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Hidden 1 yr ago 10 mos ago Post by xenon
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The War for Mytheria




The Ilian Empire is on the brink of turmoil. Never in all the 12 centuries of its existence, since Ileandra the Great united the continent, has it faced such a threat. Before now, the three branches of power - The Church of The Source, The Democratic Houses of The Commons and The Nobles, and the Divine Seat of Ileandra's Bloodline - have remained steadfast through the sparse handful of civil wars. The Adventurers Guild and its hundreds of adventurers, those gifted with the source crystal, have managed and maintained caves, nests and dungeons that spew forth all manner of dark creatures. The Empire's Army and Navy have repelled pirates and invasions from over the Eternal Sea. Peace and prosperity, culture, magic and science continue to flower, pushing the many peoples of The Empire ever forward through time. But now...



Along the northeastern border of the continent, over Dragonclaw Delta and the shores of Eretia, an invasion of the mightiest order has swept through the defenses and devastated the cities in the northeast. Armies of skeletons, zombies march along the ground, flanked by lizard cavalry. And the skies are commandeered by Wyvern beast riders. Lich champion generals, each capable of taking on a small raid parties of adventurers on their own. These are the forces of a powerful undead sorceror known only as The Witch Queen.

The merchant city of Johsiria has fallen, along with Eredge and Helecarsus. Refugees flee west in terror. All over The Empire, the next, caves and burrows to the deep are alive and teeming with orcs, goblins and critters, The Witch Queen's magical presence waking up all with evil in their heart. The Adventurers Guild is overrun with more jobs than it's adventurers can handle. Worst of all, the first counterattack of The Empire was destoryed in horrific fashion. Twenty thousand soldiers wiped out. Notable generals of the Empire lost. Half of the Council of Heroes gone. And all that died only rise again to serve The Witch Queen.



Capitol City has become desperate. After much deliberation in the halls and forums of the powerful, they have decided to spend an inordinant amount of Source, the very fabric of existence, to invoke The Summoning. They have decided that only Heroes from another world can save Mytheria.

That is where your characters come in.

Your characters will be regular humans in our world, who, when dragged to Mytheria via The Summoning, will have enhanced abilities that fall under the usual DnD classifications (Fighter, Ranger, Mage, Healer etc.) and they will not be able to return home until they have dealt with the threat. They will not be super powerful right away though, and will need time and experience to hone their new-found skills. Can they figure out how to kill this seemingly invincible witch who has bested great heroes and armies already? Will they have what it takes to become a team, fight as one, and execute the impossible?

The Rules

1. Guild rules apply
2. Minimum of one post per week
3. Respect eachother
4. Character applications must be posted in OOC and wait to be accepted.
5. Everyone can post 2 or 3 posts per round (a round being over when everyone has gotten a word in.) This limit is for the benefit of slower posters, so that they don't get left behind. A round will usually end when I post to push the story along.

Character sheets

Name:
Age:
Country on Earth:
Appearance:
Personality:
Brief Backstory:
Adventurer Class:
Starting Common Gear:
Special item:
Notable skills or abilities:

(Bear in mind that skills and abilities will grow over the course of the RP, due to plot based level ups so if I ask you to tone down your skills, it's only to allow for the growth of your character.)

Character applications will not be first come first serve. They will be subject to acceptance, so take your time and make your best CS. Any questions, feel free to ask.

I expect the IC to begin on Sunday or Monday, but we can extend to later next week if we need to.
Hidden 1 yr ago Post by Zool
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Nice. Be done with my bio app shortly.
Hidden 1 yr ago Post by Zapdos
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I looked at the IC and this; I saw you mentioned DnD in both, so I was wondering - will the combat take place though a DnD dice-rolling combat system or through writing out the combat?
Hidden 1 yr ago Post by Zool
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Name: MacKensie Trydant

Age: 21 years old

Country on Earth: Lyon, France

Appearance: Height - 5' 7" Weight - 110 lbs

(Ignore the ears lol)


Personality: MacKensie has always been a strong headed, competitive person. She is generally agreeable, but known for a bit of a temper that can be triggered by a moral injustice, (or occasionally just some percieved slight on her person.) She's into politics, athletics, archery, ballet and classical music.

Brief Backstory: Daughter of Sir Axel Trydant, a French business magnate, and Belle Trydant, popular socialite of high society; MacKensie was afforded all the opportunity to be successful. And before the plane crash, success was exactly where she was heading. On her way to completing a major in sociology. Picked to represent France in the coming Olympics. But it all came crashing down, along with the plane that was carrying her and the national archery team across international waters.

Adventurer Class: Ranger

Starting Common Gear: Some light leather armour. One-handed crossbow. Pouch of bolts. Backpack for odds and ends.

Special item: Magical grapplehook gauntlet, which will probably take some time to figure out.

Notable skills or abilities: MacKensie's atheletic endevours have translated into this strange new world remarkably well. Her dexterity and coordination far exceed her previous limits, and she is able to shoot arrows, bolts and even throw stones with silly precision. She also has hyper agility and acrobatics.
Hidden 1 yr ago Post by xenon
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I looked at the IC and this; I saw you mentioned DnD in both, so I was wondering - will the combat take place though a DnD dice-rolling combat system or through writing out the combat?


Not really. I might roll a dice for the odd thing, but for the most part, we will just be writing out the combat, puzzles, traps etc.

I'll start reading over and accepting characters tomorrow or Friday when I have more time, but I will pop on periodically to answer any questions.
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<Snipped quote by Zapdos>

Not really. I might roll a dice for the odd thing, but for the most part, we will just be writing out the combat, puzzles, traps etc.

I'll start reading over and accepting characters tomorrow or Friday when I have more time, but I will pop on periodically to answer any questions.


Sounds good! I prefer that style for forum RP. I'll brainstorm and see if I can think of a CS!
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Hidden 1 yr ago 1 yr ago Post by Saiyan
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Name: Marsel 'Zell' Brooks

Age: 23 years old

Country on Earth: London, England

Height: 6' 2"

Weight: 185lbs

Hair: Brown

Eyes: Green

Personality: Laid back & Party animal. This would perhaps be the most succint description of Zell, on the surface. Brimming with confidence and daring, Zell can command a certain degree of respect and even admiration from his peers. When he sets his mind on an objective, he often gets what he wants... pity that what he wants is usually vapid, shallow and fleeting. Enjoys playing sports and following sports teams, drinking beer and going to the gym.

Brief Backstory: Coasting through university on a football scolarship, Zell has used the entirety of his time in education to have fun and fend off the responsibilities of real life. On campus, he was popular, sold recreational drugs to fund his partying and paid other more studious peers to write his assignments. It was only during the last few months of his life that his persisent and passionate lecturer, Dr Bradford, started to get through to him. He was finally convinced to take life seriously and was beginning to put his head down and start working hard to finish his studies. But then he was tragically hit by bus, crossing the road, and died at the scene.

Adventurer Class: Fighter

Starting Common Gear: Longsword. Studded leather armour with some steel plating. Cloak and belt satchel.

Special item: None

Notable skills or abilities: Zell has the power to teleport short distances (roughly 6 feet in distance) He doesn't fully understand how it works, and will take some time before he can do it on command, but right now, it only activates on instinct. He has also been blessed with a keen understanding of swordplay and a slight enhancement to his athletic gifts.
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Clive:
Hidden 1 yr ago 1 yr ago Post by Teyao
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Name: James Sirius

Age: 23

Country on Earth: Nuevo Leon, Mexico

Appearance: 5'9'' Height, 162 lbs


Personality: Some words that come to mind when one is describing James are acrid and irritated but compassionate under all the fire and brimstone. Often, someone who holds an angry expression and an even angrier glare, nonetheless those who reach out to him discover that he is not a hostile person and even pleasant to be around with those he considers friends.

Brief Backstory: Born to an American father and a Mexican mother who took him back to Mexico after they divorced, James has grown up in a little community surrounded by a family known to all as generous and simple people who wouldn´t hesitate to help if someone asked them to do it.

As a result, James was raised with the same principles that his family acts upon, even if he forces himself to act in a scarier manner to drive away those that search for abuse of their desire to help. It is perhaps no surprise that he died trying to help evacuate the burning home of a neighbor as a result.

Adventurer Class: Cleric

Starting Common Gear: Standard priest robes, maze disguised as a clerical staff.

Special item: A holy symbol that belongs to no god.

Notable skills or abilities: Despite not being tattered to any god in specific he is still considered a "holy man" or rather "an open conduit", in some regards this is useful as he can call on the powers of many gods, in others this is extremely bothersome as he has to convince said gods that he is acting in their best interest first, and gods are fickle beings.
Hidden 1 yr ago Post by xenon
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@Teyao@Saiyan@Dark Cloud@Zool All accepted, thanks for joining!
1x Thank Thank
Hidden 1 yr ago Post by Dark Cloud
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Letttttts gooooooo.
Hidden 1 yr ago Post by Zool
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Yup yerrrrp!
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Hurrayyyy!!!
Hidden 1 yr ago Post by Dark Cloud
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Yippee kaiyay
Hidden 1 yr ago 1 yr ago Post by Verjil
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Name
Hasegawa Kyouka

Age
21

Country on Earth
Japan

Appearance
5'5 | 115 lbs

Personality
Kyouka is generally vocal & cool, she speaks up with full assertion with the most objective intentions to coordinate with people daily. However, she's prone to finesse people with her inconsiderate behavior and demands, if the objective doesn't align with her interests. She'd resort to heckling people out of sheer petty, especially those into politics, because she hates politics. Overall,she's not so trusting with people and like the Actress she is, Kyouka maintains a facade and projects personalities that fit the situation.

Brief Backstory
Kyouka was an actress since childhood until her last hurrah, she's played minor supporting roles in traditional theaters, television & movies. She has also appeared & endorsed perfume products on billboards and magazines as opportune profit generation in times when she's not wearing the mask to act in the caricature screens. Still, it was all climbing the showbiz world ladder than nothing, Kyouka was fine with the indie films she's auditioned but she's no Superstar yet.

In fact, deep within her fragile heart, Kyouka desired to chase bigger aspirations. Before her death, Kyouka landed a major role in the big screen when she was age 19, she auditioned to play the protagonist role of the titular character, Alice in Alice in Gangland. The movie was about the Yakuza Empire & Alice, a Yakuza Princess and Oyabun aka Yakuza Boss on the making, based on Japan's true story about one of the most ruthless crimelords to ever walk in the Land of The Rising Sun. The movie on the other hand, got a lot of hate & Kyouka was given a lot of flak, because the producers humanized Alice, and it angered families whose relatives were victims of Alice.

It didn't help with Kyouka's antics in social media such as trolling & incriminating commenting angered the masses, instead of keeping it cool, she said a lot of things that tarnished her reputation to the point of no return, she was cancelled & died through heroine overdose due to induced anxiety.

Adventurer Class
Artiste
The Artiste Class is known for utmost discipline in the
Art of Acting.

Starting Common Gear
Pristine-conditioned Kimono variants, theater masks, knives, theatric head-dress set and make-up kit, all kept inside a briefcase.

Special Item
Oriental War Fan · A semi-metallic alloyed fan, which has the most convenient uses at the surface level like every other folding fan, now with magic reflection/parry properties, thematically befitting of Kyouka's Geisha Arts in her previous life.

Notable Skills or Abilities
Transcending normal to a new normal like an aged fine-wine Meme, Kyouka's acting skills is now bolstered compared to her previous limits. Multifaceted discernment of all kinds of Acting with little to no effort, the significance of the supernatural & mysterious aspect of Acting is brought to life by Kyouka's seamless craft. Her articulate wordplay, posture, allure & fluid bodily movements now convey Acting like never before, it's as if Kyouka has a sharp silver tongue & convincing sways.

Kyouka knows that she's physically weak in combat, she makes up for it by committing underhanded/pragmatic tactics, such as stabbing people in the most convenient time and surprising them with Acting feints.
Hidden 1 yr ago Post by Verjil
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Japanese Fem! Kanye West be like.
2x Laugh Laugh
Hidden 1 yr ago Post by Zapdos
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Great CSes, everyone! I'm working on a Druid character that will hopefully be interesting as well.
Hidden 1 yr ago Post by Dark Cloud
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Commoner ftw
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Japanese Fem! Kanye West be like.


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