Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket, Fire Potion
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone Black Belt (Equipped), Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, Aspear Berry, Leppa Berry, Oran Berry. Persim Berry
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,935
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
"That's genuinely incredible." Basil glanced down at the bottle, tilting it to watch the liquid shift in its glass container. "I wonder if I could put a good word for you in..." He muttered to himself. Wait, did the boy something about side effects? Nah, maybe he misheard. It was hard to understand what he said with his mouth covered by his hand.
The boy quickly introduced himself and offered his hand. The young noble smiled and grasped his hand with his gauntleted hand. "Basil, my name is Basil. It's a pleasure to meet you," he said with sincerity because he was genuinely impressed with Earl's skill and dedication in his journey to create concoction. "I'm taking the league on too. Actually, I am one of Professor Kalmia's assistants. I've only been a trainer a bit, but I can say that it's been... interesting."
Basil had this thousand-yard stare as he thought about his entire journey. Interesting was an apt word considering how much happened.
He took a deep breath and then proceeded to unload an unholy amount of information as if he needed to get it off his chest. With each point he brought up, he lifted a finger as if he listed it off. "Nearly got jumped, solved an ancient mystery with the person who nearly jumped me, unleashed a legendary Pokemon and was given a gift by it, played a game of chicken with my life with a mother Hydreigon to convince it to get the chance to recruit one of her kids which worked, planted the gift from the legendary Pokemon in the berry garden and suddenly caused every plant to bear fruit while the gift itself turned into a wooden effigy, and it turns out I may have stumbled upon a conspiracy."
All of that was said in one breath. He was slightly out of breath as he left Early to process what he said. "Oh, and I have a gym badge already." He quickly brought up with a weary chuckle before his shoulders slouched forward and heaved a heavy sigh. "It's been a week."
‘Professor’s assistant, huh? Got any good boons out of that?’ Earl asked back after having shook hands, er, hand and gauntlet. Then Basil started going through what had happened to him during his trip. Earl took a moment to raise his eyebrows a bit as the speech grew longer. Finally, Basil finished, and Earl gave a little ‘Huh,’ sound.
‘I guess they’re supposed to be adventures. I did catch a Pokémon only to suddenly be pursued by his overly protective mother. Now I travel with both of them, but the higher-level mother is unusable by me because all she does is demand to see her son… But, like, he actively hates and avoids her, so I’m somehow carrying a whole family drama in my pockets. But I guess that’s how far I can compare. Other than a couple mishaps when trying to develop new potions…’ Earl said, something about Basil unloading all that made him share some, too.
‘I got a gym badge, too. Pretty sure Lorette held back, though. More than she needed to, at least,’ he said, and then looked aside for a bit… ‘I’ve lost against Archie thrice already. He doesn’t hold back at all. … Would you like a tip?’ Earl asked.
What does Basil say?
Heal Powder - 150P
Energy Powder - 250P
Energy Root - 600P
Revival Herb - 1,400P
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket, Fire Potion
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone Black Belt (Equipped), Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, Aspear Berry, Leppa Berry, Oran Berry. Persim Berry
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,935
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
They were supposed to be adventures? Basil's brow furrowed as he stewed over the thought for a second before a quick breath of air escaped. He chuckled and said, "You know, I didn't really think of it that way, but I suppose we're both having an adventure." They were called journeys for a reason and they certainly were on one. It was nice to hear about how other trainers' journeys though there was also a point where he did not wish to use their experience for his own gain, such as Earl's offer to divulge information on the gym leader.
"I appreciate the offer I'd rather figure it out myself. It doesn't feel fair otherwise, but thanks though." As much as he understood that any intel could be used to help him on his journey, this was one of those moments where he had to refuse. Perhaps it was a poorly placed sense of pride or some other reason, but when it came to challenges like this then he wanted to conquer them through his own effort and ingenuity, not because he had information prior.
However,there was something they could do together; Basil's eyes glanced back at the shopkeeper and then turned back to Earl with a smile. "How about we do a good deed?" He said before he turned his attention back to the shopkeeper. In an attempt to snap her back to reality, Basil waved his hand and said,"Hello, miss?"
Once Basil got her attention, he said, "You see, I have a lot of berries to spare, more than I know what to do with, if you want to experiment to get some better tasting concoctions. If you can whip something up, we can advertise to get you more customers."
‘Fair enough,’ Earl responded to Basil saying that he wished to figure it out himself. Then, he raised an eyebrow at Basil suggesting to do a good deed.
The clerk flinched back to reality when Basil suddenly addressed her, like her whole being suddenly regained color again, looking at the hand he waved with startled eyes.
‘Wh-what?’ she first asked, looking almost afraid that he’d come with another reality-changing statement. And… maybe he did. She looked confused at the offered kindness. ‘You’d… you’d do that?’ she asked, not sounding like she entirely believed him.
‘I can help make them,’ Earl supplied, walking to stand next to Basil in offering aid. ‘I know something about how to concoct flavors out of berries. Crafting mixtures based on plant-life is my speciality, after all,’ he said, a certain amount of pride in his tone.
‘I-’ The clerk stared at them in disbelief. ‘Yes! Thank you! In that case…’
So, with Basil’s berries (which ones do you offer? or, just like, all of them?), the clerk’s knowledge of herbal medicine and Earl’s skills at making concoctions, they were able to craft some items. Any combination of sweet, sour and salt can help reduce bitterness. Berries could provide sweet and sour, while the clerk could dash off and grab salt from elsewhere. Earl also provided some honey, because he had some available.
In the end, they produced…!
Berry Smoothie! - You’d never believe there’s Heal Powder inside it! Berry Gummy! - Chewy little treat that has Energy Powder inside it! Berry Bar! - A crunchy bar with sweet insides disguising the Energy Root! Berry Poké Puff! - It looks just like a Poké Puff! If you didn’t know there was a Revival Herb inside it, you’d never have guessed!
‘Wow…’ the clerk made a bit of an amazed noise. While she might have known how to use the herbs, these creations were mostly Earl. He sighed out in content and stood up. Stella, who’d previously just been hiding behind Basil’s leg, peeked out slightly curiously!
‘Like… like this?’ the clerk offered some of the creations, perhaps to let Basil and Earl advertise with them.
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket,
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone Black Belt (Equipped), Fire Potion, 2 Berry Smoothies, 2 Berry Gummies, 2 Berry Bars, 2 Berry Poké Puffs
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,935
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
Why was he doing this? Frankly speaking, this shop was in such a sad state of affairs that he felt compelled to help out. Everyone needed a helping hand; he did when Professor Kalmia gave him Cecil so he should put out that same energy into the world. "Don't think too hard about it." He said as he watched Earl walk beside him and offered his expertise. It was lucky that he was generous with his time and knowledge or else this would have been all for naught.
Basil fished around his almost bottomless bag and pulled out the bountiful wealth that he had received from the nice lady from the berry garden. He handed her ten razz berries, ten nanab berries, and ten oran berries to work with. However, that was all he could do before he stood by on the sidelines and watched Earl help the shopkeeper develop recipes, twiddling his thumbs since he really had no idea how to cook let alone perform whatever alchemy needed to make those herbs into something palatable. However, the results were beyond expectation!
"Yeah, exactly like that! If you've got the recipes down you can no doubt sell a lot of these." He accepted the goodies full heartily, but he suddenly wore a stern expression on his face. "Patent these as soon as you can. Once word gets out, the Mercia family will try to release their own product and your efforts will go up in smoke," he said with great urgency.
"You've done your part. Now it's time for an effective advertisement campaign and I know exactly where to do it." Basil had a soft, yet knowing smile. To the Treehouse Arena!
Erika clenched at her bag strap with both hands as she tried to bring her focus rapidly back in. Sno out. Eep wasn't there yet. Kay trying her best. She was leading but for how long now that she was on the back foot? What was her move now?
"Kay, use Topsy-Turvy and turn that Leer into a defense boost for yourself!" Erika hollered turning to one of her favorite tricks to utilize since it often tripped people up. It would help Kay more than Sno at the moment, anyway. Sorry Sno, but maybe that barrage would wake you up.
Kay spun, flipping herself upside down to meet that Leer by Pansear. "In~ʎɐɐʞ" The floating squid chimed, boosting her defense just in time for the razor leaf to pelt her.
Sno snoozed and was blasted back which was expected. She rolled past Eep who was still inching his way up but not quite there yet. He'd be the nail in the coffin for her win, she thought, but for now he could only support.
"Eep, use Astonish against..." She thought for a moment. The flinch chance was low but it was better than nothing. The question was, who was more dangerous. Tropius or Pansear? Perhaps the one with mass? "...Tropius!"
Eep was still worming up but paused, looking at the large leaf Pokemon and made a startling sound! "Liiilllleeeeep!"
Frozen Cave || Evening Movement in the corner of her vision alerted Eryn to the fact that there were, in fact, shadows following her. Sneasels, from the look of it, and uncharacteristically noticeable in the fading daylight that reflected throughout the cave’s icy walls.
“Maybe they’re just curious,” she whispered when Dei growled at them menacingly, though she noted that there were at least two shadows and counting. Best to hurry, then.
The passageway opened into a room, and the sounds quickly placed themselves. A Glaceon was engaged in battle with a large Golduck and its trainer, though it seemed strangely one-sided. From what the guy was saying, it seemed he wanted to recruit the Glaceon, and he wasn’t taking no for an answer despite all the icy chunks of refusal being launched his way. Eryn could relate to that—and respect it.
A mix between a scrape and a growl echoed over her shoulder, and her heart jumped as she made out the two shapes floating over: Glalie.
Eryn swallowed, eyes darting between her options. Interrupt the trainer’s rather unsuccessful attempt at convincing the Glaceon and enlist him in certain battle, or draw the Glalie away and buy him some more time. Between the trainer’s shouting, which was loud enough that Eryn couldn’t blame the Glalie, and Mason’s warning about Glalie being much higher leveled than the usual wilds ringing in her ears, Eryn’s choice seemed pretty clear to her.
“Hey, how about you just show the Glaceon what the Pokemon you train are capable of?” Eryn yelled, sliding down the ice in haste so she wouldn’t get popsicled. Getting trounced by Glalie wasn’t in her plans for today—or ever. “Or, just help a girl out!”
Actions: Engaging in battle as well, unless the battle immediately seems out of scale with what her Pokemon can assist with.
‘Oooh! Yes! Please! Can I have the recipes?’ the clerk asked, all wide-eyed as she looked over at Earl.
‘Yeah, sure,’ Earl said, within Basil’s earshot. He’d later add on ‘For a small fee,’ when Basil was out of earshot, making the clerk flinch at how very unspecified that was. Regardless, she got the recipes, and…
Basil emphasized that she needed to patent these asap, or the Mercia family would do what they do best. The clerk looked utterly stunned.
‘Th-the Mercia family? Who are they? Are they bad guys? Am I in trouble?’ she asked, apparently out of the loop. ‘Patent these. Yeah, I can patent these! How… how does one patent things?’ That was a question for a different time, for now, Basil headed for the Treehouse Arena!
The Treehouse arena was a large building built around a big tree, circular in shape and impressive in height. It was among the more imposing buildings in the otherwise very homely village. The people around it were, on average, substantially younger than the average age of a Stillwood resident, perhaps the older people here no longer felt a taste for battle. That said, there were numerous Aroma Ladies around.
The arena was a wooden platform with wooden walls, it truly felt like being inside a large treehouse, if he wished to take it that far. Regardless of how far he was intending on taking it, the receptionist happily waved him over and had a whole speech prepared.
‘Welcome! This is the Treehouse Arena. At the start of each battle, you select three of your Pokémon to engage the opponent with. You can select any of your Pokémon, even if they’re in your storage. Between each battle you will have your Pokémon healed, and then you can switch what Pokémon you want to fight with for the next battle. You battle at the minimum three opponents regardless of if you win or lose, and after that you continue until you quit or are defeated! At the end, you’ll be given berries, more the more you won! To enter, write what kinds of berries you’d like on a card, and pay 350P to start! You won’t earn any money from the trainers you battle here, but you can look forward to a bunch of berries! Would you like to enter?’
So, yes. The rewards were berries. The things that Basil had in excess.
What would he do here?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Kay flipped upside down, and had already taken the Pansear’s Leer, and by Contrary, it flipped into a defensive buff! With Topsy Turvy, Kay took Sno’s lowered defense, and flipped that on its head, too! With that, both of them had heightened resistance against the Razor Leaves that started pelting them from above! … It didn’t help Sno a lot, because she was hit with a Critical Hit from the increased ratio sharp leaves, sending her flying off the top! But, Kay was pretty much fine, defended by both Reflect and now a defense increase!
Vanillite was not able to get back in just one post.
‘Wait a- That Lileep sticks to the ground like caramel to a burnt pan! If that one gets to the top, I’m toast!’ her opponent suddenly remarked. ‘Tropius! Block it!’
With that, his returning Tropius flew straight over the hill they were fighting on and crashed into Eep… who used that moment to unleash Astonish just before impact! It hit, and Tropius flinched just the slightest with the slightest knockback, enough that it just completely missed Eep and careered into the ground beyond on Erika's side!
Meanwhile, Pansear stood up on its side of the top and sent an Incinerate at Kay, but it hardly mattered because with this, Eep was able to cross the last distance to the top. There was no earthly way for her opponent to move Eep, and with the early advantage Erika had gained from Sno being the fastest, it eventually led to…
Erika was victorious! Erika gained 550P for winning!
‘Aaaaaaand that's match! Erika takes the match with that slight advantage she had since the beginning!’ Makirisu called… to a half-cheering, half-grumbling crowd. Seems like quite a few bet against her victory here.
‘Good battle! I think it was exactly the seasoning this meal needed!’ her chef opponent said with a smile.
‘As before! This means Erika has moved up a tier for her rewards! Now she'll be getting rare items! Specifically, she'll be getting TMs! But! If she wins once more, she'll move onto the Pokémon tier! What will it be, Erika? Move onto the next round, face a tougher opponent, or leave with your current reward? Don't worry, you won't lose the reward if you lose~’
Will Erika go for another battle, or is she done here?
Sno’s still asleep.
If she were to leave, the next post will contain her next rewards… but she’d then be free to go wherever she wanted.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Entertainment District.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
The trainer, the Golduck and the Glaceon all turned to look in Eryn’s direction as she slid down yelling. The Glaceon stood motionless staring at the scene. The Golduck and the trainer looked a bit bewildered, before the trainer opened a grin.
‘Like I’d pass on the chance to be a hero!’ he called, swung his arm, and pointed up at a Glalie. ‘Golduck, use Aqua Tail!’
Golduck leapt, showing substantial strength as it gathered water on its tail. When it approached a Glalie, it spun in midair and slammed its tail into the round ball of living ice. The hit sent Glalie careering, and Golduck followed after it, up past the slide Eryn had just slid down.
Then the other one came flying down the incline at a different angle, unopposed by the Golduck and rapidly approaching Eryn’s position.
‘Oh, crud, there’s two of them, uh-’ The trainer reached for the Pokéballs on his belt, and then hesitated. Some internal calculation was made, and the result… was that he was all of a sudden dashing headlong towards the Glalie himself.
‘HEY, GIANT FREAK OF NATURE, THIS WAY!’ he shouted out at it, and just as he intended, he got the Glalie’s attention. That’s when the Glalie’s mouth started gathering up frosty power, and the trainer cartwheeled sideways in order to avoid a Frost Breath which the Glalie unleashed while rotating, causing a sweeping chilling attack. ‘I MIGHT NOT HAVE THOUGHT THIS THROOOOUUUUGH…!’
Golduck, over there, over the ice slide, realized its trainer's predicament and was about to jump back… when the Glalie it had attacked bit down on it with a giant Bite attack. It grunted in pain and then turned back to strike back at Glalie, and was clearly occupied.
Eryn’s reasoning is correct, the Glalies are way higher level than her Pokémon, that said, perhaps there was something she could do anyway.
The cave-room she’s in is a moderately sized one with two exits, one to the left and one to the right, both leading off into unknown caverns. There were icy protrusions extending out of practically all walls, making it possible to hide behind them, potentially. The same went for the ceiling, which had icy crystals hanging around. The icy slide was behind her, and did not count towards those two exits. In the center of the room was a large, icy rock, with a Glaceon standing on-guard on top of it.
What would Eryn do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Probably focus on the present situation, honestly.
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Erika tensed, dipping and darting her head and gaze around to the battle in front of her. It was funny to think about later, but she was more stressed about this than her first gym badge just by the nature of the battle. Thankfully, she didn't have time to keel over the stress before the call was made. She had won!
"Whew!" Erika sighed, dropping her hands onto her knees in a slouched relief. "Good match!" She called out with a thumbs up before the announcer caught her attention. In truth, Erika had wanted the TMs so she was perfectly happy to depart on this note but she was curious to see what would happen if she continued... Another time.
"Oh thank you but I will call it here for the TMs!" She said, shaking her head. Before anyone could convince her otherwise, she returned all three of her Pokemon back to their Pokeballs.
Collecting her rewards, she would depart PokéMania and find herself in the dense cluster of the Entertainment district again. The tight, almost corridor paths, weaved in almost every direction as Erika started to walk around. There were so many shops, restaurants, and everything! It was kind of cool but also a little scary as being this low in the district made it seem like it was dusk so the various lighted signs and neon really stuck out. The other thing was the amount of noise as catchy tunes, chimes, and advertising criers tried to catch her attention. It was all... exhausting if you stayed too long. Especially from the almost quiet stillness that Cooldome could offer on a snowy night.
Erika, resigning herself of the Entertainment district for now, would work her way back up. Entering the Commercial District, she would trade the compact corridors of the Entertainment district for wider walkways that were just as busy with activity but a little more natural light. She wandered a bit but eventually stopped at a building that caught her attention. Inventor Russel’s Store.
Erika squinted, glancing around at the store entrance... It felt like a junk pile with various contraptions, half completed or at least seeming so. She figured she had time before setting out with her friends so she would stop in and see what this place was all about.
7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Frozen Cave || Evening Eryn hit the bottom of the ice slide with a skid, boots scrambling for grip. Catching movement in the corner of her eyes, she turned in time to see the other trainer sprinting full-tilt straight at the Glalie.
“Are you—?” Eryn blinked, caught between disbelief and admiration as the guy cartwheeled away from a beam of ice. “You’re insane,” she breathed, adjusting her grip on Dei. “But sure, I’ll take it.”
Her mind raced as she braced against the ice, shielding Dei with one hand as the icy wind of the Glalie’s Frost Breath raked across the cave floor. From what she could tell of the Glalie and Golduck’s collision, this battle was well out of her Pokémon’s capabilities. Support or distraction were her best bets here—and keeping her team out of harm’s way.
“Dei, Smokescreen!”
Dei growled and loosed a blast of smoke toward the charging ice-type. It wasn’t much, but it was thick enough to obscure the Glalie's vision for a few seconds, and Eryn took this time to duck behind a jagged outcrop, popping another Pokéball off her belt.
“Peri, on me—quiet,” she said, releasing the Onix beside her.
Peri emerged with a low rumble, her stony coils bracing against the cave floor as she took in the chaos from the edge of the cave.
“Stealth Rock as much as you can,” Eryn said, pointing to a point between the two Glalie.
Peri shifted her weight and slammed her tail down. Cracks split across the floor in every direction, and stones burst up across the room, scattered at different heights. They hung, spinning slowly in the cold air, sharp enough to hurt a fast-moving Pokemon.
“Make them charge!” Eryn called out from behind the ice. If something moved fast enough, hopefully they’d run straight into the rocks.
Actions: Smokescreen to distract while she hides, then Stealth Rock. Still largely keeping out of the way, though hopefully an Onix against the wall is less threatening than that sounds.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket,
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone Black Belt (Equipped), Fire Potion, 2 Berry Smoothies, 2 Berry Gummies, 2 Berry Bars, 2 Berry Poké Puffs
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,935
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
Basil looked rather sheepishly at the attendant because his reason for being there was not for battling. "I, uh, I'm actually here to do something else... I'll pay the fee though for taking up your time."
After the matter was settled, Basil slung his bag down his shoulders and placed it on the ground before digging up his mandolin case and pulled it out. He could already feel his cheeks flush in embarrassment from what he was about to do. With great gusto he quickly strummed a few chords loudly to command the attention of those around. "Ladies and gentlemen, trainers of every age! We all love our Pokemon, don't we? We spend our hard earned money to make sure they have the very best because they are also our responsibility. That also goes for their health. When Pokemon Centers aren't available, there are few options. You either burn a whole in your pocket for a potion or for a fraction of the cost you can buy herbal medicine, but then your Pokemon will detest you for making them take something so bitter. The pains we go through for our Pokemon am I right?"
Hopefully he would get some nods though most likely he would get some strange looks. However, he continued on. "But worry not! Your very own local herbal shop is releasing a new line of healthy, but delicious Pokemon snacks! Take a look!" Basil crouched down and pulled out the various snacks that he had received earlier for helping the owner. "A Berry Smoothie made with a Heal Powder to heal all of your ailments or if that isn't what you need these fruit gummies or fruity crunchy bars made with Energy Powder and Energy Roots will put a pep in your Pokemon's step! And the piece de resistance is the Berry Poke Puff made with a Revival Herb! Look at how fluffy and creamy it is!"
He absolutely felt like a snake oil salesman even though he trusted that these products were the genuine article.
"They're available today, but right now there is limited availability so act fast!"
‘Alright! Then let's hear an applause for Erika, who secured herself two wins!’ Makirisu called out over the crowd, and she got a modest applause from the public before she stepped outside. More battles were going on, and Makirisu was the one attending that one, so all she got was a receptionist smiling happily at her in the front. There, the receptionist slid three disks over to her.
‘Makirisu was quite fond of you. She’d like you to have these, and said that if you ever want to come back, you’d be quite welcome!’
And if she doesn’t want one or multiple of them, she can hand them back and get 1,000P per TM she hands back.
With that, she was off, again. The Entertainment District indeed stretched out in all directions, including up and down, and there were places to look out towards the skyscrapers standing like pillars holding the Commercial District up above them. Pathways allowed one to walk around the buildings on the outside, looking out over the railings at all the other places one could go to in the depths of Worldedge City. Indeed, too many catchy tunes and too many neon signs could become exhausting. So Erika took the stairs or one of many elevators available to reach the somewhat less loud Commercial District.
The Commercial District was more what one would expect of a normal city, with people milling about looking for whatever was on their hearts right now, less playful but more functional. Still with the added flair of strangeness of Worldedge City, however, as one could peek down at the Entertainment District between the streets and also look up to realize the Commercial District’s buildings were, in turn, keeping the Residential District above it. So, a perfectly chill place, with a lot more normal stores around that sold whatever one could imagine…
Including the completely insane.
The entrance looks like someone’s garage where they left the doors just wide open. There’s a driveway, but it’s shock-full of unidentifiable mechanical machinery and tinkermajings pushed haphazardly aside to create some form of a path into the building itself. It could have been mistaken for mechanical trash, if it weren’t for the fact they had price-tags on them. All of it was for sale. A lot of them looked like attempts at engines, strange cylindrical machines, and one over there was entirely frozen over in a sheet of ice, for some reason. And a lot of helmets, goggles, boots and bracelets. The machine to the left had a spinning gear holding a broomstick it was swinging high in the sky. Another had a fan on it… and a lot of other things. Above it all, a big sign said… “Russel’s Store”, in extremely plain text.
Inside, more strangeness, more machines. A grandfather clock was sitting against the wall for no clear reason. A giant metallic cylinder was attached to the wall, with a couple Magnemites attached to it. For no apparent reason, here stood a fire hydrant almost entirely in the middle of the way. There’s a living Pidgey standing, upside down, on the ceiling. It has a metallic backpack, and has lifted its head to stare at the new visitor. By a table over there an Abra is sitting with a strange helmet on, a pen in one hand, trying to write something, it looks like. Another Abra is sitting by a strange panel on the floor, a white one that almost looks like it glows, this Abra too has something mechanical attached around its head for unclear reasons. It seems to wait for someone or something to walk onto the panel…
‘-are completely useless! How could you sell these to me!?’ … But perhaps most obvious was the lady yelling into the face of this old guy over here. The lady looked moderately well-off, in a long blue dress and a pretty hat, but also with quite a red face right now. She was waving a set of goggles in the man’s face.
‘What did they do?’ On the other side of the counter, leaning casually on it, was Russel himself. An older man, bald top of his head, with a white beard and white mustache, wearing what was unmistakingly a worker’s outfit, and with a set of goggles of his own with completely different design stuck on his face.
‘What did they- THEY DID NOT GUIDE ME HOME! I thought it was exactly what I needed, as a person who gets lost easily, BUT THEY WERE NOT!’ the lady yelled back.
‘Yeah? So what did they do instead?’ Russel asked, not looking particularly bothered by her anger.
‘They did not guide me home!’ the lady repeated.
‘Yes, yes, but what did they do instead? Did they guide you somewhere specific? Did they do nothing?’ Russel insisted.
‘They brought me to the entrance of Mt. Edge!’ she now declared.
‘Did they? DID THEY!?’ Russel suddenly spun around, focusing all his attention towards the lady. ‘Interesting. How very interesting. What’s your connection to Mt. Edge?’
‘I’ve never been inside the mountain in my life! Far too dangerous for me!’ the woman replied.
‘Alright!’ He then snatched the goggles out of the lady’s hands, then leaned down and deposited a bunch of money in front of the lady. ‘Thanks for testing my invention for me. Here’s your prize money,’ he declared.
‘Test-!?’ the woman did not look happy. ‘You sold it to me like it was a finished product!’
‘Well, whenever I used them, they always guided me back home!’ Russel laughed, and the woman seemed to have had enough, so she collected the prize-money and angrily left, walking by Erika…
Russel, looking kind of exciting, walked to the back of his store, and wrote something new at the bottom of a whiteboard. The whiteboard was labelled “Quest Board”, and had multiple lines, but Erika would have to get closer to read them.
‘Hm? Oh, someone new. What can I get you?’ Russel turned back, saw Erika, and immediately addressed her. Still, if she wanted to look around he could go back to tinkering with a round bowl of some kind he had behind his desk with an unknown purpose.
There’s a more comprehensible list of things for sale by the desk.
Flying Machine - Kinda makes you able to fly! Only works around Mt. Edge. It looks like a bike with jet-engines attached to it. 4000P
Something Stone - Will evolve some Pokémon prematurely. Which? No idea! 1000P
Confusing Candy - Might give multiple levels! … Or take some away? 1000P
Clueless Claw - Held item. May randomly cause Critical Hits for any participant in the battle. 2000P
Homing Ball - It’s an engine you attach to a Pokéball. Should make it homing! Or, at least, it will rocket off way faster than you can throw it! One use only. 700P
Sticky Boots - To climb on walls. Warning, only the bottom of the boots stick, and they’re REALLY hard to pull off walls. 700P
Perilous Potion - Heals a Pokémon full, even if fainted, but Pokémon may faint a few turns later. 2000P
Random Rope - An Escape Rope that takes you to a random location. No, Russel doesn’t know where. 500P
Risky Revive - Might revive your Pokémon! … Miiiiight do something else! 500P
Completely Normal Bicycle - Been meaning to throw it away. Want it? 50P
Scanning Glasses - Glasses that might let you see the movements through (not too thick) objects and walls! Also good for seeing invisible things! Comes with a relatively small chance of violently exploding! 3000P
Psychic Visualizer - A humming machine that makes Psychic powers visible in a tint of purple around the machine when turned on. Useful to know if Psychic powers are being used in the area. Psychic Pokémon seem bothered by it. DO NOT USE NEAR A PSYDUCK! 2000P
Suggest! - Russel has so many things, he might have forgotten what he has. Give a suggestion what you want, and we’ll see what he might have!
Notably, two of the bigger machines here are labelled the “Confusing Candy dispensers” and another is the “Perilous Potion brewer”, and yet another is a “Risky Revive maker”. They’re also for sale, for a sum of money higher than Erika can obtain during a regular adventure.
Anyway! If examined further, the list comprised of a list of Pokémon that Russel wanted, and also a bunch of things he wanted.
Catch 1 Espurr - Contains intense psychic power! Just what I need! - 2000P + Twisted Spoon.
Catch 2 Klink - They would be perfect for a machine I’m building. - 2000P + TM74 Gyro Ball
Catch 1 Stantler - It can make illusions. It has given me ideas. - 2000P + One thing from the store.
Catch 1 ???? - I have heard of a Pokémon that is literally an engine. It is not native to Isson. Bring one to me. - Will trade you a Porygon. And multiple items from the store. And will invent something for you. Or owe you 1 favor.
Try out the new Magnetic Flying Engine - It needs more testing! - 2000P + Magnetizer
Try the NEW Perilous Potion on a fainted Pokémon in battle - Checking for improvements! - 2000P + Perilous Potion
Feed Polly. The Pidgey in the ceiling. She loves her Anti-Gravity Backpack, but it makes her difficult to feed. - 300P + Iron Ball
Take Rito for a spin. Rito the Rotom, in the drone Russel designed to be Rotom-compatible. Watch him as he drives! - 2000P + Itemfinder
Let Tabra teleport you. She’s the Abra by the teleport panel. Return and tell me where you ended up. - 3000P + Random Rope
Find Anna - The Kecleon. She is likely somewhere in Worldedge City, and she’s wearing the clothes I made that would change colors when the Kecleon does. I want the clothes back. - 10000P + Scanning Glasses
Collect rocks from Mt. Edge - Mt. Edge is the source of the weird gravity that makes Worldedge City work! Find some rocks from deep in the mountain, they might contain clues! - 6000P + TM80 Rock Slide
Make Cryea stop being mad at me. I need Cryea the Porygon for a digital invention. The last invention broke and she became mad at me. Please fix her? She’s inside these Digital World Goggles. - 10000P + TM24 Thunderbolt
Deliver teleportation panels to Worldedge City Gym - As an apology for last time. - 5000P + TM04 Calm Mind
Clean sideroom 21 in the World Library - The “Auto-Cleaner” blew up. - 2000P + Luminous Moss
Test out the Guide-Home Goggles! - The “Guide-Home” Goggles apparently does not guide home! Where do they guide you? Detailed investigation appreciated! - 5000P + TM35 Flamethrower
So, what does Erika do?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Dei shot out a cloud of smoke that successfully cloaked around the Glalie, hitting it straight on and covering the angry ice ball in black fog that made it unable to see. It shouted out angrily and gave the trainer a moment to breathe.
‘Woo, well done!’ he said, getting to his feet and then reaching for his belt, where he had his Pokéballs. While he did this, Eryn sent out Peri, and had her use Stealth Rock. However, perhaps calling out to Eryn that she’d done well was a mistake, because Glalie turned straight at him despite being in the midst of smoke and unleashed another Frost Breath!
‘WHOA!’ the trainer side-hopped in the last possible moment, eyes wide in shock, and then his feet slid and he briefly fell down on all fours and slid on a piece of ice for a moment, just barely sliding out of the Frost Breath’s range with a very impressive speed. It looked like he got hit a little, but it didn’t stick. Frost Breath being a blowing kind of attack, it also dispersed a large part of the smokescreen. Eryn called to make them charge…
‘Right!’ the trainer called, spinning around towards the field of Stealth Rock that had manifested between the two Glalies, taking two steps on four legs to get speed on the ice and then struggling up on two to run and duck under the floating rocks as he headed that direction. ‘C’mon, ugly ice rock! You’ll never catch me!’ he shouted…
And Glalie stared at him, motionless, not pursuing. The trainer slid to a confused halt.
Instead, it spun around and glared at Eryn and Peri. Unfortunately, it was very hard to hide an Onix in here. And then… it took off towards them!
‘Ah, crud,’ the trainer said. He started running after the Glalie, while simultaneously calling out ‘GOLDUCK!’ Over there, unfortunately, Golduck was in the midst of wrestling with the teeth of the other Glalie, rolling around and was quite occupied. The Golduck shouted back an angry quack.
‘Oh, right!’ the trainer said, reaching for another Pokéball on his belt since he’d failed to grab one before the attack last time.
That didn’t necessarily help Eryn quite yet, though, because she had an angry Glalie coming flying towards Peri and Eryn and it seemed quite intent on unleashing yet another Frost Breath.
What would Eryn do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Probably focus on the present situation, honestly.
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
‘… Alright! If you’re here to watch, the stands are that way…’ the attendant said, still taking the payment of 350P, though.
Here at the Treehouse Arena, the average age of people was relatively young, and prepared trainers. It was also relatively uneventful here in the lobby, so Basil’s sudden music definitely immediately had everyone’s attention. Then he started speaking like an infomercial and quite a few of them immediately lost interest and continued whatever they were doing, others were curious enough to keep on listening. Mostly because there’s not a lot of advertisement in Stillwood Village. He was definitely getting a bunch of strange looks, and not a lot of nods. Then, he got to the part where he brought out the sweets, and…
‘What, those sweets are supposed to be good for our Pokémon? I’ll believe it when I see it,’ some boy said.
‘Wait, it’s the HERB STORE that is selling these? THAT Herb Store?’ another asked, incredulous.
‘I guess she’s trying something new! I suppose I’ll give it a try, at least,’ a girl said, sounding supportive.
‘Does that mean she’s not selling the regular herbs anymore? But I liked those…’ one boy said. The Oddish beside him, though, looked ready to jump for joy.
‘Yeah, I don’t know if I trust the sweets, but I’ll support the local establishments!’ someone else said…
Overall, it seemed like the overall consensus was relatively positive and it resulted in a number of them walking off immediately in the direction of the Herb Store. So on that point, mission success. Also, though…
‘Excuse me,’ … there was suddenly the clerk that had walked up to him with a smile but had also brought along a staff member that looked a lot like a guard. ‘We would appreciate it if you asked us if it’s okay before you start advertising in our facility. You did not have our permission,’ she stated, pretty simply.
Simply put, he was successful, and he’d then be asked to leave the area.
What would he do now?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket,
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone, Black Belt (Equipped), Fire Potion, 2 Berry Smoothies, 2 Berry Gummies, 2 Berry Bars, 2 Berry Poké Puffs
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,585
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
He felt like throwing up. Attention was something he couldn't deal with. It was different when he busked out on the streets; he could just be in his own little world and ignore everyone else, but this? So many eyes were on him, people doubting what he had to say or maybe thinking he had a few screws loose in his head. However, his efforts were not in vain as it seemed like he brought the shop some new customers and hopefully word of mouth will spread.
"Oh thank God it's over." Basil heaved a sigh of relief. Maybe later he would sling back around to the Herb Shop to see how much business it would be able to drive up though he kept his expectations checked. It was not like the place would be overrun after a brief bit of advertisement though that was probably for the best. Hopefully the owner could figure out how to file for patents.
However his train of thought was broken when he was approached by the front desk person and a guard. Oh, he forgot to ask for permission. His face lit up red to the tips of his ears in embarrassment. "I, uh, sorry. I'll leave." They didn't even need to ask him to leave, he understood it immediately.
Basil walked out and heaved a sigh. He could challenge the gym leader while Anise was sorting out her own business, but he didn't feel ready. If he were to be honest with himself, he felt like the more he journeyed the more he was way over his head. Somehow, he kept getting involved in things that he had not had the power to do anything about. It was starting to gnaw at him, the impatience and the budding frustration.
"I need to get stronger, fast." He muttered to himself. The only thing he could do was to train, but a place where he could really challenge himself and his team.
So, he went around the village to ask about any training spots that would suit his needs.
‘Oh, if you’re gonna train, then isn’t Mt. Strength perfect? There’s literally already a thousand-something fighting-types in there doing nothing BUT training! I heard they have their own dojos!’ a woman said with a chuckle. ‘… It might be a bit dangerous if you’re just starting out, though. If you’re a normal Pokémon Trainer… you could always go to the adjacent routes, like Route 4 and 5? There’s trainers to challenge and Pokémon to battle,’ the lady next to her said, trying to be a bit more careful.
‘Oh, are you trying to defeat the Gym? In that case, the Mountain Valley just north-east should help! There are plenty of Flying-type Pokémon there that are itching for battle, they can help you level up, or if you catch them, they can help you win against the Grass-types!’ said a man.
‘Oh, I guess you’re a Pokémon Trainer. You could look around for things like these. If you look for hidden items, you find them sometimes. Here, have one,’ said a lady and handed him something.
Basil obtained Rare Candy!
‘Well, wherever you train, don’t do it in the Ancient Woods. The Pokémon there are higher level, and even if you train at a higher level, they inflict so many status problems that it’s not worth it…’ a young man said.
‘…’ then he randomly asked another person… but this person was different. This was a young man with deep-orange hair, wearing a black jacket, and the look in his eyes was different. They were so… indifferent. ‘In Worldedge City, on the third floor of the Department Store in the Commercial District, there is the Power Market. For a price, they sell the Power Items, which allow Pokémon to gain power faster. They will not increase their max potential, but it will speed up training. Worldedge City is also where one finds the Move Tutor’s Mansion, and with the Information District and Marilyn’s Divination, there is no item one cannot obtain. With that, you become stronger than any regular training can make you,’ he said. He pondered a little, looking away, before he continued talking.
‘If you’re looking for a mentor to teach you about battling, then you want either Cooldome City or Ironcliff Town. Cooldome City is a city of battle, and they have their arena where the biggest tournaments aside from the Pokémon League are fought. It follows that the strongest trainers gather there, as well, and some are willing to help train you. The alternative, Ironcliff Town, is the town at the Pokémon League’s doorstep. It is where those intending to challenge the League gather, and also where a lot of old Pokémon veterans have chosen to live. At least a few there should be willing to teach you the tricks of the trade,’ he said. It seemed he was done, and then…
‘Now that I’ve told you all that, what’s my reward?’ he asked, turning to stare at Basil with a blank expression.
What would he do now?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket,
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone, Black Belt (Equipped), Fire Potion, 2 Berry Smoothies, 2 Berry Gummies, 2 Berry Bars, 2 Berry Poké Puffs, Rare Candy
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,585
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
Well, there were options. Mt. Strength was tempting and maybe Anise could give him some insight on the place since she had some familiarity with the place though the Pokemon he wished to train were weak to fighting types. That was at least one of the many locations that he could go and train though he got the feeling he should inform Anise of his intentions. Maybe she too would like to train as well considering she had her sights set on Landorus and the other two Pokemon that it ruled over.
Then there was this guy who was just dead behind the eyes, but he certainly could talk. This guy had to be a trainer. There was no way he knew this stuff just from passing by. It was not the information he asked for, but it certainly was a wealth of knowledge. Like it was an incredible amount of information on where he could teach his Pokemon moves, buy items, places where he could take on challenges, and even possible places where more experienced trainers could give him some guidance. However, unlike every instance where everyone gave him information for free this time payment was expected.
Basil could only shrug and ask, "Well, what do you want? Money, berries, experimental herbal fruit snacks? A favor or a request?"
Frozen Cave || Evening The smokescreen thinned fast as the Glalie charged, its mouth churning with ice. It had turned to her now, and the cold in the air was sharp enough to taste. Dodging wasn’t quite feasible now, but luckily there were a few other options at her team’s disposal.
“Dei—Dragon Rage!”
Dei braced and fired, the blast of blue flame flaring bright as it streaked toward Glalie. It wasn’t the Charmander’s strongest move, but it would have to be enough to throw Glalie off balance.
Eryn turned to Peri, meeting the crouching Onix’s eyes. “Peri, Rock Tomb—scatter it wide!”
Peri reared back and brought her tail down hard. Ice cracked under her coils, and stones burst up across the room in rough, rising arcs. They spun midair, heavy and sharp, floating just long enough to turn the cave floor into a minefield.
Eryn backed off, keeping Dei close, and cast a look at the other, still empty-handed trainer. “What’re you waiting for? Call someone out already!”
Actions: Dragon Rage to distract, Rock Tomb to block the charge.
Erika accepted all three TMs happily as she liked having the options in her arsenal for later. Moving on from there, she did stumble upon a really cute place that had that inventor charm to it. She had no sense what to make of all the stuff strewn about the shop. Like what did a giant fan attacked to an engine block with a long board extended from the bottom do? A hoverboard? That looked really impractical and heavy, not mention the fact that the giant fan was unguarded so it was rather dangerous. Then what was that broomstick sweeping the sky doing? Attracting attention? It certainly looked interesting and hey, it worked because Erika ventured further in.
Sno, who Erika had often just left out of her Pokeball at this stage, floated about, passing through a few objects to inspect those that caught her eye. What really caught her eye was the Pidgey that was hanging out on the ceiling with his tech. The Froslass floated up to the ceiling and investigated. "..Lass?" She muttered, flipping herself upside down to match the Pidgey.
"Oh, Sno, get down from there and leave that Pidgey alone. He might like to be up there, you know." Erika called out, nearly busting her shin on a fire hydrant out in the middle of the shop. She gave it a passing glare as she stepped around it. Sno dropped and fluttered around behind Erika as she approached the counter.
Erika had been listening in on the conversation. If she had to hazard a guess, Russel invented things that did all manner of things but often to mixed results? She glanced at his chalkboard that listed some things and yep, it certainly seemed that way.
"Hi." Erika replied as she glanced around. "I'm just kind of looking but I think I have an idea for something you might not have." Earlier Erika had been thinking about it and this kind of seemed the thing Russel might like to hear. "I have an Inkay who inverses all stat boosting and decreasing moves. I'm wondering if you have anything that can do that when flipped on? Could be a useful trick in a battle."
Finally, the goggles caught Erika's attention and noticed the board now offering a quest for them. "Also I think I'll take on that goggles quest. I guess I am curious where they will lead me. Maybe back to Mount Edge but who knows. Also I might not be headed to Mount Edge right away. I want to meet up with some people headed elsewhere but I can test them at a distance to see? Maybe they might lead somewhere else if I get far away?"
‘…’ the guy inspected Basil for a second, then looked away and up to ponder for a second. Then he turned back and looked at Basil with those same, utterly indifferent, eyes.
‘I’m looking for a Gothita,’ he stated, simply. ‘It could be on its own, or it could be with a trainer. Regardless, it is far from home and if it's with a trainer, that trainer is mistaken in that it belongs to them. I’m going to bring it back.’ So he said, his tone one of stating a fact. His eyes, void of emotion, lingered on Basil.
‘Help me look for it. We’ll cover more ground if we ask around with the two of us. That will be my reward,’ he stated. It did not sound like a question.
It sounded like he had already decided.
What would Basil do?
There is no trace of her. She was definitely following Basil last he checked, but now she's just not there.
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Dei shot out a blast of Dragon Rage, and it hit the floating ball of ice straight on! Glalie reeled, probably surprised by the amount of damage that hit actually did to it. Peri proceeded to bring down her tail and launch rocks flying all over, covering vision and eventually collapsing down at the incoming assailant.
But Glalie would not be deterred. Rage gathered in its eyes, and it opened its mouth wide, looking just about ready to blast out a powerful blast of ice at them, through a crack between the various rocks.
This is when Eryn turned to the trainer… only to find he was not there. He was missing from the location where he very much should have been.
There was a sudden noise of a strike, coming from the Glalie’s direction, and its eyes widened in sudden pain, followed by the sound of a Pokéball opening. All of a sudden, the Glalie fell, toppling over forward, and behind it the trainer fell while holding a new Pokémon. It was blue, covered by a shell, and it had a long, powerful horn, and some strong-looking arms despite clearly being a huge bug. The trainer leaned behind the Pokémon as Peri’s Rock Tomb came falling, crashing down all around the area. As the chaos subsided, the Glalie was fainted, and…
‘Well done, Heracross!’ the trainer said, leaping up with a smile, patting his Pokémon on the back. ‘Really good instinct, striking immediately after coming out of the Pokéball!’
‘Hera!’ Heracross proudly raised his arms and flexed, albeit his expression looked considerably confused.
Pokédex Entry #214 – Heracross, the Single Horn Pokémon. Found in forests, they often feast on tree sap and honey. While usually docile, its strength is called Herculean. It uses its prized horn in battle, getting it under enemies and throwing them with it. It is said to be able to lift 100 times its own weight.
Over in the distance, Golduck finally managed to get that one Glalie off it with a swiftly delivered Zen Headbutt, and after the Glalie flinched a couple meters away, the Golduck breathed in before leaning forward, opening its beak to unleash a powerful Water Pulse, blasting the Glalie back into the icy wall behind it, under which it then collapsed. Glalie fainted. The trained noticed, and waved at his Pokémon.
‘Good job, Golduck!!’ he called. The clearly annoyed Golduck called back an angry quack. ‘I know! I know! I’ll do better!’ he replied, laughing a bit. He then turned to Eryn.
‘Hey, close one! But you handled yourself well! I’m Kaz, how are you doing?’ he asked, smirking over at Eryn, putting his hands on his hips and hunching over just the slightest, seeming just a bit tired, perhaps not strange given the acrobatics he just committed to.
Behind him, still sitting on that very same rock as at the start, Glaceon tilted its head and looked towards Kaz with some curiosity. The Eeveelution had a view of it all from the other side of the room compared to Eryn’s perspective.
It seemed like the danger was over. What’s Eryn’s reply?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Polly the Pidgey was absently scuttling about on the ceiling, poking her beak against the surface she was standing upside-down on. When Sno came over and floated upside-down in front of her… the little Pidgey extended her wings and called out happily.
‘Welcome to my world!’ the call means if translated. She then looked a little disappointed about being left behind when Erika called her back. … And after that, Polly flapped her wings, and started flying, still upside down, pursuing Sno for fun.
Then Erika asked her thing about Inkay and Topsy-Turvy things…
Russel jerked to, and pulled his goggles off his eyes to stare at her, his eyes just the slightest insane and also just the slightest like the most intelligent person you’d ever know. He placed his goggles back on his eyes and then pointed at Erika.
‘Give me a sec’,’ Russel said, before walking over to the Abra that was writing something by the desk over there. He promptly lifted the helmet off Abra's head, and Abra immediately stopped writing, looking like every muscle in its body suddenly froze. After that, Russel walked over to a pile of mechanical not-junk and started rummaging through it.
‘I know I had it somewhere here. Let’s see, how do I make this fit a floating squid?’ He screwed some screws and the helmet broke in half, apparently he didn’t need the whole thing. He grabbed a bunch of bands that looked strange, poked a bunch of wires together, and then strapped it to a band. Some parts of the technology from the helmet was being reused.
‘Psychic Pokémon, they’re so interesting, you know? They have the power to change the very world we live in! All with their minds! Which is what makes it so interesting…’ Russel grinned as he stood up, his invention apparently done. ‘To make machines that harnesses, or messes with that power!’
He turned back to Erika. He held a strange headpiece, clearly shaped to be put on an Inkay’s head. It was like a band, to be strapped around the white top part, detachable on one side, with a hole for the top of the head to come through. It was metal, looked very inflexible, and had a bunch of wires powering an unknown machine integrated inside the band.
‘I’ve not yet gotten to work with an Inkay before, but I’m excited to see it! This machine, it…’ Russel took a pause to look down at the machine and looked like he considered how to say something. ‘… CHANGES how Psychic power is handled by the Pokémon’s mind. Sometimes it’s, well, not great, but sometimes it results in breakthroughs that will lead to even greater discoveries when tested!’ he called out, excited.
‘If you would be willing, I’d love for you to try this on your Inkay, and then tell me what it did! Whatever happens… SHOULD be related to what the Pokémon’s powers usually do!’ he told, holding the item to Erika!
Erika obtained ??? machine!
If she accepted, that is.
‘Oh, yeah, sure! That was fast! Hahaha!’ he laughed at the second part, snatching up the goggles he’d just put down. He held them over to her, too. They were rather bulky for goggles, more akin to what you’d find in a science-fiction story. ‘They were an attempt to make goggles that allowed me to see Psychic energy… but I just saw a stream of it leading back to my lab. So I just figured it somehow knew where I lived and it just guided me home. Hahahaha!’ he laughed again, holding the goggles over to her.
Erika obtained Not-Actually-Guide-Home Goggles!
‘Before you go…’ he took a step back, and then did a humble bow to Erika. ’I am Russel, inventor and pioneer of Worledge City, and also the owner of this here shop! They call me mad, but I say, progress requires a touch of insanity! How else would you find what mushrooms are poisonous!?’ he chuckled, clearly not minding what they call him that much. ‘What should I call you, miss?’ he asked, standing back up again with a smile.
Erika is free to respond, and then she can depart, if she so wishes, or continue the conversation. Or she can do, practically whatever.
What does Erika wish to do?
Flying Machine - Kinda makes you able to fly! Only works around Mt. Edge. It looks like a bike with jet-engines attached to it. 4000P
Something Stone - Will evolve some Pokémon prematurely. Which? No idea! 1000P
Confusing Candy - Might give multiple levels! … Or take some away? 1000P
Clueless Claw - Held item. May randomly cause Critical Hits for any participant in the battle. 2000P
Homing Ball - It’s an engine you attach to a Pokéball. Should make it homing! Or, at least, it will rocket off way faster than you can throw it! One use only. 700P
Sticky Boots - To climb on walls. Warning, only the bottom of the boots stick, and they’re REALLY hard to pull off walls. 700P
Perilous Potion - Heals a Pokémon full, even if fainted, but Pokémon may faint a few turns later. 2000P
Random Rope - An Escape Rope that takes you to a random location. No, Russel doesn’t know where. 500P
Risky Revive - Might revive your Pokémon! … Miiiiight do something else! 500P
Completely Normal Bicycle - Been meaning to throw it away. Want it? 50P
Scanning Glasses - Glasses that might let you see the movements through (not too thick) objects and walls! Also good for seeing invisible things! Comes with a relatively small chance of violently exploding! 3000P
Psychic Visualizer - A humming machine that makes Psychic powers visible in a tint of purple around the machine when turned on. Useful to know if Psychic powers are being used in the area. Psychic Pokémon seem bothered by it. DO NOT USE NEAR A PSYDUCK! 2000P
Suggest! - Russel has so many things, he might have forgotten what he has. Give a suggestion what you want, and we’ll see what he might have!
Catch 1 Espurr - Contains intense psychic power! Just what I need! - 2000P + Twisted Spoon.
Catch 2 Klink - They would be perfect for a machine I’m building. - 2000P + TM74 Gyro Ball
Catch 1 Stantler - It can make illusions. It has given me ideas. - 2000P + One thing from the store.
Catch 1 ???? - I have heard of a Pokémon that is literally an engine. It is not native to Isson. Bring one to me. - Will trade you a Porygon. And multiple items from the store. And will invent something for you. Or owe you 1 favor.
Try out the new Magnetic Flying Engine - It needs more testing! - 2000P + Magnetizer
Try the NEW Perilous Potion on a fainted Pokémon in battle - Checking for improvements! - 2000P + Perilous Potion
Feed Polly. The Pidgey in the ceiling. She loves her Anti-Gravity Backpack, but it makes her difficult to feed. - 300P + Iron Ball
Take Rito for a spin. Rito the Rotom, in the drone Russel designed to be Rotom-compatible. Watch him as he drives! - 2000P + Itemfinder
Let Tabra teleport you. She’s the Abra by the teleport panel. Return and tell me where you ended up. - 3000P + Random Rope
Find Anna - The Kecleon. She is likely somewhere in Worldedge City, and she’s wearing the clothes I made that would change colors when the Kecleon does. I want the clothes back. - 10000P + Scanning Glasses
Collect rocks from Mt. Edge - Mt. Edge is the source of the weird gravity that makes Worldedge City work! Find some rocks from deep in the mountain, they might contain clues! - 6000P + TM80 Rock Slide
Make Cryea stop being mad at me. I need Cryea the Porygon for a digital invention. The last invention broke and she became mad at me. Please fix her? She’s inside these Digital World Goggles. - 10000P + TM24 Thunderbolt
Deliver teleportation panels to Worldedge City Gym - As an apology for last time. - 5000P + TM04 Calm Mind
Clean sideroom 21 in the World Library - The “Auto-Cleaner” blew up. - 2000P + Luminous Moss
Test out the Guide-Home Goggles! - The “Guide-Home” Goggles apparently does not guide home! Where do they guide you? Detailed investigation appreciated! - 5000P + TM35 Flamethrower
So, what does Erika do?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket,
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone, Black Belt (Equipped), Fire Potion, 2 Berry Smoothies, 2 Berry Gummies, 2 Berry Bars, 2 Berry Poké Puffs, Rare Candy
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,585
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
"Huh?" That was all he could say. This boy completely caught him off guard and it threw him off. Basil knew he gave it away that he knew about Stella, the expression even for a split second said all that it needed to say. His eyes shifted to his side to see that she was gone.
She must've ran the moment she laid eyes on him. Basil thought to himself. He would've sighed with relief, but the fact is she must've been still somewhat close by. They were not out of the woods just yet.
How did they find her so quickly? Actually, that was the wrong question. Were there people located all over the region looking for Stella? What exactly did they do to her that made her so valuable to them. Who were they and was this boy affiliated with them? It was fair to guess he was in some capacity because Stella bolted as if she knew him. The only thing that he knew was that Stella was afraid of them. If they were her enemies by extension then they were his enemies as well. After all, he could not forgive them for what they had done to her. That familiar feeling of magma boiled deep inside again.
"And where exactly is home?" Confusion transitioning into simmering rage in his eyes. He stepped forward towards the boy. "Is it with her mother in Worldedge or within the cold four walls of a lab?" Basil said with an intensity that was out of character for him.
"Oh sure, take your time!" Erika replied as she watched the Inventor scurry off to the Abra that had been writing. He removed the helm and the movement of the Pokemon it was equipped by had stopped and she frowned. Would she need Inkay out for this? "Might help if Kay was out." She said more to herself than to the Inventor as she reached for her belt, plucking Kay's Pokeball.
Popping it open, Kay flipped about with Erika giving her a smile before the Inventor captured her attention. Kay glanced over to where Sno and a Pidgey were flying upside down, causing her to huff. Her cheeks puffed out as she floated over. 'That's my thing! Don't you know?' She chirped, flipping herself over to remain upside down. Sno, as a Ghost type, didn't really feel gravity anymore so she flayed out her appendages in a shrug. 'Not unusual for ghosts.'
"Yes, very." Erika called back to the Inventor as he talked about how interesting Psychic Pokemon were. He was right. She spent her whole childhood learning about how Psychic Pokemon made this work. It almost seemed too unreal to believe but they were right. Mostly, anyway, as she still yet hadn't seen any floating islands, but she hadn't quite been looking for them. The thought took Erika's gaze away and over to where her Pokemon were now all floating upside down. She gave all three of them a bewildered look before shaking her head as the Inventor approached, capturing her attention again.
"As long as it doesn't harm, Kay, I'll have her try it out." Erika replied taking the little helmet and placing it into her bag. Kay shot the pair of them a nasty look, no doubt already planning on NOT putting that on. "And I was going to leave the City before trying them out. Perhaps an extra variable to see if it changes at different points in my adventure." Erika picked the goggles up turned it over in her hands inspecting it. "I'll be back to Worldedge at some point, for sure."
She tucked that into her bag and nodded her head. "Erika." She said plainly before elaborating, "I'm from Cooldome so I get the pioneering spirit! Almost everyone wants to find the newest trail up the mountain or untouched snow for snowboarding and such." She gave the man a wave. "If you don't mind me taking your inventions for a bit, I will be back. I have more badges to win and more of Isson to see. Oh! Speaking of..." Erika gestured to the Quest Board. "A Pokemon that is an engine that isn't native here? Any tips? I'll try to keep it in mind but I'm not sure if I've heard of anything like it."
Erika would accept any advice Russel had before being content with her visit. She wasn't going to buy anything this time, seeing as she was heading out on an excursion, but next time for sure. "I'll be back another day and let you know. Bye Russel!" She waved, ushering her two Pokemon out. With Sno, she was happy to leave out of her Pokeball always, but with Kay, this was essentially a bribe to get her to eventually try on the helmet. Besides, Kay had been frozen for how long? She might have enjoyed seeing all the fancy new city stuff that wasn't here during her time.
Anyway, Erika would be drawn upwards in the city headed to the Upper Northern District of the Residentals. She wanted the fresh air, trading the busy and bustling activity of the other two districts for the calmer heights. Being this high, a steady wind blew through the narrow streets in between the tight apartments and houses of the people living here. It still had that claustrophobic feeling but broken up by the parks and outlooks onto the city which Erika, Kay, and Sno all took time to rest at. They were just kind of wandering since they had a little time to kill before having to meet everyone. At least to Erika, she wasn't feeling drawn anywhere but as she continued to wander she just so happened to stumble upon an ordinary apartment building, yet somehow familiar? She wandered in, drawn by a curiosity to see where it would lead. Up some stairs she found a door open and inviting...