Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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This character looks much more fitting. I'll have to talk to Rin, but she looks good to me now.
Hidden 10 yrs ago Post by Kilo6
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Kilo6

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Heheh, thanks. Yeah sorry about getting the time settings all confuzeled. Can't wait to join up!
Hidden 10 yrs ago Post by Jules_Watts
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Jules_Watts

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If anything I can edit out him going out into the forests, but yeah I'll just wait and see what you guys decide on.
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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And after talking to Rin, you're both accepted.

RP here!
Hidden 10 yrs ago Post by Kilo6
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Kilo6

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Thanks! Will be posting shortly, once I figure out a way to actually get into the story.
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alrighty. There's a few areas of activity, eh-heh, so you have choices.
Hidden 10 yrs ago Post by John Walrus III
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John Walrus III

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Gueeeh... dammit, I'm hooked. Gimme a couple minutes.
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alright, I look forward to seeing what you come up with.
Hidden 10 yrs ago Post by John Walrus III
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John Walrus III

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Name: Dalvorin Silvershield

Age: 57

Gender: Male

Race: Dwarf

Appearance:

Profession: Smith / "Magicsmith"

Personality: Proud of his work and respects that of others. Tends to be somewhat reserved, but is often fairly kind. Does not usually take insults or the like well, but has tolerance for them and for others' stupidity. Meditates to clear his mind.

Equipment/Weapons: A set of personally crafted plate armor, laced with light pyromancy runes. His helmet is also of dwarven craft, but holds the runes of frost and clarity, a gift from his elder brother. His weapon of choice is an axe with heavier pyromancy runes, which alight the blade in blazing glory in combat. However, he prefers to leave this equipment to the side, to avoid both alteration to his public image and theft.

Abilities: Pyromancy / "Pyrosmithing", meditation, notable combat skills.

Brief Backstory: A member of the proud Silvershields, Dalvorin was the second son to Bolric, the head Smith of the Silvershields, the Chief Silversmith. He and his elder brother, Revin, were taken into the smithing work. In his training of smithing, Dalvorin discovered his uncanny ability to perfect any flame in the forge, and shortly discovered that he could avoid burning in the flame. This ability was quickly taken note of, as Dalvorin was swiftly sent on his way to a teacher of the flame, to harness his power, while Revin remained as apprentice to their father. For some years, Dalvorin remained student to a Pyromancer, Gwyn, and learned to channel the flame. However, he felt lacking without a forge, and could never focus on his magic, nor could he find the aptitude for it. After some few years under his teacher, he recieved word from his brother that their father had passed, and he made quick preparation to return home. Upon his return, he was welcomed by Revin, though his joy was sorrowful, as he had been named Chief Silversmith in Bolric's stead. With admittedly grudging respect, Dalvorin resumed his place as an apprentice smith, now under his brother's wing. With the forge before him once more, he found himself much more in-tune with his flame and with the forge, and it was he who first discovered, almost by accident, the method of infusing magic within the forged metals, crafting Pyromancy runes he had learned within a simple blade he had worked on. He shared his work with his brother, and soon the term of Magicsmith, or Magesmith, became a common term among the Silvershield. Harnessing his flame, Dalvorin eventually found himself drawn to more open civilization, and set off to the renowned city of Karstberg. As a parting gift, Revin bestowed a personally crafted helm unto him. Dalvorin quickly made his name known and affirmed a place within the Market District, with his work being popularly known all around, but more as a rumor than a fact. He holds particular value with the Academy, being able to assist in the crafting of nearly any magical metal given the knowledge, though he remains fondest of his finally perfected Pyromancy and Pyrosmithing

Pyromancy - Put simply, Fire Magic. One channels fire, often from an "inner flame", or from an active source.

Pyrosmithing - The method of channeling Pyromancy into ones smithing. This is often done by tending the flame with the magic and burnishing the metal with a constant magical flame.

Magicsmith or Magesmith - The smithing method of empowering metal with an embodiment of magic. In order to do this, the smith must craft runes of a magic into the metal and must understand them atleast slightly. This often, but not always, limits Magesmithing to actual wielders of the magic.

Well, that took longer than I thought. Hope that works out.
Hidden 10 yrs ago Post by Rin
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Rin

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Well, accepting Dalvorin would put an end to our depressing lack of dwarves, and he looks pretty acceptable, so...



...I finally got to use my stamp of acceptance in this thread! ^___^
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Dalvorin and everyone else who's been accepted has been added to the lists.
Hidden 10 yrs ago Post by John Walrus III
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John Walrus III

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I like the stamp of approval. I shall skim the IC and post promptly!
Hidden 10 yrs ago Post by Trafalgar Bob
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Trafalgar Bob

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Still space?
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Yes, the RP is always accepting.
Hidden 10 yrs ago Post by Sam12435
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Sam12435 Triggering triggers me

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This has nothing to do with anything, but seal of approval reminded me of this

Hidden 10 yrs ago Post by Mr X
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Mr X

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Vita I edited the char sheet, I don't know if you checked it again.
Hidden 10 yrs ago Post by Kilo6
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Kilo6

Member Seen 8 yrs ago

Name:
Rozali Saunders
Age:
18
Gender:
Female
Race:
Human

Profession:
Bounty Hunter
Personality:
Smug and sarcastic, she always seems to have an air about her that she's better than everyone around her. Seemingly overconfident, but in reality, she is fully aware of her limitations, but simply doesn't show it. It's all an act really, to look tough, cool, and independent. Under the act, there is a much more depressed girl, one who really see's no meaning to the pointless life around her. It is as if she puts up this smartass, rude facade in a way to escape from those creeping thoughts of hopelessness and depression. Due to her attitude, it can be hard for her to make friends without mocking them, though if one where to put up with the mocking and sarcasm, you would suddenly find that she will offer good advice and be a friend you could rely on. Overall, while she may not realized it, she's confused to who she really is, and what kind of person she should be.

In combat, her smug, taunting demeanor does not go away, but she does have a tendency to enjoy killing/hurting people a bit too much with her scythe and magic.

Equipment/Weapons:

Note Sheet: Her magical scythe. It is one she does not carry around, but summon on command. Doubles as a staff for channeling her magic.

Abilities:

Agility: While not particularlly fast, she can be fairly agile and quick to dodge.

Spooky Scary Skeleton: A dark magic spell that is sung by the user to summon two undead skeletons to aid in combat. Due to her inexperience however, her skeleton minions serve more for distraction and cannon fodder purposes than actually attacking the enemy.

A Shadow's Accelerando: Increases her speed more so for a brief period of time while distracting the enemy with blurring her motions with shadow magic.

Vivace's Death Wish: Her standard dark magic attack, allowing her to send a beam of black musical notes wherever she aims her hand.

Brief Backstory:
(WIP getting late here)
Hidden 10 yrs ago Post by Sam12435
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Sam12435 Triggering triggers me

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...Okay...I like the character and all but...

AM I THE ONLY ONE THAT SAW COLONEL SANDERS IN THE BACK?!?!
BLEW MY FRIGIN MIND!!!
Hidden 10 yrs ago Post by Asura
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Asura bitch you almost got blood on my timbs

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Work in progress~

Name: Kronk
Age: 25
Gender: Male
Race: Orc
Appearance:

Profession: Muscle

Personality: An offshoot of his race's stereotypes Kronk is a stoic beast of a man. He prefers to keep to himself and avoid conflict with others, something he doesn't need to try hard to do considering his appearance. He's a gentle giant, one whom would much prefer to solve conflict with words than with weapons. Like it or not, he will stoop to violence if something had decidedly pissed him off or a job specifically calls for it. Gods have mercy on you if it's the former, as his temper is just as violent as his kinsmen, and his veracity is not to be doubted because of his withdrawn personality. He has a strong interest in magic which he never got to pursue. He hopes one day to collect enough money from his illicit activities and body guarding to pursue a proper education in it.
Equipment/Weapons:
Two handed war axe, enchanted with fire runes to ignite those it strikes.
Set of heavy metal armor
Blunderbuss and ammunition for it

Abilities:
Incredible strength and durability, even for an orc
Strong affinity for magic, specifically enchanting

Brief Backstory:

____________

Magic Name: Enchantment
Magic Description: A school of magic dedicated to binding the spell like powers of other magical schools to worldly items, imbuing them with the effects of said spells. Enchantment is a sought after form of magic for its use outside of the mage community. Wielding an item with magical effects takes no skill of your own, allowing those without magical educations to fire bolts of lighting from their crossbows and singe their foes with a blade. Enchanting items generally require the scribing of specific runes onto an object and a ritual to bind the wanted effect to the item. Once enchanted, items shall hold their effects until destroyed or disenchanted by someone of equal power to the enchanter. More creative mages have used enchanting in an offensive manner, scribing runes onto sheets of parchment and using them as traps in the form of landmines or other manners.
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alright, everyone will be looked over when they're finished up. As in, um, backstories finished.
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