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Soulless Regency: Paused Between Ch. 1 & 2

This Rp is part of a larger story line and is currently paused and merged into the Tartarean Strands Storyline. It will pick up once the storylines break apart again.

Hidden 7 yrs ago 5 yrs ago Post by Lady Absinthia
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Lady Absinthia ⚘ Blossoming ⚘

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Character Death Count: 19

Overview

Locations:
England: Scotland:
Time Frame: 1823
Rp Tags: Historical, Regency Era, Mystery, Drama, Romance, Supernatural, Undead, Apocalypse
Type Of RP: This is a period supernatural based drama. It will have a lot of twists and turns. There will be clues given in posts that you can keep track of to help solve the mysteries as they unfold. Now, something very important - CHARACTERS CAN AND WILL DIE! This will be done randomly when events arise. It can happen to anyone at anytime without warning. You have been warned and I suggest a back up character to pull into the fray if that happens. (Don't ask how many of my previous characters are now in the RP Graveyard now because of this.) Don't let the amount of information provided deter you, it is there in place as a resource to push your limits. Enjoy the process.
Goal Of RP: This Rp will touch on many different facets but in the end there is an actual goal to the Rp - to survive and thrive while trying to end the Soulless Threat. You are trying to live as well as fight. Your world does not revolve around one or the other. Clue sheets will be provided and as each mystery a new chapter will unfold. Part of being in this RP is to try to solve the mysteries of the Soulless as it unfolds. On top of the mysteries you will be trying to strengthen your household, no matter your class status. Marriage, trade, wealth, connections, knowledge, secrets, and more will all play a part in securing not only your life but your future. Let's see how devious you can get, how much you are able to get done. Romance, intrigue, undead, slander, truths. It's all there.
Age Requirements: Minimal age for characters is 18, Max age is 70. (Established Rpers in this RP may Rp a character as young as 8 after 6 months in RP)
Starter Location: Is randomly determined by The GM
Gender Acceptance: Currently only accepting Male characters.

Premise


It is a universal truth that once death claims a person and the pneuma is lost the Soulless will forever want for the taste of their atman once again. Never was this more irrevocably proven than when every gentry and nobility attending a dinner party at Flitwick Manor was slaughtered during the second course of the meal. Apparently souls ripe for the harvest were far more desired than the saddle of mutton that evening by the uninvited guests. Twas truly a most scandalous event that brought the house of Brooks to its knees that evening. The ton has been gossiping about it ever since, placing blame on Mary Brooks; stating that her inability to run a proper household lead the infiltration of Soulless unnoticed to the event. That had she placed as much attention to detail of the Presence's Guards as she did the invitations none of this would have occurred. Such is the price one pays for not knowing ones place.

Though it was not always like this my darlings. Before the turn of the century our great Britannia was rich with trade from the exotic far east to the more newly discovered colonies. Silks and spices, edibles and gems from the corners of the world washed to our shores in waves of wealth and brilliance. Twas truly a most glorious time. Yet in the midst of this time came a plague the likes the world had never known. Vitriolic and caustic, it began to ravish the country side. Once brought to death by violent means at the hands of a Soulless the dead would rise again in horrific and yet fascinating manners. Each one harboring an insatiable hunger for an element of the soul that once resided in their chests. Many believe the French where to blame. Does this really surprise you?

It would seem certain to some that the end of times had arrived on Englands shores and the prophecy spoken about in the book of Revelations had come to fruition. To protect the masses, large scale construction began around even the smallest of settlements; the grandest around the city of London and referred to as Jericho's Barricade. It did well for a time. Keeping the living within the walls and Soulless outside. Yet as more time passed it became apparent that stone and mortar was no barrier for some and the walls did come tumbling down. Gentry and Nobility fled the city to their country estates, electing to protect themselves with the assistance of Graveolase. Homes were both physically and spectrally protected from the Soulless.

At this time it became highly fashionable to extend ones study from the arts of refinement. Well to do families sent their offspring to other lands to learn arts that were long thought to have died away. Yet have we not learn from the past that all that we believe if dead can rise again? Such was the case here. Probable proficiency was tested for at a young age and depending on where your talents lay you would be trained in arts that would once never have touched your silken gloved fingers. To the far east for deadly arts did the quick and strong get whisked away to; to the colonies for protective arts did the wise and durable go. Those that were not so richly fortunate though still did need to find a way to survive. To the north many of the poorer traveled to learn the ways of old once thought fully driven out by the arrival of Christians so many centuries before. The Pious? They too had their place. To Rome they ventured to, as they described it, harvest the protection of God.

Wards and protection abounded the lands and it was thought that the Soulless had been pushed back to the brink of extinction. Yet do not let this lull fool you. Keep your swords sharp as well as your wits, for the final battle between the Soulless and the Soulled has yet to occur and in the darkness their numbers are rising once again.

Characters
*Denotes Character Has Been Approved For RP And are clear to post in IC

Active:
  • Millicent Wyndham (Lady A) - CS *
  • Virginia Crypt (Morose) - CS *
  • Elizaveta Romanova (Lady A) CS*
  • Maeve Brennan (Morose) - CS *
  • Vladimir Alexandrov (Sigil) - CS *
  • Constantin Kolev (Rivaan) - CS *
  • Sally Kickpatrick (Lady A) - CS *
  • Ludwig Zimmer (Lady A) - CS *
  • Colette de La Fontaine (FantasyChic) - CS *
  • William Fraser (Romero) - CS *
  • Jeanette Crane (Rivaan) - CS * Killed By Hraew Day 1 During Attack on Almack's
  • Thalken Talink (mnkee) - CS * People Die At The Circus
  • Mary Hale (Sigil) - CS * Killed in Battle in Carlise

NPC's:


Soulless Lore

*Please note that only what is listed here is what exists in the world. Period. Other information will be provided and learned as the RP unfolds but all characters start off with this knowledge and this knowledge alone. (There is no other myths, rumors, talks, knowledge, etc.) - This is only for the first 3 Soulless. All additional ones that are added are known only by those characters created with that specific area in mind. Germany knows everyones Soulless Business.


Each Soulless is a separate creation, each with their own appearance and ways, though all Soulless have several things in common with another and all have many things that keep them separate. Think of them as different species of the same Genus. Every Soulless was once born as a living human and drew true breath. Each contained a soul. Each died in a specific way that spreads the infection to the recently deceased's body and causes it to come back to life within three days of its original death. Each must be disposed of in a very specific way to keep them from coming back the following night.

All Soulless crave something that drives them to kill and create more of their own in turn. Everyone will get weaker the longer they are without what they need. None of them have an special attributes because of their status of being undead other than well you know still bothering the living after they died that is. So they don't have heightened strength or speed or anything like that. They all do retain their intelligence, so they are not mindless. They can be just as cunning as any human can.





Class System

*Note the Class System determines what you can and cannot know in the Rp to start. Depending on who you are and where you come from determines your training and upbringing.


The class system during Regency England is a rather odd and complicated matter driven more by title and appearance than actual wealth. A title and proper manners could grant you more any amount of money. Yet in the same breath, if you have enough money you could potentially marry well enough to take a title. A fickle system that knowing the right or wrong person at a certain time could mean everything. This is a generalization for the purposes of this RP and is not necessarily historically accurate. We will not include the "Royal Family" as it were - King, Queen, Prince, Princess, and so forth - these titles are not available for character creation, so no reason to. These are listed in ranking from highest to lowest as you read down, though please remember that a persons wealth and reputation can move them to be look at as higher or lower on the social totem pole than what their "station" dictates. You will note that military ranks are not listed, they are of their own "class" and are weighed by the rank, the service, and the born social standing.

  • Peers - A member of one of the five nobility classes. Each peer when being addressed is referred to as a Lord or Lady except when addressing a Duke/Duchess; at which time they are addressed as "Your Grace." - Certain males with titles of Nobility are members of the House Of Lords and must attend Parliament when it is in session. Each Peer is a land owner outright in a sense. Thought all lands belong to the crown, the land and all within it are granted to the titled. Being a Peer, one is not legally allowed to hold a "job" though there are ways to increase ones wealth. (Rental of land and imposes taxes for example.) Though just because one holds a title does not mean one has wealth. Many are close to poverty or so indebted they are willing to do anything to retain their lifestyle.

  • Gentry - Land owners in their own right much of the time and while not a member of aristocracy their wealth and influence can make great headway in the social order. Some with the title of Baronet or Knight are Hereditary and are considered part of the Peerage but on a very low level. It will all depend on financial and social standing. Much of the time the title is for that generation alone and inheriting it for later generations takes great wealth and standing to obtain. Many in this class that are able to mingle with Peers seek out to marry their children to the Peers to earn a title; seeking out the poorest of the Peers to match with their own as to gain more influence through a title.

  • Upper Middle Class - This class usually includes people of decent education, moderate income, and/or employ many beneath them. Many who aspire to be gentleman in the eyes of the class system come from this class sect. This is basically the make or break level of the class system. You either climb to be more than what you are, or fall onto hard times and drop quickly during this age. Most members of the clergy fall into this class.

  • Lower Middle Class - Usually considered just above the lower class but more defined by their income than their actual status. These are your day to day workers who keep everything moving and are on the bottom rung when it comes to the employed.

  • Lower Class - The lowest of society. They are looked at as dirty and beneath contempt by most in society. While there are a select few that feel sorry for them, most wouldn't wipe their boots off on them in fear they would be contaminated. In some cases they are looked to as lower forms of life, even beneath the Soulless


Training

*Please remember that your training is largely determined by your place in the Class System. Also note that even the rich cannot learn faster than the poor so you are limited to 1 and only 1 training set. Your character may not have acquired cross skills of other training locations or sects. Each Area specializes in certain things and is divided into 2 different concentrations. Of the eight provided sects below you must pick one and only one. (Your class determines which is available to you, so double check to make sure the one you want can be obtained by the class status of your character.)

Please note that you can choose for your character to have no training. Also note that if your character has not physically traveled to one of these locations for training they have none. No one is trained outside of these locations, period.


The Far East
The exotic far east, land of mystery where spices and silks come from. A land with a history and culture even far richer and longer standing than that of Great Britannia. Here is where the quick and the strong go to hone their skills and learn the deadly arts. Those that travel the long journey to the Far East are best equipped to deal with close combat with the Soulless, pitting themselves against the Ryne and Hraew. Their training is in the physical realm and none are their equals.

  • Japan: - To attend training here one must not only be a member of either the Peers or Gentry but be exceptionally well off in the financial department and have an unblemished reputation. They must have also tested high in the areas of strength and/or speed. (No Clergy Allowed)

  • China: - Attending training in China requires just a bit less than training in Japan. Training in China still requires one to test high in the areas strength and/or speed but the cost is not as severe as training in Japan, though still costly, and title is not required. Usually those that are in debt or as not as well off will be sponsored by others to attend training here - usually traded for marriage of a child for a better political or titled position. (No Clergy Allowed)


The New World
While the culture of the New World is thought of as new, it's roots are deep and long; dating back to long before most would like to admit. Here go the wise and the ones of heavy constitution. These are the main line of defense against the Cargast. They learn methods of astral combat and protection as well as how to control their hear and harness their courage. They think outside of the box to lure the Cargast to the last prison they will encounter before their can be purified. They are sought out to evoke Presence's Guards in place.

  • Colonies: - As like with training in Japan, you must be a member of the Gentry or Peers, have a high level of wealth and an unblemished reputation. Instead though of testing well in strength and/or speed, those that come to train in the Colonies must have tested well in Wisdom and/or Constitution. (No Clergy Allowed)

  • West Indies: - Like with Training in China, wealth or reputation is not as important in the West Indies but one must have tested high in Wisdom and/or Constitution. (No Clergy Allowed)


The Spiritual World
Only the pious dare to enter this training. Members of the Church, they take their pilgrimages seriously and are the most devout in the fight against the Soulless. Depending on their beliefs, they will venture to one of two places and hone themselves to be an all around force against what they believe are the spawns of hell. Though they are not as strong or as constitute as those that have trained in the Far East or the New World, they are more capable when new threats arise, having been the ones to develop most all knowledge and techniques to fight the undead. (Must be a member of the clergy in some religion to be part of this sect.)

  • Rome: - While during this period the main religion is The Church Of England, because of Rome's extensive history many in the church have worked to bridge the gap between the Vatican and the Crown. Many will travel on the crowns coin to Rome to study; learning the old ways of the Swiss Guard. This is a more physical trek. Strength and speed are needed to learn the more hands on ways of the Church, though there is some spiritual aspects as well. (Must be Catholic or Church Of England)

  • Jerusalem: - A pilgrimage to Jerusalem is not cheep but this seems to add something. It does not matter the Church you follow, as long as you follow an ideal to make this trek. Those in Jerusalem look at you as if you are a cast out member of main stream religion. You are there for the greater good and like the Templar's of Old after Friday The 13th, this is where you go to learn what you need to know to protect your congregation. A more spiritual teaching, those here will learn some ancient world techniques of protecting one's self against the Soulless. (All religions welcome)


The Old World
Not everyone can afford to go half way across the world to train but everyone must learn how to survive. Those who treasure basic breath above riches and status, because their have neither really, travel not far from home and seek out those within their own continent. Traveling to one of only two places remaining that can provide them with knowledge of this new threat and how to battle it. (Not available to Clergy, Peer, or Gentry)

  • Scandinavia: - To the gods of old they speak and from them they learn. Cost is nothing but your mind and your heart must be open to not only the training but the harsh colds of the winters.

  • Ireland: - If the Celts of old knew one thing, it was how to wage war. Survival above all costs and the cost is nothing here. As long as you show up and survive, that is all that matters.


New Age
These areas differ from the rest. They are new comers to the table and have not been known to the rest of the world, even though they have existed through out the world for sometime. (In fact many of the New Age Groups are some of the oldest skill sets in the world.) They have been close kept secrets in their lands and are not widely known. In fact, very few inside these nations borders even know they exist. Closely guarded secrets. The Graveolase is aware of them, some of them have been trying for ages to become members of the council but they have been refused. Each one has their own set of rules that differ from the rest. So tread carefully.

*Special Note: Please note that all skills under New Age differ from the the Classic 8. You cannot go to these nations and learn them. Each set has it's own specific rules and regulations on who can learn, who can be taught, how many skills they can have, what skills they can acquire, and so forth - so check carefully and read all the fine print for the area you are interested in before beginning.

  • Russia: - Land of Ice and Mystery, a largely forest region that stretches from the arctic and south, one side of a continent to the other. It has been nearly completely cut off from the rest of the world for centuries and very little is known about the Nation. To be part of the Russian Skill Set - you must be part of the Circus and will be governed by myself.

  • Germany: - A land of legends, myths, and folklore. A rich and dark history that brings of visions of harsh conditions, dark forests, and a touch of irony. It was less than twenty years ago that the two brothers by the name of Grimm published a collection of German Fairy Tales but where did they get their stories from? Where were their monsters dreamed up? Well every fiction has a grain of truth and their tales hold more than a hint of it. Maps to help determine birth place - The Roman Empire 1790s & German Confederation 1815 (Basically Germans will need both - one for around the time they were born, the Roman Empire and the other for the time of the Rp, German Confederate)

  • La Canela: - While many might cross the sea in search of the Great city of Gold El Dorado, the greatest city to find is that of La Canela. A city never seen accept by those who have found it in their own ways. People of the sea, the true Pirates for they have found the greatest treasure one could ever hope for. Escape from Davy Jones Locker.

General Skills

*These general skills are just a small example of what you could possibly chose. Keep in mind your characters history, status, availability to funds when composing your list; keep them within the scope of your character. Remember, no skills from above may be used in general skills nor any new variation of them. If they are too far fetched they will be edited out as per the discretion of the GM; if in doubt PM the GM.


Glossary And Guides

The 1800's were a time caught between times and such there is a bit of the old and the new mixed together. Customs and words can be very different than they are now, or at least they can be used in ways one would not suspect or get the full grasp of at surface glance. Combined this with this world of Soulless creates the need for a crash course; both in certain words, knowledge's, and locations. If something pops up into the RP you do not understand or can't google, just let me know. This though should give you a good start to be used in conjunction with the rest of the information provided.




Character Sheet

Please, make sure you have actually read the rules for this RP before you even attempt to fill this out. Seriously, read. And, before I forget - NO PREDONE COUPLES! (Seriously, it ruins shit. Remember while romance is welcome it is not the main reason of this RP. If you want to ship your character it has to be done organically and in the RP over time. If you pull a "we just met today and they are now madly in love and will die for each other" - You will.)

This CS must be filled out as specified in the rules and the explanations in the CS code itself. Do not submit a WIP to me. Remember, please do not reuse a character you have used before for this RP. (I do love to lurk in people's character sheet topic and other Rps. >.>) - Character Images are not required but are encouraged. (In place, please make sure to do further in detail in the appearance section of the CS) - Age Calculator - RP Starting Date is March 21st, 1823

Please pay close attention to the instructions to the CS itself, it holds instructions in how to fill in certain sections. You may only play a Human, you may not RP a Soulless.

Special Note!!! - Those of you in other Lady A Rps - You may create a character for this that would be the ancestor of your character in them!!! (Now, isn't that a hell of a tie in!) ~Note: Do not make the character a direct ancestor, just in case they die you don't want your character in my other rps to *poof* if you get my drift.~



Relation/Clue Sheet & Header

*If you solve a mystery - Submit your answer and how you came to it to the GM via PM!!!

This sheet is required to begin.

You must have a relation worked out for every one mentioned in your CS as your NPC Relations. You must also have at least 2 relations done between your fellow Rpers before you will be allowed to begin. PM your fellow approved Rpers to work out details. (Future required submission/update times will be given in the OOC as needed.) - Take notes, use this as your tool. Remember, even though your character might not have a clue, this sheet is of dual nature. Relations are for your character with other characters. Clues are what you are spotting in anything I put out there or have others place in their posts. So look for patterns, hints, and more. You could find them in IC, the CS's, here in the original OOC post. You never know when I might drop a hint.

If you are confused by something, ask me. The worst you will get from me is - No Spoilers. The best might be the clarification you need to solve a mystery!

Remember, this is a Mystery RP. You are trying to solve the mysteries. Each mystery leads to another. There are rewards granted for sticking it out and surviving each chapter of the RP. Those that solve the mysteries get even more. These can be anything from additional skills granted, to special abilities, artifacts for your characters that can come into play, and even up to a Get Out Of Death Roll Free Card to be used in any of my Rps! (Wouldn't it be nice to give LLA the finger and say "Not today Satan!"?)



Header: *Headers must be used at the top of each IC post.


Sound Track





Quick Note

Many of the images and background for this RP are based in factual history and established lores. Having said that, please remember this is not the world as you know it. Things have been changed and adapted to what works best for the RP. Only what is listed and spoken about by the GM is allowed in the RP, all others are void. So clear your mind of everything you think you know. Why? Because I know debates will arise over such matters but in the end you must remember the first rule of this RP - Gm is Goddess. So before the debates arise, put them to bed.
Hidden 7 yrs ago 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Lady Amalthea

Hidden 7 yrs ago Post by Lady Absinthia
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Lady Absinthia ⚘ Blossoming ⚘

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@Morose Okay looks good - only thing, move the axes to each take up a slot. Also, quick question for clarification, the glassware listed in her residence, is that stemware or more like test tubes and beakers for her experiments?
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@Lady Amalthea Gotcha. :) More like test tubes and such for the experiments. I can add that in as a clarification?
Hidden 7 yrs ago Post by Lady Absinthia
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@Morose Yeah go for it. Once you have the edits done, just let me know for final quick look over.
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@Lady Amalthea Edited ^^
Hidden 7 yrs ago Post by Lady Absinthia
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@Morose Okay you are good to move her over to the CS tab - go ahead and get started on the relations if you want. Will need one for each parent, her brother, and throw one in for the butler as well. Those will be the starting family NPC relations you will have to be able to work from. If you have an idea for her and Milli to know each other drop me a pm or hit me up in the Tavern.
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Morose ✨Krakoan Princess✨

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@Lady Amalthea If you're in the Tavern now I'll hit you up in a moment :)
Hidden 7 yrs ago Post by Sigil
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Sigil Literary Hatchetman

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FINE, twist my arm, why dontcha?

I want in. I have an idea for a woman trained by the Vatican to hunt Soulless. The kind of lady that travels from place to place, living out of churches local to the area of assignment, receiving orders from the Head Office about stuff that needs doing.

She'll be raised as a Nun. Battle Nun. Preaching Heaven and beating the Hell out of people. When she's not Leading Mass, she's out Kicking Ass. <ahem> ...while upholding her vows of obedience, poverty, and chastity. Fresh out of training, too. Sound workable?
Hidden 7 yrs ago Post by Lady Absinthia
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Lady Absinthia ⚘ Blossoming ⚘

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@Sigil I am reminded of an art piece I did years ago... God help me, go for it.
Hidden 7 yrs ago Post by Lady Absinthia
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@Morose - Okay, updated relations with Milli for Virginia, let me know if that is okay. I know Sigil is working on a CS and I am pretty sure Pundii has one in the works as well as a couple of other people. Once we get a few more CS's in we should be have a good starting point.
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Pundii That is, excuse me, a damn fine cup of coffee.

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@Lady Amalthea

I've been mulling over ideas for my character, should get it finished by the end of this weekend!
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@Pundii Can't wait to see what you come up with for this. (It's better than the scared shitless I feel wondering just what Sigil is going to throw at me lol)
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Pundii That is, excuse me, a damn fine cup of coffee.

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@Lady Amalthea

Currently i'm thinking about a tom-cruise last samurai-esque monstrosity, so there's still some wicked things this way too!
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Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Lady Amalthea Looks awesome :)
Hidden 7 yrs ago Post by rivaan
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rivaan

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@Lady Amalthea I've decided to try and join this one ^_^, slowly but surely I'm getting a CS done!
Hidden 7 yrs ago Post by Lady Absinthia
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@rivaan Oh sweet! Gonna pull out the one you were talking about yesterday and re"vamping" her? lol
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rivaan

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@Lady Amalthea Yes indeed, and I see what you did there xD Yeah she's turning... odd... in the very gossipy, scandaly way for that time period xD her poor family~
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@rivaan Oh can't wait to this this. ^_^
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rivaan

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Well it's not that she's well like one of those street scandalous types... it's more the she's more like a tribal at this point due amnesia and growing up at the colonies for the training after said amenesia. She's rather wild, dislike social limitations, talks bluntly, dislikes dresses so will dress in men clothing most of the time. Likes riding a lot, hunting, archery, also smoking pipe, tattoos and warpaind... xD You know the fun stuff. Also having woven feathers into her hair like all the time!
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