Hidden 4 yrs ago 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Battle of the Nations


Welcome to Battle of the Nations. This role play was inspired by the historical Battles of Leipzig and Waterloo. Although there are no fantastical elements the setting is in a fictional world. The antagonist, Francisco Marion, rose to prominence during the Gauldic Revolution, which ended when he proclaimed himself Emperor. The ambitious conqueror then launched preemptive invasions on his neighbors, who had defied his rebellion previously. Despite subduing his enemies and routing their armies in a series of several wars Francisco's own forces grow weary and he has temporarily retreated so his armies can recuperate. Blocking his path is a combined Allied army that seeks to finally break his victorious streak and bring his rule to an end. This will be the Battle of the Nations.

Each player will assume the role of a commander during the battle, and may bring up to four regiments from their respective nation. The role play will take place in two phases. You will be given information during the strategy phase and will use this to determine the layout of your forces. During the battle phase you will try to defeat Francisco Marion and the Imperial Army. The role play will end when the Emperor has been defeated.

Regiments
The role play takes place in a setting modeled after 19th century Europe. Armies are primarily composed of musketeers and cavalry with artillery support, although each may be further divided into subcategories. I will try to detail some roles below but troop composition, equipment, and their purposes may be chosen at your discretion. You will command up to four regiments. Infantry regiments contain 3000 men, cavalry regiments contain 1500 men and horses, and artillery regiments contain 50 men with 5 cannons.

Line Infantry: Line infantry are the bread and butter of any nation's army. Typically armed with a musket and bayonet, these men fire in unison directly at a target. They are vulnerable to cavalry charges, especially when flanked. Although they can assume square formation to fend off cavalry it makes them vulnerable to artillery fire.
Skirmishers: Skirmishers are equipped with rifles that have superior range. Unfortunately they take longer to reload and as such they are not ideal for sustained combat. Skirmishers are used to harass the enemy, pick off important personnel, and screen the main force.
Cuirassiers: These heavy cavalry get their name from the cuirasses they wear. They are armed with swords which give them sustainability in a fight.
Lancers: Lancers wield polearms and are ideal for breaking enemy formations. Their weapons are unwieldy in close combat, however, and they are suitable in sustained combat.
Dragoons: Dragoons are mounted infantry. They generally ride into battle on horseback, then dismount to fight as line infantry, making them effective at reinforcing critical locations. Some are equipped with carbines and so can fire and reload from horseback.
Hussars: Hussars are light cavalrymen armed with sabers. They are very quick and ideal for chasing down routed enemies or overrunning artillery positions.
Artillery: Artillery is classified by the weight of the projectile they fire. Many fire 6lber, 12lber, or even 32 lber payloads. Any cannon which fires 12lber or below may be drawn by cavalry to quickly move around the field. Anything over 12lbers may not be moved once the battle has begun.

Bio
[u][b]Name[/b][/u]: Any names and titles the character may go by.
[u][b]Physical[/b][/u]: A physical description of the character, including gender, height, weight, eye color, hair color, skin color, etc.
[u][b]Description[/b][/u]: A brief history or description of the character.
[u][b]Nation[/b][/u]: The name of your nation or faction and a brief history or description.
[u][b]Regiments[/b][/u]: Please list your regiments below. I have provided an example below.


18th Valland Dragoons: When the Coalition Wars began the King of Valland handpicked some of the frontier's rowdiest hunters. These men were drawn together and currently make up the 18th Valland Dragoons. Equipped with muskets, these men ride into battle on horseback and dismount where the fighting is heaviest, reinforcing their allies and hitting the enemy with deadly accuracy. When Valland's army capitulated to the Emperor the 18th went to serve the Gauldic Empire, but their loyalties may yet lie with the Allies...
Hidden 4 yrs ago Post by Dusty
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Dusty Sorta Sharp

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This sounds pretty cool. How many players are you hoping to collect for the allied forces?
Hidden 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Dusty I would like at least four.

@gorgenmast@Espatier Since the banana republic role play didn't get enough interest, this is my second idea.
Hidden 4 yrs ago Post by Espatier
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man that is scary!.
no units are reserve, 100 men per regiment, 50 for cannon cockers or cavalry...

against a standing army of that time period, run by the swamp fox?!....

We are going to die but it will be one hell of a ride, I call "shotgun!"
Hidden 4 yrs ago 4 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Might make dragoons in the style of Napoleonic era Imperial Bashkir Horse archers
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I do think if we are gonna be using Napoleonic military terminology we ought to match proper scale. Which would have regiments of line infantry closer to three thousand men. It would also help make the battle seem far grander in scale.
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Hidden 4 yrs ago 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Good idea, Dusty. Three volunteer is good enough, I will get to work on this today! You may go ahead and fill out your character sheets in preparation and tweak them as needed. I will update the troop numbers as best I can.

@Dusty@Espatier@Andreyich

Edit: I have it at 3000 men infantry regiments, 1500 cavalry, and artillery at 50 men and 5 cannons. If anyone has better suggestions, let me know.

Espatier, you guys can designate some of your regiments as reserve in the strategy phase. Also, I had a hard time coming up with a name, but I chose Francisco because of France, and I like the name. And I chose Marion because it did make me think of the Swamp Fox!
Hidden 4 yrs ago Post by Espatier
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WIP

Bio
Name: Any names and titles the character may go by.
Physical: A physical description of the character, including gender, height, weight, eye color, hair color, skin color, etc.
Description: A brief history or description of the character.
Nation: The name of your nation or faction and a brief history or description.
Regiments: Please list your regiments below. I have provided an example below.

18th Valland Dragoons: When the Coalition Wars began the King of Valland handpicked some of the frontier's rowdiest hunters. These men were drawn together and currently make up the 18th Valland Dragoons. Equipped with muskets, these men ride into battle on horseback and dismount where the fighting is heaviest, reinforcing their allies and hitting the enemy with deadly accuracy. When Valland's army capitulated to the Emperor the 18th went to serve the Gauldic Empire, but their loyalties may yet lie with the Allies...
============
2 Regiments of Arty ( One light and One heavy howitzer or cannon 36 pounders?)
1 Regiment of Infantry ( Sharpshooters )?
1 Regiment of Calvery

subject to change, waiting to see what the others are thinking of bringing to the table.

I hope to assist with heavy cannons, striking hard and great distances as the enemy will advance. Not knowing the terrain, I might have to change this. Once in place.. they are not going to be able to move.

Light cannons to support infantry or Cav as requested in light tac fire, harassment fire, suppression, etc

Infantry to suppress and harass enemy units

Calvery to assist with flanking
Hidden 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Espatier Battlefield will be similar to Waterloo, with one minor difference. In other words, expect high ridges on either side, with a valley in the center.
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Hidden 4 yrs ago 4 yrs ago Post by Landain
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Landain Legendary Seeker

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Submitted for your review @TJByrum


EDIT: If there is a need, I can provide a Division complete with three infantry brigades, a cavalry brigade and an artillery battalion (20 guns). Total men ~42,000 + Division staff. I did not account for pioneers or baggage trains.
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