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Long ago, when the Alonora ocean was still uncharted, and the continents waged unprecedented wars with each other, pirates roamed the high seas. They were violent and cruel people who plundered all in their path, rarely sparing any even among the ships of fellow pirates. They were racketeers, murderers, and thieves. There was no sense of order to them, except for whatever hierarchy they had on their vessels. They were the bane of the oceans and any who traveled them. Many times the leaders of different lands would band together to try and do away with these criminals, but the pervasive nature of the pirates meant they would always return. They hid and waited, and when the world thought it was safe, they would return.

This continued for centuries, until the fateful day when one pirate decided he was done.
He'd had enough of the needless killing. Enough of his shipmates being hung or tortured for their crimes, and he'd grown weary of the ocean being filled with fear.
It was past time for this bloody war to end.

This pirate's name was Aaron Deadwater. He was nothing terribly special, just your average pirate captain searching for treasure and trying desperately to get rich while keeping out of the law's hands. However he had enough of a mind to know things couldn't continue on as they were. After many years of planning, compromising, convincing, and pleading, Deadwater and his allies sieged a trading port called Epinau and took the city by force. With their little bit of leverage (meaning the billions of coin worth of goods in their hold), Deadwater was able to gain enough of an upper hand to bargain with some of the neighboring countries' leaders. In the end, it was decided that the pirates would be allowed to keep Epinau as long as they did not harm the goods or the merchants who sold them.

Eventually the pirate ships that banded together started calling themselves The Consortium. As more pirates learned of this new arrangement, more flocked to Epinau to join it. Soon many of the once-wayward pirates had come under the guidance of The Consortium, causing Epinau to become overrun. If the kings of the lands had planned to take it back by force, this was no longer possible. Millions of pirates were now swarming the continent of Mirturm, and the trade routes were now permeated by groups of pirates all united under one symbol: A three eyed skull with eight stars surrounding it.

Over time The Consortium took over the trade routes completely, and merchants began paying them for safe passage. Before the leaders of the world could react, Deadwater and his allies had control of the import of food, water, medical supplies, potions, and various other necessities. Should the pirates have been threatened they were in a position to make billions suffer for it. Eventually a deal was struck with Deadwater that pirates could roam the ocean free, so long as they didn't harm any ships they should encounter unless fired upon first. Pirates were free to roam the seas once more, searching out the hidden treasures of the world and looking for riches. While the nations of the world were not pleased with having a peace treaty with pirates of all things, they abided by it as it kept any pirate under the flag of The Consortium from attacking their vessels.

Thus The Consortium has served as a safe haven for pirates over the decades. Deadwater passed many years ago, but his son followed in Aaron's footsteps. Soon Raoul Deadwater became the proclaimed "pirate king" of Mirturm. He moved their base of operations to Beris, a well protected city that has taken over as the trading central of the world.

Our story begins on a ship called The Wayward Maiden, a new vessel that flies the flag of The Consortium. With a crew that has only recently banded together, you were all summoned to the Pirate King's mansion in Beris for a special mission that Raoul Deadwater personally picked you for. All you were told is that it involves dealing with the particularly dangerous waters of Dholgrin, a powerful nation that has loudly opposed The Consortium. Now you and your new crewmates have gathered in Beris, awaiting for the man himself to arrive and tell you what precisely this mission will entail.






Aasimar
Arakocra
Centaur
Changeling
Dragonborn
Drow
Dryad
Dwarf
Elf
Genasi
Gnome
Goliath
Half-Elf
Half-Orc
Halfling
Human
Kalashtar
Kenku
Kobold
Lizardfolk
Loxodon
Minotaur
Orc
Shifter
Simic Hybrid
Tabaxi
Tiefling
Treant
Triton
Vedalken
Warforged
Yuan-Ti


















Listen to the GM
This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.

Don't try to run the rp.
If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.

No overly disagreeable/evil characters.
We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.

No NSFW content.
If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.

Be aware that the GM has a very low tolerance for nonsense.
I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.

Posting requirements
Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.

*I reserve the right to ban and brutally kill off characters if you break these rules.






To get the code for this character sheet, click the 'view raw' icon on the top right of this post, and scroll until you see the big gap in text. Then copy everything.

Hidden 4 yrs ago Post by Shiva
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Okay, let's do this.
Hidden 4 yrs ago Post by canaryrose
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@Shiva How would you feel about a ship cleric? Or, alternatively, a blind pirate?
Hidden 4 yrs ago 4 yrs ago Post by Shiva
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@Shiva How would you feel about a ship cleric? Or, alternatively, a blind pirate?


As long as they can preform their duties. I will say to keep in mind that the position of surgeon is already taken, so if you're going a cleric route then their job on the ship probably won't have anything to do with that.

Although on a bad day the crew might take advantage of their magical healing abilities.
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@Shiva

I was thinking more of a Tempest Cleric than anything- someone that pirates would hire to ensure safe passage across the sea. And someone that had offensive capabilities as well. Does that work?
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@Shiva

I was thinking more of a Tempest Cleric than anything- someone that pirates would hire to ensure safe passage across the sea. And someone that had offensive capabilities as well. Does that work?


That could definitely be part of what they do, but I do need actual positions such as the bosun, quartermaster, and things like that filled as well. I've already had a person ask for the "other" position, so depending on whether I approve their character that may or may not be available.
Hidden 4 yrs ago 4 yrs ago Post by Ryteb Pymeroce
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Ryteb Pymeroce The Emerald Mage

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Got my character done.

Hidden 4 yrs ago 4 yrs ago Post by Shiva
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@Ryteb Pymeroce Ayyyee looks good! The only thing I would change is if you could change the Meris incident to taking place in Ayrith instead because of some lore I've got in my head that I haven't had a chance to put down.

There wouldn't be dwarven ruins in Meris because of how Dholgrin has expanded and shrunk over the years, but they did at one point own most of Ayrith until the tabaxi and kenku got tired of it. Obviously this lore isn't down yet so you couldn't have known it, but yeah. Other than that tiny thing it looks good.
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Ryteb Pymeroce The Emerald Mage

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Changed it and posted it to the CS tab
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Hidden 4 yrs ago 4 yrs ago Post by Sunbather
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Still working on the bio, but wanted to put first draft down! :)

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Hidden 4 yrs ago Post by Shiva
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I'll look it over asap!
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Hidden 4 yrs ago Post by Shiva
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@Sunbather I look forward to seeing the finished product!
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Updated bio! I kept it kinda vague on the culture/geographical side because I wasn't 100% sure about the details you wanted to have set 100%, hope this works! :)
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Hidden 4 yrs ago 4 yrs ago Post by Shiva
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She looks good! If you'd like to add some more details, then from the information she has there I'd say it'd be feasible that she's from No Man's Land, Dholgrin, or Baerin.

Dimdale in No Man's Land has a high half-orc population though so if she was an outcast she wouldn't be from that city.
Hidden 4 yrs ago Post by Shiva
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Oh hey I missed something! @Sunbather You forgot to fill out the character quote at the end of the sheet.
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Sorry for that, filled it in! Totally overlooked that last bit. I also slightly tweaked it, so she's from Dholgrin now, and her father was a dwarf. It fits well, since I already made her quite short, though if Orc/Dwarf relations are not okay within your lore, then lemme know and I can change it! :)

Hope everything looks good now!
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Sorry for that, filled it in! Totally overlooked that last bit. I also slightly tweaked it, so she's from Dholgrin now, and her father was a dwarf. It fits well, since I already made her quite short, though if Orc/Dwarf relations are not okay within your lore, then lemme know and I can change it! :)

Hope everything looks good now!


It's unlikely, but not impossible I suppose, so I'll allow it lol Definitely a unique circumstance. Anyway, the only thing I noticed was at the very beginning of the first paragraph where it still says human. Other than that, you're good!

Also just as a note, and I'll add this to the 0th post at some point too, just because a country is "the home of the dwarves/humans/elves," it doesn't mean that's there whole population. I feel like that might have gotten a little bit confused, so I just wanna clarify. It's just like in the real world! Countries like China are predominantly Chinese, but there are also Americans, Koreans, French, English, blah blah blah. You get me.
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Woops, I'll go change that. And yes, I figured, but since the dwarves are protective of their craft I figured it'd be a bit of a stretch to have a human there be all in-the-know AND THEN also have his half-orc daughter learn without anyone going "Maybe we should supervise that".

Although perhaps that'd give her a good reason to flee after his death. Hm... What do you think?
Hidden 4 yrs ago Post by Shiva
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I don't think the dwarves would care so much about her being a half orc. Half elf? Oh now you're ostracized, but as a whole I don't think they'd care that much. And only certain people are allowed in the deep deep science anyway, even among the dwarves. Although, that's giving me an idea...

Would you mind if the GM takes a little bit of a liberty with your character's backstory and includes a subplot for it that you don't necessarily know everything about?

To answer your question, I'd keep that particular aspect of the plot the way that it is.
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I don't think the dwarves would care so much about her being a half orc. Half elf? Oh now you're ostracized, but as a whole I don't think they'd care that much. And only certain people are allowed in the deep deep science anyway, even among the dwarves. Although, that's giving me an idea...

Would you mind if the GM takes a little bit of a liberty with your character's backstory and includes a subplot for it that you don't necessarily know everything about?

To answer your question, I'd keep that particular aspect of the plot the way that it is.


I don't mind at all, no. :) So, keep dwarven dad?
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<Snipped quote by Shiva>

I don't mind at all, no. :) So, keep dwarven dad?


Yeah dwarven dad is fine. Unusual, but fine.

And thanks!
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