Hidden 18 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

For countless years the old empire has stood, ruling a lion’s share of the galaxy from its seat around Jupiter. Once more has the emperor died under mysterious circumstances; the old emperor is dead, long live the empress. Yet even while the outer systems are filled once more with mutterings of dissent, the bureaucracy rumbles on; great freighters still flow along the leylines as they radiate out from Earth and keep the lives of countless trillions in order.

Do the leylines and human life really come from Earth, as official doctrine says, or is is merely a convenient fiction to justify rule from its system, coinciding with how no other nexus is quite so rich in magic? A question for scholars – few of whom, no matter their achievement, will ever be permitted to look upon the verdant planet, let alone step on it.

For those few not fortunate enough to be born there, Earth’s soil is the preserve of mages, as here magic is at its strongest, and here the empire trains those with the aptitude: healers, navigators, sorcerers, and stranger arts yet. It is naught more than a name spoken in hushed whispers or with derision, a myth more than a place.

But what do you care? For one reason or another, you find yourself on the fringes of the empire, free from its rigid stratification but also its relative security. Free to mingle with aliens and things stranger yet… and always wondering where the next job will come from.

Your captain is a strange one, a woman somehow born on Earth, and with the magical background to show for it – a good healer, and enough of a knack for navigation to flit between systems without proper leyline routes – but now constantly indebted and with naught more than her clothes and ship. But she’s the one who brought you on board, and why you’re still here.




Setting


"Space", obviously, but space is big, especially an entire Galaxy, so let's break it down some more:

The Empire


A sprawling, bureaucratic mess. Nonetheless, the Empire exercises hegemonic control over all humanity – and de facto, the entire known inhabited galaxy, as other species have never had quite the success at spreading everywhere that humans seem to. Ceremonially, the capital remains Earth; but for all practical purposes, the capital is Jupiter and its moons – natural, and the sprawling network of shipyards and habitats that have built up around it over the millennia.

As always with a succession, there are rumblings of discontent from those polities it has absorbed, or those frustrated with the slow responses from the central government – though the Empress holds little power herself, the rare case of the monarch passing away is a stark reminder that not even this institution is permanent. But with the only organised, equipped interstellar navy, they remain as just rumblings and spikes in below the table jobs.

Close to the core, and definitively beyond it, the Empire's control fades to nominal and then non-existent. But then, so too does the network of leylines weaken and fade, making the journey increasingly fraught… but for those looking for freedom and self-sufficiency, perhaps it's worth it?

The Free Systems


Not a single polity, but more a descriptor: as the leylines themselves weaken, so does the Empire's grasp, and at the very fringes it remains possible to claim true independence, without need to pay homage or tax or troops. Ringing its entire vastness across the galactic plane exist every kind of alternative government that can manage a system or two; democracies and monarchies, systems full of their own wars and systems so empty that you can just move in without a word to anyone.

Here, too, are many of the non-human homeworlds, and rumours of shady research far, far from prying eyes.

And here, or on the edges of Imperial space proper, is exactly where you find yourselves.

Magic


It's said that, once, humans believed magic to be nothing but a story, but only devoted archaeologists would really know. Magic is the foundation of effective interstellar travel, both in its technological form to enable FTL, and to navigate at such speeds. The great freighters and warships of the Empire, and most civilian traffic too, rely on computers that can lock onto the currents where magic runs strongest and plot a course along those – but there are plenty of those willing to rely on their own skills, despite the massive risk of going off course, to move more directly, or even to go beyond the safety of the leylines proper. And then there are those who, personally, know the navigation spells that the computers use only in part, who can reliably find their way from place to place through far more esoteric means.

But that, like most magic, isn't taught freely and openly: legally, the only centres of study for the arcane are on Earth, where all leylines seem to run eventually – and where they continue to grow for one reason or another, spreading out with humanity across the galaxy. Healing is taught here, navigation, sorcery for battle, and every form of specialisation that defies common reason. But only an elite few, in comparison to the full population of the Empire, are permitted such an honour.

Most with magical talent instead learn from doing, from what disgruntled official mages are willing and able to share, or from their peers. Talents best kept hidden from the authorities, but often no less effective for it – if lacking the same academic breadth, or the few arts that will be cracked down upon if shared. Navigation and longevity among them.

Of course, for those with the talent but not the time to learn, technology has shortcuts. Caster guns remain a favourite: load up the right bullet, and when fired you get some combat spell in addition to the shot – drawing upon the shooter in order to fire, safely or not; the creation of such bullets is hardly regulated outside the navy. Endless specialised tools of greater or lesser refinement can be bought freely, especially in the fringes where nothing better is available…

… and the Galaxy's Inhabitants


Humanity is the dominant life in the Galaxy, to the point of near-overwhelming majority. Whatever luck allowed humans into space and other systems has thoroughly escaped everyone they encountered thus far, the typical example having used sub-light speeds to colonise a nearby system or two before humans showed up. Still, for all the near-religious zeal surrounding Earth, the Empire is not inherently ethnocentric, and any species absorbed early into its expansion have benefited nearly as much from the meteoric growth.

Interestingly enough, the standard body plan of such intelligent races is often near-human, although no reason why has yet been shown.

Not that all life has arisen organically; mad experiments have certainly contributed more, and the most advanced models of robot – or, indeed, AI with no body at all – are accorded full rights… which makes them correspondingly rare, both from expense and the lack of a reason. At least, an ethical one.




As stated in the IC, this is a sort of space fantasy thing, very much with Rogue Trader and Traveller on my mind, but also things like Outlaw Star. Every character is, without fail, somehow part of the same little crew – all on one ship constantly on the edges of its budget, but willing to stay on despite the difficulty of getting by, out here on the fringe.

The idea is to have a rather episodic structure; we'll probably get an overarching plot along the way (if this goes well), but for the most part it's your usual "well, what's the job of the week?" deal.

I'll be accepting 4-6 players. And without further ado:

  • Name:
  • Age:
  • Gender:
  • Species: Human (this will be the majority; please speak to me before requesting something else
  • Appearance:
  • Personality:
  • Brief Backstory: Should include why on Earth you're part of this crew. The captain's a fairly lackadaisical sort (and much older than she looks), but if you've got something complicated in mind, just ask.
  • Equipment:
  • Skills:


also if anyone has a better name, please suggest it

i cannot name things

but i do like the derpiness here
Hidden 17 days ago Post by Kronshi
Raw
Avatar of Kronshi

Kronshi What Am I?

Member Seen 12 hrs ago

I've got an idea for a roguish character that uses minor teleportation magic to pickpocket. Not teleporting themself but only being able to teleport small items no bigger than whatever the largest coin/credit/physical currency is, also very short range of just a couple feet. So they sneak up behind people and teleport a coin out of their pockets and then repeat until dinner is affordable.

Not sure if this is doable or allowed though with the restrictions on magic. Also, if money has been completely digitized then that also creates some problems. If this is acceptable though, I'm willing to work in whatever I have to to make the character fit into the lore.

In addition, but this one doesn't scrap the character idea if vetoed, I'd like them to have some level of bionics/cybernetics that look like mechanical antenna that they use to remotely interface with computers. Not hacker style, but more like long-range touchscreen style. With the added downside of the tips of the antenna have lights that glow (not bright but like a soft-neon) both when they're interfacing and when using magic. So that those that know them and of their magic will always know when they've stolen something.
Hidden 16 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

Well, how money is represented is one of those things that changes a lot. But yeah, pickpocketing is feasible.

The cybernetics sound fine, though I can't really visualise it? Or the why if it's just for operating a touch screen...? xD
Hidden 16 days ago Post by RickyG85
Raw
Avatar of RickyG85

RickyG85

Member Seen 21 min ago

I'm thinking about a character who's "The Mule/Heavy"; he does heavy lifting such as cargo, and on jobs does one or two things: if things go smooth, he just stands there looking scary. If things don't go smooth, he proves why it would've been better to let things go smooth :P Doesn't like the fighting much, and begins losing control of himself the longer a fight goes on, or the worse the fight gets. See's himself as an attack dog, literally; won't start a fight on his own initiative, and stops when ordered, provided he hasn't lost his head.
A slight drinking problem tied to a dark secret from his past, obviously an ex-soldier due to his knowledge and proficiency with weapons and combat. (Human, of course). It'd be better for him to stop tying his lively hood to violence, but he doesn't know what else to do with himself- he doesn't trust himself to operate without the structure of orders.

That concept work? (I do plan to submit a character sheet, I just thought I'd get approval on the concept first)
Hidden 16 days ago Post by Rin
Raw
Avatar of Rin

Rin

Member Seen 35 min ago

Oh right the idea I was working on was a genetically enhanced child super soldier with a small mecha. Just need to figure out how she ended up as part of the crew I guess.
Hidden 14 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

Okay, there we go, captain up. She's a medic!

… and super suspicious, no way that's problematic. :)
1x Like Like
Hidden 13 days ago Post by RickyG85
Raw
Avatar of RickyG85

RickyG85

Member Seen 21 min ago

@Raineh Daze you haven't given ayay or nay on my concept.

Shall I go ahead and fill the character sheet, than?
Hidden 13 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

Oh, yeah, I have no objections to it, go ahead.
Hidden 13 days ago Post by InfamousGuy101
Raw
Avatar of InfamousGuy101

InfamousGuy101 Infamous Fella

Member Seen 21 hrs ago

This is intriguing, I do like the open-ended yet still fairly detailed lore and set up. Any issues with apping as a deserting Imp servicemen who became disheartened with the Empire and is just trying to find a new purpose while being a cynic?
Hidden 13 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

Nope. Actually really fitting. @InfamousGuy101
Hidden 13 days ago 13 days ago Post by Expendable
Raw
Avatar of Expendable

Expendable ...what falls from the skies is not the rain...

Member Seen 8 hrs ago

Why not title this Laurentia's Run?

What sort of tech is allowed, seeing how this is a merchant ship, not necessarily a merc ship with the space for mecha suits.

Do crew have their own cabins? Share a cabin, just have bunks, or hot bunking?

Aside from caster guns and their expensive shells, what sort of personal weapons may the crew carry?

Is the ship itself armed? Are major weapons hidden? Grappler guns?

What sort of cargo is the ship taking on?

What do people wear on Earth and in the colonies? Is it all conventional? Seeing how there's magic, do some opt to wear a lot of robes?
Hidden 13 days ago 13 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

Why not title this Laurentia's Run?


Dunno, that feels presumptuous. I'll probably overthink it way more. xD

What sort of tech is allowed, seeing how this is a merchant ship, not necessarily a merc ship with the space for mecha suits.

Do crew have their own cabins? Share a cabin, just have bunks, or hot bunking?

Aside from caster guns and their expensive shells, what sort of personal weapons may the crew carry?

Is the ship itself armed? Are major weapons hidden? Grappler guns?

What sort of cargo is the ship taking on?

What do people wear on Earth and in the colonies? Is it all conventional? Seeing how there's magic, do some opt to wear a lot of robes?


Okay, in order...
1. Honestly, I'm not going to be too restrictive. It's more a matter of "where did you get it" (although Rin'a already got the mech angle covered). It's not necessarily a merchant ship, either; it's more generalised than that.

2. Individual or shared. The crew size is limited by the number of berths.

3. Mmm, I wasn't thinking like Outlaw Star levels of cost there – more that they're like the #4; use is gonna be restricted by being draining to the caster (and not all wave motion guns). Personal weapons... well, the tech level available is widely variable. Coilguns more often than gunpowder, but energy weapons of various degrees of reliability, complexity, and damage, or just go for some form of melee weapon with the same logic.

4. Yes, it's armed, but not super heavily; it ain't a warship (or pirate vessel). No, it does not have arms xD

5. Depends what the job is. Generally gonna be more value-oriented (or speed) than bulk freight; not the room for that.

6. Honestly, whatever; the galaxy is huge and fashion is going to be dependent on where you are. Earth proper? Well, take a look at the world NOW, it's not gone any less varied.

But the navy does go in for the retro naval look (this is not a coincidence), I like that.
Hidden 13 days ago Post by InfamousGuy101
Raw
Avatar of InfamousGuy101

InfamousGuy101 Infamous Fella

Member Seen 21 hrs ago

Nope. Actually really fitting. @InfamousGuy101


Splendid, any suggestion on any specific conflict I should taken into account or am I free to conjure one up in my app and let you be the judge?
Hidden 13 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

@InfamousGuy101 Feel free. As I said, it's a very big galaxy; there's not been anything that's flared up across the length of it, but local actions...
1x Like Like
Hidden 13 days ago 13 days ago Post by RickyG85
Raw
Avatar of RickyG85

RickyG85

Member Seen 21 min ago

Name: Bartok
Age: 40
Gender: Man
Species: Human
Appearance: 6'2", shoulder length wavy hair (soft black and grey) with the top tied back. 2 foot long beard in a single braid. The hair seems to be (mostly) covering up Martian face-tattoos, the only one fully visible is a heavy dark green line across his cheeks and the bridge of his nose. Olive skinned, blue eyes. Usually dressed in a flannel shirt, denim jeans, combat boots, and an old, worn grey longcoat, like the kind worn by imperial soldiers...

Personality: Stoic; doesn't speak unless spoken to, and keeps his responses brief. Gets anxious, even agitated while his flask is empty (it is rarely empty). Functional Alcoholic, takes frequent sips throughout negotiations or heated conversations, but never takes his eyes off the opposition. Doesn't seem comfortable making his own decisions, often glances in the captains direction, like he's looking for guidance, or approval.

Brief Backstory: Former Imperial Soldier, born and raised on Mars. Doesn't talk about his time in service, and ignores anyone who tries to press him on it. Gets up and leaves the room if conversation comes to an event referred to commonly as "The Martian Massacre"; a militant crackdown in response to murmurs of dissent when knowledge of the Emperors failing health leaked to the public. It got so bad there were actually a couple strikes from orbit before order was restored. Official reports claimed that there were no survivors in the targeted zones; orbital strikes don't recognize friend or foe...

Equipment: grey longcoat, bowie knife, utility belt with shoulder straps for additional pockets. Worn but functional standard infantry Rifle, complete with flip-lock lance blade in the butt of the rifle. Canteen that does not contain water. Broken device with a button on it which he has never explained to anyone.

Skills: hand to hand combat, simple sewing, ground tactics, plays violin.
Hidden 13 days ago Post by InfamousGuy101
Raw
Avatar of InfamousGuy101

InfamousGuy101 Infamous Fella

Member Seen 21 hrs ago

Name: Damon Kade

Age: 34

Gender: Male

Species: Human

Appearance:


Personality: Damon is quiet, dry-humored, and difficult to impress. He is not openly hostile, but years in the Imperial Army left him with a strong sense of discipline and routine, but very little faith in causes, officers, flags, or speeches.

He is not proud of deserting, but he is also past the point of pretending that staying would have been honorable. Damon carries a great deal of bitterness toward the Empire, he has seen what Imperial order looks like when it arrives in a poor system with hungry and frightened civilians that are constantly pressured by resource quotas that matter more than them.

Despite that, he does not know what he wants out of the galaxy yet. Survival, maybe his own little peace or perhaps enough money to never have to take orders from another polished bastard with a clean uniform but for now, room, board, and a captain willing to look the other way are enough.

Backstory: Damon was born in an Imperial-administered mining settlement in the Kepler sector, one of the many Imperials territories whose value was measured less in people and more in what could be dragged out of the ground and shipped along the leylines. Like many young men without money, magic, or family influence, Damon’s path narrowed early. The Army offered pay, food, travel, and a way off from the backwater he grew up in.

His service took him across several Imperial holdings, but most of his years were spent around Kepler’s contested moons and extraction colonies, putting down labor uprisings, escorting resource convoys, raiding suspected rebel safehouses, and patrolling cities that looked at him and his brothers in arms with disdain. He learned quickly that Imperial pacification was a clean word for ugly work and most of the people he fought were not pirates or separatist fanatics, they were miners, farmers, dockworkers, and angry young people with rifles older than their fathers.

The final break came during a campaign on one of Kepler’s outer worlds, where an Imperial Administrator ordered the Army to secure a refinery district after a strike turned violent. Damon’s unit was told they were facing armed insurgents and yet all they found was a half-starved settlement, barricaded with sheets of scrap plating, and manned by civilians who had not seen a proper meal in weeks. By the time the operation ended, the refinery was back in Imperial hands and the official report called it a restoration of order. Damon called it what it was, a massacre.

After that, he stopped believing there was some better version of the Empire hidden behind the paperwork. There was only the quotas, the transport schedules to keep up with, and the next poor bastard told to kneel or die.

When the chance came to disappear, Damon took it. He abandoned his post during a transfer through a freight hub, traded his sidearm and half his pay for forged transit papers, and slipped aboard a commercial hauler bound away from Kepler space. From there, he drifted between ports, taking security work where he could and avoiding Imperial patrols as best as he could.

Eventually, he crossed paths with captain Laurentia . Damon still does not know why an Earth-born woman with magic in her blood and debts on her heels would need a worn-out Imperial deserter aboard her ship. Maybe she needed muscle or maybe she needed someone who knew how Imperial soldiers thought. Maybe she just saw another person with nowhere else to go.

Whatever the reason, she offered him a place on the crew. The terms were not glamorous; Room, board, work when there was work, and the lingering possibility of dying somewhere outside the clean borders of Imperial concern. Damon accepted.

The Emperor’s death has made things worse, of course. Succession always does, officers get ambitious, governors get nervous and the fringe gets louder. The Empire starts looking for traitors under every loose deck plate and Damon would prefer if none of that became his problem. His only hope is to stay away from it as much as he can.

Equipment: Damon keeps much of his old Imperial kit, though he has stripped away or defaced anything that might identify his former unit.

His main weapon is a battered Imperial X1 service rifle with the serial number filed down, it still works and it being progressively phased out of services helps in keeping it relatively low-profile. He also carries a more advanced Jaeager CC sidearm popular for its modularity, his combat knife, and a few pieces of his old body armor that have seen better years.

He owns a small field pack containing ration tabs, water filters, a med-kit, spare charge cells, lock clamps, ammunition, and a cracked Imperial-issue data slate loaded with outdated maps, maintenance manuals, and a few files he probably should have destroyed.

He has no formal magical training and very little talent for it. He does, however, own a handful of caster rounds picked up during his flight from Kepler space. He dislikes using them, partly because they draw hard on the shooter and partly because magic always feels like someone else’s world intruding into his.

Skills: Damon is a trained Imperial infantryman with experience in boarding actions, convoy security, urban fighting, desert survival, riot suppression, and small-unit tactics. He knows how Imperial patrols move, how their officers think, how their checkpoints are arranged, and how to look just official enough to pass unnoticed in the right uniform. He is a good shot, and favors controlled fire, cover, and practical positioning over bravado. He can maintain common military weapons, patch damaged armor, read battlefield terrain, and keep calm when things turn ugly. His time in the Kepler domains also left him familiar with mining settlements, refinery stations, labor camps, military logistics, and the sort of desperate black-market economy that grows wherever Imperial law is present but keeping the peace also means tolerating such businesses.
Hidden 13 days ago Post by Raineh Daze
Raw
GM
Avatar of Raineh Daze

Raineh Daze

Member Seen 4 hrs ago

@InfamousGuy101 That's accepted (I'd add the caveat that this is not Imperium of Man levels of callousness, at least universally, but yeah, empires are gonna empire) xD

@RickyG85 That's... not. The weird copycat idea is just... what?
Hidden 13 days ago 12 days ago Post by RickyG85
Raw
Avatar of RickyG85

RickyG85

Member Seen 21 min ago

@InfamousGuy101 That's accepted (I'd add the caveat that this is not Imperium of Man levels of callousness, at least universally, but yeah, empires are gonna empire) xD

@RickyG85 That's... not. The weird copycat idea is just... what?


I had that idea first... my character was posted first... And I'm the "copycat"?

I don't care that we had similar ideas, if you like his better, say that and ask if I'm willing to do something different, instead of speaking to me this way.

Edit to add: You gave the thumbs up on my concept about 6 hours before Infamous even came into the thread.
Hidden 12 days ago Post by Expendable
Raw
Avatar of Expendable

Expendable ...what falls from the skies is not the rain...

Member Seen 8 hrs ago

I'm thinking of bringing in a cargo rigger/electronics tech with a bad conduct discharge. They know how to throw a punch and how to shoot a pistol. Not a lot of shooting practice, though.
Hidden 12 days ago Post by InfamousGuy101
Raw
Avatar of InfamousGuy101

InfamousGuy101 Infamous Fella

Member Seen 21 hrs ago

I dont want to create friction over two very similar characters so I'm willing to alter my own character given that RickyG85's app was first and I prefer not to have two characters be of such similar backgrounds. I will go ahead and amend my app to be different and bring some variety.
↑ Top
© 2007-2026
BBCode Cheatsheet