@Lyla okay really quick. Shes great except one little thing. The spell called opening a Way? What she's doing is called Side Stepping and it only works over short distances because the World of the Dead is relatively similar in geography to the real world in terms of distance.
Opening a Way requires Void magic which is not a magic that is native to Galendar, it came with the Aberrations during their first invasion. There are maybe six beings in all of Galendar who can do it, it requires magic that can burrow through the fabric of reality, hook into a distance that is father away, and then wrench it closer to the point of origin and then punch a hole in reality for things to step through. It requires an insane amount of magic to do and only Aberrations or Aberrant-blood can pull it off though because of the limited amount of Void magic in Galendar they rarely do it since its an incredible drain.
Symphony of specter needs to be replaced my something else, any sort of death magic falls into the realm of necromancy and summoning a Demon of Yishreenok which is what a Reaper is, you'd have to be a pretty insane necromancer since a Reaper kills the summoner and the target with almost no exception.
The second thing is a little less of a problem and more of a more point. Plasma elementalists are usually servants of the elemental Lord of storms. Though if he uses wild magic then it doesnt matter. Channeled magic is where you get magic from a god. Just an important distinction to keep in mind
Ulrich appears to be an orc except for 2 big things; his height and his beard. At the average dwarven height of 3'5" and a beard 2'7" long, he stands out amongst everyone.
Personality: Ulrich can be loud and boisterous or quiet and menacing depending on where he is and whether or not he's working at that current moment. He loves to drink when he's not working and can often be found in one of many bars and pubs. He's only truly loyal to 3 people; his parents and his best friend. He'll either protect or smash anything for the right price. Never tell him "Money is no object." He will take advantage of that quickly.
Biography/History: Ulrich was born of an Orc and a Dwarf, both of which were kicked from their homes, with the child in tow, as soon as everyone else found out. Ulrich wasn't allowed around others much while growing up because of how everyone treated him. Instead, he spent his time training with swords, axes, maces, and other large weapons, along with a dual shield style he'd picked up from some of his mother's training.
However, everything changed one day when he met a man with black wings. Thinking his life was in danger, he drew his sword, ready for combat. The winged man, however, turned out to be an outcast, like himself and was quick to befriend Ulrich. They've been traveling together for the past 50 years.
Reason for recruitment: To protect people. And because Abbadon didn't want to sign up alone.
Strength of Will: Unnatural
Magic: No magic!
God relations: He worships Thandarillasad more than the others.
Tech: Other than his blades and guns, his only tech would be the tattoos Abbadon made for him. On his each arm, there is a tribal design that, through nanotech, enhances his draw and reload speed and, through enchantments, improves his aiming. Running along his spine, there is a nanotech tattoo that enhances his healing and one across his chest to improve his natural defense.
Possessions/items/property: Medieval style armor, well-cared-for ancient longsword, large round shield.
Name: Abbadon Delsenora
Race: Nephilim/Cambion hybrid
Personality: Abbadon is more playful and shy than Ulrich. He respects money more than his ally, despite being only 60 years older. Abbadon loves making friends but is too shy to approach people, preferring to let them come to him.
Biography/History: He was cast from his home at a young age, only 36 years, and forced to wander the world, trying to survive on his own. Because he was so fearful, he barely survived, only making any money on the tattoos he gave others during his travels. After traveling alone for 50 years, he found a small orc with a long beard. When the orc acted as if Abbadon were a threat, the hybrid quickly explained himself. The orc, who gave the name Ulrich, brought Abbadon to his home, where the winged one saw Ulrich was only half-orc. Together, they began traveling, Ulrich acting as Abbadon's guard during the night and sleeping in the flying wagon during the day.
Together, the pair traveled far and wide, making money from Abbadon's tattoos and Ulrich's gambling.
Reason for recruitment: To strengthen the ones who protect the innocent. And because Ulrich didn't want to sign up alone.
Strength of Will: Greater
Magic: Can only enchant.
God relations: Tries to stay on good terms with all gods but doesn't truly worship one over the others.
Tech: Abbadon his a big vial of ink and a big vial of nanotech ink. With both connected to separate tattoo guns, Abbadon can do nearly any tattoo. He hasn't found a piece of artwork he can't do yet.
Possessions/items/property: Abbadon also carries 3 sets of bolas and wears little more than a toga and pair of pants.
This alias surprisingly does not match the character's personality
Of course, this isn't his casual getup. It's his BATTLE GEAR.
On a regular workday, Nathan usually looks like the gentleman on the left. Except that he wears a helmet instead of a gas mask. Looks familiar? Good.
Captain: Bob, do you think that artificial insemination is bioethically moral? Bob: I have no idea about that, but some guy down the street is currently wearing the same attire as you. Captain: What did you say? I'LL KILL HIM! Bob: That's sexist. :|
Rank: ArtisanHis unique usage of runes and battle tactics make him sort of a good shot.
Will Level: PotentNathan partly inherited his mother's Greater will level. Unfortunately, he didn't ENTIRELY inherit it. He has high-tier potent will and can use multiple magics at ease. Eventually, he'll train enough and climb the ladder, but his schedule has been very tight lately...
Personality: Nathan, at first glance, is very intimidating. A sheer glance from him can send chills down one's spine. Much like your typical well-shaded comic book character. However, despite being the accomplished man he is supposed to be, he is actually very.......derpy. He's the kind of sleepy douche that would talk about his personal life in weird ways, or tell a joke and laugh at it like this.
Joker: See, there were two guys locked in a lunatic asylum and one night, they decided that they didn't like it anymore. They decided to escape. So they make it up to the roof and there, just across this narrow gap, they see rooftops stretching across town, stretching to freedom. Now the first guy jumps across, no problem. But his friend, no way, he's afraid of falling. So the first guy, he has an idea. He says, "Hey, I got this flashlight with me. I'll shine it across the gap between the buildings and you can walk across the gap and join me. But the second guy says, "What do you think I am, crazy? You'll just turn it off when I'm halfway across." Joker: Hahaha, excuse me, haha...hahaHA...HahaHAhahaHAhaHAHAHAHAHAHAHAHAHAhahahAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHA!!! Batman: *forced laughter*
Despite that, he's somewhat agreeable.
THE STORY SO FAR...
Nathan was born in the city of Digginspoint, located in the Zarindan province. His mother, Inari Yttria, was a skilled elementalist and swordswoman who would usually incorporate element bending techniques and classic swordplay, thus making her a force to be reckoned with. She was dubbed "The Thorned Rose", and she had earned her position as Knight Captain through hard work. Nathan was pressured to carry her legacy on. His father, Rudolph McDonald, was a wizard of sorts. He was a weird one. He would write in some ancient language and mutter incomprehensible wordings that he called "spells". Johnny was, as said earlier, pressured to carry on his mother's legacy, and this caused him to become somewhat introverted and hardy.
Nathan's mother forced Nathan to learn how to manipulate all the classical elements, as in all of them. However, Nathan was more interested in guns. He had his mom buy him a toy dart gun, and he would shoot his neighbors living in the nearby household through the windows with it, thus showcasing his excellent aim and lack of proper discipline. The unfortunate neighbors did not dare complain, for they were afraid of the brat's mother, so the best they could do was close the windows. Nathan would get spanked for doing so, nonetheless. Nathan also showed an interest in his father's spells, much to the father's surprise. He learned to write in ancient glyphs, and he began tinkering with magic runes at a young age. His mother was very disappointed, but was rather sympathetic towards her son since he was an only child. Nathan ended up only learning how to manipulate plasma, which wasn't a classical element to begin with. He learned it well anyway, and would usually be seen trying to create elaborate shapes out of the plasma instead of hurling it like he would in a fight. His mother was even more disappointed, but his father pointed out that their son had to learn how to put focus and effort into element bending, so the mother decided to watch in all her disappointment.
Soon, Nathan had become an independent teen. His mother had become very disappointed in him, since he hadn't become a master of the element like she had become at his age. Nathan initially refrained from joining the Tower of Stars. He was growing up when futuristic weaponry was becoming the norm, so he came up with an outrageous idea: using guns to cast spells!
Yes, he came up with that. He's still somewhat proud of it.
He studied weaponry and magic at the same time. He conceptualized fitting runes that could cast all kinds of magic spells into guns. After a lot of sketching and building, he had designed his twin pistols: Order and Chaos. He also trained in stealth, like most gun-wielding military trainees at the academy would. He dug deeper into his father's books and saw all sorts of spells and illusory tricks. Eventually, he would learn how to use these in fast-paced battles.
Eventually, Nathan ended up popularizing the usage of magic runes once again. His innovation caught the eyes of the Tower of Stars, and they offered him a position as Artisan. Nathan accepted it, and he got stationed in his hometown, Digginsworth. He is generally affiliated with the Tower of Steel, and he sometimes crafts weapons for his division.
On a regular workday, Nathan sits in his office in the daytime, usually with nothing to do. At night, he patrols the slightly busy streets of Digginsworth, and sometimes in nearby cities. He works full-shift, and he only gets breaks on Saturdays. He does subdue criminals sometimes.
Magic and Tech
Plasma Manipulation: Nathan can use plasma and manipulate it either using Channeled Magic or Wild Magic. Nathan can conjure plasma using Channeled Magic as he was gifted with this power by his chosen deity. However, he can also manipulate plasma found in the environment. He has mastered the element since it was the only one he was actually interested in during his childhood.
Illusory Magic: Back in the day, his father was a magician popular for his intricate illusions. Nathan can do the same, except he uses it more as a battle tactic. When in battle, he can create illusions of himself to confuse the enemy. He can also create more intricate illusions, but this would take utmost effort. Nathan only does this when pulling casual pranks on his workmates.
Technology and Other Items
Order and Chaos: The cream and sugar of Nathan's life.
Order: His custom revolver, which he uses to cast spells. The barrel is unusually large, and Nathan can fit 8 Rune Bullets into it. The best part about the gun (Aside from the fact that it can cast spells) is the barrel, which also took the most time to design. The barrel is actually a rune itself. When a Rune Bullet is fired, it does not disappear entirely, for it only loses its magical energy. The barrel has an inscripted clairvoyance spell etched onto it, and the barrel attracts the Rune Bullet to it, which zooms back to the barrel and fits itself again in the hole wherein it was previously stored.
As you (might) have read, the barrel is supposed to be bigger. Way bigger
Chaos: Chaos does not cast spells, but is a sub-machine plasma pistolnuff' said. The pistol itself is also crafted out of Aetherium, a rare metal usually used in magic staffs and wands. When Nathan wants to look badass, he conjures plasma and fires it through this pistol.
Rune Bullets: They cast a diverse variety of spells. When used, the chosen bullet runs out of energy and becomes unusable until it recharges its energy.
Each rune corresponds to the spell that it activates. Runes Currently In-Barrel
Crystal Shower: The rune activates in mid-air. Upon activation, a magic circle activates, and bathes everything it is facing with sharp and deadly crystal. Crystals can only shoot towards one direction, and that will be the direction the magic circle is facing. The magic circle faces the direction the bullet was shot in. Duration: 8 seconds Takes 5 minutes to recharge
Shazam! Upon hitting anything solid or losing momentum, the rune activates and creates a bright flash. Nathan, as the caster of the spell, can see through the flash. Duration: 10 seconds Takes 5 minutes to recharge
Apollo's Wrath: Summons a large column of flame upon impact. Great for moving down large crowds. Takes 5 minutes to recharge
Lullabye: Sends the receiver of the bullet into a deep sleep. Takes 30 minutes to recharge
That's all for now
Helmet: The helmet is a standard military helmet with a radio and microphone used in communication on the battlefield. It also allows night vision when activated. It has, for some reason, a hatch for the user's mouth. Nathan uses said hatch to drink his evening coffee.
Armour: Nathan's armour was built for flexibility. Plates cover most areas, but necks, elbows, knees, and other body parts which are jointed are left open. The plates are made out of cheap Mythril.
Energy Cell: Supplies ammo for the submachine plasma pistol, Chaos.
Bag: It has all sorts of work-related stuff in it.
Laptop: There's nothing special about this laptop. Nathan uses it to receive messages. He does enjoy casual gaming sometimes...
Documents and an assortment of pens, along with a bunch of unimportant stuff.
Nathan has no idea why he has this.
Nathan has no idea why he has this either. The rack is proudly stationed in his office cubicle.
Orcorum Orcorum had sensed Nathan's potential as a pioneer since Nathan's birth. When Nathan was a young boy, Orcorum appeared to him as an elderly man who ran a library. He called himself Mr. Smith upon their first meeting. The entity that had called itself Mr. Smith would show Nathan the wonderful products of science. He demonstrated "progress" to him not as a concept, but as a force of unhindered power that would continue to mold the very appearance of the world as long as there were people who would act as its agents. Gifted and intelligent people. And Nathan would make the cut.
Orcorum only ended up revealing his true identity to Nathan after he built his custom pistols and offered him to work as an agent of what he called "progress". Nathan was bound to agree. Nathan does not worship Orcorum like a dog, but sees him as one of his closest friends.
Orcorum has endowed Nathan with his magic powers even before he revealed himself.
Nathan was trained to be stealthy. Combine that with his illusory magic and you get a big deal on your hands.
Nathan, of course, has exemplary accuracy.
Nathan is sometimes requested by the higher-ups at the Order of Steel to craft weapons for the other soldiers. He does not own a 3D printer though, so he borrows one from said higher-ups. He makes a variety of weapons and other things.
Shots - Imagine Dragons
EDIT: Nathan does not use artificial magic to manipulate plasma anymore, and he is now an agent of Orcorum. Also removed "Symphony of Specters" as a spell.
I'm having trouble thinking for a good supportive spell at the moment. :P
Guys, I know it sounds selfish but I want to read more, so someone post please. :3
Cypher, the next thing I'll write will be about Kirane training. If you want, we can execute our earlier plans then. Others are also welcome to use this as an opportunity to meet/interact. I'm hoping to post on Saturday.
Merlin, it's my understanding that Ralrisk will gather us all for a mission soon, am I right?