Hidden 4 yrs ago Post by Borosev
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@Idea hand to hand and/or sword
Hidden 4 yrs ago 4 yrs ago Post by Expolar
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Expolar ...just a tortle...

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<Snipped quote by Expolar>

I have a few possibilities in mind. A fey warlock with some manner of gimmicky pact. A simic hybrid with levels in druid and barbarian, just wild all the way. I've also been looking into the possibility of playing a cleric or bard or an alchemist artificer.

Lots of ideas, maybe will be able to organize them better as questions are answered and thoughts are exchanged / discussed.

How about yourself? Any plans or hopes?


Still thinking of other character ideas:

One that have not done yet and would like to try is elf who grew up in a wealthy family. But he would find the lifestyle and expectations of following the family business to be very uninteresting, especially if he has to do it most of his life. This life of his spanning longer than most people who are not elves and wanting to find something else to do with it than business is probably what brought him to the guild to discover what that may be. For the class he would play as, probably fighter or wizard as I want to have a bit of a battle mage feel.

The other being a inquisitive rogue tiefling who is simply trying to save money to help his younger brother and sister with finances as their working parents are missing. During this time he tries to find out what happened to their parents who mysteriously vanished.
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Hidden 4 yrs ago Post by Expolar
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One idea i've had in mind of using was a hamon user, or one of the warhammer based characters i've made.


I binged Jojo Part 1 to 4 during July, which I've been calling Jojo July lol. Was a really fun show and currently taking my time as I watch Part 5. And although I do enjoy how the Stands and their surprising abilities, I still miss seeing hamon being used.
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Hidden 4 yrs ago Post by Borosev
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Yea, I thought it was cool, just wish it was used more. I recently finished part 6, the ending honestly angered me at first, but I slowly came to understand it better. I still don't care for it though.
Hidden 4 yrs ago Post by Idea
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<Snipped quote by Idea>

Still thinking of other character ideas:

One that have not done yet and would like to try is elf who grew up in a wealthy family. But he would find the lifestyle and expectations of following the family business to be very uninteresting, especially if he has to do it most of his life. This life of his spanning longer than most people who are not elves and wanting to find something else to do with it than business is probably what brought him to the guild to discover what that may be. For the class he would play as, probably fighter or wizard as I want to have a bit of a battle mage feel.

The other being a inquisitive rogue tiefling who is simply trying to save money to help his younger brother and sister with finances as their working parents are missing. During this time he tries to find out what happened to their parents who mysteriously vanished.


Why not combine both? Maybe they could be a wealthy elf, sneaking out as a rogue because they are tired of waiting for incompetent doctors to deal with his brother's illness already. They want to help their sibling rather than focus on the family business, so they sneak out in guise of a rogue seeking out a cure money can't find them.

Just a suggestion of course.
Hidden 4 yrs ago 4 yrs ago Post by Bacon is fluffy
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<Snipped quote by Bacon is fluffy>

Well I meant more of the backstory stuff than mechanic things in the character sheet. Again, I do enjoy surprises and reveals of what a character, PCs or NPCs, can do. But know our each other's backstory could be helpful as perhaps it could help probably build some prior connection a two or more characters before or when they started working with the guild.

Officially released 5e books and Unearthed Arcana (beta testing stuff as mentioned) sources are cool with me.


Sounds good, as long as you guys are comfortable with character building I'll just have the backstories be mandatory. That way we can have a little suspense about the party. xD

@Idea Haha you're the first one to like idea 1, no pun intended lol.

I personally like exp, especially with the way im going to modify most monsters. But if you guys like milestones, we can level after each quest. Since each quest will take a minute on a forum pbp rp.

Yes, I can easily set up a shop npc and would be delighted if you wanted to actually do that lol.(buying and selling items)

I wasn't aware of ravnica, but as long as I can get the information on what they added, anyone can use that content. I'm more concerned with everyone having fun more than being a purist. That being said, I won't be like " it's okay to be ninja guys"! But if you're a paladin who can use a fireball spell, I wont mind.

@Borosev Yes, it depends on the character. I'm flexible so it should be okay. What did you have in mind for a homebrew?

<Snipped quote by Idea>

Still thinking of other character ideas:

One that have not done yet and would like to try is elf who grew up in a wealthy family. But he would find the lifestyle and expectations of following the family business to be very uninteresting, especially if he has to do it most of his life. This life of his spanning longer than most people who are not elves and wanting to find something else to do with it than business is probably what brought him to the guild to discover what that may be. For the class he would play as, probably fighter or wizard as I want to have a bit of a battle mage feel.

The other being a inquisitive rogue tiefling who is simply trying to save money to help his younger brother and sister with finances as their working parents are missing. During this time he tries to find out what happened to their parents who mysteriously vanished.


I like the way you think explorar. personally I find either great. One wants to grow without his parents help and the other is trying to save his family as the new head of the household. I personally enjoy both routes as they have entirely different energies. :3
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Hidden 4 yrs ago Post by Bacon is fluffy
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I wanted to ask before we get started, but what kind of adventure do you all enjoy? I think the one thing holding me back is what kind of theme do I need to craft for the quests. Are we looking for...

Survival quests where everything is difficult?
Political quests, where walking the fine line between elf and orc territory to help that ent would be part of the conflict in the rp?
Are we looking for a power fantasy, ala isekai big bois?

because I can definitely just do a little of each depending on the quest, but I wanted to check what everyone is interested in. I've had issues in the past because I spent too much time making a dangerous dungeon and my players just wanted to plow through it like gods lol
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Hidden 4 yrs ago Post by rush99999
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I wanted to ask before we get started, but what kind of adventure do you all enjoy?


Keep the puzzles to a minimum and the fights to a maximum and I'll be happy.
Hidden 4 yrs ago 4 yrs ago Post by Borosev
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I've been seeing isekai used alot in the rp titles, what is that?

And for your question, i'm just up for the fun adventuring sort. I'm fine for a balanced sort of a play.

Well the ones I had in mind are actually classes, just one has a bit of homebrew. I can always send the bits. Depends on what happens I guess.
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@Bacon is fluffy
What's the starting level going to be?
Hidden 4 yrs ago Post by ImmortalJaskier
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ImmortalJaskier YoU nEed A NaP

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@BorosevIf I'm not mistaken, I'm pretty sure that's the word used to describe the 'Traveled to another world' trope.
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Hidden 4 yrs ago Post by Borosev
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@ImmortalJaskier oh ok. well I guess that would be some of the characters in mind are then. lol
Hidden 4 yrs ago Post by Bacon is fluffy
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@rush99999 I was thinking 1, but up to level 3 sounds good to me since I know it opens up subclasses for paladins and stuff.

@Borosev The isekai thing was a joke because they're all powerfantasy characters for the most part. But yes I was asking if you guys want that kind of thing. Ofcourse it won't be without consequence, but it is an option nonetheless. :3

also balance is fine to me. So we have 1 guy who wants to fight a lot and another who prefers balance. I think I can satisfy both easily.
Hidden 4 yrs ago Post by Bacon is fluffy
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@Ideaomg I almost forgot I believe you asked about stats. We are going to roll for em. :3 It makes things more interesting that way
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Is it ok that i've got pre-made sheets?
Hidden 4 yrs ago Post by Idea
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I wanted to ask before we get started, but what kind of adventure do you all enjoy? I think the one thing holding me back is what kind of theme do I need to craft for the quests. Are we looking for...

Survival quests where everything is difficult?
Political quests, where walking the fine line between elf and orc territory to help that ent would be part of the conflict in the rp?
Are we looking for a power fantasy, ala isekai big bois?

because I can definitely just do a little of each depending on the quest, but I wanted to check what everyone is interested in. I've had issues in the past because I spent too much time making a dangerous dungeon and my players just wanted to plow through it like gods lol


Not gonna lie, I do like feeling powerful, definitely way prefer that over nerve-wrecking challenges, but it isn't like I have to be some powerhouse to have fun. I just like to have a lot of possibilities and choices, that kind of freedom, and I don't like when the game makes me feel like I'm being punished for existing or for interacting with the content. So I'm fine with both the power fantasy version and the more balanced version.

As for the type of quests, I'm all for more social and more urban quests. I don't dislike fights per se, but I feel like the story and where characters shine as characters is more in interacting with NPCs and with a more complete environment. Quests to find, craft, investigate, talk to etc... Though of course, incorporating the characters and who they are into the story trumps anything and everything in my opinion.

@BorosevIf I'm not mistaken, I'm pretty sure that's the word used to describe the 'Traveled to another world' trope.


@ImmortalJaskier oh ok. well I guess that would be some of the characters in mind are then. lol


Isekai is an anime genre whose name indeed means "another world". This is almost always a fantasy world with RPG-ish elements and there are plenty of tropes associated, namely that the main characters in Isekai tend to be utter power trips with "cheat-level abilities".

@rush99999 I was thinking 1, but up to level 3 sounds good to me since I know it opens up subclasses for paladins and stuff.


Oh yes, please at least 3. 1 is just....extremely boring.
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Hidden 4 yrs ago Post by Idea
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@Ideaomg I almost forgot I believe you asked about stats. We are going to roll for em. :3 It makes things more interesting that way


Yes, that and a few others. I'll assume it's the usual type, where you roll 4d6, remove the lowest die and then distribute the stats.

Also, I did have a few more questions besides the stats/levels. Just as a reminder :)

> Will we be using milestones or XP to gain levels?
> If we choose the starting items option rather than rolling for gold, are we allowed to sell items we don't want and buy items?
> While they are from official content, it was brought to my attention that the backgrounds from Guildmaster's Guide to Ravnica are a little controversial because they add spells to your spell list (in other words, they expand the number of spells you can pick from for any given class). Would these be allowed or banned in the group?

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@rush99999 I was thinking 1, but up to level 3 sounds good to me since I know it opens up subclasses for paladins and stuff.


Three start is best start.
Hidden 4 yrs ago Post by Bacon is fluffy
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Is it ok that i've got pre-made sheets?

Yes it's fine as long as they can be translated into pdf or are already pdfs. There's nothing particular about this rp where you absolutely need a fresh sheet. Maybe next time I'll go more custom with the world like my old one where the god of the sea was siphoning energy from the land and causing an extinction. :pikalaugh:

On the character submission thread I'll write up an opening post that also acts as the context for the world youre going to be dropped into.

<Snipped quote by Bacon is fluffy>

Not gonna lie, I do like feeling powerful, definitely way prefer that over nerve-wrecking challenges, but it isn't like I have to be some powerhouse to have fun. I just like to have a lot of possibilities and choices, that kind of freedom, and I don't like when the game makes me feel like I'm being punished for existing or for interacting with the content. So I'm fine with both the power fantasy version and the more balanced version.

As for the type of quests, I'm all for more social and more urban quests. I don't dislike fights per se, but I feel like the story and where characters shine as characters is more in interacting with NPCs and with a more complete environment. Quests to find, craft, investigate, talk to etc... Though of course, incorporating the characters and who they are into the story trumps anything and everything in my opinion.

Oh yes, please at least 3. 1 is just....extremely boring.

I read you loud and clear. We will start at 3. :3

Also my quests are usually a mix of investigation and problem solving. For instance I was thinking of having my players in a previous game deal with kids who were thieves, but they had magic. So they were always escaping. So the problem which usually is a bunch of orphans stealing bread now involves being shot at with fire balls and illusion magic as theyre running in a crowd lol.

I definitely plan on posting slower to bring you guys much more needed context. I want the immediate world to be interesting and malleable. So like i'll create a guild hall and you have the choice of looking at the leader board. Talking to the woman who burst in tears begging for help. Or going to bed after eating dinner. You'll be given hints and things to explore, both subtle and not. And it's my hope you'll explore the world ooc and ic.

When I watched dnd videos, I heard about dungeons where you had to ask 20 questions and investigate every nook and cranny. And while I dont expect everyone to investigate every piece of furniture. I hope that when I lay clues, they might be checked out. and when I create a blacksmithing shop, that people buy stuff and maybe take his quest lol.

but there will be plenty of badass moments in this rp where you guys will literally change the landscape just by doing the quests. :3 How much you change it, depends on your ambition.

> Will we be using milestones or XP to gain levels?
> If we choose the starting items option rather than rolling for gold, are we allowed to sell items we don't want and buy items?
> While they are from official content, it was brought to my attention that the backgrounds from Guildmaster's Guide to Ravnica are a little controversial because they add spells to your spell list (in other words, they expand the number of spells you can pick from for any given class). Would these be allowed or banned in the group?


> Yes you can sell whatever. I will give them prices based on a website's database to encourage players to buy things for completing quests. One quest you may need ropes and climbing gear. The next you might need oil and torches. another you might need magic gear.
> It won't be banned. I just need to read up on ravnica. I don't like banning things as long as its not outrageous. So as I said before, if youre lets say a druid with wizard skills or completely new skills not in the default set. It's fine as long as I can find it on a database and see what it does.

<Snipped quote by Bacon is fluffy>

Three start is best start.


Roger that boss.
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Hidden 4 yrs ago Post by Idea
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Also my quests are usually a mix of investigation and problem solving. For instance I was thinking of having my players in a previous game deal with kids who were thieves, but they had magic. So they were always escaping. So the problem which usually is a bunch of orphans stealing bread now involves being shot at with fire balls and illusion magic as theyre running in a crowd lol.

I definitely plan on posting slower to bring you guys much more needed context. I want the immediate world to be interesting and malleable. So like i'll create a guild hall and you have the choice of looking at the leader board. Talking to the woman who burst in tears begging for help. Or going to bed after eating dinner. You'll be given hints and things to explore, both subtle and not. And it's my hope you'll explore the world ooc and ic.


Sounds awesome!

When I watched dnd videos, I heard about dungeons where you had to ask 20 questions and investigate every nook and cranny. And while I dont expect everyone to investigate every piece of furniture. I hope that when I lay clues, they might be checked out. and when I create a blacksmithing shop, that people buy stuff and maybe take his quest lol.


Yep, I think matters like this are kind of why I like GMs that involve more the characters and other content players bring to the table. I don't think it's good to just move my characters because "oh that's what the script says", but if you pull the strings that I weave into my character's personality, goals and backstory I will play along and probably go wherever you want me to XD




@bacon is fluffy where will the OOC be? On a thread here on the guild or discord?

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