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Punished GN OH WELL, SO BE IT

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OVERVIEW
Welcome to Recollections: Magnanimous, another RP set in the supernatural horror/urban fantasy universe known as the Recollections universe. Set in a strange and unique urban-fantasy where the magic returned merely a year ago.
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In Magnanimous, it's all about the Vanburen family. An illustrious family that is set in Araminta, Pennslyvania. The Vanburens were lead by their patriarch, James Vanburen, who various different children from past relations and adopted orphans and street rats out of the kindness of his heart. He was known as the world's greatest man; he was venerated by many as the kindest, self-sacrificing, generous man in the world - doing anything for his home city of Araminta. And then he died due to mysterious circumstances on Christmas day. However, a year after his death, a curse activated that would turn his children (by blood or not) into stone if they left Araminta. So now his children have to put aside their differences and solve the curse. However, James was not as great as he seemed to be as his many crimes, sins and past mistakes come back to haunt the family. It's up to them to set things right.
This story will be an urban-fantasy story that will cast a certain light on "magic" while leaving it ambiguous whether or not it's truly magic or not. The storyline will have elements of superpowers, urban fantasy, horror, and more. The primary thematic of this RP will be Idols or Magnanmity. The Vanburen family idolized James for his kindness, but they'll quickly find out that he wasn't that perfect. Tension will rise as they try to come to terms with the problems he left for the family. The secondary theme will be Secrets as every member of the family has their own secrets they've been hiding from each other - which will also have to be faced. Above all else it's thematic will be Connection, Emotion, and Memories.

RULES & NOTES
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"The world of the Extra-Normal is the gateway to infinite possibilities."
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There out there exists a force, a force like no other. One that allows a person to go further beyond the limits of what is considered natural and become something more... or less, depending on how you look at it. The simplest word for it all is Magic, and it's the gateway to infinite possibilities. Magic returned in December, 2014 and has remained a closely kept secret since then - a "if you know, you know" type deal.

The collective term for it all is Extra-Normal, and there are many different types of Extra-Normal beings. Each of them gets their abilities depending on mere circumstance. Some get their abilities from a moment of powerful emotions, others inherit it, some are phantasms of the deceased or spawned from belief and emotion, and others are the result of a chance encounter with those phantasms.

Each of them has innate abilities that each of them has across the board. To begin many magical abilities are completely invisible to those who aren't Extra-Normal (Known as Blind). Only the Extra-Normal can perceive them but there are certain abilities that can be seen by all. The Extra-Normal can read the auras of things that they have a connection through walls and over distances, have a barrier around them known as an Emotional Field which protects them from each other's abilities (but some abstractions can bypass it), and can experience a Recollection, a vision of the past that is somewhat related to them.
However, these are merely sub-abilities, and every Extra-Normal being has an ability that is unique to them known as an Abstraction. Abstractions are the collective term used for a magical ability of any time and it's determined by the type of being. However, Abstractions are vast, strange, and no two abstractions are ever the same. However, abstractions are fueled and connected to the very soul and emotions of a person. If you were to take the soul out of an Extra-Normal being's body and put it in another, the abstraction would follow. Removing their emotions would remove their abstraction but an abstraction that can not only negate emotions but bypass emotional fields is extremely rare.

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DESCRIPTION
JAMES HIMSELF
The Vanburen estate is a massive building that's on the outskirts of Araminta. It's a mansion that's in its own little field once you pass the massive gates to keep the commoners out. The first thing you'd see when you approached was the Statue of a kneeling World War II soldier. This is strange given that the Vanburens seemingly has no relations to WWII, but James had it made. Surrounded by woods, and hidden in the forest: it was the perfect place for the young Vanburens to grow up. It had many pathways and fountains and fields, and all gated off to keep the outside world out. The estate itself is two stories tall and was stocked with everything the Vanburens needed. Food, water, entertainment, everything they ever could have wanted to keep them happened. Whatever they didn't have James would get. However, what's peculiar is that the estate had many, many, strange artifacts and other items that James stipulated that they explicitly do not touch. Some of these things have strange powers in fact.

The Vanburen Family got its wealth from mysterious means - James said that they inherited the wealth, but from whom? However, they maintain that wealth by owning many businesses in Araminta and beyond and investing. Apart from James' kindness is that he saves family businesses by buying them and only stipulates that they give him a cut of their wealth. This is one source of income, but one cannot find out just how James got his money. He just up and appeared one day! Few try and find out how, but only to come up at a dead end... or at the business end of Jame's rifle.

The Family has a wide range of different people apart from them. James seemingly wanted to have a massive amount of children, but it didn't exactly make his wives happy. He had a wide number of failed relationships and other mishaps that ended with him jumping to the next wife or woman to have his kids. There was a strange lack of... passion in the relationships. Like he just wanted children to continue his lifeblood - which shows in how he usually dumps the children on his wives. James gave his children all the love he could and did it with a smile. He encouraged the children to follow all of their dreams while trying to groom his successor to the business. He also tended to adopt a wide range of orphans and street rats... whatever catches his ear it seems. Because of this, Vanburens are a diverse amount of people in terms of gender, sex, and personality.

However, all the Vanburen children and anyone who bears the Vanburen name has been afflicted with a mysterious curse after his death - it was known as the Curse of the Vanburns and it triggered around one year after his death. Slowly, they realized that, as they left Araminta they were slowly turning to stone (if they were gone from Araminta for more than a week they'd almost be completely stone). When they got back within the bounds of Araminta they reverted to their human flesh. They're unsure of what would happen if they fully transformed into stone, but they figured that it would be death.

A few weeks ago; somebody broke into the Vanburen estate and stole some sealed Apparitions.


James Vanburen is an older (62), a rugged British man with a big heart and a sense of morality like no other. They don't call him magnanimous for anything, after all. He did all he could to improve Araminta by funneling money into the drug problem, adopting orphans and street rats, and helping other people in need however he could. He's a man of few words, usually quick to the point but he liked conversation. He was a father to his children, making sure they all grew up well and moral people like him. James, however, had his flaws - he seemingly was obsessed with siring as many children as he could and being quite dismissive of his wives. Still, he did what he thought was right... however, much of his duties were by proxy. He used servants and other such people to raise his children. He was an exceptional alcoholic who always had a glass of whiskey or wine on him at all times but still could function.

Had one last Christmas party with his family before he died on Christmas day.
FATHERS THINGS
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FATHERS LIBRARY
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DESCRIPTION
OTHER INFORMATION
| LOCATION: North-Central Pennslyvania. | SIZE: 68mi² | POPULATION: 95, 634 |

Araminta, Pennslyvania is a small city set in Williams county, it's in the northern-centermost part of the state. It's merely a stone's throw away from New York state. In the 1700s a man named Richard Williams discovered the land that would be called Araminta. He mapped it out, brought his people there, and eventually named it Araminta after his beloved daughter. It functioned as a military base during the French and Indian War and the Revolutionary war - afterward the base was defunct and is now a tourist attraction. The city's main claim to fame is its railroad system, Araminta's railroad system is the nexus of various railroads in Pennsylvania that connect it to other cities. However, many of them have been retired, and you can barely walk a few blocks without stepping over some railroads. The city has a large train yard that is the hideout for various dredges and degenerates.

Araminta is a suburban city first and foremost - the most urban part of the city is its downtown area. That isn't to say that there aren't businesses every stone's throw away for everyone to get their decorations. The city is full of very nice houses that people flock to if they want to escape the droning city life, whether they are retired or not. Araminta is known for its very nice houses, but the whole city isn't kittens and sunshine. Like the rest of Pennsylvania, Araminta has a heavy drug problem. They flock to the more decrepit areas of Araminta, but those houses may look nice but the people inside of them are not perfect. A large portion of Araminta's city limits is woodlands and inside of those woods are the more remote houses and areas. The train tracks in the woods are known for being the hangouts for drug addicts and other misfits of Araminta. However, the woods contain many secrets.

Araminta isn't an extremely urban city. As stated before it's primarily suburban houses and woodlands, but it's right next to the Williams River. A massive river that was also named after the founder of the city that breaks off from the Schuylkill and Delaware River. As far as demographics go, Caucasians are the primary sight in Araminta with Asians and African-Americans being the second most common sight. Hispanics, Middle-Easterners, and Pacific Islanders are a very rare sight in Araminta.

Despite the drug, problem crime is relatively low. Most arrests are for petty crimes and being caught with drugs and murders were few and in between. However, lately, the town has been changing.
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DISTRICTS

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SPECIFIC LOCATIONS
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Hidden 2 yrs ago Post by Punished GN
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Hidden 2 yrs ago 2 yrs ago Post by Punished GN
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O for fuck sake I gotta fix all the links jesus fucking christ.

If you've already been accepted just repost your characters in the character tab long as they're not drastically different. I'm going to be away on a trip next week but I'll see about getting the ic up.
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Hidden 2 yrs ago Post by Aeolian
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Aeolian Proud Fujoshi

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Hello there,

I'm piecing together a character for this. This is such a unique and thoughtful concept! So detailed, I love it. And now that I have free time, I'm interested in seeing how this story unfolds.

Cheers!
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Hidden 2 yrs ago Post by Punished GN
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Hello there,

I'm piecing together a character for this. This is such a unique and thoughtful concept! So detailed, I love it. And now that I have free time, I'm interested in seeing how this story unfolds.

Cheers!


Hey there I was honestly not expecting to get anyone new in the rp. I am currently away on a business trip and very very busy. So uhhhhh come by the discord and we can chat n shit. We can share character ideas there.
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Hidden 2 yrs ago 2 yrs ago Post by Aeolian
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Aeolian Proud Fujoshi

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@Punished GN

Character is ready for review.

Let me know if I need to change anything!

Cheers!

Hidden 2 yrs ago 2 yrs ago Post by Atrophy
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Atrophy Meddlesome Kid

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Hidden 2 yrs ago Post by Punished GN
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@Aeolian I like Blu and his ties to the Vanburens. My only complaint is that his tie to James could probably be his secret but w/e.

LIMITS ⫻ The obvious limitation is that the subject has to hear the Melodies that are being played. So they are limited but as far as people can logically hear them, they're still effective if enhanced or replayed by any devices. After the subject no longer hears the Melody; they will no longer be affected by the Abstraction. Their effects are not instant, however, and they become more and more effective the longer they hear it.

WEAKNESSES ⫻ While Blu is able to pick and choose who gets affected by his Melodies, he will receive the effects of ANY of the melodies he plays. While they may not be a problem with the First and Sixth melody (and he receives no effects from the Second), in the event of the Third, Fourth, and Seventh, he will receive the effects in full. In addition, an Extra-Normal being may severe the bind that connects his songs to others.
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Hidden 2 yrs ago Post by Skai
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Skai Bean Queen

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Bing bong


Hidden 2 yrs ago Post by Punished GN
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@Atrophy I totally meant to take two weeks to accept a character.

She's more of an Affixed but I'll let that slide.

LIMITS ⫻ Tansy, unfortunately, can only use the power of Dominion's Majesty on one target at a time and to change targets; Tansy has to release her hold on the one target she's focusing on. The Extra-Normal are heavily resistant, if not outright immune, to the effect of Tansy's abstraction due to Emotional-Fields protecting them - if they know of Tansy's ability they can easily resist the effects if they are aware of them. Tansy can use the Dominion's Majesty and use its effects in a range of thirty meters, or if she chooses to use it herself, far, far closer (which is the more effective way to use it). Tansy is able to control a blind for around a few hours before they become more and more aware of the control and is able to break free. An Extra-Normal can only be affected for a few minutes.

WEAKNESSES ⫻ Due to the low-powered nature of the abstraction; there are few drawbacks or weaknesses. The Dominion's Majesty is a very fragile Apparition not designed for combat; it's easily destroyed by attacks. If it's destroyed, Tansy will fall unconscious until the Apparition regenerates. The primary counter to this ability is awareness, if even the Blind are aware of Tansy's abstraction and somebody tells them she's using it on them; they can resist and break free of its influence.


also suck my nutz
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Hidden 2 yrs ago Post by The Man Emperor
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The Man Emperor Your Mom

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ey its back
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