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Hidden 3 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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  • Name: Meltryllis
  • Class: Alter Ego
  • Appearance: "Humans never seem to learn."
  • Personality: As the Alter Ego of pleasure, Meltryllis is equal parts sadist and a maiden in love. Borne from the emotions of the cast-off Sakura AI within the Moon Cell (which thus became the existence known as BB), Meltryllis cares not for humans or their actions. Rather, her actions show a near-total contempt for those around her, regardless of her status, save the target of her affection (if any). To that extent, Meltryllis is also incredibly harsh to others; as she sees and acknowledges the fact that she is a monster, and thus attempts to create distance from humans and paint herself thus. That being said, though, the incidents that she has found herself wrapped up in have caused her to reconsider her beliefs and, at the very least, respect beauty that exists outside of her perception of the world... At least, to some extent. She still seeks love as a maiden, and pushes her own will upon others without care for their own feelings. Despite her own desires, she dances on the battlefield, a so-called 'monster' of her own volition who acts, lying to herself all the while.
    But if, by some chance, one manages to push past the barriers she has put in place and gives her a reason to love, she shall dedicate her everything to them. Not as a weapon to eliminate enemies, but as a simple maiden desiring the heart of another.
  • Stats:
    • Strength: E
    • Endurance: C
    • Agility: A+
    • Mana: A
    • Luck: B
    • Noble Phantasm: EX
  • Class Skills:
    • Magic Resistance: B. Cancels spells with chants under three verses. Higher-level spells will have difficulty sticking, if at all.
    • Riding: B. The ability to ride vehicles and animals that exist in the world. Barring things such as Phantasmal Species, Meltryllis is able to use such things as she pleases.
    • Independent Action: A. The ability to maintain existence in the world without a Master and act without the direct command of one. This skill also allows Meltryllis to exist for up to a week without being maintained by a Master's mana.
    • Goddess' Essence: B. A skill that can be described as an upgraded version of Divinity; in addition to all the benefits and demerits thereof, this skill maintains her mind, body, and soul. This, in other words, means that she is far more resistant to things such as mental interference and that her form will never change regardless of consumption of food or exercise. As Meltryllis is comprised of multiple divine existences, this skill manifests as such.
    • High Servant: A. An abnormal being (Alter Ego) composed of Artemis, Leviathan, and Sarasvati, this Skill essentially exists to denote Meltryllis, a member of the Sakura Five, as an existence beyond normal Servants.
  • Personal Skills:
    • Crime Ballet: A. As a ballet aficionado, Meltryllis re-configured her combat style to draw influence from the performances she learned of. The graceful movements she executes coupled with her high agility, in short, makes her able to weave through continued assaults without so much as a glance.
    • Sadistic Constitution: A. A skill that strengthens Meltryllis's combat capabilities. The longer she remains in battle, however, the more pleasure that she derives from the pain of others and the less composure she maintains. Her defensive abilities drop in turn, so extended combat can be dangerous if not properly moderated.
    • Melt Virus: EX. A so-called 'cheat skill' derived from Absorption and delivered by means of leg-based piercing attacks. Though ordinarily able to break down or copy even the most terrifying of enemies in order for Meltryllis to consume their abilities for herself, her manifestation here has led to it becoming far less lethal in nature. While higher dosages of the virus are still able to break down enemies and allow Meltryllis to consume them to strengthen herself, smaller amounts will only instead lower the parameters of any enemy who falls victim to it. Additional strikes will both allow Meltryllis to take in the elements broken down by the virus and inject more into the enemy's system.
      Survivors will regain their former abilities provided that they receive proper care thereafter, but the virus can remain in their system if not treated properly (by either Meltryllis herself or by someone able to nullify its effects). The effects on Meltryllis herself will wear off if she did not consume the entirety of her target, lasting for varying amounts of time depending on how much was absorbed.
  • Noble Phantasm(s):
    • Name: Benzaiten's Five-String Biwa — Sarasvati Meltout
    • Rank: EX
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Though originally an Anti-Army (or Anti-World) Noble Phantasm, her current Saint Graph limits this to a physical attack. Though it shows its true colors when targeting noncombatants, its usage against other Servants (at least, in this context) becomes a combat dance of sorts. Circling the enemy faster than the human eye can see, consummating in a whirlpool-esque torrent of slashes from her feet that serve to fill her enemies with her virus and crush them mercilessly under her heel—this is how she executes her foes.
      Needless to say, the current her has no particular intention to strike down civilians—doubly so given the state of the world she has been summoned into.
  • Alignment: Lawful Good (Yes, really.)
  • Changes: Closer to her GO iteration in terms of abilities and personality. In other words, Melt Virus has been nerfed and she's less sadistic and selfishly one-sided. Additionally, there is a plot-related reason for as to why she is able to be summoned here, but that will become a plot point later on. Probably.
Hidden 3 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Arturia Pendragon
  • Class: Saber
  • Appearance: "Ex..."
  • Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
  • Stats:
    • Strength: A
    • Endurance: B
    • Agility: B
    • Mana: A
    • Luck: A+
    • Noble Phantasm: A++
  • Class Skills:
    • Magic Resistance: A
    • Riding: B
  • Personal Skills:
    • Charisma: B. The capacity of one to stand as a beacon to others, a sort of natural charm exhibited by those who spent their lives as leaders. At the rank of B, it is sufficient for one who was the King of a country.
    • Instinct: A. Finely-honed battle instinct comparable to predicting the future, allowing Saber to instinctively react to and understand even incomprehensible attacks. Visual and auditory interference can be be partially negated through this ability.
    • Mana Burst: A. Via the use of her enormous mana supply granted by her mana core, Saber is capable of reinforcing her entire body with mana, greatly enhancing her parameters. Primarily the use of this skill is for physical defense and speed, though even a single strike can be massively empowered by applying this reinforcement.
  • Noble Phantasm(s):
    • Name: Excalibur: Sword of Promised Victory
    • Rank: A++
    • Type: Anti-Fortress
    • Appearance: The sword gifted by the Lady of the Lake
    • Effects: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and it is also capable of unleashing a small beam of mana in order to assault her foes. However, its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive mana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. Its strength, even in a state where its full power cannot be unleashed due to being partially sealed, is sufficient to permanently scar the earth in a manner visible from space if the blade comes in contact with the planet while invoked. Even phantasmal beasts and evil deities from alternate dimensions are annihilated by the wave of mana released by the invocation of Excalibur. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.

    • Name: Invisible Air: Barrier of the Wind King
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed, propelling herself towards her target in a manner similar to a rocket. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
  • Alignment: Lawful Good
  • Changes: N/A


  • Name: Mihama Nanako
  • Age: 16
  • Appearance: "Oh, so that's how it is?"
  • Personality: Good-natured friendliness is an excellent way to describe Nanako's default attitude. No matter who it is, she'll always try to treat them well, and try to get to know them, even if it almost seems impossible. This can be called the core of Nanako's attitude. Even if there is thousands of years between herself and someone else, she'll do all that she can to understand them and get to know them. She simply doesn't believe in treating people as if they're somehow foreign to humanity simply because of things like that. Additionally, she has a very optimistic outlook on life. Nanako always believes there has to be some path forward, even if it's difficult to see at the moment. She is the sort of person who treasures those that are close to her, to the point of considering their wellbeing well before her own. Indeed, it would seem as if it's very difficult to break her cheerful demeanor... however, it isn't impossible. While she usually doesn't allow it to bother her, it cannot be denied that Nanako sometimes has feelings of inferiority due to her low capability as a magus, and the fact that she has yet to summon a Servant. She tries not to let this affect her, but it's difficult for her not to feel down about it at times. Additionally, while she isn't without self-worth, sometimes she is extremely quick to dive into dangerous situations for the sake of others. Even if those others are Servants who are probably better equipped to deal with it then she is.
  • Abilities: Nanako possesses low capability as a magus. While it's not accurate to call her totally talent-less, her magic circuits are of average quality and she has a relatively low number of them. Not rock bottom, but hardly the best, and most of the actual magi of Fusang surpass her. Her affinity for Air does grant her some versatility, but she does not possess a wide range of spells due to the youth of her family. If there is one thing it can be said she excels at, her reinforcement typically grants her a surprising durability even in consideration of other magi. This is quite useful for someone who has a habit of throwing herself into danger for the sake of other people.
  • History: Nanako is the child of a very new magus bloodline, one that only recently discovered their potential two generations prior to Nanako. Her family was ecstatic at this discovery, and immediately began pushing their children to succeed in magecraft. Nanako is no different in this regard. In spite of her low capability as a magus, Nanako is the best magi that the Mihama bloodline has produced so far. They managed to scrape together the resources to fund her relocation to Fusang, but on her arrival she was immediately struck by the fact that much of the population had more capabilities then herself when it came to magecraft. Additionally, when she attempted to summon a Servant, she was simply unable to. For quite some time, she was rather depressed over the fact she was both unable to summon a Servant(unlike the majority of Fusang's population) and was inferior to most magi on the island. However, Nanako has recovered more recently, and has been considering trying to summon a Servant once again.
  • Other: Nanako is a native Japanese speaker. While she can get by, her English and Mandarin are not as good.
Hidden 3 yrs ago Post by KoL
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KoL Knight of Lorelei

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Class: Assassin

True Name: Li Shuwen

Alignment: Neutral Evil

Personality: Assassin is a serene old man. Even if he's not as physically vigorous as in his younger days, he's now a martial artist who reached the prime of his mental state.

Whenever he needs to engage in combat, he limits himself to the absolute minimum required. This is the calm and collected state of “completely concealing aggression” that “he could not understand when he was young”. even though he has been summoned as an Assassin, he doesn't desire to bloody his hands with hidden killings. He'd much rather engage in head-on fights against anyone perceived as a worthy opponent.

Assassin doesn't find the act of assassination shameful in particular. It just doesn't sit well with him. Perhaps, because under all of his calm old man façade he still harbors the same vicious nature of his younger self. However, if it's necessary to do so, he will carry out an assassination without second thoughts.

Parameters:
Strength: C
Endurance: D
Agility: A+
Mana: E
Luck: E
Noble Phantasm:

Class Skills:
Presence Concealment —: While it's a common Skill of all Servants of the Assassin Class, Assassin has no use for it. His ability to obscure his his presence with Sphere Boundary far surpasses the limits of normal Presence Concealment.

Personal Skills:
Chinese Martial Arts A+++: Measures one's mastery of the martial arts that made becoming one with the universe as its objective. Its learning difficulty is of the highest level and, unlike other Skills, it is at A Rank that one is at a level where one is said to have finally "learned it". At Assassin's Rank, one can be said to be a master among masters.

Sphere Boundary (Zenith) A-: A technique employing Qi to sense surroundings, and to have one’s own existence vanish. Those who reach the zenith become one with Heaven and Earth, and it would even be possible to make one’s figure transparent. As Assassin grew older and calmer, his techniques undergone further evolution. Even in the midst of battle, it's possible for him to disappear in the blink of an eye.

Intersect of Yin-Yang B: A switch for the attributes held by man. Although an inclination towards yang developed as he grew old, he would switch over to yin instantly, without forgoing his fearsome fangs, and unceremoniously slaughter his enemies. That ruthlessness has yet to be lost. In essence, Assassin is capable of explosive aggression without displaying any killer intent. If he were to stage an ambush, it would be be extremely difficult to detect him until after he made a move.

Noble Phantasm:
Name: Wu Er Da "No Second Strike"
Rank:
Type: Anti Unit
Appearance: Fist to the face
Effects: When a Heroic Spirit's martial arts becomes his most singular「One and Only」asset, the "skill" itself is sublimated as a Noble Phantasm. This is one such Noble Phantasms, similar to the likes of Tsubame Gaeshi, Mumyō Sandanzuki, Kenjutsu Musō - Kenzen Ichinyo, etc.

Even one of Li Shuwen's powerful strikes was enough to take the enemy's life, including those intended as diversions of feints. 'Li Shuwen never needs to strike twice「Divine Spear — No Second Strike」. This Noble Phantasm is his title, given form.
Hidden 3 yrs ago Post by Rezod92
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Rezod92 The Journeyman

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Hidden 3 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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Hidden 3 yrs ago Post by KoL
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KoL Knight of Lorelei

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Height: Short | Weight: Light as a Feather

  • Name: Feng Xiaoyu
  • Age: 17 years
  • Bio: Xiaoyu is the successor of a lineage with roots on Chinese Alchemy. By their accounts, their bloodline dates all the way back to the First Emperor's era when they were part of his courtly mages, assisting him in his search for the secrets of immortality. Needless to say, such pursuits were in vain, but the Feng never ceased to seek it. Even in an age when magecraft dwindled and the secrets of the Immortal Sages have long since been lost, they still continue on their journey. Perhaps, all they need is a push to find the right way. Despite being a reclusive clan, the promises whispered in the wind about Fusang City attracted Xiaoyu's attention. She decided to investigate it on her own, hoping to find what she needs to unlock the next step in their research.

    In regards to Xiaoyu's personality. She has a choleric temperament, being imperious and as stubborn as an Ox while emitting the "aura of a cat". When she sets her mind on a goal, she'll do her best to accomplish it, usually going above and beyond the call of duty. As expected of her headstrong personality, she's also quite quick to anger. However, once you earn her trust, she'll become your most reliable friend. If one were to attach labels to people and be capable of describing them in a single word, Xiaoyu would essentially be a classic tsundere.
  • Abilities: Xiaoyu's magecraft is based on traditional Eastern methods. It's a varied art using a number of talismans as a medium to deliver spells. It's mainly used for divination and excels at Bounded Fields, but she's also capable of some other applications.

    In addition to her magecraft, she also possesses Mystic Eyes, called Mystic of Vertigo「Disorientation」, they are capable of interfering with others' sense of balance, causing nausea, disorientation, and even knocking them out, depending on their resistance to magical energy.

    On the mundane side, Xiaoyu is a really good cook, with a strong predilection for spicy cuisine and cold desserts. She's also very knowledgeable in many sorts of esoteric fields, as expected of an heiress of a mage family. However, Western Mysticism isn't her forte.

    Lastly, Xiaoyu is a very skilled martial artist. Her proficiency with it might actually surprise some who would take her smallish build to be a sign of weakness.
  • Other: Her Mystic Eyes—which shine with the iridescent luster of mother-of-pearl—are a vestigial trace of her bloodline, said to be descended from an ancient Dead Apostle. The fact that she isn't very fond of sunlight could add weight to this story. However, Xiaoyu has yet to show any signs of being a member of a bloodsucking species.

Hidden 3 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hidden 3 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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  • Name: Uehara Shou
  • Age: 18
  • Appearance: "Oh, sorry, I'm in the middle of something. Give me a moment."
  • Personality: Shou is a bit more sociable than one might expect, and despite his occasional weird bouts of focus or aloofness, he does have a tendency to get along with most others if given the time. He does not tend to anger easily and is often times able to keep a cool head in more stress-inducing circumstances, but that does not mean he cannot have lapses in judgement or respond to malice with malice. Due to his relatively strenuous upbringing, though, Shou is a bit of a busybody; boredom (or what he perceives as such) is the bane of his existence, and there is only so much of it that he can take before he will actively search out something interesting to use his time and effort on in lieu of laying about aimlessly.
  • Abilities: As a descendant of a long line of onmyoji, Shou is proficient in the creation and manipulation of Bounded Fields via the usage of ofuda. Coupled with his elemental affinity of Water, though, his Fields are able to shift in shape and location without sacrificing any defensive capabilities. Furthermore, Shou is able to layer those Bounded Fields on top of one another, further increasing their defensive capabilities, or invert them to keep whatever is inside from leaving rather than entering. As is standard for onmyoji, Shou is also able to create and use evil-warding talismans and charms, and, provided enough time, charms for protection or luck. Of course, the latter do not work for himself, but they are quite useful to make (and sell) when he is in need of money. Exorcism is also within his repertoire, as he can dispel lesser evil spirits with next to no work, but he is by no means able to handle anything beyond that without far more training or preparation.
  • History: As far as growing up went, Shou found himself walking the odd line between modernism and tradition; though his grandparents were very steadfast in attempting to raise him as they had (with all the pride and decorum that came with being from a centuries-old line of onmyoji), his parents were nowhere near as conservative. That dichotomy had brought with it an increasingly more complex set of relationships—on one hand, he had an obligation to carry on the intense training that came with his lineage. On the other, however, the allure of modern-day life (and all the luxuries and excitement that came with it) only served to push him towards a lifestyle that, at the very least, would allow him some respite from the same monotonous cycles he had drilled into him.
    The rapid rise of Fusang in the public eye gave Shou the perfect the solution to both of his problems. Though he was by no means a prodigy, a decade of his life being spent taking in the wisdom of his predecessors had, at the very least, allowed his parents to push his elders to let him travel overseas to study there. Not only that, but a land full of Servants, of Heroic Spirits with all their past experiences, might even allow him to find one of the founders of their craft and study under their tutelage directly.
    Of course, that last bit was more of a way to convince his elders more than anything; Shou had no reason to pursue even more strenuous training so long as he was caught between these two ways of living. If anything, his time in a place like Fusang would only allow him to choose for himself what path to live.
  • Other: Surprisingly, he is multilingual; as onmyoji has roots from within Chinese mysticism, learning all three languages was something half-forced onto him. He's not fluent in Mandarin, but given the writing system, he can at least understand most of a piece of written Chinese if it becomes necessary.

Hidden 3 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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Hidden 3 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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