Hidden 10 yrs ago Post by gothpuppy95
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Finished
Hidden 10 yrs ago Post by Xaxl
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My only real objection to the Prosperity Sphere is that its by the sounds of it a very active empire, which means making it a Tier 1 power is a bit unfair. That slot seems reserved for more "precursor" type civilizations.
Hidden 10 yrs ago Post by Serpentine88
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Serpentine88 Writer of Overly Long Character Sheets

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Wait, sorry. Supposed to be Galactic, not Ancient

Changing that now... the 1 is now a 2.
Hidden 10 yrs ago Post by Sigma
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Serpentine88 said
Note: I do not have the absolute say on human history, so speak up.

I'll wait and see how your history is. Then I'll adjust when the opportunity arises. Haven't really put much thought in my own history, so it's perfect.
Hidden 10 yrs ago Post by Apollo26
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Nation Name- The Septonium Concordant
Civ Tier: 3 ( Maintains 6 stations outside of the Shao XI system, 4 civilian trading hubs and 2 military Garrisons)

Capital Planet-
The Capital of the Septonium Concordant is Taoshe, it is a lush green planet with a temperate climate. The planet is a mixture of lush multicolored grass like expanses, Alpine territories topped with blue snow and large rough oceans. The coastal territories and the oceans is a big contrast from the beautiful expanses of the inner regions. Storms are frequent along the coast and it rains most of the 24 month year, making the seas extremely rough. This is due to the gravity of the binary star Shao XI and the planets 3 moons. Taoshe is the Executive center of the concordant and is also home to the central military headquarters.

Planets-
The core four planets in the empire lie within the binary star system of Shao XI are Taoshe, Haloh, Icarus and Jalag other worlds are named based the date at which they were found, allied or conquered. The concordant does maintain large space stations in the large expanses between planets.

Taoshe- Center of government, seat of military and political power. Three moons ( Tao 1-3) are frozen methane balls.

Haloh- The agricultural center of the Concordant and home to the top architectural and engineering universities. Haloh is the heartland of the concordant 50% of its surface is farmland. Haloh is also the trading capital of the Concordant and home to many of the International corporations of the concordant. This is a major tourist center because of the large amount of history.

Icarus- The largest and most desolate planet in the system, made up of large deserts and giant gorges, canyons and mountains. The lower hemisphere is a weapons testing ground for the military while the upper hemisphere is home to the diplomatic universities of the Concordant.

Jalag- A large manufacturing world, protected by the three other core planets. Jalag is home to the biggest naval port in the Concordant. Jalag is a major manufacturing world and is home to the majority of the weapons plants that service the military

Leader-The current chairman of the Concordant is Valag Timonus

Government- The Septonium Concordant is a Republic with a large senatorial body, laws and other decisions of the state are governed by this body. Senators are chosen from the ranks of the military, selection is based on merit and honor in combat. The Septonium Concordant is a military state, the military funds, directs and oversees all actions made by the state. Non-military assets and military assets share a nice relationship and cooperate readily, helping in anyway they can in non military matters. It is not uncommon for military transports to transport building materials for civilians builders and it is common to see the military pull in civilian help for humanitarian missions. The Concordant's second largest body is the diplomatic corps which handles all foreign relations and non-combat missions. Because of the slow recruitment and training time for recruits the concordant cannot sustain large military campaigns. Peace and Diplomacy have become paramount for the concordant and military action is seen as a very last resort.

Population- The radiation given off by the binary star makes most of the planets in the system inhospitable. With the exception os the Aradites, the native population of the Septonium Concordant there are savage feral beings that inhabit other worlds in the system. The total population of the Concordant is 10 billion.

Species-The Aradites are the only species in the Septonium Concordant, they are a odd humanoid like species that have adapted to their radiation rich environment. The binary system Shao XI is home to 12 worlds, four of which are inhabited by the Aradites, the rest are inhabited by feral beasts which are the mutated remnants of past civilizations.



Habitat- The core planets all have temperate climates with long winter and spring like seasons. Aradites can adapt to almost any climate but prefer cooler temperatures typically associated with alpine terrain.

Appearance- Aradite physiology is not to distant from human although a bit taller, they exhibit all the same reproductive organs and have all of the standard circulatory organs. Aradite skin is hard and leathery but appears smooth, slightly changing hue based on their mood. The Aradites have complex eyes that have a bright yellow/green color, their evolution as nomadic hunters has sharpened their eyesight and has given them a small amount of natural night vision.

Physiology-
-Tough leathery skin
- Resistance to radiation
-Bright complex eyes

Personality- Aradites are honorable people who share a very strong nationalist bond . They are generally very accepting to outsiders and are polite and respectful , not wanting to offend any other being. Aradites are very easy to spin up however; giving them the stigma of being very hotheaded and brash. Aradite men usually are very headstrong and brave, competing to be chosen for senatorial slots or top positions in the Diplomatic Corps. Women are held in very high esteem in Aradite culture, venerated as symbols of beauty and elegance. Women compete alongside men for the same positions and are often more successful.

Lifespan/Birth/Aging- Aradites live for three to four centuries, the constant radiation given off from the binary stars has made them age extremely slow and has lessened the physical impact of aging. It is not uncommon to see a 200 year old Aradite who still looks like his 23 or 25 year old human equivalent. Child birth is very similar to human child birth except for the lack of an umbilical cord and belly buttons. Mating is usually for life due to long lifespans , it is not uncommon for a male to court a female for weeks even months before formal dating begins.

Language- Aradite language is Demioi, it is very elegant and smooth, native speakers often blend together words and speak very quickly making translation extremely difficult to the forgien ear. There are two Dialects of Demioi, Daimet and Dai'kat. Daimet is the informal version of the language and is spoken in everyday life, Dai'kat is dated and extremely formal. Dai'kat is only spoken at formal events and briefings.

Culture- Aradite culture revolves around honor in combat, honor in family and honor is life. Honor and prestige is very important in Aradite institutions and is the most common way to earn promotions and other merits. It is common for men and women to fight alongside each other in battle. Aradite women are fierce and elegant warriors along with being symbols of beauty, it is common to see wives and husbands in the same regiment or even squad.
.
Advantage Traits- Aradites have extremely good eyesight and hearing naturally, their evolution as nomadic hunters sharpened their hearing, eyesight and has given them a small amount of natural night vision.

Disadvantage Traits- Hotheaded, Naive, Some can be rather stuck up, Due to long life span Aradites do not reproduce much. Bare Aradite eyes glow at night and reflect light (Much like a cat)

Other Traits- Large, ornate and sometimes glowing tattoos along with piercings are becoming more popular with the Aradite communities in the core worlds.
[/hider]

Currency- Septonian Dari

Culture:
--Aradites are known for being extremely liberal in allowing use of Alcohol and certain psychedelic drugs. The military allows the use of both alcohol and drugs while on deployment as long as it does not effect their combat readiness.
-- When showing up to formal events, it is Aradite culture to bring gifts like food and wine. This can include a large amount of gifts and can sometimes overwhelm hosts.


Advantage Traits- The Septonian military is excellent, tempered by years of fighting feral beasts on the nearby worlds, each raw recruit enters a battalion with a year or two of actual combat experience. The Soldiers and Marines are extremely disciplined and field the best equipment known to the empire.

Disadvantage Traits- Debate in the senate is common, therefore it takes a long time to get major bills passed.
- Aradites share a strong nationalist bond that can lead to hostility.
- Some citizens can be rude, stuck up and prejudice towards other species

Other Traits- The Septonium Concordant has beautiful planets and is great a terraforming, they have a very open building style resembling the style of ancient Rome and Greece. Aradites are hospitable people and are generally very nice, even if they are a bit easy to rile up.
Most core planets distill there own wine, liquor and spirits, it is very strong and said to cause hallucinations and euphoria due to the ingredients. The ingredients are a closely guarded secrets among the families.

Aradite romantic novels are very long and drawn out, very similar to the dating style of the Aradites. These novels are very popular among some other species but are seen to be too long and slow for others.

History- When the Aradites evolved into a humanoid being they immediately began hunting and gathering, quickly becoming nomads. These nomad groups eventually met each other and created small settlements and attracted more people into these settlements. As time progressed Governments formed and nations were established around these former nomadic tribes, as the nations grew conflict between these nations became inevitable. A bloody period of war started, including three world wars and countless small conflicts over land and resources on the planet. The victor of these conflicts and the superpower on the planet was the Septonious family a strong a charismatic house known for their ruthless military and wealth. The family began to conquer the planet and by the end of the late modern age the entire planet was under Septonian control. The Septonian leadership installed the senate into the government and removed all the power from the monarchy and placed it in the hands of the senate, Most of the senators were old veterans from the different campaigns of conquest and a few scholars. Most of the senators came from the millitary's marine battalions and the diplomatic corps. The Septonium Concordant has since expanded to is current reaches and is still fighting ancient colonial battles with separatists. The Concordant has a long and friendly relationship with its neighbors, The New Arcturus Republic and The Fringe Commonwealth. The concordant has been trading partners with the two since the beginning of the Septonian space age, and has even fought for the Republic during their civil war. Septonian forces also played a minor role in the "Duchy conflict", providing special reconnaissance for NAR forces.

Military- The military is broken into three separate branches:

Operations Branch: The Operations branch consists of the Navy, Army and Marine forces, these forces encompass the armed wing of the Concordant and preform three separate duties. The Navy serves in an offensive role and a transport/ exploration role as well as being the primary deployment platform for the Marine battalions. The marine battalions are the primary shock troops of the concordant, their primary duties are lightning fast raids and specialized offensives. They lack the ability to hold and occupy terrain however and deploy with limited resources. Occupation of territories is the army's primary duty, they deploy with a regiment of combat engineers to quickly build fortifications and other defensive structures. They are trained as military policemen to combat civilian threats along with military targets. Against specialized forces however the army lacks the same operational capability.

Diplomatic Branch: The diplomatic branch is the main voice of the concordant, some of the best minds in Foreign policy and galactic relations make up the Diplomatic corps staff. The Diplomatic Branch maintains a small fleet of specialized diplomatic shuttles and cruisers. Their primary duty is conflict avoidance and conflict resolution.

Agriculture/Colonial Branch: The A&C Branch is strictly a exploration and terraforming branch, their only duty is the exploration of new worlds and terraforming operations on other worlds to be colonized. They maintain a large fleet, second in size to the Operations branch. A company of marines is assigned to the A&C branch and all their vessels are unarmed.

Septonian Marines: Joining the military is a life choice for most Aradites, choosing to attend military academies at a very young age. Once accepted the new candidates are put through an intense curriculum of military history, tactical applications and operations, galactic history, Galatic culture and daily physical training. By their 5th or 6th year in the academy candidates are given the first round of bio- enhancements, these include mitochondrial and protein stimulants for increased muscle growth and computer assisted optical implants for another 10% boost in natural night vision. The curriculum continues until their 16th year when they are given their second and final round of enhancements. Veins and arteries are widened and a second small synthetic heart is implanted allowing for a higher blood flow and clotting speed, all marines have a identical scar under their left arm pit from the procedure. After graduating from the Academy, new marines are assigned to training platoons and sent to the neighboring worlds of Falkaide XXI or Harum VI to combat the feral beings there. This serves as operational training and tempers new marines to combat, the surviving marines are then relieved by the next group of fresh marines and are assigned to operational battalions. Marines spend 18-19 years in training including school and devote most of their lives to the military. Marines are heavily armed aiming for shock and awe, their weapons are made up of carbines , personal defense weapons and heavy shoulder launched rockets. However, they can be seen using a wide range of weaponry. All marines carry light shields to help against energy based attacks but are very weak.


Septonian Army: The Army follows the same pipeline as the Marine candidates but are deployed to the contested planet of Gaiconda to fight the insurgency there. Surviving soldiers are assigned to operational companies and relieved by the next group of new soldiers. Soldiers carry a wide range of weapons and deploy with large surpluses of gear, they are heavily armed with main battle rifles and machine guns along with a wide range of artillery.


Septonian Navy: Space travel is relatively new to the Aradites, what they lack in raw knowledge however they make up for with technology and mathematics. Aradite vessels are built from scaled durasteel under a sloped alloy like armor. vessels are commonly narrow at either and and smoothly bubble around the scaled durasteel to help kinetic projectiles glance off. All vessels have light to medium shields, able to absorb one or two energy based strikes before failing. The navy maintains the intelligence service for the concordant and a special warfare branch made up of 3 platoons of special forces and special operations operators.

JIIC ( Joint Internal Intelligence Command): The intelligence service for the concordant sometimes referred to as the "Laucomb" or hole by citizens. The JIIC tries it best to stay below the radar, even evading the Concordant's security measures. The JIIC is completely independent of the military branches and has its own leadership and funding, JIIC case officer and operators are considered some of the best trained operators in the Concordant.

Aries class : This is the biggest class of vessel in the fleet, carrying 12 missile pods, two forward facing magnetic accelerated torpedo tubes, 30 point defense turrets ( 10 fore, 10 mid, 10 aft) and space to carry a fighter squadron and a marine battalion with all of their gear and vehicles.


Carrier : 6 missile pods, one forward facing MAT, 20 point defense turrets, space for a fighter squadron and 2 companies of Marines.


Septum class : Three 120mm cannons , two forward facing MAT, 10 point defense turrets, capable of laying mines


Lahai class : Two 120mm cannons, One forward facing MAT, capable of laying mines,


Blackhole class: Excellent stealth and electronics suite, capable of laying mines, one forward facing MAT, 3 missile tube


Shrike Fighter:

Faulk Fighter-bomber:

Septonian weaponry: All Aradite weapons are magnetically accelerated, which fire a small caseless projectile, these rounds are often high explosive or armor piercing tipped.

MAT= Magnetically accelerated torpedoes
Hidden 10 yrs ago Post by Apollo26
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Let see if this works this time, hopefully it doesn't die like the other one..
Hidden 10 yrs ago Post by Xaxl
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I'm currently feeling tempted to switch from the Nera to an alliance between humans and giant deathworld bugs, but I dunno.
Hidden 10 yrs ago Post by Wernher
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Theodorable said
Wernher; very well thought out civilization. The way I see it -- the Graal have realized that mindlessly invading entire other solar systems worked initially, but now maintaining how garrison armies and fleets and the logistical costs of maintaining infrastructure are becoming a large problem. Now they are attempting to put in place pro-Graal governments in lesser civilizations; basically anyone who would be willing to listen to the Graal and support an autocratic regime, most likely a military leader.So your civilization can play the opposite side of the pendulum for fear from want and freedom of determination, no?Would you fancy some shared history, Werhnher -- at least in the last 50-100 years of the game sake so we can start off in a ideological war?


I wouldn't mind, not at all.

I'd say the Crayvens would probably belittle and infantilize the Graals a lot, not seeing them as a menace or an enemy but rather simply as 'People who do not understand' the universal truth of peace they hold. While they'd probably do everything in their power to avoid war I think there could have been an encounter with the 6 million war veterans that will gladly go to war on every occasion. So while the Crayvens are a race of pansies, I'd say this combined with the stories they tell about Zuhlo and the Great War they'd realize that they are not an enemy to be underestimated non the less. Weather this traduces to efforts for peace or preparation of a large scale surprise attack is up to you.
Hidden 10 yrs ago Post by Sauron The Dark Lord
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Is it aright if I seek to join?
Hidden 10 yrs ago Post by Asuras
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Haven't closed it yet, so yes.
Hidden 10 yrs ago Post by Sauron The Dark Lord
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Is a galactic power an open spot for me to use and utilize?
Hidden 10 yrs ago Post by Asuras
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There are no "spots" to fill for Galactic level civs. It's up to players what they want.
Hidden 10 yrs ago Post by Sauron The Dark Lord
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Well.. That's great!
Sadly my CS won't be done by tonight, however.
It'll be done tomorrow.
Hidden 10 yrs ago Post by AegonVI
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I'll try to get up an NS before I head to bed. So far, I'm the only one planning to play a tier five, but with that I'm essentially playing multiple opposing civilizations, so that'll be fun. I hope to have a very unique storyline in this RP.
Hidden 10 yrs ago Post by Xaxl
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Hypothetical alternate faction follows. Feedback welcome.

Nation Name:
-- Redspace Alliance
Race #1:
-- Humans: Humans descended from early far-reaching colony efforts. Little to no widespread biological or cybernetic augmentation, leaving these humans fairly baseline.
Racial Traits:
-- Adaptive (+): The Redspace humans have a long ancestral history of travelling the cosmos and settling in strange and new environments; they find it easy to learn how to deal with new situations, adapting existing technology and doctrine in the face of changing circumstances.
-- Disorganized (-): With a culturally and historically diverse population comes difficulties in settling personal differences; Redspace humans have only a fledgling centralized authority and often have to put up with differences in procedure between colonies. On more than one occasion, different flags within their settlements have come to blows and necessitated the intervention of the Alliance Armada.
Race #2:

-- Lirok: Large insect-like aliens bearing traits of spiders, wasps, moths, mantises, and other such terrestrial species, the lirok are a physically imposing species from an extremely hostile biosphere. They operate under an ant-like hierarchy supported by pheromone-induced obedience and an explosive breeding rate, with intelligent queens passing down orders to swarms of capable female drones. They have incredibly sturdy carapaces, reinforced endoskeletons, and a limited ability to fly or glide on top of deadly natural weapons.
Racial Traits:
-- Deathworlders (+): Lirok are incredibly hardy and naturally extremely dangerous; they can suffer extreme bodily harm without slowing down, have potent weapons capable of rending through light armour, and breed extremely quickly.
-- Primitive (-): Lirok possessed a roughly stone-age level of technology before being uplifted by the Redspace Alliance, and are entirely dependant on their human allies for advanced technology. While they can certainly learn to utilize what they are given reliably, innovation is currently beyond them.
Civilization Tier:
-- Tier 3: The Redspace Alliance controls about a dozen worlds and is still improving and innovating as time goes on.
Population:
-- 20 billion humans, 5 billion uplifted lirok
-- The Redspace Alliance consists of about a dozen worlds of various environments. Most unique among them is the lirok's homeworld, a vibrant jungle orbiting a hot star. Redspace Alliance space is located midway to the galactic west.
Culture/Society:
-- The Redspace Alliance is a thriving culture that's eager to learn new things and meet new cultures; this is exemplified in their treatment of the savage bloodwing, opting to uplift and assimilate the species rather than abandon them to the harsh reality of their homeworld.
Hidden 10 yrs ago Post by Sauron The Dark Lord
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We'll see what happens with my nation. The times of the Empire itself are grim and dark, atleast.
Hidden 10 yrs ago Post by Ampharos
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Interested. May have a sheet up in a couple days.
Hidden 10 yrs ago Post by Madhog
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Reserving a spot right now before this closes! CS will be up ASAP!!
Hidden 10 yrs ago Post by AegonVI
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Let us hope this level of vigor persists!!
Hidden 10 yrs ago Post by Xaxl
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So assuming I use the Nera, anybody interested in hashing out a plot involving them?
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