Hidden 6 yrs ago Post by Slamurai
Raw
Avatar of Slamurai

Slamurai

Member Seen 3 mos ago

What does archeo-tech entail?
Hidden 6 yrs ago 6 yrs ago Post by Flagg
Raw
OP
Avatar of Flagg

Flagg Strange. This outcome I did not foresee.

Member Seen 2 mos ago

What does archeo-tech entail?


I'm fairly open to what people bring to the table for this. It's tech from an ancient, highly advanced civ, most of which is severely degraded. I don't want to give too many specific examples bc I want to see what people do with the idea. But a faction could completely ignore it w.o being 'underpowered' in any way.
Hidden 6 yrs ago Post by DELETED32084
Raw

DELETED32084

Banned Seen 1 yr ago

@FlaggI was thinking of having my guys gain in size as their reputation and legend increases. Essentially Jotunn, from the Norse myths.
Hidden 6 yrs ago Post by ArenaSnow
Raw
Avatar of ArenaSnow

ArenaSnow Devourer of Souls

Banned Seen 3 yrs ago

Very loosely watching, but at this point, I'm inclined to wait for sheets to see how far the tech goes. Very much on the border for me, though if 'tech' is basically as integrated as dwemer gear in Skyrim (you can find it, but it ultimately ends up barely used in the 'real world') then my 'maybe' becomes more solid.
Hidden 6 yrs ago Post by Flagg
Raw
OP
Avatar of Flagg

Flagg Strange. This outcome I did not foresee.

Member Seen 2 mos ago

Very loosely watching, but at this point, I'm inclined to wait for sheets to see how far the tech goes. Very much on the border for me, though if 'tech' is basically as integrated as dwemer gear in Skyrim (you can find it, but it ultimately ends up barely used in the 'real world') then my 'maybe' becomes more solid.


The dwemer ruins/artefacts in Skyrim and Morrowind is exactly the model of how tech would be used.
1x Like Like
Hidden 6 yrs ago Post by ArenaSnow
Raw
Avatar of ArenaSnow

ArenaSnow Devourer of Souls

Banned Seen 3 yrs ago

<Snipped quote by ArenaSnow>

The dwemer ruins/artefacts in Skyrim and Morrowind is exactly the model of how tech would be used.


That would be suitable for me.
Hidden 6 yrs ago Post by POOHEAD189
Raw
Avatar of POOHEAD189

POOHEAD189 Warrior

Moderator Seen 3 hrs ago

I am hoping to make some Psuedo- Saxon mixed with Spartan peoples. I was planning on 11th century technology but I can add three centuries to that I suppose.
1x Like Like
Hidden 6 yrs ago Post by Flagg
Raw
OP
Avatar of Flagg

Flagg Strange. This outcome I did not foresee.

Member Seen 2 mos ago

I am hoping to make some Psuedo- Saxon mixed with Spartan peoples. I was planning on 11th century technology but I can add three centuries to that I suppose.


I mean, do what you like- we'll make it work. As I mentioned, the Broken Lands is ass-backwards, so cannons and the like might be used by the NPC invaders a few people, but it's not going to be wide spread. And archeo-tech is more flavor for the setting plus the possibility of heroes having interesting artifacts rather than stuff in regular use by the factions we'll be controlling.

@FlaggI was thinking of having my guys gain in size as their reputation and legend increases. Essentially Jotunn, from the Norse myths.


Something like that could be fine, but the Clans are human. A clan allied/integrated with a tribe of giants tho would be fine.
1x Like Like
Hidden 6 yrs ago Post by Flagg
Raw
OP
Avatar of Flagg

Flagg Strange. This outcome I did not foresee.

Member Seen 2 mos ago

Hidden 6 yrs ago Post by Grammatic
Raw
Avatar of Grammatic

Grammatic Knight of Nevermore

Member Seen 3 mos ago

Late to the party but intrigued.
↑ Top
© 2007-2024
BBCode Cheatsheet