Hidden 6 yrs ago Post by Gordian Nought
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This is my humble opinion, but I would agree with @Hekazu due to the overlap of another class' feature.
Hidden 6 yrs ago Post by Hekazu
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This is my humble opinion, but I would agree with @Hekazu due to the overlap of another class' feature.

I may have just successfully ninja'd you.
Hidden 6 yrs ago Post by Gordian Nought
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Indeed, you did!

vanishes
Hidden 6 yrs ago 6 yrs ago Post by Lucius Cypher
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@Hekazu

Ah well, I don't mean to make things too complicated. It's just that looking at the map, Orchid wouldn't have enough movement to get to the horsemen, especially since he has to protect Parum too. I figured it'd be a safer pet to just try and be on the defensive. But I do got a different idea, if it's doable.

Since Torus is a large size creature and Parum is a relatively smaller one, would it be possible for Orchid to simply let Torus carry Parum for now, and then Orchid can join Brannor in fending off the horsemen? I don't know what action depositing another living character would be, but doing this would avoid the headache of intercepting attacks.

An additional thing, I personally don't mind the whole "another creature readies their action to intercept the attack" even when applied to trash mobs for their boss. With the goblin example, I figured that would be rather par of course, as goblins may have been willingly or forcefully commanded to use their bodies as shields for their boss. It's just a matter of consent really; I can totally see soldiers doing something like this for their command, and goblins might if ordered but chances are they'll just attack. As for beasts and such, again it would be reliant on the beast themselves wanting to do so; a regular riding horse has no reason to try and intercept an attack for their rider since, like any beast, they do have a sense of self-preservation. A war trained mount however may have the discipline and training needed to understand how to defend their rider.

I don't see this as stepping on the toes of the protection fighting style since, as I mention, this takes a standard action as oppose to the protection fighting style reaction; an active attempt to defend someone as oppose to a more honed, reactionary ability to do so. If we had to make the comparison, Orchid using this action which he could spend to attack, defend himself, or do literally anything else, compared to a fighter with the protection fighting style who can still fight just as well as he could before, and should anyone try to harm any allies near him, he can spend his reaction to defend them. Not to mention the protection fighting style still differs and in a way is still better than what orchid is attempting: the protection fighting style grants disadvantage on the attack directed to allies potentially making it miss, whereas Orchid intercepting an attack will not affect the attack itself, or using Hekazu's version, may even increase the chances of hitting Orchid and doing more damage (If the advantage happens to be a crit).
Hidden 6 yrs ago Post by Hekazu
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Well, Parum is small and Leosin is affixed a little less gently. I do suppose you could use an action to dump the halfling on the bear, if so desired.

Anyway, headache clause remains on effect about the original Intercept action proposal. Not going to be implemented. The suckier Protection option will remain an option.

Are we good to move on with that action @Lucius Cypher?
Hidden 6 yrs ago Post by Lucius Cypher
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Fo sho, just let me edit my post to reflect that.
Hidden 6 yrs ago Post by Hekazu
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I will again note that you need to expend another use of your Rage on your turn if you want it to be active, @Lucius Cypher. And that dumping Parum off took an action, so you cannot exactly Ready another. Writing my post now either way, assuming moving Parum onto the bear takes priority.
Hidden 6 yrs ago Post by Lucius Cypher
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@Hekazu
I'm saving the rage for now, since Orchid can't guarantee an attack right now and for all I know the enemy might not try to target him. Also I had hoped dropping Parum off was going to be easy as simply dumping her off of Orchid's shoulder and onto Torus, but I can accept that if he wants to do so with any sort of finesse, it would take an action. Orchid could still take his javelin out though.
Hidden 6 yrs ago Post by Hekazu
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Whoops, forgot to tag those who took damage! Please see to updating your HP values, @Lucius Cypher, @Gordian Nought and @The Harbinger of Ferocity.
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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If the actions are available, Brannor would much appreciate no longer being at 2 hit points. No amount of mitigation will compensate for another successful attack at this point and I do have a plan in store for his next turn. That said, anything to buy at least one more round's worth of action, beyond the next would be positive, and he can indeed heal himself assuming he has one after the next. There should also be a bit of breathing space by then, if all goes well.
Hidden 6 yrs ago Post by Gordian Nought
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Take the horses!
Hidden 6 yrs ago Post by Norschtalen
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@The Harbinger of Ferocity

I did my best, healing you for 10 and granting you Shield of Faith too. But now I'm out of spells aside from first level stuff.
Hidden 6 yrs ago Post by Hekazu
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Does this seem about right @Norschtalen?

Next up, either way, is Parum @Ryonara.
Hidden 6 yrs ago Post by Norschtalen
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Yup, that's fine.
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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That is a fair amount of healing, so we should have a bit of time yet, thank you, @Norschtalen.
Hidden 6 yrs ago Post by Norschtalen
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Hey guys, Gordian has been MIA for almost a week now. Should we just skip him? I'd rather not see the RP shutdown right now.
Hidden 6 yrs ago Post by Gordian Nought
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Is it my turn?
Hidden 6 yrs ago Post by Gordian Nought
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My apologies. It is. I will post in the next 12 hours.
Hidden 6 yrs ago Post by Gordian Nought
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Toasted, @Norschtalen.

disappears once more
Hidden 6 yrs ago Post by Hekazu
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@Ryonara All but Cultist #3's horse fail their saves and are now covered in Faerie Fire.

@Gordian Nought By your request, using the second damage die. 5 total damage to the cultist on the right. The second roll of d20 provided by yours truly did not cause a critical. The one hit critically does go down. Try and get those rolls and modifiers correct for the next time, will you? That was a mess to shift through. And please, do link your roll results. See the source code of my mechanics blocks for an example if you are having trouble doing that.


It would be Brannor's turn @The Harbinger of Ferocity.
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