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Byu Profile


{Byu Name}
The {Colour} {Trait}, {Overall Level}
Health Points: 10/10 - Energy Points: 10/10 - Focus Points: 3/3
Hunger: 40/40 - Thirst: 20/20

SKILLS & SPELLS
None

INVENTORY
EQUIPPED: Weapon/Tool, Gear
0 Crystals

Empty
0/5 Slots


Your Health, Focus and Energy are two things you must be aware of. Energy represents how much you can do in any given day. Health represents your bodily strength and Focus represents your state of mind.

You can reach 0 Energy without repercussions. It fully replenishes at the start of each day.
If you have 0 Focus, you cannot use any spells or skills. You regain 1 Focus per day, or you can use 3 Energy to gain 1 Focus.
At 0 HP, you will, of course, die, but the lower HP you have, the more Energy you must use for certain actions. At 9 or 10 HP, there is no penalty. At 6-8 HP, each action costs an additional EP. At 4 or 5 HP, each action costs an additional 2 EP. At 1-3 HP, each action costs an additional 3 EP. You regain 2 HP per day, or you can use 1 Focus to gain 2 HP.

That's not all there is to it. When your Hunger or Thirst is below 25%, all Energy costs are doubled.
Hidden 6 yrs ago 4 yrs ago Post by CollectorOfMyst
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Welcome to the world where all Byu reside.



Oh. Well. That's a little bit bleak. Ummm... since you're here, mind helping a Narrator out? I technically can't do anything. I'm just... well, the Narrator.

Oh? You'll help? Brilliant! In that case, you're going to need one of these.



This is a Byu. Strange little creatures, they. Not every Byu looks like this. In fact, far from it - they come in a wide variety of shapes and colours.

To create a Byu, all you need to do is enter a command;

>>Create {Defining Trait}, {Name} the {Byu Colour} {Class}

Commands are defined by the >> signal. The system will generate a Byu based on your command; if it is not to your liking, simply respond to the prompt with >>No. Once you have decided what your Byu will be like, feel free to;
>>Spawn in

Now, Byu are all very different, but there is one commonality. They cannot exist on their own. Within each exists a Spark. Sparks must be nurtured, Byu must be given direction. With time, the Byu will grow, become stronger. If it is neglected, then the Byu will Wither... and return to the land as they did before.

If you would like to learn a little more about the world of the Byu, then please, keep reading! If you'd rather just jump right in, get to creating those little guys!

Now, your Byu may not appear right away, but you needn't worry. They are sleeping soundly within

THE HEARTSTONE


The Heartstone is - or rather, was - the centre of all Byu life. It's how we're speaking right now, and how you can see into this world.

In a time before, many Byu lived the world over, with many Heartstones. Their hopes and dreams, their wishes and prayers - all poured into these sacred crystals. This is the Amarant Heartstone.
Other than that, you don't know much about it. A Heartstone can be interacted with in two ways; the first is the Creation of Byu. Should a Byu perish, their soul will be absorbed by the crystal. By dawn's next light, a new Byu can be created - this is a Byu Legacy. Though the original has perished, their experience and skills are inherited by the new. Not all of it, mind you; but they have passed on their torch. No two Byu in a legacy will be exactly the same.

At dawn, the Heartstone will bring your Byu into the world. Newly born Byu know only a few things, but they have much to learn.




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INVENTORY


Food, Resources, Minerals, Tools, Miscellaneous, Crystals, Trash

Food



COOKED FOOD



Resources


Minerals


Tools



Gear



Miscellaneous


Crystals


Trash



Excluding their tool, Byu have a number of inventory slots, which can carry items. Crystals do not count towards this - you can carry as many of those as you like. Carrying multiple objects of a kind stacks them, meaning they will only take up one slot. However, weight is a factor. There are 5 kinds of item weight: Light, Small, Medium, Heavy and Extreme.
  • Light items (L): Twelve light items to one slot.
  • Small Items (S): Six small items to a slot.
  • Medium Items (M): Three medium items to a slot.
  • Heavy Items (H): Takes up one slot.
  • Extreme Items (E): An Extreme item overrides all inventory spots, and is held.
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STRUCTURES


Structures can be built using time, energy, and the right materials. If you don't have them, then the structure will not be completed; combining your energy will speed things up, but resources will remain the same. When deconstructing, some of the materials can be salvaged.


Campfire: Simple - Requires x5 Stone, x5 Stick, x1 Flint or x5 Stone, x3 Coal, x1 Flint. A Stick Fire will burn for half a night. A Coal Fire will burn for the full night. The Sticks, Coals and Flint are consumed, but the stones will remain in place to let you relight the fire.

Simple Shelter: Simple - Requires x7 Stick, x30 Leaf. Provides shelter from rain, and serves as a place to sleep. After one week, it will fall apart.

Barrel: Simple • Movable (H) - Requires x8 Branch, or x2 Log. Can be used to store extra items - up to three heavy items (excluding weapons) worth. Cannot store liquids. When empty, it is considered a heavy item; otherwise, it is an extremely heavy item.

Tool Rack: Simple • Movable (E) - Requires x10 Branch. Can be used to store up to four tools.
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