girl will almost never pass up something or someone she deems potentially fun. To others, she might come off as somewhat shallow, but the truth is, Audrey acts the way she does because she's sick and tired of all the ambiguity and secrets. She's desperate for happiness, but doesn't exactly know how to get a hold of it. More of a softy than she lets on, Audrey's wish for happiness is often smothered by her own coping mechanisms, mainly a blanket of cynicism and a plethora of curses.
Name: Zak Halls Official Title: Mechanical Darwin Gender: Male Age: 21 Position: Unlinked Asylum
Specialty: Hunter Alchemic Style: Sigilum (Primary); Vocem (Secondary) Position of Tattoo: Right Glute (following the curve) Code: MMXVII (2017)
Zak creates, shapes and manipulates all forms of plant life.
1. He loves creating unusual hybrids with his ability to alter the composition and genetic make of plants. These modifications range from enabling his plants to survive the harshest environments to combining various traits from different plants to form a new species. 2. Manipulating existing plant life is easier than germinating and nurturing a new plant. 3. He 'communicates' with local plant life to learn about his surroundings.
Note: He carries some seeds around (approx. 15~20 for a good estimate). Unlike normal seeds, these respond readily to alchemic energy and may grow uncontrollably if left unchecked.
[11.11.2016, 00:40 AM] Weapon is designed to resemble a steampunk gentleman's lacquered cane. The head of the cane is gas orb with a tiny bulb installed inside it. A clock face sits at the top of the orb. Pry open the cache at the side of the clock face to reveal the hidden compass.
[12.11.2016, 21:20 PM] Matt, black metal shaft that looks like polished, lacquered wood. Light, strong and sturdy. Good for close quarter combat.
[12.11.2016, 21:25 PM] Twist knob clockwise and press the clock face (top of orb) to transform cane into a plasma bardiche. Shaft is 5 ft in length and blade extends 2 ft down from the tip.
[12.11.2016, 21:43 PM] Twist knob anti-clockwise before pressing the clock face to transform the cane into a plasma scythe. The length of the shaft and size of the blade depends on how many degrees anti-clockwise the knob was turned. Shaft length ranges from 36 in to 2 ft. Blade length ranges from 12 in to 2 ft.
[10.01.2017, 01:56 AM] Miniature insect robots measuring 0.4 in to 5 in. Each design is created with a specific function in mind.
[11.02.2017, 13:29 PM] Spiders Version 1 (Length 5 in; Qty x 15) - these robots function as a mini CCTV, providing a pan-optic live feed of the area under surveillance. The eight-legged robots are also filled with thin nano fibers which they can weave into webs to bobby trap the area. Their threads are so fine that they are almost to invisible to the human eye.
[11.02.2017, 13:45 PM] App successfully installed on Agent Hall's tablet. He can control the spiders from a distance. The program icon is designed to resemble that of the popular chat app Discord.
[22.03.2017, 18:01 PM] Aphids Version 1 (Length 0.4 in; Qty x 30) - these hungry suckers burrow in the walls or underground, looking for electrical cable. Once latched to these wires, the robots would start draining the cables. Future upgrades include hacking capabilities.
Zak's expressive brown eyes brim with so much confidence and youthful energy that many are drawn to them. Others prefer staring at the Halcyon Mk 8 RAF brown leather googles bobbing animatedly as it sits precariously on the top of his head. Whichever catches their attention first doesn't matter, because eventually, they'd notice a lurid orange blob dancing at the peripheral of their vision. Twisting their head ever so slightly gives them a full view of the messy, gravity-defying orange spikes radiating from his head. Pulling their gaze south to avoid staring at his hair, their eyes will finally rest on his crooked nose. The fascination often ends there, because the rest of his boyish face is not as remarkable.
Flamboyant is the only word to describe this Asylum's style. Whether off duty or out on the field, Zak is always seen dressed one steampunk outfit or another. In fact, hardly anyone remembers seeing him in anything else since he became a full-fledged Asylum. His standard outfit is a well-ironed, long sleeved shirt (white or pale blue) buttoned at the cuffs, a brown leather vest with rows of polished brass buttons and a well-tailored pair of black pants. He accessories this outfit with knee-high leather boots with buckle strap pouch accents (aka three small pouches on outer side of each boot), a leather utility tactical waist pack pouch, his signature googles mentioned above and, of course, his cane (see weapons). Occasionally, he'll swap out his vest for a simpler leather vest. And, when he is required to be formal, Zak would ditch the vest, boots and utility belt. Instead, he'll don a patterned, leather double breasted waistcoat, tie a cravat and slip into his glossy dress shoes. The googles may be replaced with a suitable hat but most of the time it stays.
Theatrics aside, this Brit isn't someone anyone should challenge to a drunken fist fight. Hidden underneath is outfits is a solid, muscular body honed by intense gym sessions between missions. This along with his height (5 ft 9) gives him enough raw power to turn any fist fight in his favor against the unprepared.
Zak juggles two very different personas thanks to his role as an Overseer, the silent observer assigned to intervene should things go awry during the mission. The usual Zak, the one people hang out with at HQ, is often described as wild, flamboyant and energetic. A good sport with a great sense of humor and someone whom people believe would always speak his mind. His other persona is the polar opposite. Out on missions, Zak morphs into a cold and secretive individual, who relies solely on his own cunning. His usual charm only surfaces briefly when he needs to step into the role of the silver tongued diplomat to soothe waters between the Asylums or between the Asylums and members of the public. Otherwise, he keeps interactions to a minimum so that he can focus on recording every minute detail onto his tablet.
Indifferent as he may seem to his peculiar circumstance, the novice continues his silent struggle to reconcile his two different personalities. He often wonders which Zak is the real him beneath all the charade. So far, he has deduced that he values honesty and fair play over all else. He also suspects that he has the capacity to care a bit too deeply for others and this led him to conclude that he should avoid doing so, because he senses that he isn't ready to face what such a high level of emotional involvement may lead to.
To Be Revealed in IC
He answers to Zechy but not Zacharias.
Anyone caught singing 'Zak the Halls' during Christmas receives a knuckle sandwich. No questions asked.
Zak chose to learn barititsu along with several other martial arts while undergoing training.
He'd rather not swim unless it is the only way to stay alive.
Maximillian is a pale-skinned man of slender build, with no apparent trained muscles, suggesting him being someone physically weak. Standing a bit above 6 feet, about 150 pounds and slender elongated limbs with jet-black long hair and yellowish-green eyes that adds an unnatural look to his gaunt face. As he may be physically creepy, his clothing style brings him more towards some sort of a crazed scientist.
When not on mission (therefore at the A.M.R.O. headquarters), he is clothed in ragged black jeans, of which people can clearly see the lazy efforts of patching ripped spots around the knees, black sneakers, a loose-fit white T-shirt under a large lab coat and he wears what could be the fang of some reptile hanging on a necklace. When on mission, he remains pretty much in the same outfit, but his sneakers are replaced by black military boots, his lab coat is replaced by a black hooded long coat cloaking his body, leaving visible only but the metallic gauntlet in his right hand, his gaunt face barely revealing the sinister eyes underneath the hood, and his boots.
Against all expectations from his physical look, Maximillian appears to be some kind of charismatic and friendly person, looking out for the welfare of his comrades while making sure they are understood and taken care of. Rare are his enemies, as he seems to only seek harmony around him. At all time, he maintains this unnerving calm attitude, making people wonder if he can actually become angered. No matter how provoked he is, his calm demeanor remains and will reply with witty comments instead of lashing out in anger. Being incredibly level-headed and intelligent, it is no surprise to all that he is Sniffer. With a great concern for details, nothing escapes his analysis, and so are his near-flawless plans.
But beneath this façade of friendliness and compassion, there lays the snake, stalking his prey. His charisma and silver-tongue are but means to an end, a way to make his prey comfortable before biting it in the neck. The words Maximillian can weave could as well be a lie as it could be the truth, given how natural he is whenever he speaks. Not only is The Snake intelligent, but he is cold and calculating deep within himself, with the belief that people are only but tools to be manipulated for his own end. The only person on this earth that Maximillian is fond of and will never betray through his lies is his brother, Jonathan.
Of the two brothers, Maximillian is the one who keeps his emotions in check, as well as his sanity. When fighting together with Jonathan, he is the one keeping control over his brother’s sanity. As the calculating intelligent snake he is, he is the one to stay back from the action and dictates his brother the way to fight battles, for his sharp mind and his one-step-ahead plans proves to be a fatal combination when paired with his brother’s brutality and proficiency in combat.
When it comes to other members of A.M.R.O., those who manage to figure out who Maximillian is hold no real trust in the man. Everyone knows he is a reliable and efficient Sniffer, but the thin line between lies and truths, along with his mastery over poison makes him untrustworthy when it comes to a personal level of friendship. Unsurprisingly, no one ever accepts anything that comes from the Snake, fearing it might be poisoned.
Not much is known of the two brothers that soon came to be known as The Predators, but it quickly became obvious why the two joined A.M.R.O. Their brutal approach of hunting unruly Alchemists like it was a sporting game of hunting rabbits gave them the renown of efficient killers who could be a valuable asset in eradicating the Alchemists who are not abiding by the law. While there were a few minor incidents with those two in the past, Maximillian always managed to persuade the higher-ups that he will keep a tighter control over his brother, promising to be as efficient as they ever were.
Maximillian enjoys calm environments when he is off-duty. He loves reading books, expanding his knowledge of Alchemy (both the magical arts and the chemistry) and playing relaxing games. He dislikes the smell and taste of alcohol, and even less cigarettes, thus becoming a real pain when his brother is enjoying both at the same time.
Vocem paired with Motem (Vocem being the primary way of casting)
-XXXIII- (Located on his tongue)
-Venom Spitter: A custom-made sniper rifle mounted with a highly-precise scope. Maximillian uses it to deliver his potent poisons by this high-velocity pellet shooter with silent and deadly precision. The ammo is also custom-made steel pellets attaching themselves on any surfaces it hits. After attaching themselves, a small dart spring from within the bullet and injects the content of the pellet. As such, one must shoot with great precision on major arteries (mainly the neck) for the poison to deliver itself properly. Because it uses an intricate method of shooting to not damage the poisoned bullets, the Venom Shooter cannot effectively fire standard ammo. This weapon is mainly used for poisoning targets without killing them.
-Venom Fang: A combat knife with a hidden container filled of deadly poison in the hilt. When pressing a button on the bottom of the hilt, the container releases a small dose of poison to coat the blade. Needless to say the poison inside the container could be of any kind, but Maximillian prefers to use a mixture that could be lethal with even a single scratch, as a knife is a murdering tool, not a proper weapon to deliver poison without injury.
-Venom Fog: Should Maximillian find himself at close quarters and in obligation to use poison without killing his intended target, he devised a weapon of his own design to use poison at close range without drawing a weapon. The Fog is a gauntlet made of stainless steel attached to a small tank of poison by rubber tubes. The container is heated at an appropriate temperature to release a poisonous gas, which is accumulated by a closed exit point located at the palm of the gauntlet. When the exit point is opened, it releases high-pressurized gas straight in front of where the palm is facing. Often, the gas used is a knock-out poison that only acts when inhaled, so it doesn’t harm Maximillian in any way should a leak happen and spills on the Snake’s hand.
An expert in an area people would say is a literal meaning to Alchemy, Maximillian excels at the art of producing poison. Able to make a plethora of poison types, the sly Asylum becomes a deadly resourceful killer when combining his intellect with the versatility of his poisons. After reciting his Vocem and Motem, Maximillian’s poison is produced from the saliva glands under his tongue, which then leaks to his temporally shaped forked tongue and drips wherever he needs it. He usually pours this newly produced poison in either vials or coats a weapon with it. The poison can only affect someone by direct contact in the bloodstream (which means an injury is required for the poison to works), ingested or inhaled (when heated appropriately to produce gas), otherwise the poison is harmless with direct dermal contact. The poison turns to water after a certain amount of time, depending on the complexity of the casting, but a full casting (which requires at least 5 minutes for a level 3 casting) produces a permanent dose of poison.
23 years old
As opposed to his brother Maximillian, Jonathan has a clearly more muscular body frame. His chiseled body and his broad shoulders, combined with his height of 6’07’’ feet and his weight of above 300 pounds makes him an already intimidating man compared to the common people. His tanned skin accommodates perfectly his shaven head and the same yellowish-green feral eyes he has in common with his brother. Spread across his body are scars, teeth marks and lacerations, as if a number of animals tried to eat this man alive. A good number of those scars are partially hidden by the tribal tattoos covering a lot of Jonathan’s torso, back and arms.
Jonathan is dressed as some would expect of jungle commando. Baggy kaki cargo pants that seemed to have stretched far more than they should be around the legs area, dirty and used black military boots with iron caps beneath the leather, a black tank top with multiple unpatched lacerations and a necklace of what appears to be made of fangs and claws from different animals. Outside of missions, he wears an open leather jacket on top of his tank top, but it is replaced by Kevlar bulletproof body armor when he is on the terrain.
Bold, hot-headed and spontaneous, those are the best words to describe Jonathan. He is quite a loud person, and isn’t afraid to speak his mind to anyone he talks to. Clearly less deceptive than his brother, Jonathan is outgoing and speaks truthfully, whether it hurts or not. Some would say that despite he talks big, his honesty is at least appreciated, compared to the hidden schemes of Maximillian. His hot-headed attitude leads him to several anger issues, as he is very susceptible of angering when provoked. Retaliation is swift in those cases, often turning quickly to insults or even violence. People often confuse him for a Silencer, since his bestial demeanor and his lust for bloodshed could be compared to how Silencers are trained. However, his keen instincts and his desire to stalk his prey surpass even his bloodlust, and his affinity with animals makes him a great Tracker.
Just as devious as his brother, Jonathan however does not share his love for lying and deceiving. Instead, he brings a whole new meaning to the name “Hunter” in A.M.R.O. by becoming a stalking animal, preying on the weak Alchemists he is sent to deal with. He enjoys the task he is given, and proudly tears apart his targets. There could be a form of sadism involved in his ways of hunting his foes, but there is no denying that he gets the job done with minor incidents. When he enters the fray, Jonathan easily lose himself to his primal instincts, entrusting his sanity to his more level-headed brother. Just as Maximillian trusts and protects his younger brother, so is Jonathan feeling the same way about his older brother. A deadly duo whose bond is rivaled only by their love for hunting.
See Maximillian’s history section.
Spontaneous in his desires, Jonathan has little regards to what effects the objects of his desires cause him. He is always smoking, drinking each night when off-duty, enjoys one-night relationships and is also known for having taken drugs in the past.
Sigillum paired with Vocem (Sigillum being his primary mean of casting)
-XXX- (Located on his chest, where the heart is)
-Hawkeye: A modified sniper rifle that comes close to what a railgun would look like. This sniper comes with many available attachments, which all are stored in a black metal case. On the main frame of the weapon, the sniper has a slot, in which a bayonet can be fixed, along with a slot for attaching a scope. The barrel itself can detach itself from the body. The regular-sized barrel allows a silencer to be attached, while the larger barrel has no attachments available to it. When using the regular barrel, Jonathan can use standard rounds, Anti-Alchemy rounds or armor-piercing rounds. The big barrel serves to bring down bigger things such as bunkers, tanks or other fortified areas with either explosive rounds or heavier-armor-piercing rounds.
-Fang & Claw: A pair of silver plated revolvers of the Desert Eagle design. Fang’s handle is covered is black leather and on the barrel is engraved “Apex Predator”. Claw’s handle is covered in red leather and the words “Hunt the Weak” are engraved on the barrel. Compared to other Desert Eagle revolvers, these two guns have been modified so that they both can have a silencer attached to them, and they also have an automatic fire feature. The automatic feature can however not be used while the silencer is attached to the revolvers. Ammo clips commonly used of Fang & Claw are standard rounds, Anti-Alchemy rounds or personal armor-piercing rounds.
Jonathan’s area of expertise includes enhancing the morphology of his own body, such as hardening his skin to resist lethal impacts or even increase his muscle mass to give himself a boost in physical strength. However, the Bloodhound usually utilizes this type of Alchemy to enhance his senses; increasing his sight, hearing and smell well beyond human’s capability to even rival the best animals in this domain. By drawing a sigil unique for the body part’s to enhance on that same location, Jonathan then recites a chant to set the duration of his enhancements. The longer the incantation, the longer the effects of his Alchemy lasts. For simple casting, Jonathan can only enhance one body part at a time, having to undo his previous casting before redoing it again for a different kind of enhancement. For more complex casting, more body parts can be affected simultaneously but it requires a sigil drawn on each part and a separate chant, drastically increasing the amount of time required to do a full casting.
Weapons: Gregor was given an unique weapons system in his youth, bio-mechanical tendrils surgically implanted onto his spine. At first glance they are not visible until summoned by Gregor but once called on they are able to take whatever shape Gregor requires of them anything from long slender blades to powerfully thick octopi-like tentacles. He has upgraded this system where they now produce a mixture of Anti-Alchemical Posion and what has adequately been described as "Fear Toxin" which attacks the center of the brain that controls fear.
Alchemy Specialization: At his most basic Gregor is a Porter, able to teleport over considerable distances. However, unlike the more trained division in A.M.R.O., he is only able to move himself and only to locations marked by his Sigillum. Gregor has learned how to take advantage of this by placing a sigil directly onto his target which allows him to stay within eyesight of his targets. In combat Gregor uses this ability to hound and harass his target wearing them down both physically and mentally.
Alchemic Overdrive: (Look at dictionary to understand the
concept of Alchemic drive) An Alchemic Overdrive is a state achieved
when Asylums merge their Alchemic drives to reach a state of
resonance which boost the capabilities of their alchemy as well as
materializes in the form of a weapon that represents their
collective personalities. You have to think of the weapon that will
come forth from your overdrive as well as its alchemic properties
(these are usually derived from the alchemic specialization or the
alchemy that best represents the current state you are in at the
time of resonance). It is not neccessary for you to mention the
details of your alchemic overdrive, you can show it IC.
Appearance: Gregor was diagnosed with giantisim and at his current height he stands at an impressive 8'6'' he stands perfectly straight allowing his mammoth size impose on those around him. His face is marred by numerous injuries from both self-inflicted and not Gregor wears a mask that covers his whole head, this mask is completely void of any anatomical sign as to add to the already growing legend that he his building.
Gargantuan size aside Gregor tends to keep himself dressed in a rather spectacular fashion keeping himself in exquisite suits tailored to fit his massive frame but the one item that always sticks out is the bright red tie that he wears in a perfect double windsor knot.
Personality:Gregor is a curious sort, very little is know about his early life but what is known is his life up to now. He hasn't spoken in years most likely because he is trying to play the role of unknown horror, due to the events in his own life. Gregor's has become a ruthless Hunter playing off the fear that he his a phantom, a ghost that haunts man's dreams.
It is unknown if he enjoy's what he does For he keeps to himself mostly and speaks very little to anyone. Something that many find odd is that Gregor has an affinity for children, he tends to be very protective around them now it is unsure if it has somthing to do with his own childhood but what is known is he will fight to the death to protect children.
"You do not know of the darkness in which I have walked."
Name: Dorian Radshaw
Official Title: Dorian doesn't care for titles or chummy names, especially from a fellow asylum or the A.M.R.O
Team Title: Once again he couldn't care less of the thoughts of others. Sure they know who he is but he hasn't gone out his way to brand a fancy reputable name. What they call him is beyond his concern.
Alchemic Style: Sigillum, Votem.
Asylum Code: CLIX (159). Located on his left hand near the thumb running from his wrist towards his index finger knuckle.
Weapons: Dual collapsible katana's Growing swords
Blade length incremental.
Temporary taser charge
Anti asylum poison coating.
The 'every situation gun' The Swiss Army knife of fire arms This powerful scoped sniper rifle with an under barrel grenade launcher can be disassembled into dual multi-function tech auto pistols. Comes complete with;
Sniper modification/Dual auto pistols
Variable barrel size
Loaded retractable winch
electronic Infra red/night vision scopes/binoculars.
Smoke/tear/anti Asylum grenade.
Alchemy Specialization: Vibrational Manipulation:
Most consider him to be 'un-specialised' or not to specialise in anything at all. He seems content to play with trinket tricks or basic cantrips and prestidigitation. It couldn't be further from the truth.
As well as the above titled manipulation he also has a heightened sensitivity.
Dorian works in a hidden world of invisible lines and technical intricacies. He reads the vibrational patterns in all objects and notices the faintest variations or alterations. He can see weak or worn spots where others couldn't. He can tell if something has been recently disturbed or touched. He is in tune to the very air pressure of a room he steps into.
He might not be able to throw powerful blasts of energy at his foes but he is never caught unaware.
Alchemic Overdrive: Dorian fears Overdrive. It has already threatened his sanity.
Appearance: Dorian is a man who is swathed in mystery and seclusion, much is always happening behind those deep intense eyes but that's where his thoughts stay. He is quite tall and lean. His short dark styled hair is well kept and his beard always groomed.
His clothes are always in pristine condition and he takes great care to ensure his appearance is always at its best. He favours a fine suit over all else. Sleek and black, sheer artistic sophistication with subtle hints of forgotten era's lining more modern elements creating a purely individual piece of fashion. Always custom made and expertly fitted to his form. Delicately measured to the exact millimetre giving the perfect cut and complementing style.
Personality: It is unknown if Dorian thinks highly of himself or just extremely lowly of others. Either way he is not a highly social animal. Despite this he has a curious nature that falls prey to his overwhelming confidence and self interests. It causes him to seem quite erratic and eccentric at times. Occasionally pushing him out of his reserved unsocial bubble. On these rare occasions his mannerisms are always proper and particular.
Dorian loves to paint and is fascinated by ideals of personal freedom and non conformity. As a strictly analytical thinker, emotions intrigue him as he seeks to deeply understand them like a maths equation. While he is a talented Alchemist his personality makes him a bit unpredictable and difficult to deal with. His sanity is already considered 'waning'.
Wildfire; she has no control over her anger and spreads her wrath everywhere.
G E N D E R
A G E
P O S I T I O N
S P E C I A L I T Y
Silencer -- more short tempered than the rest.
A L C H E M I C S T Y L E
She dabbles in Vocem and Motem. Her short temper fuels her words with enough passion.
A S Y L U M C O D E
XCVI (96). The location of the asylum code is written on her upper left thigh.
W E A P O N S Silver Magnolia - Hana prefers to use only the fanciest of swords and she chose an engraved rapier. Skillful in close combat, she is able to use it more dominantly than her other weapons. She believes appearance is everything and has an engraved sheath for it. To keep it hidden, she unscrews the cross hilt and straps the blade to her left leg.
Cataclysm - With three bombs, Hana uses oil to slow the enemy’s movement. The oil spreads her fire out for a wide range attack. The oil is enclosed around a capsule that breaks upon impact. She is able to refill the oil bombs at the A.M.R.O base.
Ivory Devotion - Hana is able to draw her pistol easily and shoot out superheated bolts of green plasma. Using strategy, Hana can spill an oil bomb and shoot a charge at the oil to light it on fire. She has eight shots with one charge, therefore she keeps extras with her.
A L C H E M Y S P E C I A L I Z A T I O N
Hana specializes in pyrokinesis. She is able to manipulate and conceive fire. With precise control, the distance of her flames and its intensity is easily manipulated. The fire is able to consume as much oxygen as Hana permits it, creating combustions. Pyrokinesis allows her to change the color of her flames and withstand the heat. She is able to extinguish the flames as well. Oxygen is needed as a comburent for her alchemy.
A P P E A R A N C E
Hana has a tall, hourglass figure. She has a mix of blue and brown eyes and long, thick, strawberry blonde hair. She has an affinity for wearing hair clips or fashionable earrings. Hana has a narrow, heart-shaped face that is framed by her bangs. She has an average build and stands at five feet and six inches. Her real eye color is brown, but she prefers to wear eye contacts to brighten them up.
She prides herself in her fashion tastes. Depending on how fashion changes and her mood, she wears the most comfortable and suiting clothing. During battle and dance, Hana prefers a loose skirt for her to kick up and flutter with her movements. Hana is in optimal health and has a fair amount of stamina. She is flashy and uses her appearance and her outfit to catch attention. She appears to be of european descent.
P E R S O N A L I T Y
Hana is the reason as to why appearances are deceiving, she may seem friendly looking or even nice, but Hana is shallow as it comes. She has an ego that is best not messed with as she gets angry and intends to burn anyone in her way. She is the heir of a well-established and rich family. Hana developed an attitude where she seeks all attention on herself. Imprinted on her from an early age, she was fed from a silver spoon and caught a snobbish and snarky tone. Upon first encounters, she makes it her goal to make anyone she encounters inferior to herself.
Hana is strangely approachable and courteous. With Hana’s pretty looks, she is eager to flirt for manipulation, but rarely show affection towards her partner. Her emotions are unstable when things are not going her way. Her trust in others is a bit hostile, Hana only trusts herself and her partner. She externalises and projects her hatred, it takes her a longer time to feel love. She is overprotective of her ego and her partner, often leading into fights with complete strangers. Hana’s nervous quirks are usually hidden; however, she twirls her hair clockwise when she gets worried.
H I S T O R Y
More will be discovered in the roleplay.
E X T R A
- She has a talented singing voice and can dance fairly well. - She is pansexual, but she seems uninterested in people. - She hides cash and other items in her socks, shorts, bra, etc. - Hana gave her partner a weapon because it was rusting and she hates - dirty things. - Hana has a plain looking face under the makeup she wears. - She accepts any challenge, no matter how stupid it is.
Sniffer -- He needs to have a cool head around his partner.
A L C H E M I C S T Y L E
He specializes in Sigillum and Vocem. With his partner around, he can make up time for long casting time.
A S Y L U M C O D E
XV (15). It is located under his left eye on his cheek.
W E A P O N S Reap and Harvest - Disguised as hedge shears, he is able to pull the blades apart to create dual wielding daggers. He often uses the hedge shears to cut his own plants and pesky people. The weapon was given to him by Hana, he treasures and keeps good care of it. Anyone damaging it will have their fingers cut off. The Willow’s Regret - The branches Hwan wears on his head serve a greater purpose than a fashion statement. Hwan uses the branches to create a weapon. Hidden within many of the branches are length of memory titanium. The metal helps connecting the branches together, when they are screwed back together the contact causes a spark that activates the ‘memory’ of the metal and alters its shape into the limbs of a short-bow. Once a string is attached it functions like a normal weapon. Hwan also wears multiple vials of poison on his belt, from anti alchemy to paralytics, he can dip the arrows in before firing to give them additional effects when they pierce the target. He stores his arrows in a bag with a shoulder strap and a detachable bottom. Hwan stores his gardening tools in the bag and keeps seeds and twigs in a small pocket at the side. The bag becomes a makeshift quiver as his seeds grow into arrows with a sharp edge. Last Word - He is equipped with a gardening tool that resembles a dibber. One of the more odder weapons at the Asylum. Hwan uses the dibber as a pistol to slow down the enemy during battle. In the handle of the weapon, there is compressed air. At the tip of the pistol, a seed is placed instead of a bullet. When the trigger is pressed, the compressed air shoots out the seed and pierces the skin of a nearby target. The seed enters the bloodstream and uses it to flourish and grow rapidly in a thorny bush that immobilizes the area it was affected. The seed’s roots pierces the skin multiple times to increase the pain and damage dealt. The seed connects to the muscle directly, making removal of the plant extremely difficult and painful.
A L C H E M Y S P E C I A L I Z A T I O N
Agrokinesis; Hwan can create, shape and manipulate plants. This includes wood, vines, plants, moss, and the parts of the plants (i.e. seeds, leaves, flowers, and fruits). He is able to control some altered forms of the plants. He can cause the plants to grow, move or attack or even allow seeds to stem from the soil. He is able to make his plants poisonous. Hwan is able to use the plant’s fullest abilities and let the plants release toxins or pheromones, afflicting the targets.
A P P E A R A N C E
Hwan has grayish-white hair that is long enough to reach his eyes. His hair used to be black, but he dyed it as he got older. Hwan has fair skin with a few scars on his arms and hands. He has long, bony fingers and a crooked nose. He has thin lips and small scar on his jaw. He has bright, auburn eyes, along with a pair of redwood branches sitting on top of his head. Hwan is a bit taller than average and has a diamond-shaped face. He has a sharp jawline, high cheekbones, and there is a prominent adam’s apple.
He’s mostly seen wearing a gray shirt with a white-grey fur hoodie over it, skinny jeans, and a white mask. Hwan prefers punk clothing and wears a white mask to keep himself from breathing in Hana’s flames. Hwan has a lean figure and an androgynous voice. He is right-handed and is usually stiff or tense around people. He has average strength and exceptional reflexes. Hwan and his nervous habits are mainly mental and not physical. He is usually calm and can sit still. He walks fast with a slight forward lean.
P E R S O N A L I T Y
Hwan is a willing fighter and and is quick to hate. He is passive-aggressive towards his foes and, oddly enough, the people he cares about. He enjoys messing with people and dresses himself up as a girl during extreme pranks. He is a random liar and lies about unimportant things for no apparent reason. He is generous with his help even when he is unable to afford to do so. Although he is disdainful of anyone who uses a controlling voice, he seems to tolerate Hana. Hwan greets new-met friends with a bow.
Although it seems as though he is caucasian from his name, he might be Asian from what his manners display. He is respectful towards his elders and is generally polite towards his peers. He is generally laid back and arrives late to everything but high-priority appointments. He has trouble falling asleep, but his high cheekbones cover his tired eyes. He enjoys getting into arguments with Hana and feels as though that he is the only one that can keep her happy. He has deadpan humor and it is at a point where even friends aren’t certain what’s serious and what’s meant in humor.
H I S T O R Y
It will be revealed in the roleplay.
E X T R A - He received his weapon from Hana and kisses it goodnight each day. - Likewise, he keeps the flowers on Hana’s rapier alive. - He collects little objects (keys, bottle caps, coins, etc), and leaves behind something else in replacement. - He prefers his hair to be cut by his plants. - Hwan somehow relates to his special plants on a kinship level. - Hwan has a huge crush on his partner. M U S I C
Alchemic Style: Vocem as the primary and Motem as the secondary.
Asylum Code: XXIII (23) behind his left ear
Ranged: An easily, to him, customize-able sniper rifle compatible with a variety of ammo types that he usually chooses three of based on mission. His favorites being incendiary, anti-tank, and .50 cal. When the rifle is disassembled, the parts shift into hollow numbered metal bars of varying size between 1-2 feet.
Utility: Two ice-picks modified to vibrate at an extremely high frequency to pierce most materials. These picks connect to a harness via a retractable high-strength wire. When an electrical current passes through the wire, it locks into place and will not move until the current is stopped. He uses these picks to get himself into an advantageous position to kill his target.
Alchemy Specialization: Lawrence is able to manipulate sound, and how people can hear it. He can create loud, distracting noises, deafen someone with silence, or mimic sounds that have been heard, but for the most part, his specialty are bubbles of silence, any noise that gets made inside those bubbles are completely nullified and will not pass outside of them.
Alchemic Overdrive: TBD
Appearance: Lawrence is a stout man standing at 5'2" with piercing brown eyes, a tan complexion, and the physique of a rock climber. He keeps his brown hair in a crew-cut and is clean-shaven. His nose is slightly crooked. Almost as if it was broken and set improperly. His attire when he doesn't have a target would be called casual camo with his climbing harness underneath, but for anyone paying attention, the camo is usually tailored to the colours of the location. He's almost always seen carrying a camper's bag with his ice-picks tied to it and his disassembled rifle inside. When he's got his target in his sights, he's wearing a much higher quality camouflage.
Personality: Lawrence is a man who values efficiency above all else. Which is why, despite being a silencer himself, he despises the majority of the personality types that take the specialty of silencer. His thoughts are that being a slave to anger is an easy way of getting yourself killed. While he himself is not immune to getting angry, he doesn't wear it on his sleeve as other silencers do.
Whenever his isn't on a mission, Lawrence cannot stay motionless for too long. He is often either seen fidgeting with one of his many Rubik's Cubes, disassembling and reassembling his sniper rifle, or pacing.
He is not a conversationalist.
History: To be revealed
Other: Unless he is inside one of his silence bubbles, or uses his ability on himself Lawrence is deaf, and as such:
He is exceptional at reading lips. He knows sign language. His deafness wasn't from birth so his speech isn't affected.
Likes to collect Rubik's Cubes.
Name: Olivia "Liv" Lanius
Official Title: Stitches
Team Title: SenDep
Alchemic Style: Sigillum is the primary, and Vocem is secondary
Asylum Code: LIV (54) vertically centered on the back of the neck
Thorne: A needle-like dagger disguised to look like a rose hairpin and is always seen in her hair. When held in the palm of the hand and squeezed, the rose shrinks as the the handle and blade form from the metal. How tightly the rose is squeezed determines the length of the blade. The blade is religiously coated in anti-alchemy substance.
Blotters: A pair of handguns, seemingly identical. Only Olivia knows the difference. One is compatible with several ammo types, like Anti-alchemic, incendiary, and explosive. One is only compatible with Olivia's specialized Ink Blotter bullets, syringe-like bullets with programmed ink inside of it. When the bullets embed in skin, the ink is injected and forms a sigil that stays dormant until activated by a verbal command.
Sensory Manipulation: Touch
Olivia is able to affect a person's sensory input of touch. If it can be felt, it can be manipulated by her. She can bring forth sensations that the brain has scrubbed out. She can make someone feel the worst pain they could imagine, or she could numb them completely. This ability has proved useful in interrogating and determining the location of rogue alchemists.
Alchemic Overdrive: TBD
Appearance: Olivia stands at around 5'4" and is always seen wearing bright pastel colours off mission. Her shoulder-length brown hair is usually in a different style each day, and sometimes, it changes during the day. There is a look of mischief seemingly permanently etched into her light blue eyes, and at brief moments, almost a feral hunger.
When she is on a hunt, however, she wears muted grays and blacks. She ties her hair up tight and tucks it into a beanie. The only thing of colour she has is Thorne, which she keeps pinned to her beanie and within quick access.
Personality: Happy-go-lucky would be one way to describe Liv. Her carefree attitude seems like her way of dealing with hunting down and, for the most part, ensuring that rouge alchemists don't live to see another day. But if someone got to know her, they'd learn that she thrives for the hunt, revels in it. Her favorite part of the hunt, it would seem, are her interrogations. She is quick to get information from rouge alchemists.
She does tend to get bored and restless while waiting on the mission, usually causing Lawrence to put her in a silence bubble so she doesn't alert anyone with her sighing and repeatedly stating her boredom.
History: Will be revealed
Other: She knows sign language. She hates the sound of a Rubik's Cube. She loves trying new food. She has a high pain tolerance
Weapons: Compact bow: The bow is made from a specialized alloy and has a flexible nylon fiber string, at the front of the bow is a scope which helps Luther get a clean shot, adding to the bow's accuracy is an automatic alignment system that subtly shifts the arrow as it's being released, taking into account the wind, weather, his altitude, and his target's position and distance; the readings are taken from the scope which calculates the correct angle the bow should be in for a perfect shot.
His arrows are made from a lightweight alloy with bolted tips that contain the anti-alchemy tech, which he usually uses to play with his "prey". The tips also have a micro detonating device that shatters the arrow head once it enters a target, causing shards to delve deeper into the wounded area and cause more trauma and pain.
GR-72 Sniper Rifle: The GR-72 is a lengthy and heavy sniper rifle with camouflage technology built in. It can shoot up to 2 kilometers with near perfect accuracy before the accuracy starts to drop drastically; inside is a built in muffler and when used with a silencer is almost completely soundless when fired. The scope, much like the compact bow's, it takes into account the target's location and also takes into account whether or not the target is moving and the target's speed and suggests the perfect angle and position to fire; the technology just went out of it's testing phases and so it can sometimes give incorrect readings.
Due to his power, he can decrease the size of his weapons and wears them as charms on his charm bracelet.
Alchemy specialization: Quantity Manipulation: Eron has the ability to control the quantity of any inanimate object he comes across, adding to it, which makes it larger; subtracting from it, which makes it smaller; multiplying it, which increases it's quantity; and dividing it, which decreases its quantity. This alch-spec gives him a near infinite amount of ammunition for both of his weapons and he mainly uses motem styled alchemy to increase his ammo, and preferring to use votem when manipulating the quantity of things that aren't immediately in front of him and of a larger size.
However, while increasing the size of his weapons and ammo does nothing, multiplying his ammo causes them to be less efficient as its not so easy for him to replicate too many items at once. Replicating an item from an original source will cause the replicated item to be only three-quarters as effective as the original. Replicating from the replicated item will decrease it further to half and so on until the item can no longer be multiplied.
Multiplying objects with multiple items, like a quiver of arrows, will cause the replicated arrows to only be half as effective as the originals and those replicated from the replications won't be effective at all.
Appearance: Eron stands at five feet and eleven inches with a slim athletic build. He has faded short black hair and dark brown skin with eyes that're deep green that almost seem to glow along with thick eyelashes that only add to the intrigue of his eyes; a few scars run across his chest and abdomen, and on his face is a close cropped beard that he never allows to go beyond a certain length.
Outside of battles, he's usually found wearing a white dress shirt under a lined waistcoat and a pair of dress pants finished off with black crocodile leather shoes. At a glance, it would appear the clothes were tight and restricts much of his movement, but being made from a special fabric designed by AMRO, it allows him a free range of movement and is quite comfortable to wear.
During missions, he wears similar clothing, except there's a silver tie added to the outfit and a pair of shades that communicates with his weapons' scopes while he's using them, relaying all of the information directly to the glasses instead of having to look through the scope himself. He also wears a pair of black leather gloves and a green-black quiver on his thigh where a dozen arrows are held within.
Personality: If only one thing were to be said about Eron, then let it be said that he is lazy. Probably the laziest out of all the Asylums within AMRO. If he's meant to be doing something, he's probably sleeping; if he's in the middle of doing something, he's probably sleeping. This has lead to a series of problems with his superiors due to a large number of unfinished paperwork which he almost always leaves to his partner. It's gotten to such a point that nearly every asylum knows where to find him when he's not on any mission - on his favourite black sofa in the centre hall of AMRO headquarters, sleeping.
Various medical tests have been done on Eron over the past to see the cause of his laziness, tests were done to see if he had some sort of endocrine disorder or if his brain wasn't processing the correct hormones at appropriate times. When the results came back that he was normal, they began testing his psyche to see if had any sort of trauma, and when that failed they gave up, saying the man was just a lazy fellow. Despite all this, Eron usually has a smile on his face and tends to have a positive outlook on life.
However, there exists a side to Eron only his partner - and those who have been on missions with him - know. A bloodthirsty side that enjoys playing with his "prey" whenever he sees them. If one were to describe it, it would be as if his whole personality took a U-turn and went straight down to the depths of hell; in this stage, which only occurs when he's on a mission, everything moral and sane about him is knocked off the list, a little more than a wild animal as he uses tactics and strategy to torture his opponent as much as possible before leaving it to die on it's own in a slow, and painful way.
History: Will be revealed in RP
Name: Jessica Lorezia
Nickname/Title: Burning Lioness
Team Title: Pravas Feles
Alchemic Style: Sigillum, Motem.
Asylum Code: LVIII along the length of the posterior side of her right arm, ending just above her elbow.
Weapons: Twin Katanas: Jessica carries two classical Japanese katanas on her back made with anti-alch technology mixed in with an alloy that makes it lightweight and extremely sharp; the weapon's scabbard and hilt both have cloaking technology which she can manually turn on or off with a button at the base of the hilt. Inside the blades are tiny circular saws that are activated once the blade is unsheathed and anyone who is unlucky enough to get cut will have extra trauma to deal with as the tiny saws shred their insides.
Alchemy specialization: Emotional Manipulation: Jessica can manipulate the emotions of the weak willed to an extremely large extent and the strong willed to a much lesser extent. Her powers, mostly via motem can cause all sorts of emotions to either increase or decrease in her targets. She uses this mostly to fit in with crowds when she's on an intel gathering mission, to gain information from subjects during interrogations, and to emotionally sabotage multiple targets to make killing them far easier. For special circumstances, as in interrogating key subjects or trying to get key information from an individual, or even when laying a trap, she will use sigillum to cause her alchemy to be more effective on her targets.
Appearance: Jessica stands at five feet and seven inches with shoulder length brown hair and light bronze skin. She has bright red eyes with a soft face and full lips that seem to be constantly stuck in a scowl. She has an athletic build with a shapely body and a scar running horizontally across her face just under her cheek bones.
She usually wears a dark green tank-top under a black leather jacket along with a pair of black shorts held in place by a camoflauge belt with a laughing skull for a buckle. For shoes she wears knee high boots studded with little silver pyramids and also has a set of spurs on the back in case she gets into hand to hand combat and needs to roundhouse kick someone. Jessica also has a pair of knuckled gloves with a bit of grip on the palmar side to make gripping of her twin katanas more secure.
Personality: Jessica is a person who is quick to anger and very hard to calm down. A wrong look will set her mood off and make her attitude problem go off the charts for the whole day. To combat her aggressive nature, she's naturally very energetic and constantly spends time in the gym, at the punching bags or lifting weights. When none of those options are available, she's outside on the tracks running or in her office keeping her mind busy with paperwork that Eron refuses to do.
Most people tend to steer clear of her due to her aggressiveness, and she likes it that way, despite Eron's constant urges to try and be sociable and smile once in a while.
It was due to her unnaturally aggressive nature and constant urge to dominate over others that the asylums started calling her Burning Lioness, sharing a name with her partner due to their constant banter and arguing like a couple when they're together.
Despite her aggressiveness she is calm and almost civilized when she's around Eron and can be seen laughing with him in some occasions, as she is incredibly comfortable with him. However, much like him, when trying to take down targets, she is also considered a beast. Although she doesn't share Eron's love of torturing, she is crazy in her own right - seeking to frighten and cause as much grief and mental damage to her target as possible before Eron leaves them bleeding on the floor in a slow death.
It's for this reason the duo is called Pravas Feles, or Sinister Felines, because of how much they love to play with their prey.
Asylum Code: XLIV (On her waist, left side on the front below the navel)
Soldier's Skin: A strange tech developed by A.M.R.O. for operatives in the field, Soldier's Skin when inactive appears as several large bandage-like patches that must be placed all over the user's body. At a user's request these patches can be made to look like tattoos, birthmarks, bandages, or any other feasible thing. In this inactive state, Soldier's Skin provides very limited protection to the user by bolstering patched areas against piercing and slashing weapons.
When it's first stage is activated these patches seem to expand across the user's skin, until all of the patches are connected to form a thin uni-color body suit (generally in black or dark grey) with areas of exposed skin depending on patch placement. In this first stage, the suit is very flexible, contorting and conforming with the user's movements with ease. At the same time, the suit provides a bit more protection against cuts and stabs while providing heavy resistance against flames, cold, and corrosive substances.
The suit's second stage causes the material covering the body to recede somewhat, exposing more of the wearer's body but in return causing the Soldier's skin to harden in a denser, rubber-textured material. In this form, while the suit doesn't protect nearly as much of a user's body it's ability to protect the covered areas from projectiles and physical weapons dramatically increases, easily able to take small arms fire and turn away a sloppy swing of a blade. As a result, the Soldier's Skin is generally configured to protect a user's vital areas in this second stage, covering the torso, reinforcing the spine and neck and covering areas where damage could lead to heavy blood loss.
Guardian: Appearing as series of wristbands worn on both arms, this device can be activated by slamming the user's arms together, causing the bands on each arm to contort wildly. On the left, arm the bands seem to meld together to form a vambrace covering the user's lower arm with some kind of metal cylinder rising from the middle (opposite direction of the palm for clairty). The bands of the other arm fly off and seem to expand and combine to form a large, disc shaped shield that attaches to this raised cylinder, held in place with magnetic force. Synergising well with her alchemic specialty, the shield can detach from the vambrace at will to be used unconventionally to Luciana's delight.
Grey Swarm: Designed off of the recovered weapons of the infamous Alchemist Steel Blizzard, these flat metal devices don't share a uniform design with many different shapes such as teeth, crescents, petals and others. Able to be held in the hand with ease, each of these little devices can be weaponized in some form through cunning use of sharpened edges, deadly points, and the occasional syringe. What separates these tools from being solely baubles or weapons are the tiny multi-function cameras embedded in each individual trinket. When combined with the associated eyepiece, a user can see what each piece of the swarm sees and when utilized by Luciana's specialty, she can have a far reaching network of eyes surrounding her and keeping tabs on the immediate area.
Alchemy Specialization: Puppeteer's Web - Easily mistaken for telekinesis by the untrained, Luciana specialty allows her to generate "strings" of energy from her exposed skin. These strings can attach themselves to objects in the environment, on her person, even other people, though they have a hard time attaching to objects covered in anti-Alchemy material. When attached, Luciana can exert a degree of control upon the object by pulling at its string. When attached to living creatures, this is quite limited to pulling and pushing at the target. Not nearly enough to send a foe flying but easily able to knock a person off balance, or throw off their aim.
The more impressive use of her specialty can be seen when manipulating inanimate objects and the environment around her. Able to throw and whip around objects with much greater force, her most useful application of her specialty is in gathering material from the environment, mashing the gathered material together and forming a sort of puppet or golem she can use in combat to act as a fighting partner under her control.
Alchemic Overdrive: N/A due to Unlinked status
Appearance: Standing at 5'6", Luciana's build could best be described as that of an acrobat. Small and muscular, she puts in hours upon hours into physical training during her downtime and it shows. Black, naturally wavy hair hair reaches down to her shoulders when not tied into a tail, helping to frame sharp features, a soft-lipped scowl, and chocolate brown eyes. Normally dotted with bruises and scrapes gained through rough falls, slow blocks, and generally rough training, she tends to carry herself with a bit of confident or cocky presence, one not normally found among the generally rejected Unlinked who've been around as long as her.
Around the Innocence, she can normally be found in some form of workout gear depending on the regimen for the day. Toward the evening, she may jump straight into comfy sleeping clothes, generally sandals, baggy t-shirts and sweatpants. When called into meetings and other formal A.M.R.O. events, she tends to dress in business casual wear, generally in step with whoever called the meeting. On excursions, she takes great care to be in the know over what sort of clothes different strokes of people tend to wear ranging from the hooligans to the professionals. When proper, a running theme through her choice of clothes is an inclination for wearing A.M.R.O's colors and towards exposure for her body . This is a result of a mixture of pride in her looks and work, and practicality in service of her Alchemic Specialty.
Personality: Luciana in passing can be a bit of a stickler, and a more than a tad unapproachable. Always tending to keep herself busy with a strict schedule from dawn to dusk, she can seem to look down her nose at those being explicitly lazy, listless, or disorganized. What draws her ire the most though would be setting bad examples for younger operatives, direct insults to A.M.R.O as an organization, and, worst of all, insubordination against superiors. Loud and proud about her work for A.M.R.O, one would initially assume her to be trying to compensate for the doubts many Unlinked face about their lack of loyalty and sanity. On a deeper inspection though, one would find that she places a strange emphasis on the organization's benevolence and mercy as opposed to the work of hunting down Rogues and that, perhaps, her zealous loyalty is not forced.
This loyalty though isn't solely to A.M.R.O. And extends to those she thinks are more than passing acquaintances. Fiercely protective and concerned with the well-being of others, she can be remarkably warm for someone prone to icy criticisms. Whether it's small gifts, a helping hand, or even a compliment veiled in cutting criticism, she can be said to be astonishingly well-adjusted for her peculiar situation. While this sort of behavior is normally reserved for those of her choice, even passersby can gain a glimpse through the shell when she is speaking with her beloved through her earpiece.
Perhaps the initial standoffish reception is a test for others, perhaps a shield for herself. She's thick-skinned but she isn't deaf and she can hear the whispering behind her back and the insults to her front loud and clear. This she handles with biting wit, harsh criticisms, and, when in doubt, a good old-fashioned beat-down in the sparring pit.
History: (To be revealed)
Other: -Likes to dance! -Enjoys BBQ, both eating and making -Quite vain, flattery gets you far -Very competitive, easily goaded into things if framed as a contest