Hidden 5 yrs ago 5 yrs ago Post by PandaBrady
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PandaBrady

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Magech: Brynhildr




Present:
The world has been split into four nations, the Eastern Dragalia Federation (EDF), the Egriffin Empire (EE), the Kingdom of Westeria (KW), and the Alliance of Zifran Peoples (AZP). Of these nations, tensions have begun rising between the AZP, the EE, and the KW. Overpopulation, lack of resources, disputes of religion and the use of magic all culminating into a powder keg ready to be ignited. The EDF have chosen to ignore the battles, instead facing against the growing threat of monsters in their territories.
Sensing the growing hostilities the King of Westeria, Zarcol Mundus, has decided to strike first, calling to battle his newly formed Iron Arcane Force, Magecha that do not rely on the magic of it’s pilot to fight. The IAF soon cut a swathe through the EE Forces as it also began digging into the AZP forces as well, though their numbers kept the forces from advancing far. However, the EE have a new Ace up their sleeve that they plan on releasing.

As the world begins to fall into war and shambles, a forgotten organization has begun implementing their plans to end the war as swiftly as possible through their new Valkyr Magecha. The Valhalla Corporation, created with peace among the nations over 200 years ago, has begun their secret operation to demilitarize the nations with their Einherjar Plan. Valhalla has scoured the nations for like minded, and skilled, individuals who would be able to take the position of their soldiers.

Nations:

Kingdom of Westeria: A nation that has prospered over the years since its foundation. Westeria contains the area that once was the Kingdom of Alle and the Empire of Truscan. Since the Humanoid Monster War 200 years ago the kingdom has forced magic to become regulated. Now, only those with special permits are allowed to use magic, unless they are a member of the military or law enforcement. The Kingdom has become fixated on an industrial movement, to stop the dependance that people had on magic, so as to put the past behind them. One such development of this, are the Iron Arcane, new forms of Magecha that do not rely on the pilot’s magic reserves to fight.

Egriffin Empire: A nation that has long been at war with Westeria. The feud spans from when the Egriffin Empire was the Empire of Truscan over millenia ago. The Egriffin Empire is very open with magic use, using it heavily for everyday life. Magical Colleges are spread throughout the nation, trying to teach the ways of proper spell usage, as well as create researchers into the study of Pneuma. Pneuma, being a source of power that still is not fully understood, has created a religion amongst the Egriffin, much to the dislike of the other nations. The current Empreror, Grifzak Percim, wishes for the spread of wisdom and understanding to the peoples of Atalanta. Bedridden, his son Griffon Percim has been placed in charge of the Empire.

Alliance of Zifran Peoples: Once known as the Wild Continent, the people here were known for taming and using the monsters for their own use in hunting, farming, construction, and companionship. They are even often stereotyped as being savages that ride monsters into battle and live in huts. These people believe that humans and monsters can live in harmony, but also understand that their are some monsters that cannot be tamed. Known for its colonies of Fairies and Goblins. A major force during the war 200 years ago, and are currently run by a council of 301 chieftains from around the entire continent.

Eastern Dragalia Federation: A people that are very traditional in their ways, raised on the belief that a great white serpent birthed the human race to eliminate the Monster Core. These people believe themselves to be descended from this creature and the rightful rulers of the planet. While taking very active stances in the past wars, the current ruler, Eiko Yukinesa, has chosen to instead take a passive stance to see how this battle goes. They have an eastern style to their buildings and fashion.

The Monster Core:

A massive meteor that struck the planet thousands of years ago. From this Fleshy Meteor, monsters spawn. Expeditions to collect samples of the Meteor have ended in failure, with monsters immediately being released from it to combat any that draw near.

Pneuma and Magic:

Pneuma is an unseen force within humans, animals, and monsters, that allows one to bend the elements to their will. Pneuma does replenish over time, but is slow. If Pneuma were to run out of a being, they would be left in a weakened state for hours, sometimes even days. Pneuma is also used to pilot Magecha, a steady source from the pilot keeping the machine running.
Magic is the result of a Human using their Pneuma to create environmental effects, be it a shield of force capable of stopping bullets, to creating a small flame in one’s hand, to manipulating small objects from far away. Magic has a wide variety of uses.

Magecha: Humanoid Machines that currently stand at roughly 6 meters tall. These machines are powerful and various in their functions and weaponry. Some are even equipped with the ability for the pilot’s magic through them, creating enhanced effects. These machines run on a small amount of power from a Pneuma battery, and from the Pneuma of its pilot.

Monster Magecha: Magecha that are named based on their components. Many Monsters are usually used to create them, though sometimes, all that is needed is the heart of a beast. These Magecha not only use the Pneuma of their pilot to fight, but the Pneuma of the monster they are made from as well, meaning the more powerful the monster, the longer it can work. These Magecha also gain abilities based on their Monster Components. For instance, an Orc Magecha is likely to be physically strong, or a Phoenix Magecha (very rare) would be immune to fire, among other things.

Iron Arcana Magecha: Powerful Magecha that no longer run on Pneuma, but instead run on electricity and light. These machines were designed recently by KW industrialists, and have shown to battle for long periods, almost unceasing during the day, and over 8 hours at night.

(You can leave a comment. Or at least, you should be able to.)

Players: As a player, you will be one of the Einherjar, the warriors of Valhalla. You may have found this place, or perhaps a Valhalla Agent found you based on your skills. Come up with a way to have found Valhalla. If you want to play as someone in another kingdoms army, please read the below for each.











CS:
Name:
Age:
Gender:
Nationality:
Appearance:
History: (including how they found or were brought to Valhalla, unless you want to be a soldier for another group)
Magic: (Types of magic that your character is used to using, like protection or fireballs.)
Magecha: (Also if it is made from a monster.)
Magecha Appearance:
Magecha Weaponry:
Monster Companion: (Zifran people only, unless you work out a better reason)

(Any questions, please PM me. Also, if anyone wants to be a co-GM, please PM me as well to discuss this)
Hidden 5 yrs ago Post by Lotrix Molick
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What monsters exist? Is it basically all fantasy creatures or just a select amount?
Hidden 5 yrs ago Post by PandaBrady
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@Lotrix Molick I left the monster choices open for improved creativity.
Hidden 5 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Perfect. I was planning a Zifran
Hidden 5 yrs ago Post by PandaBrady
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I'd like at least two more before we start.
Hidden 5 yrs ago Post by Lotrix Molick
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Yeah, it would be awfully lonely with just the two of us
Hidden 5 yrs ago Post by Nightwing95
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Nightwing95 The Augus

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Hello @PandaBrady, you have a pretty interesting idea here. Would you have any problem with me portraying a Westeria Ace?
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@Nightwing95 that is totally fine with me
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Question: Since Valhalla Corporation seems to be the Celestial Being of this Universe, why doesn't it also have a description of their forces? How are we supposed to make members of that organisation without such important details?
Hidden 5 yrs ago Post by PandaBrady
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@Nightwing95 so they are. I will work on that, but firstly, Valhalla welcomes all comers that can find them, or are invited. They use Valkyr (which I'll update everything in a bit. Not at computer at the moment.)
Hidden 5 yrs ago 5 yrs ago Post by Nightwing95
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Because I was thinking to turn my Westeria character into a more antagonistic role while my Valhalla Agent will becomes my main
Hidden 5 yrs ago Post by Lotrix Molick
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Are we intended to be Valhalla Agents? My Zifran could be as long as they aren't anti-druid people
Hidden 5 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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Looks interesting. Also make the first [Size=150] all lower case and it will display correctly.
Hidden 5 yrs ago 5 yrs ago Post by PandaBrady
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@Nightwing95Edited. Also, that will be fine.
@ZAVAZgggThanks. I'm trying to fix that now. Edit: Fixed.

That is 3 people interested, so I will attempt to get an OOC up tomorrow for Character sheets to be posted.

@Lotrix Molick
Hidden 5 yrs ago Post by Shapesplitter
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Shapesplitter Time Mage

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Hi! Is this still open? I'd love to join if I can.
Hidden 5 yrs ago Post by PandaBrady
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@Shapesplitter yep. Still open.
Hidden 5 yrs ago Post by PandaBrady
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@Lotrix Molick@Shapesplitter@ZAVAZggg
and anyone else that would like to join, OOC can be found here.

roleplayerguild.com/topics/175396-mag…
Hidden 5 yrs ago Post by PandaBrady
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Bump
Hidden 5 yrs ago Post by Aerandir
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Aerandir The old guy

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@ZAVAZggg@Shapesplitter@Nightwing95 shameless bump. We got some interesting Characters in here if you guys are still interested.

Also still open for those who see this for the first time.

roleplayerguild.com/topics/175396-mag…


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