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2 yrs ago
Current Finally, we have returned...
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5 yrs ago
I haven't logged into this for so long so I guess this merits some words of inspiration.... Benis.
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7 yrs ago
Why are we still here... just to suffer.
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7 yrs ago
Skidaddle Skiddodle, your d!ck is now a noodle!
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Bio

Come from NS, still doing RP's there. So far enjoying myself in this site.

Most Recent Posts

This is based on a previous RP by user @Who Is Who, link to the OG thread ---> roleplayerguild.com/topics/194959-the…

With his permission I've decided to start work on reviving this roleplay, expanding in his ideas and want to see if there's any interest for it. Let me know.

Roleplay Premise:

Title: The Cure / Alt title; The Cursed Lands of Rodos
Setting: The Kingdom of Malenia, particularly the Province of Rodos.

Premise:
Ten years ago, a mysterious and deadly illness spread throughout the Kingdom of Malenia. The infected suffered from high fever, violent hallucinations, and painful tremors, their conditions ranging from a few hours to up to three days. After these horrific symptoms, the victims transformed into the Cursed—walking corpses driven by an insatiable hunger for human flesh. The illness decimated the Province of Rodos, with entire towns falling into ruin as the infected overran the population.

In response, Queen Isabella ordered the construction of massive walls, sealing off the province to contain the outbreak. Though the infected were trapped inside, the tragedy came at the cost of abandoning an entire region of the Kingdom. However, the problem did not end with the walls. Recently, the cursed have begun appearing across the walls, with new outbreaks springing out and and the forces of the kingdom hard-pressed to curb them. Meanwhile, Rodos itself has become a place of terror.

Bandits, murderers, and criminals who had once terrorized the Kingdom had been imprisoned within Rodos, left to die or fight for survival. Many survivors managed to flee, leaving behind valuable goods, artifacts, and treasures scattered throughout the land. Merchants, treasure hunters, and adventurers seeking wealth have been drawn to Rodos, though few return, and those who do speak of the horrors that haunt the land.

A rumor has reached the Queen's court: a monk may have discovered a cure for the affliction. Desperate for hope, the Queen had ordered one of her scholars, along with a group of soldiers, to venture into the cursed province and find this cure. However, only the scholar seems to have survived and is now stranded in the heart of the infected land, struggling to survive and uncover the secrets of the plague.

Player Premise:

    You are one of the following:
  • A treasure hunter hoping to get rich off the valuables left behind.
  • A criminal or fugitive cast into Rodos as punishment.
  • A mercenary seeking the fabled cure for a rival power.
  • A rescuer or loyalist sent to retrieve the surviving scholar or verify the cure.

    Or someone else entirely—a grieving relative, a truth-seeker, a scholar in exile.


Your motivation is your own: gold, glory, vengeance, survival, or hope. You can choose to cooperate with other players or go it alone. Characters may meet organically, form alliances, or betray one another. But no one survives Rodos without consequence.

---

Key Enemies:

1. The Cursed:

Description: The Cursed are walking corpses, slow-moving and frail individually, but deadly in numbers. They hunger for human flesh, attacking any living being they encounter. Their limbs often show signs of decay, and they have a horrific, disturbing appearance. Though not strong on their own, they are relentless when gathered in groups.

Abilities: Basic biting, clawing attacks. They are slow but can overwhelm survivors if not dealt with in time.

2. Ferals:

Description: Once human, these individuals succumbed to the plague in a far more aggressive and dangerous manner. They possess inhuman strength and speed due to their mutations, with deadly claws capable of slashing through flesh and bone.

Abilities: Speed and agility far greater than that of the Cursed. Enhanced strength and claws that can tear through armor and flesh. They are quick, making them difficult to avoid in the wilds.

3. Brutes:

Description: These terrifying mutations are massive, slow-moving creatures whose bodies have mutated to immense size and strength. They are the result of the plague's most extreme effects, and they are capable of cracking open skulls with a single blow. Though their speed is limited, their sheer power makes them formidable opponents.

Abilities: Incredible strength, capable of smashing through walls, armor, and defenses. Their slowness is their only weakness, as they are easily outmaneuvered by faster enemies.

4. Bandits:

Description: While the cursed and ferals terrorize the land, there are still humans—criminals, thieves, and mercenaries—who have taken advantage of the chaos. These bandits raid travelers, scavengers, and anyone foolish enough to venture into Rodos. They are ruthless and cunning, using the infected land as cover for their violent ways.

Abilities: Skilled in ranged combat and melee. Often use traps, ambush tactics, and deception to get the upper hand.

---

Character Sheet:

Character Picture:
(Include a visual representation here, either drawn or from a suitable image source.)

Name:
(Enter your character's name here.)

Age:
(Enter your character's age here.)

Equipment:

Armor: (Describe any armor your character wears, from basic leather to full plate or magical protection.)

Weapon(s): (Describe the weaponry your character carries, such as a sword, bow, daggers, etc.)

Healing Items: (Any medical supplies, potions, or salves your character may carry for themselves or others.)

Provisions: (Basic survival gear, including food, water, and tools.)

Miscellaneous: (Other useful items like a compass, map, lantern, rope, or tools for navigating the land of Rodos.)

Biography:
(Write a brief backstory for your character. What led them to the Kingdom of Malenia? What are their motivations, fears, and relationships with the world around them? How have they survived in a world overtaken by terror? The biography should cover your character's past, personality, and how they are tied to the current events in the game.)


Consider me interested.
Don't know if this is even alive anymore, but I'm interested regardless.


-Name: Ser Derek Navarik
-Age: 35
-Equipment:
1. Armor: Full Plate Armor: Forged in the royal smithy, bearing the crest of House Navarik. Provides excellent protection against both physical and magical threats. Gauntlets and Boots: Sturdy leather and metal, designed for long marches and combat.

2. Weapons: Longsword: A finely crafted weapon with intricate runes etched along the blade, used to defend against both men and beast. Dagger: A small but reliable blade for close combat or utility purposes. Lance: For mounted combat, useful for charging and battling larger enemies. Bow and arrows: simple but efficient long range weapon.

3. Shield: Heater Shield: A round shield adorned with the kingdom's colors, reinforced with steel to protect against any blow or slice.

4. Horse: "Stormbringer": A strong and loyal destrier, well-suited for battle and long travel through the harsh conditions of Rodos. Stormbringer is equipped with sturdy saddlebags for carrying provisions and supplies.

5. Provisions: Rations: Enough dried meat, bread, and water to last several days in the harsh environment of Rodos. Healing Salves: A collection of medical supplies to treat minor wounds and prevent infection.

6. Flint and Steel: For starting fires in the wilderness, crucial for warmth and cooking.

7. Miscellaneous: Map of Rodos: A detailed map of the sealed province, though much of it is out of date due to the constantly shifting dangers. Compass: To aid in navigation, though its reliability can be questionable in the wilds of Rodos. Rope and Grappling Hook: For scaling obstacles or securing camp. Torch: A simple flame source for dark areas and to ward off lesser threats.

-Biography: Ser Derek has spent the better part of his life away from the Kingdom of Malenia, his service as a knight spent on distant battlefields. From one war to the next, his hands have become stained with blood, his body worn and scarred from countless skirmishes. He is no stranger to the brutality of battle, having fought for years in foreign lands, far from the royal court, fighting alongside men who had also become hardened by the same unforgiving realities of war. War had shaped him, hardened him, but it had never prepared him for the kind of terror that awaited him back in Rodos.

When the summons came, Derek had been deep in a foreign campaign, with little word from the Kingdom. The Queen’s call to return, however, was answered swiftly and without hesitation. The cursed, an outbreak of some kind of plague, had ravaged the Province of Rodos, and the Queen had ordered the land sealed away. Word of a possible cure had reached her court, and Derek, along with a handful of other knights, was summoned to investigate, tasked with rescuing the scholar, Galla Mornis, who had volunteered to seek this cure and had recently disappeared. Despite the grim nature of the mission, it was an order, and Derek had long since learned to follow his duty.

Now, back within his homeland, Derek faces a new challenge. The horrors of war had been one thing but this land of the cursed, whatever this plague may be, was another. There is no glory here, no honor to be gained, only the quest, find Galla, and bring her back alive. But as he prepares to venture into the forsaken province, Derek knows this would be unlike any battle he had ever fought.

@PrinceAlexus

Looks good to me. Apologies for the recent delays! Out of interest is your character from Favis or Vich? Mostly for flavour since there is some rivalry


<Snipped quote by Dyelli Beybi>

Favis most likely.


Slight clarification, the Isle is named Favis but the two feuding city states within are Vich and Emiddley. The conflict spanning from dueling rulers claiming the Isle Throne.

James E. Carter & Itzi Ku



The tearing sound sliced through the cabin like a blade through canvas. Carter’s hands tightened instinctively on the controls and his jaw flexed, but he didn’t curse, didn’t snap. He just looked up through the forward viewing pane, watching the tree line dance too close for comfort.

“Yeah… I heard it too,” he muttered at Zoe's comment.

Meanwhile, Arkadios, cool as ice, followed up with his recommendation.

Carter didn’t argue. He didn’t need the reminder. But he gave a short nod anyway, already adjusting the rudder pressure.

“Understood,” he said, shifting his grip and pulling back slightly. “Let’s get her nose up. Itzi, more lift, now.”

Itzi was already ahead of him, hands moving deftly across the trim and pressure controls. She didn’t waste a word either.

“Venting stabilized,” she reported. “Bringing in more helium from the secondary reserves. Watch for a sluggish rise, she’s fighting us.”

The ship groaned softly as the nose began to tilt up, sluggish but obedient. Carter glanced over at the trim gauge, then back toward the gas bag indicator.

“That gold’s draggin’ us like we’re haulin’ an anchor uphill,” Carter added, “But we’ll clear it.”

Outside, the treetops began to recede, if only by degrees, and the tension in the cabin eased ever so slightly.

“We’re climbing,” Itzi confirmed, still monitoring the pressure. “Barely. But we are.”
Zeppelin #27 — Control Cabin

co-written by @InfamousGyy101, @Dyelli Beybi and @PrinceAlexus, @Expendable



Carter rubbed the bridge of his nose as Arkadios and Zoe offered their assessments. He didn’t like how casually she threw “neutral countries” around like they were guaranteed sanctuary, but she had a point. The Morktree was off most militaries reach and If Hamerlin’s needle-threading worked, they’d be ghosting their way toward it unseen

“Well,” Carter muttered, “since we’ve got dogs on our heels and everyone’s got a different map to heaven, maybe it’s time we start drawin’ one ourselves.”

He turned toward Hamerlin’s map again, tapping along the valley route, “We run the canyon and river path like you mapped—get outta their range—and then veer west, toward Morktree.” He cast a glance toward Zoe. “Assumin’ your ‘neutral land’ don’t decide we’re the opening shot of someone else’s war.”

Itzi, quiet for a beat, finally gave a slow nod.

“It’s doable,” she said, though her voice held a taut uncertainty, “I’ve heard stories about the Morktree. Not all of them are friendly… but it’s the best direction that doesn’t take us right over more Imperial or Calarian airspace.”

Carter exhaled and pushed off from the table. He stepped out of the cabin, into the adjacent deck where Christina was manning the master panel.

“Christina!” he barked over the low thrum of the engines. “We’re goin’ dark and low—threadin’ through the valleys and makin’ a hard westward turn after. Aim’s to lose the bastards and loop toward the Morktree.”

He gave her a grin that was more grit than charm. “Get ready to bleed speed... we’re gonna fly this crate like she’s got wings.”

Returning to the helm, Carter gripped the rudder handles like he was shaking hands with an old, mean friend. “Alright, sweetheart,” he muttered to the ship, “don’t let me down now.”

Beside him, Itzi adjusted trim and pressure valves, eyes still flicking uneasily toward the west.

“Let’s just hope the Morktree isn’t hungry,” she murmured.

The Diplomat in him wanted to honestly laugh at that concept. Everyone had a side, everyone had a price and they had a ton of gold and limited ability to defend it.. Neutral would mean precisely nothing to some people, they where to all intents criminals of they wnated it so. "Neutral, is shades of alliances in truth. Just veiled ones, we play our cards tight and we keep things close."

He paused and looked out at the soldiers and the situation they where in.
"It beats staying in a active war zone, and we have more captains in many forms than we have enlisted trained soldiers." It was a truely absurd place they had found their self in. Yet they had to make it work.

"They're on foot," Arkadios pointed out, "We'll lose them easily enough, no need to take too many risks."

Carter glanced back from the helm, one brow rising, “Rifles don’t care much what’s walkin’ or flyin’ if they get a clean line of sight. If we get too cozy thinkin’ we’ve already lost ‘em, that’s when we catch a round through the gasbag.”

He didn’t say it angrily, just blunt, the way a man speaks when he’s been burned before.

Itzi, adjusting the trim again, gave a slight nod. “Still,” she added, voice even, “he’s right about not overplaying our hand. We can follow the route, yes, but no heroics. We’re not flying a racer.”

Carter gave a half-grin, but kept his eyes forward, “No heroics. Just a little threading the needle with twenty tons of temptation in the hold.”

The ship began its subtle turn. Banks shallow, engines easing back just enough to angle toward the canyon run Hamerlin had plotted. The hull groaned faintly in protest, the groan of something old waking up to move again.

"Old men mad ernough to plan it, young men willing and fast ernough to try it. We can do this. Pirates we be, gold, lovely ladies and a goverment at our back." Hamrlin said as he watched them sweep into the route and the airship began to feel like ship at sea, sea legs where not easily lost and the old man did not even waiver in his balance as he watched the landscape grow closer and closer.

OK, he was a eccentric, maybe a little crazy but ain't no sane man would of planned this. Risks yes, but they had very few other options.

Confidence mattered alot, people needed to feel that yiu knew what you where doing. Especially when things where hard and dangerous. That was now.

He watched the canyon route in one good eye start to come into detailed focus, it looked alot larger on a map. Their was worse things than dying. He knew that and they would likely die quickly if this failed. But for morale he did not voice that dark thought.

Uh o"Er," Nikos managed, "I should fetch some coffee, shall I?"

"Make it stiff, we gonna need to be sharp, thankyou mr Vassiliou, good thinking." Hamerlin said with ease of someone who had been comfortable with his rank and status.

"Make mine black!" Carter added.

"Lots of sugar and cream, please!" Itzi followed.

Escape wasn't certain, and the bridge crew needed to keep their wits about them. Not that there was much he'd be expected to do trimming the elevators. But all this talks about pirates among the officers, no less. Nikos wondered how many bars would disappear before morning? At some point, they'd start locking up the cargo hold, posting a guard.

Nikos winced. There was, of course, only one man for the job. Literally.

Hammerlin seemed and felt oddly calm as he just focused on what was ahead of the airship. No PTSD as he moved to function in the momment like he used to in Naval combat.

"Got any lidded...mugs?" He asked as relised they would be getting rather unpredictable and things would get intresting.
James E. Carter & Itzi Ku




The map crinkled under Hamerlin’s gloved hand, marked with loops and squiggles, hazard skulls, and altitude annotations that would make a younger man sweat. The old officer's voice carried with practiced ease, one part artilleryman, one part diplomat, and one part devil-may-care showman.

Carter stood just behind the forward portside console, arms folded across his chest, eyes locked on the maze of valleys and turn angles sketched across the old survey sheet. His brow furrowed, jaw working the edge of a thought like a stubborn nail.

When Hamerlin finished, Carter didn’t speak right away. He stepped forward, glancing between the map and the old captain’s weathered face.

"...Threadin’ a needle’s right," Carter muttered. “With the engines running heavy, and the gold dragging us like an anchor, we'd be banking her on momentum. She’s no racer. But...”

He tapped one gloved finger on the valley line.

“…but if this here’s real—if that cover breaks sightlines like you say—then hell, it’s worth the damn gamble. Better than slugging it out with whatever’s comin’. They spot us in the open sky, it’s just a matter of time before something faster finds us.”

He looked up, tone sharpening.

“You get me a flightpath, I can fly her through it. It'll shake like hell, and I ain't promising everyone keeps their lunch down, but I can do it.”

Then he looked over toward Itzi, giving her a head gesture.

“But I don’t fly her alone..."

Itzi had remained still during the whole exchange, eyes flicking over Hamerlin’s grease-streaked map. She understood the logic. The elevations, the masking effect, the timing. It was smartt, ingenious even, but the airship wasn’t a fighter. It was a flying brick with dreams of grace.

She didn’t move from her station.

“It’s clever,” she said, carefully, “And I trust the man's math.”

There was a “but” coming from the time in her voice, and it hung there a moment before she exhaled and gave it life.

“But this isn’t some skiff or coastal patrol ship. One miscalculation in a blind spot, and we’re scraping a gasbag on rock. You’ve all seen how sluggish she’s been climbing. We don't get a second chance if something goes wrong.”

She looked at Carter, her voice lowering just slihtly.

“And you're confident you can do this, loaded like we are?”

“No,” Carter don't hesitate. “Not confident. But I’ve flown through worse with less.” A pause. “And we don’t got a safer option, unless anyone else has a better idea?"

Itzi nodded slowly. She didn’t argue. But her grip on the trim lever tightened slightly.

The room fell into a beat of silence. The chart remained on the table like a challenge. The math was done. The terrain was waiting.

All that remained was the choice.

The floor was open.


James E. Carter & Itzi Ku



Carter slammed the hatch shut behind Nikos, catching the last glimpse of distant figures creeping closer through the haze of smoke. He paused, hand gripping the metal frame, lungs burning, trying to shove the rising tension down his throat with a few sharp exhales.

“Welcome aboard, sunshine,” he muttered, mostly to himself, before turning back into the gondola.

He made his way toward the control cabin, boots thudding against the grates, catching the tail end of Arkadios and Volodar’s exchange. The two were locked in some kind of debate—whether the approaching troops were Inburian, defectors, or something else entirely.

“Doesn’t matter what banner they wave,” Carter said flatly, wiping sweat from his brow with the back of a gloved hand. “If they’re marching toward us and carrying rifles, we ain’t waitin’ around to shake hands and swap names.”

He stepped into the control cabin without waiting for any other word.

Itzi was already at the rudder, fingers hovering just above the trim levers, following Hamerlin’s course adjustment. She didn’t need to be told twice. Her brow was furrowed, but her face otherwise calm, composed. If anyone noticed the tremor in her fingertips, they didn’t say.

She nodded tightly when Carter joined her. The cabin felt brimming with heat, copper scent, and the distant hum of something approaching.

“I’ve already begun shifting our heading,” she said, glancing at the compass, “One-nine-zero. It should keep us clear unless they’ve got wheels… or wings.”

“Let’s hope not,” Carter said, stepping in beside her and reaching for the ballast controls. “We’re dragging like a sick elephant. The gold’s weighing us down—wasn’t made to carry a royal fortune I figure...”

He flicked a switch with a practiced snap. The ship groaned faintly as the trim adjusted.

Itzi nodded again, suppressing the knot in her chest. It had been her own decision to help recover this gold, this way to justify her ventures in the old continent and return home with a fortune to her family's name. Now they were flying lower than comfortable, slower than safe. It felt like perhaps this wasn't a good idea, it was a gamble. Everything was a gamble now.

“How long before they’re in range?” she asked.

He peered out one of the side panels, jaw tightening. “Depends on their legs. If they start shootin’, this crate’s got enough armor to laugh off a pistol, but rifles may punch through just fine.”

He didn’t bother softening it. The crew needed facts, not comfort.

“We can’t outrun a proper scout squad in this condition, but if we keep our heading and stay unpredictable, they’ll have a hard time tracking us. Hell, they might think we’re one of them.”

“And if they don’t?” she asked

Carter shrugged, “Then we better hope the folks in the gun stations don’t panic.”

She breathed in deep, fixing her eyes on the altimeter. Behind her cool tone, her mind raced. What if they’re shot at? What if someone panics? What if Carter gets stubborn again and argues with the Inburians over the gold?

But she only nodded.

“You take lateral trim,” she said. “I’ll manage the lift and heading. We’ll clear the range. Hopefully.”

“Yeah. Hopefully.” He gave her a sidelong glance. “You’re keepin’ it together well, I’ll give you that.”

“Someone has to.”

He grunted, impressed but not saying it. Then: “You’re sure the old man knows what he’s doin’, right?”

Itzi looked toward the forward windows where Hamerlin stood, still reading his compass like it was scripture. She hesitated.

“…Yes.”

Carter caught that pause. He said nothing, but the corner of his mouth twitched in a half-smile that didn’t quite reach his eyes.

“Alright, then. Let’s hope he keeps readin’ the gospel.”
Itzi – Taking to the Skies

Itzi gritted her teeth, both hands steady on the controls as the airship lurched beneath her. The ballonets deflated, the ballast dumped, and the ship began its ascent—not gracefully, but it was rising. The wind caught them hard, pushing against the hull, and for a moment, the airship swayed like a drunken sailor. Hold steady. Keep the nose level.

She forced herself to focus, adjusting the altitude controls in careful increments, not overcorrecting. She'd studied the techniques, knew the theory inside and out, but now? Now it’s just me, my hands, and this ship.

The engines roared, the pressure gauges fluctuated slightly, but everything held. It’s working. She exhaled through her nose, fingers tightening, eyes flicking over the instruments. No amount of theory could replace experience, but hell if she wasn’t earning it right now.

“Come on, girl,” she muttered under her breath, as if speaking to the ship itself. “We’re not dying today.”

She spared a brief glance out the window. Below, the fortress was shrinking, the ground falling away, but the ridgeline—the horsemen—were still visible. Itzi felt her pulse hammer, her gaze retuned to the skies where she hoped they'd find safety.

Carter – A Helping Hand

Carter was gripping a support beam near when movement caught his eye. Nikos, tearing across the yard like hell itself was at his heels.

“Shit,” Carter muttered.

The ship was rising fast, the mooring lines already cut. If Nikos didn’t reach the gondola now, he wasn’t reaching it at all.

Carter let go of the beam and lunged, cursing at himself all while at it. Grabbing a thick net still hanging from the hull the mainer braced himself against the deck, extending a hand out toward the sprinting Inburian.

“Move it, sailor!” Carter barked, arm outstretched. If he jumps, he might just make it.

Likewise. Lost a true G
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