Hidden 1 yr ago 7 mos ago Post by Mas Bagus
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Into the Land of Twilight






Greetings Adventurer!

Department of Home Affairs, in collaboration with the Adventurer's Association, would like to remind you that while the Law had granted you a permit to enter The Land of Twilight, it is still ill-advised to do so without utmost urgency. The rescue might not be available for all kinds of predicaments, and even if they do, the Department is entitled to charge the survivor up to Three hundred Gold Coins to cover the cost. Keep yourself and your friends well, there is no fortune more important than your life.

PS: For more information about paying quests and other interests, please see Kathryn in the Association's Hall.


You finished reading the letter with a slight disdain and threw it away-- letting it be a warning for someone else. You might not call yourself The One living in a thrill of danger, but at this point, you already know your game and all warning feels more like a bothersome buzz in your ears. Whatever your reasons are, you need this job. Besides, it pays more than the fines those Fools may impose.

You are confident with your skills and experience. You assure yourself; so what if this is the Land of Twilight? The story about its dangers sounded like everyday tales about any place you can point on a map. Nothing like a seasoned adventurer that you couldn't handle.

As you walk confidently toward the rendezvous point, you notice there are a bunch of local guards there, looking at you as they leave. Is that pity or curiousness you see in their eyes? You are unsure, but you could guess they know what journey is ahead of you. Likely because they just argued with your employer. But it is fine, it seems things have been sorted out nicely in the end, all the papers are there.

You throw your gears in and climb up, and moments later that wagon has started to move, bound to the east. Alkautsar with its elven hospitality had treated you well, but you are not here to sightsee.




Foreword


Welcome to my latest RP yet!

You play as the daring adventurers taking a job to guard an enigmatic archeologist Dr Vesemir Barandir and his companions to the most dangerous territory in the world. While the description was more like mercenary work than anything, you are free to have your character have a different set of goals and motivations, as long as they align with their patron's. After all, The Land of Twilight is like the fantasy version of Chornobyl, so your character ought to have a strong reason to be there.

This one will be a reboot of one of my old RP that has been abandoned for a while now, and for the sake of formality and tradition, this new OOC was made. It will have slightly different plotlines, but the overall theme and directions will remain the same. The most obvious difference will be in the first chapter, in which rather than having the characters have the usual "calm" pre-mission interlude, this RP will throw you straight into the action.

Setting



The Land of Twilight is located east of the capital city of Alkautsar. It is a heavily forested region that is part of and entirely under Varenheim's jurisdiction. The elves now called the region Rhovan ar-lúrëa, which metaphorically means the woodland that is under perpetual overcast.

1700 years ago, the region was the epicenter of the elves' civilization with the shining city of Núria as its capital, but the calamitous
war to end Queen Serensiel's tyrannical rule has left the land tainted and scarred. Following the aftermath of the war, what was once the radiant cities and gleaming spires had turned into ruins, abandoned, and eventually reclaimed by nature for over a millennia.

There wasn't much attempt to explore the land even after a thousand years. The enigmatic elves openly abhor the idea of settling inside the region, which is understandable considering how many foolhardy adventurers ended up joining those who died a long time ago or were rescued insane (If they are lucky). These days, they formally ban any entry into the region, unless specifically permitted. Still, they are not giving up any guarantee of rescue should the worst come to worst.

But behind the perils and horrors, it was rumored that the catastrophically ruined region was full of powerful artifacts and bountiful treasures waiting to be unearthed. As well as immense knowledge and history for those who are brave enough to discover all its secrets.

Character creation


The CS format, As usual, feel free to add some flavors to your character sheet. Just remember the essentials:



This RP has some canonical races that exist in the world. You may pick one for your convenience.


A deeper look at the world-building philosophies and races can be found here
Foreword: Why was this world created, and what inspired it.

Skills and spells (UPDATED)
Ideally, a character starts with 3 skills/spells and 2 passives at maximum. The passive effect can be a negative or a positive, depending on your liking. Active skills may have cooldowns, generally the more powerful, the longer its cooldown and will use more mana. The character's skills can be upgraded or a new slot can be added upon reaching a certain campaign progression.

A character may also have mundane skills to define who they are. For example, an adventurer who can cook, a mercenary who knows the right medical procedure, a hunter who can track animals and people, to name a few.

Keep in mind that your character skills and their upgrades will have to be evaluated in a case-by-case manner by the GM before they can be officially accepted.

The rules and expectations

Yes, wouldn't be fun without some~
  • The pacing of this RP is moderate. Please keep it at least 1 post per week. The GM may process the turn in the next 24 hours. Also, I aim for completion, so if you can't commit, this may not be the RP for you.
  • Actions have consequences. And I intend to adhere to this rationality. Treat the world like a living, breathing thing, not just an environment for stat checks
  • Keep it Roleplayer Guild friendly. Any content that is not allowed to be posted on the forum should not be in this roleplay.
  • No godmodding/power-playing/auto-hitting/controlling other players' characters and stuff like that.
  • Kindly do not gamejack the campaign. While we do encourage unique backgrounds and motivations, trying to steer the game direction toward the plot or outcomes you personally want is unacceptable and may disrupt the other players' enjoyment.
  • Be friendly, tolerant, and tolerable. Respect everyone and don’t be afraid to communicate with them or the GM. If you have any problems or concerns about unfair rulings, please immediately reach out to the GMs.
  • If there is a dispute, the GM has the final say on that matter.


I think that should be all
Hidden 1 yr ago Post by Tally Dor
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Tally Dor Head in the clouds, but my gravity is centered.

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Looks interesting! I will try to work on a character when I get off work.
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Hidden 1 yr ago Post by 13org
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13org Stay fresh!

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Still deciding which character to use, but definitely joining!!
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Hidden 1 yr ago Post by Pz Waffel
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Pz Waffel

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Akari, Sanjo!
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Hidden 1 yr ago Post by Mas Bagus
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Mas Bagus Storyteller

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Looks interesting! I will try to work on a character when I get off work.


Looking forward to it! I think we have enough players to close the application. More are already joining in our discord server.
Hidden 1 yr ago Post by Mas Bagus
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Mas Bagus Storyteller

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@Tally Dor There is a small update in the character creation section. Sorry for the late notification.
Hidden 1 yr ago 1 yr ago Post by Pz Waffel
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Pz Waffel

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Hidden 1 yr ago 1 yr ago Post by Mas Bagus
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Approved once the sheet has been modified in compliance with the GM's evaluation.

Why don't just make her hair blonde rather than using a mismatching faceclaim?
Hidden 1 yr ago Post by A5G
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A5G Insane Hobo

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Name: Verdant

Species: Snek (technically yokai)

Age: 420 (Sentient for 138)

Gender: Female

Appearance: The Skull™ is never far. Prefers comfy clothes with many many many pockets. Even better if it's predominantly green.



Reason to Join: Mischief and whimsy

Passives:

Innate Toxicity: Innately already a venomous creature and resistant to similar substances, Verdant also gains resistance to various poison and venom (natural or otherwise) that struck her. Or she intentionally sampled. And she had sampled a whole lot over the years. Allegedly it's a nice spice, according to the snek herself. As a side effect, she can eat damn near anything without any (lasting) side effect.

Serpentine Physique: Even in a decidedly non-serpentine form, Verdant's physique retain various traits of her snek origin... and somehow also traits from different snek species. Dont ask her why or how, she has no idea. Examples include contortionism, protective scales at certain places, envenomed fangs, massive appetite, powerful musculature, and the likes.

Spells:

Shapeshifting: An ancient snek that had attained spirituality and eventually sentience, Verdant quite rapidly learned to shift her essence and change her form. She can shift into other snek indefinitely, as well as - for some reason - humanoid creatures. Others, the further away from snek the more taxing it becomes to maintain. Partial shifting is possible, though maintaining the frankenstein-esque form was also rather tiring.

Alchemize: Ever since the little snek transcended into some sort of snek demon, she gained an instinctual ability to alchemize toxic substances. Well, calling it alchemize will probably send proper alchemists into an academic rage, but regardless - Verdant was capable of changing one substances into another. Anything works as the source, though her own bodily fluid reacts the best, and the final result is limited to either her own natural venom or whatever other toxin that she had came into contact with.

Verdant and Viridian: A sibling, a rival, and an eternal companion. Hatching from the same clutch of eggs, only two of the batch managed to survive long enough to attain spirituality over the centuries. The final pair eventually fought in a bid to devour the other's essence, the final victor gaining awareness after the feast. The loser, however, didn't disappear - having instead fusing into one, yet remaining somewhat a separate entity. Viridian's spiritual form now coils around Verdant, the conjoined sister forever stuck in a state between beast and man. Yet even as a beast she's still a force to be reckoned with, spectral form capable of materializing to interact with the world, and even temporarily splitting away by possessing her old skull should it ever be necessary.

Mundane Skills: (mundane and maybe trivial things that they can do)
Wilderness survival, hunting, fighting, drinking (yes really), physical exercise, power naps, sneaking, and chiseling stones into sharp objects.

Equipment:
Bag of Many Things containing Very Important Supplies (actually just spare clothes and food and first aid), various knives, a little bit of coins, and The Skull™.

Other:
Easily sidetracked and doesnt usually commit to anything for long, thus isn't really well-known. Goes wherever her feet takes her. Despite her age, is likely seen as a bit childish. By mankind standard she's too straightforward and occasionally spitefully vindictive, but that's the byproduct of having plainly different morality. She's learning to blend in... slowly. She'll get there. Eventually.

Probably.
Hidden 1 yr ago Post by Valkon
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Valkon Multiversal Vagabond

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Name: Rezello Fulsteel-Ashton

Species: Human

Age: 27

Gender: Male

Appearance: Rezello stands at a height of 6’6”, or roughly 198 cm.


Reason to Join: For the past decade, Rezello has been on a quest to discover the cause of the disappearance of the population of Scheel, the city of his birth. As it was built near the southern border of the Land of Twilight, Rezello believes there may be a connection between the event and the forest’s cursed nature.

Passives

Steelblood: The men and women of the Fulsteel lineage inherited the tall stature and robust physique of their progenitor, warrior-adventurer Redmond Ashton, granting them enhanced strength and endurance.

Heavy Weapons Specialist: Though trained in all manner of weapons as part of the path to knighthood, Rezello is especially adept with larger two-handed weapons such as polearms and greatswords that fully utilize his strength.

Spells

Armory: Rezello can access a small pocket dimension in which he can store a multitude of weapons and a suit of armor. Mundane equipment stored in the armory can be summoned and dismissed freely, but that which has been enchanted, made from magic materials, divinely forged, or otherwise enhanced beyond purely physical means consumes magic energy to do so.

Lightning Shell: Rezello emits a surge of electric energy conducted by the metal in his armor and weapons, delivering a surge of lightning to enemies that strike him or are struck by him in melee combat. Consumes a small amount of magic energy while active and a larger amount while inflicting damage. Ineffective on foes that do not conduct electricity.

Due to the magic-conductive nature of the alloy used to forge his spadone, Rezello can concentrate the electricity into the sword’s blade and release it as a ranged attack. For example, swinging the blade unleashes a short-range wave of lightning, while a thrusting strike would launch an arc of lightning in the direction of the thrust.

Conjure Sparks: Rezello can produce small flames roughly equivalent to that of a lit torch, the properties of which he determines- whether or not it will ignite objects it touches and how readily it spreads, whether it produces warmth and how hot it burns, and whether it emits light and how bright or dim the light is. The color of the flame changes depending on these properties; ignition colors it red, heat blue, and light green. These flames can be created and moved freely anywhere within a small area around Rezello, as long as he can see the point of origin, and multiple flames can be merged together.

Mundane Skills

Survivalism: Basic survival skills were a bare minimum expected of all members of Scheel’s Sten Corps, as defending the city often required them to track beasts and other monstrosities through the untamed forests that lie beyond its borders.

Equipment Maintenance: Though the Sten Corps styled itself as a proper order of knights and held the prestige of one within Scheel, in truth they were little more than well-equipped and trained guardsmen. Without elements such as the page and the squire to perform tasks like maintaining equipment, it fell upon the knights to do so, either by hiring capable servants or learning to do such tasks themselves. Rezello chose the latter.

Equipment

Fulsteel Spadone: A two-handed sword with a blade thinner than a typical greatsword. Intended as a token of his knighthood, it was forged from a dense, magic-conductive alloy heavier than the steel normally used in swordsmithing.

Weapons of the Armory: Rezello’s Armory spell currently contains a messer longsword, a pair of long daggers, a pollaxe, a bec de corbin, and a morningstar.

Sten Corps Armor: Blackened steel armor, consisting of a mix of plate and mail; pauldrons, gauntlets, half-plate rerebraces and greaves protect Rezello’s limbs, while his torso is covered by a gambeson, hauberk, and green-clothed brigandine. A helmet would also normally be worn, but the one he used to wear does not fit over his mask.

Mask of the Tower: A broken and seemingly cursed mask of unusual design, resembling both an elven face and a skull. Rigid, but with a leathery texture, it fused to Rezello’s face when he put it on; the lower jaw is articulated and can move with the motions of Rezello’s mouth, and as such he can eat, drink, and speak normally. A spirit trapped within claims to be familiar with the Ashton bloodline and grants Rezello his magic abilities.

Miscellaneous Tools/Adventuring Gear: Rope, equipment maintenance tools, digging and climbing implements, a waterskin, currency, and other such items that an experienced adventurer would bring with them, stored within a pack that he can carry on his back while traveling and quickly drop so as not to encumber himself upon entering combat.
Hidden 1 yr ago Post by Randomness
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Randomness Of Ridiculous Awesomeness

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Hidden 1 yr ago Post by Mas Bagus
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Mas Bagus Storyteller

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@Valkon Approved! Feel free to move it to Character tab
Hidden 1 yr ago 1 yr ago Post by Deide
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Deide

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Hidden 1 yr ago Post by Mas Bagus
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@Deide Approved!
Hidden 1 yr ago Post by 13org
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13org Stay fresh!

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Almost ready lol. Posted by mistake.
Hidden 6 mos ago 6 mos ago Post by Lewascan2
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Lewascan2 "You've yee'd y'er last haw."

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