Hidden 10 mos ago 10 mos ago Post by Xaltwind
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Metropolis of Superheroes




Story:

Welcome to Paragon City, youngster. I bet you've heard the tales of this place, right? The place where heroes and villains duke it out on a daily basis, the place where mad scientists unleash armies of their bizarre creations and supernatural cultists perform vile rituals to appease their otherworldly masters... And the only ones who can stand in their way and stop them? Why, that's you, kiddo. That's right, you work for the Protective Response and Operations Committee, or P.R.O.C, from here on out. Now don't you worry, you'll get to see and tour our facilities soon enough.

For now though, let's head on inside and meet some other of the fresh faces who you'll probably end up working with at least once or twice. Don't worry, you've all passed the initial written exam, as well as the psyche-screening and aptitude tests, so you're all qualified to be here. Hah, brings me back to the old days when a not-so-confident young hero like you first arrived on our door. Who woulda thunk that kid would go on to become one of Paragon City's biggest names, huh? You keep that in mind, youngster. No matter what anyone tells you, you're the one who shape your future. Just a bit friendly advise from an old man, haha.

Oh, we're here. You excited? You're gonna meet some of your peers, as well as the representatives of ELITE, GIFT, DATA, MAGI and SERAPH. Once all the formalities are squared away, and you've signed on with your appropriate outfit, you'll be all set. A fully licensed, registered and honest-to-goodness Paragon City superhero. Nifty, eh? Good luck out there, kid. Who knows? You might just be the next big name for the Wall of Fame.


Paragon City, a large metropolis located somewhere in North America of Alternate Earth, in the parallel dimension. Here, individuals with remarkable skills, powers or traits spend their day fighting and opposing the forces of criminals, lunatics, natural disasters, supernatural phenomenon and more. Some were born with great powers, others awakened to them, still some gained them by acccident while others are just your average joe who trained and worked really hard to push themselves to their absolute peak. Whatever their background or situation, they're the Heroes who work tirelessly each and every day, to keep this vast city safe - both for themselves and their own loved ones, as well as the many innocent and hard-working citizens who call this place home.

Over the last few decades though, the city has seen a rise in crime, incidents, disasters and mysterious events. To combat this growing problem, several different specialized task forces were formed, each charged with dealing and resolving their respective situations and maladies. However, the groups couldn't curb the tides on their own - and so, an organizational and administrative over-agency was formed; PROC - Or, the Protective Response and Operations Committee. A Paragon City administration department tasked with directing and managing the forces of ELITE, GIFT, MAGI, DATA and SERAPH. Under their guidance, the five factions have managed to keep Paragon City from suffering complete and total catastrophe, time and time again.

And now, it's your turn.

No matter your background or origin, be you a native or someone who moved here, you're now a resident of Paragon City. At the age of at least 16, you also decided to take the "Sanctioned Hero Exam". Your reasons for this are your own, but needless to say, you successfully passed. Now, you're about to step into the world of Heroes and Villains, face dangers and disasters, protect the innocent and stop the wicked. It's time for you to become a Superhero.

Setting:

As you can possibly tell, if you're familiar with it, this RP is heavily based on that good old MMORPG, City of Heroes™. It takes place on an alternate Earth in another reality, in a Post-Modern timeline. As you can tell by the intro above, you'll be playing the role of freshly recruited, young and bright-eyed heroes who've just joined up with the Paragon CIty superhero organization. From there, you'll get to go on action-packed adventures, fighting crime, stopping natural disasters, investigating strange occurrences, saving helpless civilians and all that other goody-goody stuff.

Of course, heroes can't be on the clock 24/7, unless they're Batman. So, you'll have time off to live your regular life and do your daily routines as well. But whenever that little communicator that you received starts a-buzzin', it's time to excuse yourself from class, take an early lunch-break at work or get outta your mom's basement and report to Headquarters - 'cuz something's a-foot! Unnamed Hero Group A, assemble~!

So, if you're up to fighting legions of robotic soldiers, cracking down on street gangs, stopping a radioactive godzilla-knock off lumbering towards town, thwarting the plans of extra-dimensional demons and just saving a little girl from the balcony of a burning building... Look no further! We've got you covered, fam.

Information:

As this is based on an old MMO, we'll be having some elements of that in the RP. Mostly for mechanical purposes. Oh, and you won't start off at the level of heroes like Superman, Wonder Woman, The Hulk or Iron Man. To get there, you're gonna have to put in some elbow grease and save the day. Multiple times.

At the start of the RP, you'll make your character and select an Origin - which is basically what the cause of your superpower is, as well as an Archetype, which is basically your "class" or the "role" you'll be filling. Now, don't worry, you won't be hard-locked into playing your role to the letter - someone who specializes in ranged combat can still fight in melee, and someone who specializes in crowd control can still fight. These archetypes are just there to denote what your intended focus and primary abilities are aimed at.

Through the game, you'll complete Deeds and Missions, which will earn your XP. Earn enough, and you'll "level up", which'll let you add new powers/skills/abilities to your hero and make them stronger, faster, cooler and more awesome. Which is good, because as the RP progresses, you'll run into more and more difficult challenges - can't keep fighting street thugs and catching muggers your entire career after all.

Players will get to select their initial Superpower, as well as their first skill(s) on their own. However, once you level up the first time, you get a choice - You can either opt to create and try to make your own new abilities or skills (which will then be judged and reviewed by the GM), or you can ask the GM to give you a selection of pre-made options to choose from. This is in case anyone wants to actually go with a more "RNG"-based route to how their character evolves. But agian, you have the choice of either way.

As mentioned above, you won't be in your Hero Spandex all the time either. While you're playing the role of a licensed and registered Paragon City Hero, you're still a person. You still got a life to live. If you're a teen, you're still obligated to go to school. If you're a young adult, you should hopefully either already have a job, or be looking for one. Unless you're a NEET who lives in their parents' basement and plays vidya games all day... Anyway, the point is, there'll be down-time where you don't punch sewer-trolls in the face or throw someone else's car at a lumbering mutated potato-monster. Sometimes, you're just you.

Oh, and in case it wasn't clear; The theme, feel and tone of this RP will be a more light-hearted, action-comedy hero adventure. If you're looking for grimdark or heavy drama and srz bizniz, this probably ain't what you're looking for. Granted, there'll be moments that are tense and serious and dramatic, but those reserved for big plot-points and narrative moments. Oh, and we're going for an anime/cartoon-y feel, so keep that in mind when looking for faceclaims. Also, suspension of disbelief is probably also a good idea to get into the mindspace of.

So, if you're still interested, great! Leave a reply below if you've got questions or comments. Or just wanna show enthusiasm. Or just wanna say 'hi', that's cool too.

Hidden 10 mos ago Post by Azure Bubbles
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I like Superheroes. I’m interested
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Hidden 10 mos ago Post by Rin
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Oh man City of Heroes takes me waaaaaay back.

I am going to regret this because I will screw up somehow but I guess I'll drop some tentative interest for the time being.
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Hidden 10 mos ago 10 mos ago Post by Xaltwind
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@Crimson Flame
Yay~
You like superheroes, I like you. It's a win for everyone.

@Rin
Don't worry about it. Screwing up is part of the fun. And who doesn't like a good chuckle? Even if it is at the expense of some poor schmuck.

I also want to give a very special thanks to @Ariamis who's been a total boss and helped me a lot with the putting together of, and spellchecking for, this interest check. Big thumbs up to you, dawg! You rock.

I'm currently at work, plinking away at the character sheet template for you fine fresh-faced future heroes. It should hopefully be ready soon™...
Hidden 10 mos ago Post by Zeroth
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So, if you're still interested, great! Leave a reply below if you've got questions or comments. Or just wanna show enthusiasm. Or just wanna say 'hi', that's cool too.

*raises hand*

...

*then slams it down on an ENORMOUS BELT BUCKLE which begins playing BGM and also speaking*

"🎶🎵[INTEREST... CHECKED!]🎵🎶" *back-to-back dramatic poses* "Henshin!" "[GET IN KARACTAH!]" *eye-scorching light show as CGI destroys your budget*

On a srs note though, how hard/loose are we playing with the archetype/origin stuff? You mentioned that Players can get custom abilities approved, or opt to spin an RNG of sorts, but are characters sort of "locked in" to their themes? For instance, if someone plays the "Your Power is Money," archetype or whatever equivalent you have, ala The Bat or Mr. Stark, are those characters barred from developing "real"/non-tech based powers such as suddenly becoming pyrokinetic?

Also, are powers individually scoped, or does something like "super speed" come with the Required Secondary Powers of like, friction resistance, impact resistance, etc all packaged in at level 1? Maybe it'd be better to ask how much setup/level grinding should be expected before Players have a "complete" build of sorts?
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Hidden 10 mos ago Post by Xaltwind
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@Zeroth
Oh ye gods, the power rangers! D:

to answer your quesiton though:

Origins:
You cannot change your origin after character creation. Which, obviously, means taht if you're a "Natural" hero, who isn't superpowered, you won't likely be able to "develop" superpowers later on. Because, you know, that would just make the whole "Natural" origin completely pointless.

Superpowers aren't necessarily tied to your Origins though. Like, everyone could potentially be able to fly - they just use differnet means or differents ways of achieving it. Likewise, anyone could gain the ability to use fire. It's just that one of you shoots it outta their hand with a mere thought, while the other one unleashes it froma back-mounted reverse-vaccum flamethrower machine.

Archetypes:
You know, I actually have a whole hider explaining all of this in my as-of-not-yet-ready OOC. But basically, archetypes serve as a "guideline" for what your character is and is trying/aiming to be. Obviously, this isn't an MMO where game-mechanics are in place to "balance" things out, so you don't need to see them as solid stone, set and done hard-locked templates or classes. You can deviate from them and do things to customize and personalize your playstyle. But if you're trying to aim for a Jack-of-ALl-Trades, I wouldn't recommend that. Certain Archetypes are just better at certain things when compared to the others.

As for how much "grinding" you'll need to do to get a finished build. That depends on what you consider a "finished build". But, since I know a bit of how you think, let me put it this way:

You start the RP at level 1, with two abilities. Which can either both be actives, passives or one of each. On every EVEN level, you gain a new skill. On every ODD level, you get to upgrade one of your existing skills.

How fast you gain XP and levels I hear your next question is. Well. That depends on your own level and what you're doing. Early on, you'll probably gain levels rather quickly from doing evne the most basic stuff. Later on, trying to grind on stopping purse-snatchers and graffitti-artists probably won't see you ding anytime soon.

Did I miss anything? If so, bonk me head and I'll address it.
Hidden 10 mos ago Post by Shoopuf
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Tentatively interested!

Are there going to be actual mechanics to fighting and other hero activities, or are our "builds" more like guidelines while keeping things freeform?
Hidden 10 mos ago 10 mos ago Post by Xaltwind
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Tentatively interested!

Are there going to be actual mechanics to fighting and other hero activities, or are our "builds" more like guidelines while keeping things freeform?

The only mechanics that will exist will be for combat situations. And even then, I wouldn't really call it "mechanics". While things like auto-hiting and insta-gibbing is certainly not okay, what you guys will do for the most part is:

1. Describe where your character moves and what they see.
2. Write what action(s) they take and what their hoped-for/desired result would be/do.
3. Wait for my GM response with the actual results of whatever you did.

There's no dice, no rock-paper-scissors, no drawing or flipping cards.

Your skills and abilities are described wtih details on what they specifically do, and then you, as the player, use those abilities as they're described.

Example: You have an ability to let's you conjure and shoot a bolt of fire in a straight line, wherever you can see.

That's the only "mechanic" for how your abilities work. There's no limit on how many times you can do it, or in how long of a "cooldown" you need to take into account. Just as long as you're reasonably reasonable and don't go full Gary-Stu/Mary-Sue and just start trouncing everything and everyone around and never ever missing, breaking a sweat or getting tired or feeling any sort of pain or injury, you should be good.
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Hidden 10 mos ago Post by Zeroth
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Oh ye gods, the power rangers! D:


EXCUSE YOU, that is a KAMEN RIDER reference! D:<

Oooh, okay, you're treating the "Powers" as just like, "things we can do," and whether or not someone uses Fireball via Magic, Psychic, Mutation, or Techno methods just depends on how they fluff their character. Correct?

If that's the case, though, will there be specific "weaknesses" at play, interacting in different ways depending on the Character's "categories"? Will the various Origins/Archetypes also come with drawbacks in the form of some variation of Kryptonite or other limits?

Hidden 10 mos ago 10 mos ago Post by Xaltwind
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<Snipped quote by Xaltwind>

EXCUSE YOU, that is a KAMEN RIDER reference! D:<

Oooh, okay, you're treating the "Powers" as just like, "things we can do," and whether or not someone uses Fireball via Magic, Psychic, Mutation, or Techno methods just depends on how they fluff their character. Correct?

If that's the case, though, will there be specific "weaknesses" at play, interacting in different ways depending on the Character's "categories"? Will the various Origins/Archetypes also come with drawbacks in the form of some variation of Kryptonite or other limits?

Oh noes, how dare I!? D:

But yes, that's the general idea. You all have unique powers and ways of using them, but that doesn't exclude others from using "similar" powers, just in another way or through a different means of activation.

Funny you should mention that, as I just added the "Weakness:" section to the charcter sheet. At the moment, the weakness-field isn't tied to your Origin or Archetypes specifically, and at the moment, you're free to select whatever weakness you want - provided it's an actual tangible weakness that can be both found out and exploited in some meaningful way.

I would, of course, highly encourage people to pick one or more weaknesses that thematically suits and makes sense for their character, based both on their superpowers and origin. But I'm not gonna hard-shovel it down your throat. At least not yet.
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Well at the very least @Zeroth has made things a bit easier for me since I was going to either ripoff Kamen Rider or ripoff Precure so it looks like I'll be going for the latter option here.

Even if they're basically the same option aside from whether they wear armour or frills but still.
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Hidden 10 mos ago Post by Xaltwind
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Hmm... So, we got one person who is genuinely interested, two tentatively interested and a Zeroth with a bazillion questions.

Guess I should start finishing up the last bits of that OOC, just in case then.
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Hidden 10 mos ago Post by Zeroth
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Well at the very least @Zeroth has made things a bit easier for me since I was going to either ripoff Kamen Rider or ripoff Precure so it looks like I'll be going for the latter option here.


I actually haven't decided if I'll make a Pseudo-Rider or not, so if you want to go that route it's fine by me! In superhero stuff I like big punchy fights, so I'm debating between a few different varieties of flying bricks or other such types.

Hell, I might just throw tons of villains at Xalt for him to use against the rest of you, lol. Back in my early days I did a couple of superpower RPs along these lines so I have almost a whole-ass rogues gallery in a backup file somewhere.

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Hidden 10 mos ago Post by Xaltwind
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Feel free to suggest and pitch ideas for villlains, NPC heroes, regular-ass NPCs, questlines/sub-plots, locaitons, missions, whatever. I want everyone to have a good time and feel included. :)

I'm done with the character sheets. Both of them. Both the raw code one and the one with the overly wordy and elaborate explanations and examples.

Next up... Uh... Oh, dear lord in sanzibar... I still gotta add the locations and districts of the city...

... This could take a bit...
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