Happy to have you here. We are getting things set up. Please make sure to read the rules before making your characters. Post in the OOC for approval. Once approved, you can move them over to the Character tab. Once we get a decent amount of approved characters I will post the first IC and we will truly begin!
As always, please let me know if you have any questions, comments, or concerns. I want to make this RP as fun as possible.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: March 30, 1773 Country of Origin: England Languages Spoken: English, French, and German Affiliation: St. Eustace's School for the Enlightened Motivation: To help aid the Enlightened and have them achieve their dreams Habits: Picks at this thumbnail when deep in thought, Folds pages in books Hobbies: Horseback Riding, Card Games, Sword Practice
►Fears -Enclosed Spaces -Drowning -Snakes
►Skills -Sword Fighting -Enlightened Power Use -Games of Chance -Horseback Riding
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Many speculate that Ingram's brother, Percival, was set to inherit the School despite being younger because Ingram tends to "dip into addiction" too much.
►Secrets Ingram got a young lady pregnant when he was in school. Ingram's parents paid off the other family's silence and she was sent off to a different country. Ingram does not know what happened to the child or to the mother. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Enlightened Sense: Lord Ingram has the Enlightened ability to sense other Enlightened people. He is able to sense Enlightened from a great distance, though the farther he senses it the more mental energy is drained. Ingram is able to identify an Enlighteed person before their abilities manifest. Ingram is unable to sense which Enlightened ability a person has. The use of his ability can drain the energy from him to the point of illness and passing out.
The eldest son of the Poe family, Ingram had a difficult first period of life, falling ill soon after childbirth. It was expected that he would not live long, but through some divine being or sheer persistence, Ingram persevered and grew healthier. A chunk of his childhood was catching up to what he missed, through education and physical activity. A scrawny kid who got picked on, Ingram eventually grew strong in body and mind and achieved more than his classmates.
Early on Ingram discovered his Enlightened abilities when he noticed his father's innate Enlightenment. Ingram knew his father ran a school so when Ingram showed an interest, his father was honest with him. Exploring how Enlightenment works and his expectancy in managing and using his abilities, Ingram trained even harder to be worthy of the title for the school.
However, Ingram's younger brother, Percival, also had designs on running the school. The two often fought, both physically and mentally, to the point that the family was nearly split in two. Ingram took a lot of what his brother thought about him to heart, which led him down a dark path. One that Ingram tried his best to hide.
Despite all of the struggles, when Ingram's father passed the school was left with him to run. Ingram took the role with gusto, aiming to help other Enlightened find their way in life. Rumblings of resistance and trouble continues to plague Ingram's mind, but above all he works to make the school the best it can be.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: December 25 Country of Origin: England Languages Spoken: English, French Affiliation: Lady Rosemarie's Haven for Wayward Girls Motivation: To rise in the social order and destroy those who wronged her Habits: Pens poetry in her spare time when alone, keeps record of rumors she hears Hobbies: Reading and writing, sneaking around where she isn't wanted, debating
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors There are rumors within the haven that Prudence comes from wealth and still has money to her name. Speculation abounds that she is at the haven purely because she is "bored" or wants to see "how the other half lives".
There are rumors that Prudence has family still alive, namely an older sister who is among the aristocracy and that is part of why Prudence hates the elite so much.
►Secrets Prudence keeps a necklace from one of her first marks. The necklace is gold and worth a lot, but Prudence was so scared of being caught she never sold it. The lady she stole from is someone of great importance and Prudence believes if she is ever caught it would be her death. The necklace is always hidden amongst her belongings. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Tangible Illusionary Invisibility: Utilizing illusions, Prudence can transform herself and appear invisible to the naked eye. This allows her to walk or run around without being seen. Though she cannot be observed, there is a chance Prudence can still be heard and "felt", especially if someone can detect others, especially Enlightened. Prudence must maintain effort in producing the illusion, and any disruption can break it, such as being hit
Tangible Illusionary Projectiles: Prudence can produce tangible illusions in the form of projectiles which can be thrown or used as weapons, if need be. Much like her invisibility, she must make an effort to use these. Continued use of this ability will drain Prudence's energy and make illusions less tangible as her energy dips
Prudence was raised in a house of love. Though they had very little to speak of, they were happy. Father was a blacksmith, and mother baked goods she sold when able. Her siblings were plentiful, and it was never boring.
No one saw the fire coming.
Prudence and one of her younger siblings survived, but the rest of her family perished. They were left to fend for themselves on the streets. Prudence stole what she could and found she had a knack for it, though she always longed to be free from wondering where her next meal would come from. Her younger brother died shortly after from disease leaving Prudence on her own.
It was during this time she awoke in her Enlightened abilities, and she discovered she was able to remain unseen, which allowed her greater access to theft. One mark she attempted was Lady Rosemarie, who, instead of calling for the authorities to whisk her away, offered her a place amongst others similar to her. Prudence was hesitant and ran away as often as she could, but Lady Rosemarie found her and brought her back. Eventually, Prudene wisened up and realized she had a home and a family.
Lady Rosemarie knew of her past after much talk, and she investigated more, discovering that a wealthy family was the cause of the fire. The motive was unknown, but that mattered little to Prudence, who decided to get revenge on the wealthy, not just for her but for the other young men and women like her who were forced into their lot in life.
Prudence worked hard in the Haven, gaining experience and doing jobs for Lady Rosemarie. A lot of the young girls looked up to her, though no one knew her true plot.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: December 9th, 1787 Country of Origin: England Languages Spoken: English Affiliation: St. Eustice’s School Motivation: Silas’s main goal is to improve the position of the Enlightened in his own ways. Habits: Quietly pondering things, tapping his foot against the ground. Hobbies: Reading, fist-fighting, and travel.
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Some believe Silas got his station because he was once "normal" and able to fit into society as such, but ingested a maddening amount of the Empath drug and survived being twisted beyond recognition. The rumors suggest that his position at St Eustace's School is one of pity, in which he stays because no one wants to see one of the few "good monsters" fall to obscurity and die in a gutter somewhere.
Many also whisper that a monstrous man such as him could only have such standing in society because of ties to the Dark Embers. After all, why else would anyone let him around children?
►Secrets When Silas was young and little more than a disfigured street urchin between one form and the next, he happened upon a robbery in a warehouse near where he slept. Three Dark Embers agent broke in to steal food and supplies, and then ran past him. A soldier stopped him and asked where the culprits had went, Silas lied and said they were running to a ship. They were never caught. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Manbeast: Silas is far removed from the physiology of the mundane. He resembles the dragons of old folktale, with skin made of jagged scales and tough hide far sturdier than that of the common man. This has made him not only a pariah among society, but brick on legs. Swords that try to bite through the sharp scales are blunted and cracked, bullets from the finest pistols of the day can barely get past Silas' skin. And most notable of all, he is strong. Silas has enough strength to lift a carriage over his head, pack an anvil around as if it's a paperweight, and more.
These things make him someone no one wants to get into a scuffle with, but they also make him slow. Those without their own Enlightened abilities need only duck through alleys and around buildings for a fair chance at outrunning Silas. He sticks out like a sore thumb for multiple reasons, making him an easy target for more subtle Enlightened.
One only has to look at Silas to guess what he's faced. As a boy, he was set to become a blacksmith's apprentice in a town in England. By the time he turned 13, he began to show signs of a curious condition, in which his skin appeared bruised and discolored. His mother had originally wrote it off as soot or something accidental, but then it began to spread. When swinging a hammer to make nails, Silas would watch his skin flake off and leave something glossy underneath it. The blacksmith he worked under told him he needed to see a doctor, but they didn't know anything about it either. He never felt sick, even if his skin simply itched and ached somewhat on occasion.
A month passed, and he started to grow protrusions out of his skin. They were sharp as daggers and tough as rock, and Silas' mother watched him slice firewood in half with is forearm alone. At that point, there was no more question that Silas was an Enlightened with a rather unfortunate ability. The changes kept coming and coming, and he couldn't stop them. Eventually, the skin on his arms became scales, and he began to grow spines out of his head. The people of his town weren't the most worldly, and it wasn't long until they went from thinking the boy had a gift to thinking he had a curse.
They chased him out with fire and holy verses, and left him to wander the English countryside and the fringes of the urban world until the day he found his way to St. Eustace's School for the Enlightened. They took him in, and life was better for it. In time, his body became more dragon than man, and Silas had all but forgone the notion of fitting in. When his time as a student there was done, he elected to stay and assist in the school's wellbeing. Today, Silas is often one of those that the school sends out when they need someone to speak with prospective students from a distance.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: January 14th, 1791 Country of Origin: England Languages Spoken: English, French Affiliation: Haven Motivation: Sorting his life out Habits: Staying awake at odd hours, and balancing his weight on one foot. Hobbies: -Bone carving -Woodworking -Card games
►Fears -Drowning -Sea monsters -Wildfires
►Skills -Seafaring -Enlightened power -Survival -Climbing
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors When the Saint Judith went down, and Morris alone returned from sea in decent condition, many suspected that he had arranged for the ship to sink. Perhaps he was a spy for a foreign nation tasked with sabotage, or had simply gone insane.
The fact that he was carrying a ghastly staff of bone with him also made many believe that the Crown had sent him aboard the ship as a kind of inquisitor for her crew, and that the fate of they met was a punishment for mutiny.
►Secrets The staff of bone that Morris used as an oar to paddle back to dry land was made from a human corpse. It was grafted into one piece from the ribs and femurs of Elijah Tavish, captain of the Saint Judith. Late at night, in the small hours of the morning before the sun is visible, Morris hears his voice whispering from it. They aren’t kind words. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
The Sailor’s Art: Using the bones of something that has died, Morris can build up strange effects as if he were performing works of magic. He can cause bones to levitate, graft them together, make them weigh dozens of pounds, and much more. He often carries a long length of grafted bone with him, the size of a spear, that he had with him when he washed back up on England’s shores once again after the accident. Morris has yet to tell anyone what it actually does.
In order to actually create his strange trinkets, Morris needs a supply of bones. The source of them doesn’t always matter, but it can influence the outcome to a point. The more complicated the effect he seeks, the more bone he will need. These things also require time, and do not simply happen when he lays his hands on a rib or an animal skull. Rather, there’s a process he is hesitant to divulge, which could take minutes or days depending on his goal.
Blackest Ivory: With enough of these bones, Morris can create what he refers to as Unlife. Ugly statues of bone that his Enlightenment animates into servants, which can carry out tasks befitting their size and complexity. They’re little more than easily trained workhorses, able to learn what is and isn’t the right thing to do when given an order with time. The Unlivng are also significantly more costly to make, requiring entire legs and feet, or arms and thumbs to suit what Morris needs.
Morris was 16 when he first put out to sea. He came from a poor home with a single mother who worked as a merchant’s assistant, in an economic situation where breakfast was usually half a loaf of brown bread and dinner almost always was thin soup. He signed onto a merchant ship as a deckhand, hoping to earn a fair pay for his mother back home. It was cold and stormy out there, the food was somehow worse than home, and there was always the threat of pirates down south. Morris’ job was a simple one: Move this barrel, tie that knot, and fetch something. It wasn’t glamorous, but it paid. The quartermaster gave him menial tasks like tarring the deck and bringing up supplies to fix something, and expected very little out of him.
They were a month away from port when Morris discovered his Enlightenment. An older sailor showed him the art of scrimshaw, carving bones from whales into tools or art pieces. People would make things out of them and trade them. In Morris’ case, he learned how to cut some whalebone chunks into dice, which he used to win a few coins one night. And then he won a few more, and a few more still. They thought he had cheated, but every time he wanted a certain number, the dice just landed on it.
A few more days, and another crew member helped him figure it out when Morris made a tiny whale figure out of fish bones. It came to life and started floating, and the entire ship quickly heard about him being Enlightened. Out at sea, it didn’t change much about his standing. If anything, it made him more useful, and there wasn’t much room on a ship for discrimination.
Months later, he went home and found his mother had passed from sickness. She couldn’t afford a doctor, and that left Morris alone with the house. He took his time to grieve, and with no one waiting at home, went right back to sea. Twice, he served as an assistant quartermaster aboard the whaling ship Duke of the West, having discovered he could create an abomination from whalebones that could fetch supplies while he tended to numbers. Morris earned enough pay and respect among the crew that he was approached by the Royal Navy after his most recent work. The captain of a ship called the Saint Judith was heading out to settle disputes with pirates in the equator and ensure that England’s interests were asserted. He had asked for Morris specifically, and the pay was far better than anything he’d gotten before. So he graciously accepted the offer.
And it all went wrong.
Just weeks after the Saint Judith left port, Morris was found limping back to England on a raft made from driftwood, blood-soaked rope, and a prayer. His clothes were tattered, his hair had been singed, and he had a truly dejected look on his face. All he had to say was that the Saint Judith had gone down, and none of her crew had survived. Morris would not say what happened, even under threat of imprisonment. To this day, it remains a mystery.
Two months passed, and he seemed to have never truly recovered. He never strayed far from that ugly stick made of bones, he’s stayed on dry land, and most notably, Morris has been avoiding anyone with governmental authority. The sudden turn of his life eventually took him to the doorstep of one Lady Rosemarie, where he humbly asked not for a place to stay, but a place to work. Morris tends to the needs of her Haven, doing everything from bringing food to the girls when they’re sick to fixing a broken window after some Enlightened's abilities got out of hand. Sometimes, he even scares off the occasional wealthy man who insists his daughter will come home.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 6th December, 1789 Country of Origin: Great Britain Languages Spoken: English, French, Italian Affiliation: St. Eustice’s School Motivation: Restoration of her family's noble title and finding out the truth behind their fall. Habits: ∙ Wears gloves for any occasion, except when partaking in tea and dining. ∙ If, during a tea party, she dislikes the host and/or guests, she will pour the tea onto the garden. ∙ Selina will do a full-body check if she's judging you. Hobbies: ∙ Chess ∙ Tea ceremonies ∙ Horseback riding ∙ Poetry
►Fears ∙ Fear of the unknown and uncontrollable ∙ Betrayal ∙ Imposter syndrome
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Whispers had begun to swirl around the drawing rooms and whispered corners of London’s grandest salons: Selina, once admired in her knowledge of the arts, was said to be harbouring a secret - a lover of no noble birth.
No one knew where the story began; some said it was a spiteful invention by jealous rivals, others a half-truth overheard in a misty alley. But the rumour spread like wildfire, fuelled by pointed glances and subtle gossip.
►Secrets While the viscount was still alive, whispers circulated in certain drawing rooms that Selina’s striking resemblance to her mother and little to her father was cause for suspicion. It was said, in hushed tones, that she might be the fruit of an unlawful union.
Selina remained unaware of these insinuations until quite recently, when she happened upon her mother in a discreet conversation with a gentleman knight. The sight casted the long-shadowed doubts of society into a stark, undeniable reality. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Carrying physical pieces of chess, except the king, Selina can impose a multi-layer augmentation on allies and their abilities by designating a chess piece to a person - they must be within sight to apply. Once used, the associated chess piece crumbles into fragments of itself. Selina is limited by the pieces to a singular side on standard chess board each day, with a person only allowed a single augmentation at a time. Each chess piece linked to a different type of augment, but the nature of each piece is still being researched due to her late Enlightenment.
Augment duration: 15 - 20 minutes Notes: ∙ Single piece ∙ Physically draining to use ∙ With Countess Harewood's permission, it seems the queen increases latent thinking? The countess does beat me in chess afterwards. Consequentially glides away a tad faster
Augment duration: 30 - 32 minutes Notes: ∙ Dual piece ∙ Induces a craving for plump grapes? ∙ Very unremarkable at a glance, but a servant had not noticed a bleeding toe when he knocked against the door frame earlier ∙ Further experiments tests show a nulling of pain, does not transfer post-augment
Augment duration: 5 minutes Notes: ∙ Dual piece ∙ When applied on the injured servant, the bleeding stopped almost immediately ∙ Servant noted feeling a tad lethargic after the power expiration
Augment duration: 20 minutes Notes: ∙ Dual piece ∙ Unintended consequence causing me to run faster ∙ First documented chess piece, when Countess Harewood jumped up in a fit of rage during a match. She rose almost to the chandelier and down in a quick succession. Caused mass panic ∙ In further tests, a willing servant showcased an increase in acrobatics
Augment duration: ??? Notes: ∙ Octuple pieces ∙ Less understood power, despite the numerous pieces ∙ Countess Harewood suggested something of a sacrificial nature. Mother agrees.
WHERE THE CROWN LIES WHERE THE CROWN LIES
While they are augmented, allied Chess pieces are able to roughly detect within a 500m radius where Selina is, and vice versa.
Selina was born to privilege and polish, born as the only daughter to Elliot Nightingale, Viscount Latimer with ancestral holdings in the County of York, and Lady Agatha Vivian, a formidable woman with iron discipline hailing from a distinguished military family. From the outside, their union seemed ideal, but behind closed doors, the marriage was frayed. The viscount, despite his title, nursed a bitter inferiority complex towards his wife's confident bearings and family's legacy of decorated officers. Her strength highlighted his weaknesses - an uncertain temper and lack of conviction. In time, he turned to empth, drinking, and gambling for escape.
What began as an indulgence soon became dependence, a slow spiral into debts and disgrace. By the time Selina turned into the marriageable age of 17, the viscount fortune collapsed. Whispers turned to scandals. Courtships halted. Debtors came knocking. The viscount died suddenly, some claimed from illness, others quietly murmured suicide. Selina remembers the silence more than the aftermath - the empty stares, the cold dinners, and a realisation that everything would collapse.
With no male heir, the title fell into abeyance and the estate was claimed by creditors. Lady Agatha returned to her maiden family with Selina. Too proud to beg and too fierce to crumble, Lady Agatha worked as a governess to wealthy merchant families. Selina returned to high society, not as a noble lady, but as lady's companion - an accessory of refinement and ruin.
When Selina discovered signs of Enlightenment at 21 while playing chess with her lady, it became a new turning point of her planned return to nobility. A letter later, and now at 22, Selina attends St. Eustice's School for the Enlightened, hoping to graduate as soon as possible to overturn the abeyance and reclaim her family's honour.
∙ Theme: Ego - Qing Madi ∙ Possibly to prove her heritage to the viscount title, she needs to find her baptismal certificate and her mother's marriage certificate. ∙ If she was born in this time period, Selina would most definitely throw hands. ∙ Favourite TV show/movie: Once Upon a Time
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 8th of December, 1789 Country of Origin: Britain Languages Spoken: English, French Affiliation: St. Eustice's School Motivation: Freedom, independence, release from responsibilities. Habits: Maintains a dairy. Hobbies: Needlework, Music, Dancing, and card playing (*gasp*)
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors A rumor that Charlotte has kissed another woman is spread by some of the ton. Her brother has offered her two matches, and she has ruined both of them.
►Secrets Charlotte learned how to play cards by playing with some men and boys at the school. After she became better than most of them, they told her to stop coming or they would report her. Charlotte prefers the presence of women over men. She has no desire to marry a man. She knows her brother has been considering options for her, but hasn’t officially given any names to her. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Injuries to Charlotte have never lasted long. She has never been sick for longer than a day. Her close family has also benefited from this. The unavoidable deaths in her family were due to accidents, or when Charlotte was not near enough to help. As she became older, this became more apparent.
Can heal external and internal wounds, including fractured bones and deeper burns, disregarding severity. Minorly damaged internal organs may be healed, but more severe damage may be beyond repair and may require a longer healing time. Nerves may remain damaged. Critical wounds, such as those resulting in the loss of limbs or damage to nerves, cannot be healed, but they can be closed.
Prior to her birth, Charlotte’s mother was a staunch supporter of the Queen. She served at court as a Lady of the Bedchamber to Charlotte, Princess Royal, eldest daughter of King George III. Lord George Waldegrave died on 22 October 1789.
Charlotte was born shortly after her father died, making her the youngest of six. In another world, maybe one without her innate healing abilities that made Charlotte an Enlightened, she would have died young. Her eldest brother drowned in 1794 after he had inherited the Earl title. The next eldest brother, John James Waldegrave, became the 6th Earl Waldegrave. The young Charlotte lived a comfortable life. John became an officer in the military and is rarely home.
When it became apparent that Charlotte was Enlightened, he quickly sent her to St. Eustice's School. Charlotte has been attending the school since she was six. Her brother, John, is nervous about how to handle the situation with Charlotte. Unsure if he should hide her nature or allow her to be properly introduced into society. Many in their social circle aren’t even aware of Charlotte.
Theme song: Plot ideas: Charlotte has to be in a place where no proper lady would be; she is obviously uncomfortable...cut to her playing cards. TV/Movie: The Shawshank Redemption
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: July 11, 1777 Country of Origin: England Languages Spoken: English, French, and Greek Affiliation: Lady Rosemarie's Haven For Wayward Girls Motivation: To provide emotional support for the young girls and boys dealing with trauma. Habits: Humming a lullaby to herself Hobbies: Playing piano, composing & transcribing music, reading, visiting graveyards
►Fears -Losing her sense of self -Claustrophobia -Never becoming a mother -Children suffering & dying
►Skills -Emotional intelligence -Photographic memory -Singing -Playing piano
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Some believe she sleeps in the Baroness's crypt, claiming they’ve seen her entering the family mausoleum before dawn, barefoot and humming a lullaby in a language no one recognizes.
Some people also think she is the illegitimate daughter of the late Baron Heathering, and that's the only reason why the Baroness took care of her.
Others believe that the color of Lady Melody's eyes foretells their fate. Green for luck, violet for love...red for ruin.
►Secrets Melody has a room only she enters. Inside are portraits of herself with different eyes, 23 and counting. One has no eyes at all. She doesn't know why or where it came from.
When her power first manifested, she once connected to an emotional aura that belonged to a girl who later took her own life. Melody had felt everything the girl felt, too late. It haunts her still: a scream she never released.
Lady Melody's power to sever emotional bonds is a secret to most, except a handful of people.
She once severed the relationship between a powerful Duke and his wife because of her own love for him, causing one of the greatest scandals amongst the Ton. It was the first and only time she's used her power so selfishly, and she regrets her actions to this day. She was young and foolish then, as she often laments. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Empathic Metamorph: The world would never know that Melody was Enlightened, save for her eyes, those eyes that refuse to stay the same. Today they might be cornflower blue, royal violet, or a shade of crimson. Tomorrow, a golden hue that catches the light like fire. Some days they don’t match at all, as if pieces of past lives have slipped through and settled there. Her eyes are always changing colors, sometimes more than once within the same day. Melody's eyes do more than shift in color. They allow her to see emotion, the raw hue of colored auras that bloom and curl around the living like a second skin. With those eyes, she sees what others may bury, granting her deep emotional attunement and the ability to calm or influence others by adapting to their emotional needs.
But worse still, when she connects with someone too much and their aura flares bright, her own sense of self dissolves into theirs and molds her like soft wax. She becomes a reflection of them, subtly, completely. It is often an unconscious shift in her behavior, mood, or demeanor, shaping her into whatever that person feels or requires: the comforter, the fighter, the mother, the friend, the woman who will say the thing they can’t. An empathic metamorph, if you will.
The danger lies in how easily she can lose herself if she doesn't stay in control. Her empathy is too exact, too consuming. Sometimes it can happen without her consent or even awareness, turning love into mimicry and anger into action. She can soothe a person's sorrow before a word is spoken or placate someone's fury with uncanny finesse. And only when the bond breaks does she remember who she is, blinking back into herself with a tremble and the vague ache of having lived too many lives in one.
Threadbreaker: Lady Melody's color-shifting eyes also allow her to see the emotional bonds between people and sever them, intentionally or not. With a whispered word, a glance held too long, or the slightest brush of her hand, she can unravel the invisible threads that tie hearts together. These aren’t visible to most, but to her, they appear as colorful gossamer filaments stretched between souls, glowing strands of loyalty, love, rage, guilt, grief, and longing. When she chooses, she can reach into the weave and cut. The effects are immediate and chilling: a daughter might look at her mother and feel nothing; a sworn enemy may suddenly forget why they raised their sword. In combat, it’s devastating. Alliances crumble, motivations evaporate, and even the strongest will can falter.
The cut is not usually permanent. A thread typically grows back, though maybe the same, different, weaker, or twisted. Other times, it doesn't at all. Lady Melody cannot actively restore what she severs. The more deeply someone is tied to another, the more taxing it is to break that bond. She often emerges from these moments dazed, her own sense of identity temporarily blurred by the unraveling of others’.
Melody Heathering was born on a rain-slicked morning in London, her first cries muffled by the heavy drapes of an upper Belgravia townhouse. She was the daughter of a woman who had once been enslaved, rescued from the brutal plantations of the British West Indies by Baroness Florence Heathering, a noblewoman whose radical leanings, common among those within High Society's quieter intelligentsia, made her both admired and whispered about in certain drawing rooms.
Her mother, once a shadow in the fields, became the Baroness’s lady-in-waiting, then her closest confidante. Though her life had been brief, she filled it with gentleness and poetry, teaching Melody to hold her head high and read every book she could reach. When illness took her, Melody was barely seven. And the Baroness, out of something deeper than obligation, took the child in as her ward. She grew up in silks, but never in safety. Though her mind was quick and her beauty impossible to ignore, society watched her with a cruel sort of fascination, admiring from a distance, but never letting her forget she did not belong. The Baroness, unwavering in her defiance, educated Melody as she would a daughter of blood, exposing her to languages, literature, and the disquieting truths of the world. She taught Melody to speak with precision, to never lower her eyes first, and to bear the weight of every sideways glance with quiet grace. A sharp education made Melody all the more unplaceable.
But for all her love, the Baroness had not been prepared for the manifestation of Melody's gift.
It began softly. Her eyes were the first to change, shifting in color daily, sometimes hourly, from storm blue to gold to a haunting red. They were beautiful, yes, but strange. Then she began finishing others' sentences before they were spoken. Not just guessing, but feeling what they felt, mirroring it with alarming clarity. She could calm a man’s anger with a look or carry the heartbreak of a stranger like it were her own. And when emotions surged too high, Melody shifted, subtly, deeply, her behavior molding to the needs of whoever she was near, as if her very self bent to hold their feelings. Melody caused quite a scene at her last few balls. The Baroness, loving but frightened by the growing power she couldn’t understand and the toll it seemed to take on Melody’s mental health, made a painful choice, secluding the girl within the house under the guise of convalescence, hoping the "gift" would fade like a fever.
Eventually, the power settled instead, quietly, like mist behind her eyes. In time, when the world had forgotten its fear, Melody emerged once more, older now, calmer, and full of unspoken things. She stepped into her mother’s place as the Baroness’s lady-in-waiting, but she was no one’s servant. Where she walked, people turned. Some bowed. Some held their breath. The same people who once doubted her now addressed her with brittle respect. Always staring at her eyes. Yet Melody knew better than to trust the shape of admiration. Power, like beauty, did not grant safety. It merely changed the way the blade was held.
And in secret, she gave part of herself to Lady Rosemarie’s Haven for Wayward Girls, a hidden place for young women with nowhere else to go, girls (and some boys) with strange Enlightened abilities and stranger stories, like hers once was. There, Melody was something closer to herself: a guide, a keeper, a gentle fire. She never asked the girls to speak of what they’d run from. She simply taught them how to stand in their own power without apology. There were rumors, of course. There always are. But Melody let them whisper. Let them wonder. The truth was, she no longer needed the world’s permission to exist.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 13th of January Country of Origin: Great-Britain Languages Spoken: English, French, Latin (can only read), German (partial, can only hold a very basic conversation) Affiliation: St. Eustice's School Motivation: Openly: a more equalitarian society. Secretly: a grudge against the nobility. Habits: Rearranges objects in specific and familiar orders, keeps his hands busy with small objects like spinning a pen, walks around aimlessly when deep in his thoughts Hobbies: Book-collecting, both for the content and the physical objects, though he is limited in this by how expensive this hobby can get. Cooking, which he doesn't do openly as it is considered "unmanly".
►Fears (In decreasing order) His lack of self-control when overtaken by anger, seeing other people suffer, unexplained phenomena, fire. In general, Edmund is more fearful for others than for himself.
►Skills Academics, rhetoric and debating, quick reading while maintaining good comprehension, throwing items.
►Likes The smell of yellowed paper, aged cheese, the feel of light rain on his hair, harmonious patterns, philosophy (in particular Kant's work), semantics and debating.
►Dislikes Intense heat, large social gatherings, noisy environnement, unreasonable behaviors, people making wrong assumptions, alcohol and tobacco.
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Some think he is a bonapartist. That is in part because he tends to disagree with his contemporaries' values. In addition, he has expressed a like for some Romantic values. In truth, Edmund profoundly hates Napoleon, but he struggles to shake off rumors. His exeptionally stoic attitude also some people to think he must be hiding some deep deviance, while others believe he is an inhuman soul devoid of emotions. He doesn't give a thought to those.
►Secrets There is a certain book that he updates regularly. It seems to be just mediocre poetry at first glance, but that is because it is coded, a subtle mix of metaphors and word associations of Edmund's creation. This actually is a collection of informations on nobles which "could come in handy at some point". In practice, it is mostly anything which might prove useful politically or for negociation or blackmail. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Cryokinesis: Edmund can freeze things with just a thought. On a good day, the range of this ability can extend up to twenty meters. It's efficacy, however, is dependant on humidity. While he can always chill anything in his range, the production of ice is dependant on either liquids or moisture in the air. As a result, his power varies greatly in threat depending on his environnement. This power changes when Edmund gives in to rage. As he loses control of himself, his Cryokinesis also goes berserk, fully losing its range in favor to pure power. In this state, he can only affect what he directly touch but the freeze is so intense it instantly causes frostbite. With prolonged contact, cells are at serious risk of dying and causing necrosis. Cold resistance: Whether It is a part of his ability or an adaptation to it, the fact is that Edmund is immune to the effects of the cold. His body will not be hurt by frost.
His father, James Wright, worked as a tutor for privileged youths. But in addition to this, he also participated in blue-coat schools as a form of charity work. He was a dedicated man and, while he was not very wealthy, he had the respect of his peers. Edmund thus had the opportunity to interact with kids of all classes through his childhood. He was a reserved and stoic child, showing more interest in learning than playing. This made it difficult to form friendships, but he found he had an easier time with working class kids than middle or upper class. These in particular were a source of problem, something which confused Edmund to no end. He believed that his sense of morals came from his education and yet the higher education often led to inflated egos and scorn towards those of "lower standing". Then one day, the inevitable happened. Was it a kid who pushed him farther than the others? Was it the accumulation of frustration over the years? Did something unrelated made him more prone to anger? If you were to ask Edmund, he couldn't honestly answer you as he only has hazy recollections of the event. But the fact is that a strange mist started to emanate from his body as the room temperature dropped. The other children ran away. It happened in the late spring, yet they found themselves covered in frost. He had awakened to his ability, and rather violently too. He had come very close from grievly injuring one of those kids, an action which would have had terrible consequences. Thanks to his parents' input, he was classified as a youth with strong potential who only needed the right direction to become a better person. This is how he ended up at St. Eustice's School. There, he strove to better himself. He saw that outburst as shameful and tried to supress the anger that boiled within himself. Of course, this only made him into a ticking time bomb, as this frozen anger was just waiting to resurface. Still, he showed to be an excellent student. He is currently working as an assistant teacher while furthering his own studies.
Edmund has always been very calm and stoic in appearance. The truth is that he is simply isn't very expressive and tend to bottle is feelings. While it would be easy to assume he is just cold, this couldn't be further from the truth. While Edmund isn't very good at reading others, he is strongly affected by them and shows great empathy. He hardly reacts to most things said to him but can easily be affected by those same words. The most extreme aspect of this is his anger, which he contains within himself, giving Edmund this aura of perfect calm. But this only until the moment where he can't take it anymore and it explode into an uncontrollable rage. Even in this state, his face is not particularly expressive and, as he doesn't say much, this anger is mostly expressed through the violence he displays. While it would be healthier for him to learn to deal with these feelings, his past led him to choose to bottle everything instead.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 15th August, 1782 Country of Origin: Austria Empire Languages Spoken: German, Latin, English, French Affiliation: Independent / His Majesty's Army (Quartermaster Corps) Motivation: To watch the end of the Napoleonic Wars and live in luxury. Habits: ∙ Whenever he holds a quill, he will lick the tip of it. ∙ While idly standing, he will cross his feet over each other. Hobbies: ∙ Drinking ∙ Fencing ∙ Night walks
►Fears ∙ Returning home ∙ His true identity being exposed ∙ Working until his death
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumours No-one in his corps, besides the General, is aware of Leonard's Enlightenment. They joke that God is crying whenever he steps out - some have suspicions as deep as their harbouring discontentment for him, but no proof has been found. However, it's not as scandalous as the rumour that Leonard is actually a cross-dresser that fled his home for fear of persecution.
Soldiers have gone as far as to say he went undercover as a female during a diplomatic mission. The truth of that lies within the Quartermaster Corps, none of which are willing to open their mouth as it's both classified and a matter of dignity.
►Secrets Leonard, despite his line of bad habits, hails from a great and highly respected noble family in Austria. He is the youngest of three sons, and ended up running away to avoid responsibility to marriage and being tied to the title. Leonard believes it is a suffocating life and has immensely enjoyed his years in the army surrounded by fools, the open sky and all the drinks in the world. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
By a parting of his lips, Leonard exhales forth a thin veil of mist and fog around him that builds up to his desire. The range is unlimited, but it leaves him fairly parched and must consume liquids (alcohol, water or otherwise) to replenish it. It works the exact way as a fog does, however, Leonard cannot be tracked with a homing or tracking ability. Leonard is also unable to see clearly in the fog. The duration is dependent on the size, with small areas vanishing in minutes, whereas larger fields may stay for hours.
SILVER PURSUIT SILVER PURSUIT
While unable to see in the fog, Leonard gains a sensitivity to motion and form in the mists - whether made by himself, others, or naturally. Within this veil, he perceives the outline of tangible objects and flow of movement. Although this clarity is not well-defined, as Leonard struggles to discern individuals with similar builds, gaits and stature. Friend or foe, whoever is in the fog is up to Leonard's judgement.
Leonard Mayer presents himself as a minor Silesian noble who left Austria in search of purpose beyond the rigid confines of court life. Educated, well-mannered, and fluently multilingual, he secured a commission as a lieutenant in the British Army’s Quartermaster Corps, where his sharp wit, effortless charm, and keen logistical sense earned him quiet respect.
A man of cultured vices, Leonard is known for his late-night walks, a taste for good drink, and flirtations with anything in a petticoat. Though more often found with a quill than a pistol, he fences regularly and holds his own in a duel of words or steel. Behind the smoke and smiles, there is a deeper loyalty. Not to Britain per se, but to the ideals of honour, service, and freedom from the suffocating expectations of nobility. Most assume he is simply a wayward younger son enjoying an extended foreign commission.
None know, save himself, the truth behind his lineage and why he kept his purse close-fisted. A man seeking luxury, yet knows honour deep in his blood. He sometimes gazes distantly to the horizon, wishing his family well.
∙ Theme: The Ballad of Mona Lisa - Panic! At The Disco ∙ If you visit my CS collection, you'll find a planning space for plots under the characters. Maybe. Still in progress ∙ Uh, Shadowhunters (the book series, not the TV show or movies. Burn them all)
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: October 5th, 1786 Country of Origin: Ottoman Empire Languages Spoken: Turkish, English, French and Arabic Affiliation: St. Eustice's School Motivation: Eldemir simply wishes to feel accepted and find a place where he truly belongs. Habits: Flipping coins when idle and humming his favorite song to himself Hobbies: Wood carving, drawing, playing cards, and reading
►Fears Being isolated from everyone he knows and loves Never finding his place in the world Losing what little family has left
There are rumors that due to Eldemir being born to a long-time Ottoman ambassador, and being seen as a foreigner despite being born in England. That Eldemir is a spy for the Ottoman Empire like his father. Since why else is his family still in London after twenty-five years, and his father has a rather large salary given to them by the Ottomans, than what ambassadors normally get. Making some believe there is a reason for this, and that it is for covert actions.
►Secrets Eldemir, when he was younger, had a lover in secret. A Welsh woman named Braith Hewitt and the two were madly in love. But one night as they were relaxing after a nightly affair. The pair was attacked by an unknown Enlightened, and a fight ensured. They won, but Eldemir was badly wounded, and the next thing he knew, he was in a hospital with a note from Braith about that they would meet again but after she dealt with personal matters. It was only after the fact that Eldemir realized that the attackers were Dark Embers, and when he visited where they had attacked. No bodies, no blood, it looked like nothing had happened there. Ever since Eldemir had kept this a secret, and wondered what caused the Dark Embers to attack them and what Braith was involved with.
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E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Eldemir's Enlightened ability is that he can turn his skin into solid diamond. Which takes on the properties of diamonds and he can take more of a beating, and his physical attacks hurt more to normal flesh as a result. But, he can only be in this form for a limited time, as he cannot sustain his diamond form forever. So he only uses it when needed, and while his diamond form is tough, Eldemir's diamond form is not bullet proof and he can feel pain while in this form.
His secondary power is that Eldemir can generate diamonds and turn them into whatever form he desires, or just launch them at targets as projectiles. He can form diamonds as a sword or shield, or anything else. But they are only as strong as normal diamonds and can only be used while he is in diamond form.
Eldemir is the only child of his father, an Enlightened Ottoman diplomat and ambassador to the United Kingdom, and his mother, a Turkish noblewoman. Eldemir never set foot in the Ottoman Empire and was raised in London. Where he was treated as a foreigner by most of the people he met, and had a hard time making friends. Despite his social status and the education that his parents could afford. But his parents would encourage and make sure that he would not fall into despair. So Eldemir would grow close to his parents, and they were a happy family despite some bumps.
Which the biggest bump was why Eldemir's father became the Ottomans' ambassador to the United Kingdom in the first place. A question that Eldemir only learned the truth about once he was old enough. The reason is that Eldemir's father had been tricked and ended up taking the blame for a crime he was unknowingly apart of. While he was not put into jail for this, he was essentially exiled from the Ottoman Empire, and his position as the Ottoman ambassador was permanent.
While Eldemir was outraged at this news, and wished to avenge his father. Eldemir's father convinced him not to act on this and to just remember not to end up like him. During this outburst, Eldemir's power activated, and his father at first tried to help him learn his power. He was sent to St. Eustace's School for the Enlightened, and he would master his power there. In which Eldemir, after graduating from the school about two months ago, would seek employment there and would get a job among the faculty there.
Which Eldemir, seeing how he felt more at home with his fellow Enlightened than in London. He is still seeking to find his place in the world. Since he is a stranger to both his homeland and his other homeland. Whether or not that place is at St. Eustace remains to be seen.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 15th August, 1791 Country of Origin: Great Britain Languages Spoken: English, French Affiliation: St. Eustice's School Motivation: To find their missing father, and help him however they can. If possible, also to live in a way that suits them. Habits: People watching, planning escape routes, sticky fingers, keeping caches around, slipping into a rougher accent when severly stressed or in company of lower classes. Hobbies: Gambling, coin magic, taking walks, reading, theater, smoking.
►Fears - For her father's safety - Impoverishment - Loss of freedom
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors What rumours aren't there? The mysterious ward of the renowned Edward Montague, rarely seen in society. Some say he is a bastard born to a secret foreigner lover Edward chose to adopt, a few claim that he was a feral mute taken under his wing to be 'cured' as a pet-project, still others that he was recognized as a talented youth and cultivated for his father's benefit.
►Secrets Most obviously, that Josephine was born as a girl, sometimes feels like one, but presents as a man in society. There exists no birth certificate, the adoption papers recognize him as 'Ward of Edward Montague, male', and the application to St. Eustice's was filled for a Jo Montague. In her childhood, she offed a man who molested her.
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E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Illusionist Jo has the ability to create and manipulate illusions and hallucinations, distorting the appearance of existent objects or persons as well as inducing convincing sensory experiences. In other words, they can make people believe something is real when it is not.
The more complex the illusion, the more concentration and mental imagery it requires to create, and the quicker it disappears. Number of engaged senses, number of affected targets, animation, size, and fine details are some factors which affect complexity. When they create an environmental effect (e. g. mist), all beings in the vicinity will be affected. Even they could get caught up in it, so they have to be careful where, when, and how to shape something.
All of Jo's phantasmal creations are based on their own experiences; the better they know something, the more convincing the replica. However, no matter how authentic they seem, they are not, and have a limited to nonexistent effect on reality. For example, the illusion of fire will feel scorching, and while someone might pass out from the phantom pain, they would suffer no burns nor would any object be damaged even if it appeared ablaze.
Wishing well For a price, Jo's illusions can last longer, be easier to create, and/or appear more impressive. For payment, he needs to offer money, though jewellry has proven to work as well. The exact rate of what is offered and how his illusions are affected is not clear. He must consciously assign a coin or other valuable to be used for a certain illusion, at which point it disappears, and is gone for good. He has discovered that physically etching coins is the surest way to use what he means, and no more. While this gives him a leg up in creating more complex or longer lasting phantasms, it does not negate the previously listed weaknesses.
The first memories Josephine has of life are a room packed with bodies, crawling over a pile of filth, empty-eyed stares, and shushed cries. Her mother provided for her when she could, clung to her at times, yet cursed and pushed her away at others. Lacking options, she often took her to the brothel she worked at to mind her.
Jo did not like it there anymore than she did at home, and started venturing out. Her mother did not mind leaving her to her own devices, so she quickly grew independent. Children around her age were rivals for resources rather than friends, but she found a gang of kids to run with. Jo learned how to distract, steal, escape, and look and act tougher than she was. It was during one of their failed schemes when she first discovered her ability.
Her power brought her renown.
Unfortunately.
The same people who had dismissed her as only one street rat among many suddenly saw her in a new light. They sought to take advantage, and sensing opportunity, her mother struck a deal with her employer. Jo was told she'd just be a side show, no more than a curiosity to draw in more customers. She gave it a whirl, but before long, something went wrong. No one lifted a finger to help her, so she took matters into her own hands. She ran away, and never looked back.
Jo lived on the streets for a year or two, using all they could to survive. They met Edward by pure chance. One day, a well-dressed man happened to spot them stealing something. Instead of saying anything, he asked for directions with a smile. The child offered to be his guide, but not for free, and the man agreed to pay. He was good on it, too, even gave them a bonus. That might have been the end of it, except a soup kitchen opened in the area within the month. The youngster thought it would be a scam, but when they went, food honestly was offered for free. They met Edward there again, who was apparently one of the organizers. The two spent a while talking, at the end of which Jo was asked if they would like a place to live at.
"What kind of place?"
That question was a turning point in their life.
It took months for Jo to even begin trusting Edward, longer still to accept that this wasn't too good to be true. He was clothed, fed, educated. More than that - for the first time in life, he experienced a loving, supportive, accepting environment. Jo progressed past illiteracy with astonishing speed, soaking up all that was taught like a sponge. He learned many things, including that being treated as a boy was comfortable to him most of the time. Edward accepted him whether as a daughter, a son, or a child of his who was neither. The first time Jo called him papa remains etched in both of their memories.
But life was ever cruel and unpredictable, a fact Jo was reminded of shortly after his 20th birthday. His father celebrated his special day with him, of course. Edward had a trip to make afterwards, and was supposed to return within the forthnight. Yet days passed and there was no sign of him. Jo reached out to whoever he could, yet no one had an answer. The authorities' response so far has been lacklustre. Since this is the year he planned to start at St. Eustice's anyhow, he intends to convince the headmaster to spearhead the search for his father.
Edward Montague, age 39. A respected merchant, cosmopolite, socialite, and philanthropist. He was born to a banker and the daughter of a prolific shop owner. Since a young age, he showed a knack for marketing, an eagerness to learn, and most of all, a talent for forming connections. He took an interest in engineering, was involved in the creation and spread of several innovations, invested in oversea trade, travelled abroad to strike deals or present in conferences, and partipated in several welfare projects. He was invited as a speaker at St. Eustice's on a handful of occasions as well. He is currently missing.
Favourite movie/TV show: More of an anime watcher, but I guess Black Swan.
C H A R A C T E R I N F O C H A R A C T E R I N F O
_________________________________________________________ | Edward Faust Blackmore | Age 19 | _________________________________________________________ | Cis male (He/Him) | 5'10"/156lbs | _________________________________________________________ | Sexuality: Bisexual | Social Class: Nobility (Earl of Haydon with father being Marquess of Norwich) |
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 21 December 1792 Country of Origin: England. Languages Spoken: English, French, Latin, German (poor) Affiliation: St. Eustache school(New Arrival) Motivation: The seeking of purpose, to find his place in the cosmos. Otherwise to find companionship and achieve higher status in life. Habits: Always wears thick gloves of white silk embroidered various blue motifs. Even sleeps with them on. He has an obsession towards cleanliness, always ensuring everything is spotless from his clothing to living environment. Hobbies: Hunting, Reading, sculpting (primary with ice), Fencing (especially the rapier and smallsword)
►Fears In order: To lose his titles and be disgraced, Losing his powers, being abandoned, betrayal, Pure Iron, To lose control.
►Likes -Winter, hunting, Collecting trinkets and antiques favoring the classical era, Skating, Fencing, Philosophy, Mysticism, Literature, being right, nobility.
►Dislikes -Summer, Heat, Prostitutes, Gambling, The poor and lower classes, getting mocked, Filth, Blood, sweat, Pork (of which he will refuse to eat even a single bite and will become indignant if tricked into doing so.) -
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Some claim the original Edward has long died, That the current one was no child of man but rather the product of a demonic ritual wearing his skin. A spirit called fourth from beyond by the Marquess of Norwich which saw the disappearance of 3 children in the village near the Blackmore Estate. While official narrative claimed they have drowned when playing in the nearby creek, the proponents of this claim to have seen unnatural wounds upon the bodies resembling those afflicted by a ritual blade. Additionally, they say the Earl of Haydon had black hair and a prominent birthmark upon his forehead as a child, a far remote from this fair-skinned sorcerer. The latter's aversion towards iron and loneliness does noting to dispel these rumors. His habit of wearing gloves lead proponents of this theory to claim he hides the marks of devilish possession beneath them.
►Secrets He killed 3 of his friends as a child and his parents had to cover it up with an accident. The 3 had snuck away playing in a field near the Blackmore estate when they where beset by a wild boar, the intense fear caused Edward to awaken and instantly lose control. The Marquess's men would find him at dusk alone in a field of bloodied snow, the corpses of men and beast lying nearby thousand-pierced by ice shards. The incident would hereby be known as Rochester creek drownings, the official narratives proclaiming the children having lost their lives by falling into the creek.
Edwards takes frequent hunting trips not because of noble honor or some superficial thrill in the face of controlled danger but simply because he enjoys the act of taking life, To feel the warm fade to coldness, perhaps a distortion born of his awakening but he knows the answer not. -
E N L I G H T E N E D A B I L I T I E S E N L I G H T E N E D A B I L I T I E S
Heart of Eternal Winter Edward has power over ice and snow, capable of generating and controlling it to a great extent, making objects, structures or even living constructs such as an ice carriage drawn by crystalline horses. Other uses include generating then projecting razor sharp ice shards, immobilizing objects by encasing them in a block of ice, raising a snowstorm over an area, fortifying himself with an ice shell so on. The ice he generate can vary in durability such as the brittle ordinary clear ice, rock hard blue ice or even the "true" diamond hard crystalline dark ice. Downside The more he uses his power, the deeper the frost seeps into his body. Starting at the fingertips and removing senses and its travels towards his heart. Should it be consumed by the frost Blackmore would transform into an ice statue and die. Cold energy constantly seeps fourth from his being, freezing the surrounding environment. Requiring constant control on Edward's part to prevent it. Pure iron burns him like coal to a normal man and acts as an effective damper to his powers, if ingested it produces a vile sickness.
Northern Dark Ice Physique Constant exposure to the frost energy which permeates his body has hardened his muscles and bones far beyond the norm for mortal men. Deep cuts are reduced to shallow ones and shallow cuts mere nicks on snow white skin. His blood, thick as molasses flows slower and coagulates faster. Downside An ever present pallid complexion and a body devoid of warmth, feeling closer to a corpse than a living being. In addition without using his powers Edward has rather poor endurance.
Edward was firstborn son of Marquess Alexander of Norwich and thus was prepared for his role as future heir since birth, receiving a top tier education by a myriad of tutors to ensure he would be ready to enter the cutthroat world of the aristocracy. There he performed admirably being noted as a bright and sociable child with a boundless curiosity, a few wild cats around the house disappeared but no one paid it any mind. Taking from his father, Edward was an unruly child, frequently escaping his guardians to play in the field with lower class children from the nearby village. A transgression Honorable Alexander tacitly approved but sent men to monitor him from afar.
All would change one fateful winter day when Edward was only 11. Following the incident and ensuing disaster, his mother, Lady Blackmore wanted to send his son to St-Eustache school for the Enlightened so he may control is powers but his father refused. Arguing that he was too young and undesiring to risk the family's future by letting him mingle further with "low class rabble" and worse. The pair sparred back and fourth neither letting go until Lord Alexander bellowed that he would not send his only son into a lair of "Freaks and Monsters." Rather they would raise him at home at best they could.
Thus the young man was confined to the vast estate grounds and forbidden contact with the rest of the world. He was given a pair of gloves to put on in order to suppress his nascent abilities. Yet Edward was uncowed, for he had little memory of the event thus thought committed no sin, thus why should he be punished? He choose to practice in secret, going on long walks alone in the woods behind the estate. Erecting statues of snow or slicing down the various trees and grass with razor sharp ice blades. He would take up hunting as an excuse to venture deeper into the woods with only a few close personal servants, occasionally bringing home game meats.
Over time his powers grew, remolding his body, altering his hair, skin, muscle and even biology. His parents struggled to adapt but father was stubborn. When he came of age Edward received the title of Earl of Haydon. Only then did his father finally saw sense and authorized him to be sent to St-Eustache. For better his son finish his formative years amongst peers than isolated from them. For he believed the latter's foundation to be solid: a true noble scion worthy of the Blackmore name, a fact which no amount of lower class degeneracy could erase. Plus, should more incidents arose, they would know how to deal with it accordingly.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 25th of july Country of Origin: Germany Languages Spoken: German, English and some bits of French and Spanish Affiliation: The Circus Motivation: The longing for a family Habits: He regularly twirl his moustache. He tries to keep a proud, straight posture in front of everyone, wether it is visitors or circus colleagues, but when he rest alone, he lie sprawled over anything that looks comfortable enough. Whenever and whatever he drinks, he always empties his glass in one go. Hobbies: Embroidery, which he picked up when learning to fix clothes. Gardening, but he doesn't get much opportunities for it since he joined the circus.
►Fears To lose people he got close to, to see his persona unmade, blood.
►Skills Grappling, feats of physical strength, acting, sewing.
►Shortcomings Boxing, acrobatics, academic knowledge, resisting to the pressure of authority.
►Likes Beer, fruits, music, his appearance after years of training.
►Dislikes Wine, meat (which he has to eat to maintain his muscle mass), the silence of night, those who take advantage of others' trust.
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Some say he accumulated many lovers and sired just as many children along the circus' travels. As with all circus strongmen, there are all sorts of stories on whatever tricks he might be using to fake his strength. Only a portion of them includes enlightened abilities. A few believe him to be a criminal on the run, hiding behind the circus. Usually those rumors don't just concern him but are instead aimed at most of the circus staff.
►Secrets He never had any sexual relationship. However, because many associate manliness with sex drive, he lets people believe he is sexually active to maintain his image. This often leads to awkward social interactions. He never talked about his family to his colleagues, but he still sends letters home occasionally. -
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Mass alteration : Alphonse can double or half the size and/or weight of any non-living solid object he touches. The effect last as long as he wants but it requires concentration to maintains so it will always deactivates if he loses consciousness. He needs physical contact to apply his power but it remains even if he is separated from the item and it can be stopped from anywhere.
Aplhonse is very strong. This has nothing to do with his Mass alteration, rather it's a result of thorough training. However, it is very important for how he uses his ability.
Alfons was born in a small unassuming German village. He was a big brother who liked to look after his siblings. He was kind and caring. He had a simple and merry childhood.
Then, at thirteen, his normalcy went away. It started with heavy things getting lighter in his hands. Then tools he'd use would change sizes. His parents understood what was happening before Alfons and urged him to hide it. They were afraid of what could happen to him. Even if he were to avoid ostracization, there was the risk he would be conscripted. And they knew he was too kind for such a world of violence. Germany had been at peace for a long time, but the country was ready to throw itself in a war if it seemed profitable enough. That was simply the way of those things.
So, he kept living in this little village while hiding his nature. But no secret last forever. Rumors accumulated over the years. The neighbors could tell they were hiding something and the mystery only grew the tension.
He was 22 when he left for the city. He just couldn't take this life anymore.
However, he didn't have an easy time elsewhere either. He kept hiding what he could do and had trouble building relationships. He moved to other jobs. He moved to other cities. Eventually he moved to another country.
It was then he found the circus. Or rather, the circus found him. To this day, he doesn't know how Mr. Maleficar found out he was enlightened. But when he was offered not only a job, but an opportunity to be accepted for who he was, he couldn't help but accept.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: 19 August, 1793 Country of Origin: England Languages Spoken: French, English, Latin (Classical & Liturgical), Classical Greek, & Tuscan Affiliation: St. Eustice's School for the Enlightened Motivation: Lydia has historically been known to be listless and generally resistant to putting her Enlightenment towards any real use. In the past year, this has changed dramatically. It would seem she has come around to the importance of courtship and English high society and is making a good faith effort. What has changed? The frustrating truth she has understood is that this station of hers is no temporary arrangement, and she therefore cannot treat her life as a transient situation. Habits: Lydia is meticulously Continental, to such a degree that it appears utterly involuntary—even her interjections are French. Likewise, her private mannerisms and attitudes defy reasonable explanation; her nonverbal behaviours are quite unexpected from any young daughter of a merchant. Hobbies: Despite her intransigence as a student, it must be said that Lydia is a keen learner when left to her own devices. She possesses a passing interest in most subjects, endeavours to remain thoroughly informed as to the state of affairs, and adores the theatre. Almost never, however, does she apply knowledge or create art; she seems most eager to consume rather than produce. ►Fears At her core, Lydia is a craven. She retreats without hesitation from any sort of physical risk, even should doing so constitute a betrayal of those she is meant to honor. She is meticulous about hygiene, for fear of illness. So too does she revile the night air. She utterly rejects the very notion of engaging in any sort of risky physical endeavour. From anything that could readily bring her physical harm, she recoils, be it sword, fist, or sea. ►Skills True to form, despite being a difficult student in most respects, her proficiency in academic disciplines is, in general, formidable. She is extensively knowledgeable, if not supernaturally cognizant, in the field of history, in particular with respect to that of France and of Rome. With respect to other Humanities, she possesses an extensive familiarity with Continental literature, in particular poetry—to say nothing of her knowledge of philosophy. Her recollection of scripture, if perhaps strangely oriented towards Roman Catholic doctrine, is formidable. Such familiarity, however, seems less exceptional when it is understood that she possesses excellent command of Latin. This skill, evidently, has been of great use to her, for her extensive knowledge of contemporary and historical scientific and mathematical discoveries. If only she were more personable, she would surely be understood to have the foundations of a magnificent polymath. And if only she could be coaxed to produce rather than merely consume, one must imagine she would greatly contribute to the advancement of knowledge in a great many fields. ►Shortcomings Lydia is only a decent conversationalist if one prefers interest over nicety. Despite her recent efforts, her approach towards the specifics of English etiquette is one of begrudging acceptance, rather than proactive adherence. It very much shows, for how she still appears halting and unfamiliar with the minutiae, and is ultimately still prone to dismissing problems—to say nothing of her enduring and inexplicable Continental habits. In a similar vein, she bears a flippant attitude to many aspects of contemporary living. She is resistant to critique even when actively trying to behave otherwise. Although evidently capable of empathy, she can rarely be seen to proactively exercise creative perspective-taking—a heartfelt rebuker of the social model espoused in Adam Smith’s Theory of Moral Sentiments in opinion and behaviour alike is she. She is of an idle disposition; bears little, if any, measure of physical prowess or athleticism; and is easily distracted. And as if these failings were not sufficient, she is prone to motion sickness in the extreme; she will spend the majority of any trip by carriage or ship in a truly sorry state. ►Likes One must imagine Lydia to be an immensely busy reader for how she seems to devour writings on a great variety of topics. Beyond her private interest in the great many matters which compose her apparent encyclopaedic knowledge, she has professed an enjoyment for historical music, theatre, and fashion. Further, she is a proud student of the French language, and is keen to converse—ironically, recalling her struggles with English custom, prone to behaving in a manner that would see her well at home in the Ancien Régime. ►Dislikes If one were to attempt to list Lydia’s great many particularities, one would soon run into two problems. First, the breadth of the question. Second, the idiosyncratic and unpredictable nature of her preferences. Among the most broad of her aversions, however, is her disdain for any manner of domestic labour. Despite hailing from a family which by any account would not be imagined to employ such a wealth of servants as to produce an unfamiliarity with the notion, she strongly resists any attempt to induce her into doing anything of the sort. Indeed, not only does she disdain the work itself, but bears little esteem for those who engage in it—even less than one might expect from an individual of higher standing than labourers. Nor, curiously, does she hold those of her own nominal standing in great regard. In line with these clear opinions, she holds in ill regard the overwhelming majority of middle-class habits and lifestyle, to say nothing of her plain refusal to engage with anything of the lower classes in more measure than absolutely required of her. One must, in short, imagine her to dislike in some measure or another every minute aspect of her social standing, and yet, scarcely does marrying up seem a plausible solution either. She lacks any apparent pride in her country—a feature which would surely render her an unacceptable bride to any English noble.
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors It has been asked on some occasions if Lydia’s apparent intellect is the result of Enlightenment at all, or instead a set of coincidences which she has taken to heart, such that she now uses her abilities with respect to animals in order to cheat at examinations and otherwise gain a dishonest academic advantage. Although there are clear holes in this explanation if one knows her history well enough, it may not be without its foundations in fact. In other areas, another rumour casts a different cloud over Lydia—and by extension, her parents. Her Francophilia must come from somewhere, and it has led some to question her parents' sympathies—to say nothing of her own.
►Secrets Lydia is a liar. She is truthful about her tastes, about her knowledge, and about her control over beasts—yet Lydia Wrottesley was born with none of this. Lydia may share her parents’ blood, but that is all she and who she should have been share.
-
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Lydia Wrottesley is a young lady in possession of two distinct Enlightened abilities, both of an apparently psychic nature. Most apparent and most used is her supernatural intellect. As outlined elsewhere, she has already demonstrated an accumulated knowledge which would position her with the potential to become one of the great polymaths of history. Unfortunately, her abilities to apply this immense breadth of learning have yet gone largely unassessed. It remains plausible that her intellect is only Enlightened with respect to her ability to accumulate information and is indeed entirely unexceptional elsewhere. It is likewise possible that her intransigence is a sign of paralysis in face of the scope of mankind’s knowledge. No matter the reason, this unwillingness to add to man’s knowledge impairs any further understanding of the precise nature of this particular expression of her Enlightenment. It is for this reason that it cannot be said which of her Enlightened abilities is major and which is minor, as it cannot be thoroughly compared with the more well-understood of her abilities, that of her command over animals. Through the merest touch, she may assert her will over any manner of beast, commanding it as if its flesh were her own, and receiving its impressions. She has made clear that whatever more the beast may be able to see, hear, or smell than a human, she is unable to perceive, and yet is unable to perceive what a human might but that the beast in question cannot. She has further begrudgingly confessed that this is contingent on successful subsumption of the beast’s will. How she knows this is unclear; she has scarcely been seen to fail in this respect. Indeed, contrary to this assertion, she is capable of exercising control over multiple beasts at once, and consuming their impressions at once. So extensive is her ability to do so that one must on occasion wonder if her profound breadth of knowledge is more product of this formidable ability to split her attention than it is of a plainly superior ability to acquire knowledge—that she is so well read for having had more eyes with which to do so, rather than a greater singular mind with which to process it.
While it is common form for St. Eustice’s to initiate contact, in circumstances such as that of Miss Wrottesley, it is to be expected that her parents might see fit to alert the institution to their child’s apparent gifts. By Mrs. Anne Wrottesley’s recollection, it was no later than the age of three that Lydia’s Enlightenment became undeniable. Though the early onset of speech and reason was notable in its own right, several incidents wherein the Wrottesleys found their young daughter apparently able to comprehend writing in some measure, despite never having been taught, suggested a superior intellectual ability. Understanding this, a variety of prior occasions where domesticated animals could be seen to serve the child’s ends in manners which had previously been regarded as unexpected sociability from the beasts in question came into a new light. When these phenomena were expressed to St. Eustice’s, further examination revealed the Wrottesleys’ suspicions to be well-founded—their daughter was indeed Enlightened.
Prior to her twelfth birthday, Miss Wrottesley experienced extensive tutoring at her father’s expense, in coordination with St. Eustice’s. Though a consistently frustrating student, her Enlightenment has nonetheless shown itself time and time again nonetheless. Due to this oft-bemoaned difficulty of personality, the effort to construe the precise nature of her Enlightenment has remained a challenge in and of itself even since her arrival. By any accounts, she is an excellent student on the occasion that she can be coaxed into applying herself towards matters of genuine consequence. It was for many years the case that her personality remained the greatest impediment towards her education. However, in the past year, a fortuitous change has developed with respect to this matter. For what reason, one cannot say, but Lydia Wrottesley has turned a corner. Her engagement remains wavering in many areas, but it can scarcely be said that her attitude is so resistant as to make her education as exceedingly frustrating as it once was.
« D’accord. Votre traque termine ici. Je ne peux plus fuir. Quand vous me tuez, la maison d’Armagnac sera finie. Je ne crains pas ce sort, soyez assurés. Mais je suis bien amer. Nous sommes amers. Révolutionnaires, vous nous vainquîtes. Le présent nous trahissait, et donc je pourrais aussi bien faire la même. Comme je suis un homme damné, comme nôtre maison est damnée, comme nos morts sont toutes trouvées, je voudrais me confesser. C’est ça, votre récompense. Manants, écoutez vos supérieurs encore une fois. Votre récompense est la vérité. La vérité du duché. La vérité de la maison. La vérité de nôtre éveillement. Vous vous interrogeâtes souvent sur nos éveillements, non?
C’est estrange, non? Il n’y a jamais eu une autre famille qui manifeste toujours un éveillement, et toujours le mesme éveillement. Nous le cachasmes depuis trois siècles. Vous forçastes nos mains. Et comment maintenir cel statu quo? C’est tout simplement que nous ne sommes pas qu’une famille. Nous sommes qu’un estre, n'unit pas seulement dans le sang, mais aussi en esprit. Vous nous assassinastes encore et encore. Cors aprés cors, trouvé et guillotiné par vos armées des manants. Nous vismes la Révolution. Robespierre, sa Comité, le Terreur, et la Chute. La Directoire. Et cætera, et cætera. Mes yeux n'avaient pas vu cest événements, mais nous? Nous rappelons chasque exécution quand même. Nous partageons un esprit. Chasque personne, chasque Armagnac, depuis le XVIème siècle. Nous estions qu’une seule personne, habitant en chair et en os d'innombrables cors. Et maintenant? Je suis le cors final de la maison d’Armagnac. Nostre éveillement nous permit à enterrer d'innombrables cors.
C’est qu’une blague cosmique. D’estre réduit d’un seul cors, misérable et malheureux comme vous. Sauf que nous mentirons si nous dirons ça. La blague cosmique est que vous anéantissez nostre sang précieux, cel que nous cultivâmes depuis trois siècles. Nous sommes privés de nostre droit de naissance. Nous serons consignés au cors inadaptés. Vous seriez privés d’une victoire valable. La lignée Armagnac sera finie à vos mains, mais vous réussistes seulement à chasser nostre esprit de cels cors ici. Vous ne réussirez pas à chasser nostre esprit au paradis ni en enfer. Nous sommes autres malgré tout. Malgré leurs cors répugnants. Malgré leur sang impur. Malgré leurs lignées détestables. Malgré leurs patries inférieures. Malgré vous, nous resterons. Et nous reviendrons. Nous restablirons. Vos enfants, vos descendants nous accueilleront avec impatience. Savez-vous chasque forme qu’un estre humain peut prendre? Nous povons devenir n’importe quelle personne. Nous sommes bien plus instruits, bien plus résistants que vous. Nous sommes vaincus aujourd’hui, c’est incontestable, mais demain? Nous reviendrons un jour, et avec quelques nouveaux cors fonderons une nouvelle dynastie. Nous danserons sur vos cendres. Chasque révolte brusle jusqu’à cel qu’elle ne puisse pas brusler. »
– Etienne II d’Armagnac, shortly after his capture in Lemberg on 23 May, 1810
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: June 30, 1776 Country of Origin: Ireland Languages Spoken: English, French, Latin, Irish and German Affiliation: Independent Motivation: To aid those who can not pass on through normal means. Part of her gift is that she can not only see the trapped spirits who can not pass over, but converse with them. She can learn what caused their death, what unfinished business they may have, and even attempt to resolve it. Her power also allows her to pull a displaced spirit along for the ride if their unfinished business can only be resolved elsewhere. Thus, with this gift, she aims to always be on the lookout for those who need her help. Habits: Stares off into space as if a ghost is present even if one is not. Hobbies: Research, games of chance, writting
►Fears -Having unresolved business -A bad death -Prolonged silences
►Skills -Gift of gab -Enlightened Power Use -Games of Chance -Conversing with the dead
►Shortcomings -Fighting -Speaks her mind -Indifference -Acrobatics
►Likes -Cold rain -Being told a story -Mysteries -Tea -Gossip
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors There is a substantial and unfounded rumor that dates back to her first use of her power after she first landed in England that she consumes an unreasonable amount of Opium to connect with the spirits. In truth, that was a cruel lie spread by a fake psychic in the same town and caught on like wildfire.
►Secrets Elsabeth has, on a few occasions, pretended to use her gift in exchange for money. While she is not proud of it, there are often cases where a haunted house is simply old and drafty. Thus, she will go inside, pretend to help the ghastly figure move on, and then blame the noises on the damage done to the house by the prolonged presence. She views it as providing a service; still, these clients get the peace of mind that they won't be possessed in the night, and she still gets a piece of bread for her troubles. -
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The Sixth Sense: Elsabeth can see and converse with the spirits of the departed who have not passed on to their afterlife. She does not control the dead, but she can act as their final advocate and even petition them to assist her if a situation grows dire. For the most part, these spirits tend to reside at the place of their untimely demise. They grow cold, dark, and distant the further away from their death year they get. Their speech can be erratic and hard to understand. Yet, with the full application of her gift, she can provide a calming presence to them. Often, to be seen and heard again after centuries is enough to calm even the strongest tempest. And if that is not enough, her power can at least soothe them. While language barriers can exist, she finds that her repertoire of languages and an innate ability to get the gist of what they’re saying allow her to figure out what they want and how to help.
To truly do this Elsabeth has become a great listener, and an even better detective. Often, most spirits who linger had died a terrible, sudden, and traumatic death caused by someone they knew. If she elects to help a spirit, she will begin to research their story, their death, and see if she can figure out how to help them pass.
One area that this ability can fall short is if too many spirits in an area notice that she can speak and understand them, and all try to talk to her at once. A few spirits at a time is manageable, but often she’ll accidentally have hundreds trying to get her help at once. It’s unmanageable at best, and mind breaking at worst. As such, she will need to make smart decisions when it comes to large groups of spirits.
Elsabeth was born into a wealthy family in a poor village whose name is lost, like the language its people spoke. Death was a constant companion during her early years as strife, conflict, and disease ran unchecked through the Irish countryside. The memories she was able to cling to of her parents paint them in the warmest of lights. They ensured she was fed, clothed, and even taught her to read and write. She was given ample space to be a kid in a land filled with sights that should have robbed her of a childhood. Up until her tenth year of age she didn't face a struggle her parents couldn't overcome.
Elsabeth learned shortly thereafter that death was truly the grand equalizer of us all. A sickness, unlike any before, spread unchecked through the village. The people's faces grew pallid as their bodies became frail. In the earthen streets, many stayed, with outstretched hands, begging for help and assistance with the pain that filled their bodies. Eventually, this disease came to her house. Both her mother and her father stayed in bed more than they came out, and eventually they never rose from them again. At least, not with their bodies. As the rest of the village died outside their home, Elsabeth stayed inside, and her parents' spirits provided enough comfort during this traumatic time as her Enlightened ability awakened for the first time. Eventually, when the food stopped flowing to the nearby city, a patrol was dispatched, led by her favorite uncle, who discovered Elsabeth, frail but alive, and promised that he would take care of her from here on out. As she was led to the waiting horse, she looked back and watched as her parents were finally able to cross over. That moment was comfort in the midst of the chaos of her witnessing the trapped souls of all the former villagers who begged and pleaded for help, unable to see each other, and unable to be seen or heard by the soldiers.
The next five years were spent where education was her primary pursuit. She learned various languages, to the surprise of her teacher. In truth, this was done so that she might have a better chance and speaking with the spirits of the departed. Even in this city, the sheer number of spirits was overwhelming. Still, she took the education in stride and practiced what she could with her Enlightened ability. On her eighteenth name day, she left home with a note left on the table explaining the situation to her uncle and why she had to go. The note suggested she would first travel to England to find training with this ability, before returning home. In truth, she returned to the sight of her former village, where only ruins remained, and spent the next week helping the remaining villagers pass over as her parents had done previously.
In the years since, she has had to stay one step ahead of her uncle's forces, who seek to return her to her rightful place back home, where she is expected to marry and continue her family's legacy, while also earning what she can helping those who can afford to pay, and still helping those who can not. While she knows she means well, she has accomplished so much more than she ever could have in that cage. Every town she enters has a time limit, and it grows shorter by the day. As such, Elsabeth seeks aid in continuing her work.
M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Character Info Birthday: October 17, 1786, Country of Origin: England Languages Spoken: English/French/German Affiliation: Mr. Maleficar's Traveling Circus Motivation: Find an identity outside of performing/Gain more power Habits: Finger Tapping in Patterns/Avoids Eye Contact Speaking Hums When Nervous/Collects Small Shiny Objects. Hobbies: Storytelling/Shadow Puppetry and Light Shows/Gardening
►Fears -Separation from Each Other -Hurting one another -Losing Their Purpose
►Skills -Emotional Manipulation/Reading People -Sleight of Hand -Musicality & Rhythm -Craftsmanship
►Shortcomings -Unstable Emotional Regulation -Don't Fully Understand Their Powers -Prone to Obsession -Lack of Personal Boundaries
►Likes -Rainstorms at Night -Music Played Live -Protective over Children, especially Outcasts
S E C R E T S & L I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ►Rumors Though most in the outside world have never seen them in person, whispers abound of “the Eclipse Twins” — two young Enlightened men, one black and one white, who are never seen in the same room yet always arrive together. Some claim they’re lovers. Others swear they’re brothers with a forbidden bond. The most popular tale is: “One walks by day. One by night. They communicate through dreams, mirrors, or ravens. Kill one, and the other dies screaming.” No one realizes they share a single body, save for Mr. Maleficar and a select few within the circus.
►Secrets Though they appear fully connected, Cassiel and Obasi can only hear each other’s conscious thoughts when they’re both "awake" and even then, it's not perfect. Each twin has private thoughts, hidden memories, and even internal dreams that the other cannot access unless they are fully dominant for a prolonged time. Cassiel hides a recurring nightmare where Obasi is surgically removed and left behind. Obasi hides the fact that he wishes Cassiel would die so he could be free.
When they were fourteen, Cassiel discovered a strange resonance in their mind, a moment when Obasi fell into a deep mental sleep after an intense use of his power. Rather than wake him or wait, Cassiel chose to remain in control, curious what full autonomy would feel like. By day three, he panicked. He couldn’t feel Obasi anymore. Day five, he cried. By day six, he nearly killed himself just to try and wake him. Obasi never remembered the time lost, and Cassiel never told him what really happened. But the guilt still claws at him whenever he looks into the mirror.
The real reason they were constantly locked up is because Obasi used his powers to kill a priest that spoke of cleansing the corruption. Their mother found the corpse, calling them devils. Their father locked them in the cellar for days. No one ever spoke of it again. Cassiel believes the accidental use of his shadow powers is the sole reason the children were abandoned, not knowing the parents feared he'd kill someone just as Obasi did. -
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Umbral Marrow: Cassiel can manipulate and weaponize his own bone and flesh through shadows, forming blades, tendrils, or armor from within his body. These constructs are intangible in light but solid in darkness. He can meld into shadows and re-emerge elsewhere nearby, but doing so forces parts of his body to painfully distort and reform.
Minor: Cassiel can create a vacuum of shadows that mutes all sound in a short radius for a few seconds.
Weakness: The shadow-forged constructs damage his body over time, requiring healing and rest. His teleportation via shadows can dislocate bones or rupture muscles if used more than twice in rapid succession.
Prismheart: Obasi can bend light into destructive, radiant beams or false images. He can blind, dazzle, burn, and create intangible mirages. When focused, he can launch concentrated bursts of hot energy capable of punching through metal or stone.
Minor: He can cause his body to glow like a lantern, calming those around him or disorienting them if done too suddenly.
Weakness: The more he uses Prismheart, the more intense and uncontrollable the light becomes, risking burns or blindness, even to Cassiel. Using light in a shared body causes intense internal conflict, disrupting Cassiel’s focus or causing seizures.
In 1786, a wealthy couple — a minor noblewoman and a respected scholar — gave birth to twins fused in a single body. One pale. One dark. One cloaked in shadow, the other radiant in the cradle. They were whispered to be a divine omen… or a punishment. When the boys began to manifest their powers before age six, casting unnatural shadows across entire rooms or searing sunlight through glass windowpanes, their parents were terrified. Worse, the twins would argue with each other aloud, speaking to a voice no one else could see. Obasi would scream for control. Cassiel would beg for silence.
Their parents kept them locked in a darkened cellar for most of their childhood. Tutors refused to teach them. Church elders called them blasphemies of dual creation. When the twins turned ten, Cassiel accidentally enveloped a servant in living shadow. The man survived, barely, but with his mind unhinged.
That night, the parents drugged the twins and left them in the woods, abandoning them with a sign nailed to a nearby tree that read: “Damnation made flesh. Do not touch. Do not listen.”
Three days later, Mr. Maleficar found them.
Obasi was glowing faintly in the dark forest, sobbing. Cassiel was silent, comforting his brother from within. Mr. Maleficar took them in with open arms.. He called them The Eclipse Born, and gave them a stage where their powers and pain would be seen… and sold.
While Cassiel is dominant most of the time sporting a calm and methodical spirit, Obasi is stronger willed and able to gain greater control the longer Cassiel holds the body. This works perfectly for their performance, as it allows a quicker swap of the bodies in order to swap between their light show and shadow puppet act. This works vice versa, but since Cassiel has control most days it is much harder for him to swap at will when Obasi has control of the body.