Hidden 4 yrs ago Post by Brithwyr
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Brithwyr Primus inter Pares

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I'm noticing a severe lack of theocracies in this RP. If no one has any objections, perhaps I can be of assistance.
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Hidden 4 yrs ago Post by Milkman
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I'm noticing a severe lack of theocracies in this RP. If no one has any objections, perhaps I can be of assistance.


There is still room on the map so yeah, You're free to join and post your sheet :)
Hidden 4 yrs ago Post by Milkman
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@Milkman The responsibilities of foreign relations was handled through an appointee of the Gardinâ, which was usually only done on a need-be basis. Typically, this would be a merchant from the same tribe or clan as the designated tribe responsible for tribute toward the Arkronian crown, or if this message was extremely important, a tribal chieftain. If Arkron requested diplomatic action from Yuravia, a courier could be dispatched to a Tênuar who in turn would call for the meeting of a Gardinâ.

Also, the death of Aurielin is less THE BETRAYAL! and more The Betrayal[Citation Needed]. While everyone were all clearly aware that the cause of Aurielin's death was via poisoning, it remains to be known how this was done, by whom, or for what reason. It's more of a great mystery with multiple theories than something that is clear-cut. Because of this, there is a much greater emphasis in Yuravian Historiography on the aftermath and fallout of her death than her death itself.


Great, thanks for clarification. Yuravia is accepted :)
Hidden 4 yrs ago Post by datadogie
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datadogie Cloak and Dagger

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I am back! And at long last, here it is:

Hidden 4 yrs ago Post by Milkman
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Milkman

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I am back! And at long last, here it is:



Looks good. The Dominion of Epha is accepted
Hidden 4 yrs ago Post by datadogie
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datadogie Cloak and Dagger

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<Snipped quote by datadogie>

Looks good. The Dominion of Epha is accepted


Awesome, thank you!
Hidden 4 yrs ago 4 yrs ago Post by Trinais
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Trinais

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Initial Application...

--------------------------------------------------------------------


The Aegire Oligarchy

Flag: [To Be Found]

A vestigial nation of survivors from an ancient empire decimated by the Akronites' homeland, the Aegiri are a nation consumed by wealth, posterity, and legacy. Their ships keep the trade lanes free of pirates and corsairs. The Aegiri neighbors question their loyalty and commitment. The Aegiri and Akronites both know that they are merely patient- but the Akronites seem to have forgotten this fact.

The Aegiri did not raise forces to fight for the Rebels, but the Thassite Faction paid for food, weapons, and the material needs of the Third Rebellion.

Population/Races

The Aegire are primarily descended from human tribes, but also have a number of Sea-Folk in their coastal cities. Sea-Folk are descended from the old Empire of Thassa, having fled a destructive war against the ancestors of the Akron to found the Oligarchy. Sea-Folk are often green or blue skinned, possess webbed feet and hands. Though it is a common misconception that they can breathe underwater, this is false- a sea-folk can hold their breath underwater for roughly an hour before suffocating.

Humans within the Aegire nation are bronze-skinned, hardy folks who have traditionally lived in the isle's hills and small forests. While they were originally an insular, xenophobic people, their conquest by the Sea-Folk and the ensuing generations of living side-by-side with them has created a more-or-less intermingled society, separated only by the biological needs of their aquatic neighbors for sea water.


Culture/Society:

The Aegiri occupy a precarious position within the struggle for the throne. The banking houses of Aegire are independent mercantile ventures and are the lifeblood of the isle. The ships entering and leaving the harbors of Aegire find safe ports and provisions, money-changers, and buyers and sellers of goods. A man with a little coin and a lot of patience can make a fortune in a few years if he is careful. Money is a central part of Aegiri society, but it is not the central part.

Within Aegire, each citizen strives toward a Nyleos, a concept brought from the old Empire. A rough translation is "What survives me", though this misses the sense of obligation associated with the Nyleos. The man who makes a fortune on the docks has an obligation to leave a legacy that survives him and his family- a public park, a shrine to the Sea. Most common folk are content to have something as simple as an addition to their home or a family garden for the Nyleos. Though if it is within the means of the person to do more, it is expected that they should.

Humans within the Isle originally held a closed off, xenophobic clan-based society. For generations, the Isle was a haven for piracy and runaway slaves, while the differing clans fought one another for supremacy. Today, humans have integrated into the Isle and while they do not hold the same wealth and status as the Sea Lords, they wield their power in other ways. By their nature, they can live longer in the island's center and thus hold a monopoly on land ownership. Likewise, they provide most of the levies when the Sea Lords call the Isle to arms in the face of the prior Rebellions. Most have adopted the concept of Nyleos from their neighbors, but unlike their neighbors, the human clans do not feel a deep hunger for revenge against the Crown like the Thassites.


Religion

The Aegiri worship the Sea as a dual deity, one of generous bounty and destructive wrath. Most towns have open air shrines where practitioners will offer gifts Her, while larger temples in the city are constructed for sailors to offer libations and Nyleos gifts in the event they do not return from their voyages.




Government

The people of Aegire are ruled by the merchant princes, though none claims royal blood. The true titles are Thalassocrats- literally Sea-Emperors, but to the common folk, the vulgar title flows better. Most are simply the heads of the great Merchant Houses within the isle.


Economy
The Aegire are supreme shipwrights and craftsmen of luxury goods. Sea-folk tend work in the ever busy dockyards, or making works of art from the glassworks or the coral-shaper houses. Pearl divers and underwater mines provide extravagant jewelry to royalty across the mainland. Humans on the isle are common laborers, soldiers, and farmers. Any ship docking in the Isle will be able to buy fresh fruits, olives, cheese, salted meat, and fresh wine and water to complete its journey.


Military

The Aegiri have a standing force of several thousand Mariners, most of whom are at sea conducting patrols against pirates. Some even maintain small garrisons in the coastal regions of the other "nations" under the Akron Throne. The Sea-Lords have called their levies to war during each rebellion, but never sailed out to fight rebel or loyalist forces- the first two conflicts saw only a mass of conscripted farmers hastily gathered. After a series of reforms in the wake of the rebellion's failure, citizen levies are now expected to arrive on the field with the capability of fighting with pike and crossbow. The Third Rebellion saw less of a rabble and more of a battle-line formed, but never deployed.

The Aegiri fleet does not possess the numbers to dominate the continent, but it remains a potent threat toward the disruption of shipping and commerce for the entire continent. A blockade of the east sea lane could cripple the ability of the loyalists to project power in the east, or block a rapid invasion of the west from rebel forces. Using this threat would bring the unmitigated hatred of half the realm upon the Aegiri and so it is a threat that is only whispered of in the halls of power, never spoken aloud.


Territory

The Aegire Isle is the new homeland of the Thalassocracy. The lower banks and shorelines in the west are full of marshes and wetlands, while the east coast is dotted with coral reefs that are equal parts beautiful and dangerous- many ships lie at the bottom of the sea after falling off course.

Though not official territory, many "embassy markets" can be found in ports along the south coast, representing the interests of the Merchant Houses of the the Sea Lords, and providing ports for the Marines- many will escort the trade ships of their home ports to and from the Isle in exchange for a negotiable fee- "insurance" against the hazardous reefs and pirates that infest the southern waters.


Factions: The Sea Lords are currently split into two factions:

- The Neutrals see themselves as arbiters of prosperity and stability on the continent. Conflict has broken out three times already and each Rebellion was more deadly and disruptive than the last. The Neutrals believe that if goods cross borders, then armies will not. Things like oaths, power politics, and border disputes will be resolved in the halls of rulers so long as the realm is stable.

- The Thassites have not forgotten that the seed of the Akron throne was watered in the blood of their ancestors. They view their Nyleos to be a world without the bloody Akronites to continue their oppression of the world. From their shores, they seek to remake the true Thalassocracy from a gilded market into a dominion over the waves. It was they who funneled money, arms, and supplies to the rebels in the Third Uprising- though they attempted to launch a coup against the First Lord of the Waves Agnamakias and seize control of the army. This was unsuccessful and resulted in a purge of leadership to placate the Akronites.

Characters:

- First Lord Dekatia, ruler of the Combined Houses.
- Faction: Uncommitted
- First Lord Dekatia Jura, head of the Jura Merchant House, rose to prominence by re-establishing trade with Yuravia, one of the longest and most profitable routes open to the the Isle. Most concerning to outside politics, Dekatia has not openly professed her allegiance to the Neutral houses of Tyre, Phenax, and Iretis- the traditional power block of the Neutrals. A spate of bad luck as seen their power wane, while the Thassite houses of Hetos, Ketaphos, and Kelema have recovered from the purges in the wake of the Third Rebellion.
Hidden 4 yrs ago Post by Blandina
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Blandina

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@Trinais That sounds very interesting. I have to wonder how protective of their trade they are? Would the recent rise in trading and diplomacy from Skekaria upset them, given that they both operate in the southern seas? Sorry if I'm getting ahead of myself haha, I'm just curious as to how the different countries percieve each other prior to our starting.
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Hidden 4 yrs ago Post by Trinais
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Trinais

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@Blandina I think they initially started out as a big-brother, little-brother relationship. I'm going for kind of a Carthage-lite with a Greek flavoring here. Aegire probably established themselves along the Skekari ports and kept them free of piracy, but as the clans unified and leaned toward Crown loyalty, the anti-crown Aegiri faction started to withdraw their support. Skekari is unified by then and steps in to fill the void. The Neutrals (pro-Crown) are cool with it.
Hidden 4 yrs ago Post by Blandina
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Blandina

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@Trinais That sounds good to me, the Skekari west coast has trade coming down from the mountains, so it would make sense for foreign merchants to have set up shop pre-unification. If the neutral faction is cool with it I guess that would mean in general they've got fairly amicable relations. I like the Carthage-esque thing you've got going. I feel like the Skekarii court, or at least the queen, would be focusing a good bit of their diplomatic efforts towards Aegire, given their previous relations. I guess how that works out will be determined eventually haha.
Hidden 4 yrs ago Post by Milkman
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@Trinais Looks good so far. i've a couple of points. The Sea-folk are colonist from another continent, right? That is pefectly fine. Could you add that to the race/population description?

Could you eleborate a bit more on the dynamics between the human polulation and the sea-folk? Are the sea-folk like the upper class and hold the most political and economic power while the humans are more of an underclass that have less to say in political affairs?

Once the above is made a bit more clear then the nation is accepted. If you can't find a picture for your flag a description will work as well.
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Hidden 4 yrs ago 4 yrs ago Post by gowia
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gowia Buried in a Book

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My plan so far here! Still a WIP. Will attempt to finish it tonight after work.
Hidden 4 yrs ago Post by Blandina
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Blandina

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@gowia Oh boy another neighbor! Howdy! Your flag design is really nice, for me at least it really conveys a sort of desert-y feel.
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gowia Buried in a Book

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@Blandina Thank you! I spent just long enough on it not to immediately hate it xD

But for sure I definitely wanted to try a tribal desert people, its a culture/enviroment I never really explore in these sorts of things and I like the different kind of narrative I've got to usual even in just writing the nation up.
Hidden 4 yrs ago Post by datadogie
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@gowia, looks good so far! Snow is still better than desert, though. ;D
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Hidden 4 yrs ago Post by Yam I Am
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Yam I Am Indefinitely Retired

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Allegiance: Rebellion
gowia


Oh yeah, Rebel Gang roll up

In all seriousness though...I would imagine Skekaria's position of being sandwiched between two Rebellious powers to be understandably nerve-wracking.
Hidden 4 yrs ago Post by Milkman
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Milkman

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Would you guys like to have a discord server?
Hidden 4 yrs ago Post by Yam I Am
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Yam I Am Indefinitely Retired

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@Milkman IMO it'd help; I'm usually a lot more active over Discord than I am here
Hidden 4 yrs ago Post by Milkman
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Milkman

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Made a discord server for ooc chatting and stuff. I prefer to have all the IC happening on the forum :)
Hidden 4 yrs ago Post by DELETED32084
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DELETED32084

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@Milkmanif the IC moves to Discord, I’m out. So good call.
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