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C H A R A C T E R S

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P L A Y E R S


Where the CSs @?


C H A R A C T E R S H E E T







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P E R S O N S O F I N T E R E S T

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V O N G O L A F A M I G L I A


VONGOLA XI AND GUARDIANS




VONGOLA XII CLAIMANTS




VARIA ASSASSINATION SQUAD




CONSULENZA ESTERNA DELLA FAMIGLIA




THE FOUNDATION



I N D E P E N D E N T


INCUBUS MERCENARY COMPANY




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SAWADA IENARI



"I'll trust you guys this time, but if you die on me I won't forgive you."




P E R S O N A L I A


"No, no, no! There's no way I'm letting the Vongola take this life away from me again!"

// A G E
17

// P E R S O N A L I T Y
To most, Ienari Sawada is a your everyday student who does his best to get along well with others, participates in events, and does well in his studies. He's a very live and let live person with a good balance between intro- and extraversion. He speaks politely and is usually willing to volunteer his time, but often complains about troublesome work and can be a bit harsh at times. Overall, his reputation for competence and reliability is well deserved, and he seems to possess the qualities of a generally good and inoffensive person--save for his laissez-faire attitude and his prickly, offhand manner towards those that bother him. But although he is well known, it is only long after the fact that one realizes they don't actually know anything about him. In that respect, he is an archetypal everyone's friend--the one everyone knows of, but few truly know. Regardless of how amiable he would seem, his superficial socialization only serves to establish a fundamental divide between himself and others.

And that's exactly how he wants it.

Underneath the pleasantries and lackadaisy, Ienari is a canny and cognizant young man. He enforces distance deliberately and often conceals his emotions. Almost every aspect of his student life is intended to preserve the peaceful status quo of daily life, and from that, ensure his ability to live his ideal life without worry. It's an undeniably selfish motivation, but not one fueled by malice; rather, it stems from a desire to protect others. Despite having the weakest claim to the title of Vongola XII, he is well aware that he's a potential threat to the others' primacy, and thus a target. Because he cannot completely abandon the mafia world, he has taken it upon himself to make sure that he's the only one around with his foot in it by refusing to cultivate deep relationships with his peers.

However, despite his best attempts, Ienari cannot separate himself from others. Indeed, he's such a masterful liar that he can even lie to himself. While he rarely states his true thoughts, his actions make them painfully obvious. He cares about and craves closeness with others. He even has a few people he could call his friends--even if he makes a point of rarely if ever calling them the "f-word". He's even so soft-hearted and protective that he feels the need to take on extra burdens so everyone around him can live happily and fearlessly. Indeed, there's no denying the fundamental contradiction between what he wants and what he thinks he wants, but it's something that he brushes off as being okay as long as he doesn't make a habit of it and nothing bad has happened. Of course, these are all symptomatic of the truth: Ienari is someone who is always running.

Fear is what lies at the heart of Ienari's being. It's the fear of loss in particular which has been literally carved into him. Not simply loss as death, but abandonment, denial, and many of its other forms. Though he's slow to trust, he's easily attached, and his sentimentality paves wave for vindictiveness against those who'd target those that are his. He may seem optimistic, but he's actually a realist--maybe even a pessimist--at heart. He doesn't really believe half the things he says, but shamelessly and desperately hopes they can come true. Likewise, his fearful nature and sharp mind often make him think and overthink his actions, and because he doesn't trust his instincts enough, he has a bad habit of either trying to undo his mistakes or observing indecisively. However, if someone he cares about were to ask him directly, he probably wouldn't allow himself to let them down.

Ienari likes slice of life manga, the warmth of a kotatsu and pure dreams that can't possibly come true. He dislikes classical music, family reunions and alcohol (because he's a lightweight). His hobbies are photography and meddling in student affairs. Worth noting is that he has a habit of touching his side when he's anxious.

// B A C K G R O U N D
Ienari Sawada is the second son of Shigeru Sawada and Tomoko Mochida, and one of the nephews of the current reigning Vongola Boss, Iesada Sawada. Of the seven claimants to the title of Vongola XII, he is widely considered to be the weakest and least likely to be granted the title as a result of his upbringing and lack of aptitude. He himself takes no issue with this assessment, and embraces the degree of freedom from the politics of his bloodline it has allotted him. However, regardless of his distance to the title, his birthright has been both a boon and a bane throughout his life.

Born in Italy under the care of Vongola medical staff and raised within the Italian headquarters of the Vongola Famiglia for seven years, it was obvious from the start that there was no avoiding the influence of the mafia in Ienari's life. For his own protection, his heritage was never meant to be kept a secret from him, and by the time his little sister was born, his status as a mafiosi was already firmly ingrained within. Despite this, Ienari's mother wanted her two youngest children to live out the normal life that she believed her eldest was unfairly deprived of. This was a decision she could not be swayed from, and out of concern for their well-being, Ienari's father had them move to the best place he knew: his hometown of Namimori, Japan.

In Namimori, they were far from any immediate danger posed to the Famiglia and close to their forces if the need arose. Thus, it was the ideal place to raise two potential Vongola Bosses. Under the guise of a wealthy international businessman's family, Ienari, his mother and his little sister Shinako were able to grasp some semblance of normalcy in their daily life. Unfortunately, his father and brother would be unable to live alongside them due to their prior commitments to their respective organizations. Their visits were welcome but infrequent, and Ienari was raised largely by his mother as a result. Seasons not spent in school often saw him going to Italy for a few weeks, but apart from that his life was as normal as could be for someone with his cover. That life changed when he was thirteen.

It was a Saturday just like any other. He was out with his mother and eight year old sister, heading home for the afternoon after getting groceries for the following week. Watched over by their usual retinue of bodyguards, they should have been as safe as ever as they walked along the well-worn sidewalk like they had for years. The last thing he remembered doing was getting mad at Shinako over something stupid and saying something mean that he didn't really mean, all while their mom tried her to stop their bickering. The rest of his memories are a chaotic blur of sensation. What he remembers was the white-hot pain of flame burning through his side and his sister's screaming, the scent of blistering flesh and the sounds of battle, and desperately clinging to life and consciousness as he lay powerless to assist his mother as she fought. He doesn't remember anything else.

Ienari woke up three weeks later in the intensive care ward of the Namimori Vongola HQ, the sole survivor of the assassination attempt that claimed the lives of ten bodyguards, his mother, and his sister. The incident had been written off as a natural gas explosion in the public record, and repairs to the site were well underway by the time he awoke. Even the funeral had been held already, which Munetake told him had been as stiff as any mafia funeral could be.

Three days after his awakening, Ienari was brought to Italy, unable to return to the life he'd been living up until then. To his peers and teachers, he was simply moving overseas to be with his father--not an incorrect statement, but not the whole truth. He was being brought straight to the Vongola's main headquarters in Italy, where he could be closely monitored and protected by the full-force of the Vongola Famiglia and their resources. It was there he spent the rest of his middle school, only returning to Namimori two months into the start of his first year of high school, the same but clearly changed by his experience.

Currently, Ienari is in his second year of high school at Namimori High, and occupies the seat of General Affairs Manager on the student council, a job which he takes more seriously than his actual studies--if only because the penalty for shirking his duties is a lot more trouble than a few grade points. To his credit, he's maintained a good, though not exemplary, grade point average despite his aversion to hard work, and rarely arrives late to class.


P A R A M E T E R S


"...Okay, I'll admit it: the cool tricks aren't so bad."

// F L A M E
Sky

// A B I L I T I E S
Vongola Hyper Intuition

Flame Control - Although Ienari's infrequent combat training sessions haven't borne particularly exceptional results in the realm of martial combat, they have revealed to him a talent for the manipulation of his Dying Will Flames. He may not be an expert staff fighter, but his ability to regulate, direct and shape his flames is noted as being the only exceptional thing about him. When used in tandem with his natural guile, he can mitigate, however slightly, the gap between skill, experience and power that exists between him and his opponents without resorting to resources like the Dying Will Bullet. That said, Ienari's flame control is still undeniably an imperfect asset, and his trickery can only do so much against truly capable opponents.

// E Q U I P M E N T
Shakujo - Also known by the much more annoying name of khakkhara, the shakujo is a staff-type weapon employed historically by Buddhist monks. Its most distinct feature is the loop of metal rings at head of the shaft, used to warn others of the presence of its wielder--a terrible thing for someone who'd rather avoid trouble. Ienari's shakujo has four rings, which is something of a joke on the part of the one who trained him considering that a four ringed shakujo is typically carried by novice monks.

Ring - Sky Flame, Rank C. As he doesn't possess a Box Weapon, the ring is typically employed to produce the Sky Flames that are used to wreath his shakujo and accomplish other similar effects, but since Ienari hasn't participated in combat requiring it, he usually keeps it on a chain around his neck rather than around his finger. It has a Mammon Cover implemented to ensure that his presence is concealed against Dying Will Flame detection devices.
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SAWADA MUNETAKE



"There's no better teacher than a lifetime of doing the wrong thing."


P E R S O N A L I A


"About me? I... Hmm... Well, ah... It's like... Urm... Look, that's what we call a 'trade secret'!"

// A G E
24

// P E R S O N A L I T Y
If one looks at the end results of Munetake's actions, one might believe that he is a good person, one that's moral, wise and otherwise righteous. While he is indeed a benevolent individual, it would be a stretch to call him a good one. He's a very 'ends justify the means'-type of person when it comes to his objectives, and while he isn't completely ruthless, some of his methods can be quite underhanded. Fortunately, he doesn't consider himself much of a combatant, and both of his roles within the Vongola Famiglia aren't ones oriented around violence. Still, it should be acknowledged that Varia scouted him for a reason.

Regardless, when it comes to affairs that are extraneous to his objectives and duties, Munetake is what one might call a refreshing person. He's possessed of a self-assured bearing, is genuinely optimistic, and tends to approach most things with an almost blase sense of levity and casualness. He's definitely the kind of person who's perfectly content with the way his life is progressing, and level-headed enough to prefer conversation to conflict, even if he is kind of a pushover when he isn't really invested. While his positivity is a boon, it could be said that he's lacking in seriousness or passion for those very same reasons. Yet carefree as he might be, to call him careless would be terribly incorrect.

Text.

// B A C K G R O U N D
Text.


P A R A M E T E R S


"Deep breaths, deep breaths... Okay. It's time to remember the basics of mafia combat."

// F L A M E
Sky

// A B I L I T I E S
Vongola Hyper Intuition

Insightful Analysis - Among the seven Sky Boss claimants, Munetake is most definitely the one that is most in-tune with the Vongola Hyper Intuition--a fact which he is very well aware of and not afraid to exploit to its maximum utility. This shows in the systematic and analytical approach he applies to... essentially everything he bothers to put even a modicum of effort into. The generic-form application is that, using his skills at observation and analysis in tandem, Munetake develops the most suitable method to overcome his obstacles. It's not an infallible approach, and definitely not one that's appropriate all the time, but it's undoubtedly an effective one. Among specific applications are profiling people, outcome prediction, tactical and strategic identification, recognizing illusions, and so on.

[REDACTED] - Information unavailable.

// E Q U I P M E N T
Sky Rifle - Text.

Box Bayonets - Text.

Ring - Sky Flame, Rank A. Protected by a Mammon Cover, and used primarily to access his vast repertoire of Box Weapons by leveraging the inherent properties of the Sky Flame, rather than the form of the flame itself in combat.

Dying Will Bullets and Pills
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"Demons for hire!" The Mercenary Organization: "Incubus"



An organization of cybernetic DW flame-wielding mercenaries. Their exact origins are unknown, and not many are aware of them, seems even Vongola was left in the dark about their existence, need it be by other Mafia families, or by those within Vongola who did know. What is known is that they have been a group of assassins and wet-workers taking on the dirtiest tasks and clean-up jobs of mafias, cartels, yakuza, and other criminal syndicates and governmental bodies for generations, often working in the shadows to raise the reputation of their employers by removing any opposing elements. Assassinations, Kidnapping, bombings, torture, bodyguarding, Blackmail, silencing, you name it, they can do it for a price. It didn't matter how big or small the target was, from a homeless old man that needed to be reminded of his debts to a loan shark, to the leader of an entire country, they'll attack anyone for the right price. It should be noted that they name themselves and their successors after Chess pieces - the three lowest being collectively known as pawns but with their own special codenames - under the philosophy that they are simply tools for their employers will and nothing more. Much like the Vongola Famiglia, each member of Incubus serves a particular role in the group, which is driven as a reason to buy individual members or whole sets of them, depending on the what is needed for the time.

For the longest time, Incubus had no such abilities to invoke the dying will flames, relying solely on their exceptional skills as mercenaries to do the jobs given to them. The flames were a recent phenomenon for their families and were only being used for the past two or three generations.

This particular generation, however, gained cybernetic enhancements due to an experiment they participated in that gone awry, causing their respective flames to become unstable, using these cybernetics to keep themselves alive, as well as to further enhance and control their respective dying will abilities. As such, they are commonly seen by these enhancements, and their signature armor, each one the same model, but having their own unique features for each member, other than their weapons and cybernetics.

With one exception, All of the Cybernetics on Incubus contains a switch of some kind to regulate, focus, and release DW flames onto those respective parts of the body, empowering those parts with their entire body's worth of DW flames. This is known as "Release Mode" (RM), similar to Hyper Dying Will mode as a form of empowerment for a limited time. The RM focuses and releases all of member's Dying Will flames into their cybernetics until there is nothing left to safely release, after which the cybernetics automatically return to their dormant state, a cool-down of sorts, and leaves the members naturally exhausted. The amount of time they have until their RM disengages varies from member to member, It depends on how many parts of the body are cybernetic, and the size of those cybernetics. The cool-down limit, however, is generally the same for them all, it takes about 24 hours for their unstable flames to rekindle inside them again.

Another option they have, although suicidal, is the option to completely deactivate and remove the cybernetic regulators themselves, a strategy that must only be used in times of desperation and greatest emergency, known as "Fatal/Final Release Mode" or "FRM". By removing the Regulators completely from their bodies, via a keypad attached to their cybernetics and a special passcode, each one having a different passcode, their unstable DW flames will be released in full force without anything to stop them. The members entering this state will essentially reach the pinnacle maximum of their power, the full force of their respective flames exploding out of them, likely effecting the areas around them and the people within those areas by extension. But now, without anything to stop or control them, their flames will inevitably kill them by the end, making it a sort of "Kamikaze" mode.

(If Images are given to show the features of the unique features of the armor, replace only the color scheme and the helmet design of those images, with the image of the Incubus-Model Armor shown below.)















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σℓινια ℓєνєιℓℓєυя



"Your wish is my command!~
And death to all those who interfere, teehee~ ♥
"



P E R S O N A L I A


// A G E
17

// P E R S O N A L I T Y
Dedicated, loyal, hardworking, enthusiastic, name any essential trait for a housemaid and it'll all fit this girl. Olivia is a sweet and cheerful maid who lives for the sake of serving her master and anyone who considers her as family. She is the type to toss anything aside to put the person she cares about first, no matter how minor the task may be. If it came down to it, Olivia would take a bullet if it could save their life which may or may not have happened a couple of times in the past. As long as the person she served was happy, she is willing to take any consequences.

Despite first impressions, there is a side to her that one would not initially expect. Olivia can be a little... okay, more than just a little, obssessive, overprotective and possessive to an unhealthy level to that of a yandere. Due to an abandonment issue caused by being abandoned by her own parents, Olivia would do anything in her power to please the people she cares about in hopes of having them keep her by their side. If anyone outside of her comfort zone were to interact with any of them, the overprotective maid would always be cautious and even causing minor harm to them would have her greet them with a menacing smile and death threat. Creepy as it may be, Olivia does this all in an attempt to please her masters.

// B A C K G R O U N D
A street somewhere in France, lived a poor girl long abandoned by her parents even before she could remember. Surviving on scraps thrown away by the fortunate was not an easy life, often times the nameless orphan would starve if none were generous enough to offer their stale baked goods or almost rotten crops after persistenly begging the shop keepers. There was nothing she could do to better her life, no escape from this slow, painful death, she cried to herself everyday. Why was she thrown away? Was she not good enough? Was she unwanted? Maybe she was never meant to be born to begin with... Depressing thoughts plagued the young one's mind.

One rainy night, like every other rainy day, the girl sheltered herself under the piece of largest cardboard she could find in the trash along the alleyway. But unlike any other rainy day, a pair of feet appeared right before her sunken, blue eyes. She blinked, thinking they would go away like everybody else who merely pitied her existence. They were still there, so she blinked once more. The feet remained where they stood. Confused as to why the person would not move, the orphan finally raised her gaze to face a well-dressed, middle aged gentleman stretching an umbrella above her.

"Are you lost, child?", he would inquire in a gentle, accented voice. She shook her head slightly, still in shock. "Where are your parents?" There was a long, thoughtful pause before she parted her lips to reply, "I... I don't have one." The man frowned, feeling sorry for the unfortunate life she must have been living all this time. After a moment of another thoughtful silence, he smiled softly and held his hand out to the girl. "If you would like, I can provide you shelter and food in exchange for training to serve as a maid at my mansion." Flinching at the sudden gesture, she pulled back a bit before trying to understand what he had said. Shelter? Food? If she took this hand, would he provide her those? Seeing as there was nothing to lose, the girl, later named by the gentleman as Olivia, hesitantly reached out for the hand.

Years had passed since Olivia first moved into the Leveilleur mansion and she had grown into a fine lady and a very capable housemaid. Only later down her teen years did she find out the reason for her name, directly from the word of Monsieur Leveilleur. Not too long before adopting the girl into the mansion, his dear, beloved wife who had been carrying their child, was murdered before the baby was due. The baby girl was to receive the name Olivia. A man who had lost his wife and child, and a girl who had been abandoned by her parents, the gentleman thought it to be fate bringing them together.

As to the reason why the mistress was killed, monsieur figured she should know the truth for the fear of putting her into the same danger by keeping the girl unaware. It was a long, serious discussion on how the Leveilleur family was secretly a mafioso family situated in France under the guise of a trading business company. Letting your guard down in the mafia world for a second would cost lives, the gentleman would explain bitterly. Initially, he was to adopt Olivia into his family as a daughter but it was equivalent to proclaiming another target for the enemies to take. Taking her in simply as a maid should not have the same problem at least for now, he thought. The years of housemaid training was no simple household chore lessons either. Monsieur Leveilleur admitted that the maids responsible for her lessons were no ordinary housemaids, they were combat maids hired specifically for an environment such as a mafia family estate.

Taking in the whole truth put Olivia in a shocked state for days, perhaps even a week. With a determined expression, the maid approached her master once more with a bow of her head while kneeling on one leg. No matter the outcome of her future, Olivia was truly grateful for the new life and name she was given that day and to continue serving under the master through whatever danger that awaited them. With a new found resolve, the maid focused her time on battle training under the Leveilleur combat maids all the while juggling between her housemaid duties as a capable maid worthy to be under her master.


P A R A M E T E R S


// F L A M E
Lightning

// A B I L I T I E S
Perfect Housemaid - A talent earned after years of dedication as a housemaid. Able to perform household chores such as cooking, cleaning, serving, sewing, and the like with ease and with top quality.

Combat Maid - A talent to go an extra mile as a housemaid. Skilled in the ways of self defense and able to use household materials at her disposal as weapon in battle.

Lightning Flame Field - An area of effect type skill activated when enough needles and threads are spread across the battlefield. The threads that are attached to the thrown needles connect towards the user and upon lighting the end of the threads with the lightning flame, the network of hardened threads electrocute any person or thing upon contact. Can cause paralyzation.

// E Q U I P M E N T
Broom and Pan - A maid's best friends. Improvised as a spear and shield upon activating the hardening/sharpening effect of lightning flame.

Needles and Thread - A maid's must-have on hand for that emergency tear on master's attire. A long range weapon, also used to activate the lightning flame field skill.

// T H E M E
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ĸυrυne мιĸazυĸι (三日月 狂音)



"Fascinating. Won't you show me more of your reactions?"



P E R S O N A L I A


"Conspiracy? Nothing of the sort, really! Just plain curiosity, you know?"

// A G E
18

// P E R S O N A L I T Y
Hardly displays strong emotions to anyone, but on the inside she's still a human fully capable of feeling emotions normally. In fact, Kurune is extremely sensitive and over-analyses situations. She's also very receptive to new things and does not deny anything that's considered 'unscientific', because she's fairly into the occult and superstitions herself. To her, anything is possible and can be explained. She isn't the type to fear the unknown and supernatural. Quite the contrary, she seeks such excitement and thrill in her life. That being said, however, she dislikes attracting too much attention to herself, hence is subtle in her pursuit of the unnatural and unconventional.

On first impression, one would describe Kurune as quiet, nice and smart, mostly ambiguous traits. For people who have known Kurune for an extended period of time, they would often bring up the topic of 'unpredictability' when talking about her. Kurune builds an invisible fortress around herself while putting up the act of a friendly person. In the end, the most lasting impression people do have of her is that she is a 'nice person'. Being so distant, Kurune feels lonely ever so often, yet is more than unwilling to share her true self with anyone, afraid and paranoid that her weaknesses would be exploited by others. One positive side of distancing herself as such, is that her existence to others is rather expendable. In other words, she is quite the invisible character to others in her life. She could cause a ruckus one day, and the next people can still forget about her existence. Convenient, isn't it?

On a deeper level, Kurune suffers from OCD (Obsessive-Compulsive Disorder) and ADD (Attention Deficit Disorder). The two do not affect her way of life or outward behaviour very much, but they heavily shape her personality. To summarize, the obsessive thinking and intrusive thoughts that constantly attack her mind, and the ADD which causes her to drift off into her own thoughts every other moment, combine to make her into someone who is always overworking their brain. Hence, Kurune had formed the habit of calculating all sorts of combinations of people and their reactions, situations and their progressions, actions and their motivations behind them. Instead of being resentful for having these disorders, Kurune is grateful for the most of it. She experiments psychologically on anyone she meets and pays close attention to the results displayed. Some may say that her personality is warped in a way, but to Kurune, it's "Just plain curiosity, really!"

// B A C K G R O U N D
Kurune is a Chinese-Japanese mix. She was born in Kyushu, Japan and lived there with both her parents until the age of 14. Her parents were on terrible terms and she had never seen them being nice to one another since she was born. Her father was a tyrant. He had always abused his position as the breadwinner of the family to make her and her mother serve him as if he was the king. As a result, Kurune and her mother lived very unhappily while her father simply enjoyed life at its finest. Eventually, her mother decided that she was not going to put up with him any more and filed for divorce for both herself and her daughter's sakes. They got into one final, huge argument regarding the divorce and hurled furniture about, scaring the Kurune then. Eventually, the ultimatum was made and they divorced. Kurune's father wrestled with her mother for the custody of Kurune, but the mental abuse he had done to Kurune was considered in court and sole custody of Kurune was given to her mother. At that time, Kurune was 14. Her mother felt apprehensive about remaining in Kyushu, so she took Kurune and returned to Namimori, her hometown.

Growing up watching both her parents hating each other down to the bones carved wariness into her soul. If her parents had gotten married on a good note, how did they not have a single shred of love for each other for as long as she lived? What exactly can she trust of the things that people show her? She deducted that it was impossible for 'true love' to exist, and that any romantic attraction people have are just temporary, passionate, instinctive desires. This made her learn that excessive emotions were just burdens and she trained herself to keep her emotions under control at any time.

Being naturally intelligent, she did extremely well in her academics for a few years in Midori Middle, a prestigious girl's school, and promoted to the sister high school of Midori Middle. However, the stress in the changed environment and her mother's increased expectations eventually got to her and her grades plunged with every examination there was. Unable to maintain her excellent grades, she had no choice but to transfer to a school with lower academic standards at the start of her third year in high school. Devastated by the seemingly hopeless future that they were going to have, her mother began to live carelessly and recklessly, drowning away in alcohol and in despair. With her mother in that state, Kurune has no choice but to work instead of her mother, and is currently the only one bringing in income for her family by taking up various part-time jobs.


P A R A M E T E R S


"In order to perform the greatest act, it can't just remain an act. It has to be your 𝕣𝕖𝕒𝕝𝕚𝕥𝕪."

// F L A M E
Mist

// A B I L I T I E S
Supporting Actor - Due to her habit of paying close attention to people and their reactions to all sorts of situations, she is well-trained to put on an all-round perfect 'act' comprising of more than just the sight (mainly sound other than sight), to trick and convince people into believing/perceiving something that isn't a truth. She is also trained in all sorts of skill sets in her pursuit of being able to play out all sorts of possible roles. Though her range of skills are definitely wide, her knowledge in each ones are not deep.

Fortune Teller - Combining her ability to anticipate all sorts of situations/behaviours, and her skill with her tarot cards, she can easily prevent driving herself or her allies into a dead end when encountering enemies, and she will for sure be able to make an unpredictable Plan B as many times as she wishes to.

// E Q U I P M E N T
Tarot Cards - Tarot decks that have accompanied her through the years that she uses ever so often to experiment.

Folding Fan - A (collection of) folding fan(s). She keeps one with her wherever she goes, just because she has a weird obsession for them. They are mostly purple and consists of flower patterns such as the cherry blossom. Which design she brings along for the day depends heavily on her mood. Later on when she gets involved in fights, she embeds long flat blades in the folds of her fan which can be thrown out. Combined with her mist flames, the launched blades turn invisible to the enemies.

// T H E M E
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Change Log:
Changes made already recorded here.
  • Removed Bojutsu and working firearm knowledge to be implemented later.
  • Swapped Eidetic Memory for Freerunning skills.

Other changes will be recorded more diligently starting here.
  • 5/17/18 - Added character relations section.
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