Hidden 10 mos ago Post by Dark Light
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Dark Light

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Thanks @Circ.
As always, appreciate your feedback.
I will work those details back in under miscellaneous heading somewhere.



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Hidden 9 mos ago Post by Kalleth
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Hidden 5 mos ago Post by Tristwich
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Tristwich The Crusader

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Faction Sheet for The Ashen-Hammers
Name: Ashen-Hammers
Graphic:
Motto: Fire purifies all things.
Leader: Forge Maker Gortav Krokan, who had inherited the mantle of leader from Forge Maker Horln Jukta seventy five years ago. He leads the Ashen-Hammers in their quest to retake their homeland from the undead monsters that reside within.

Description: They are a reclusive bunch, these dwarves of fire and vengeance. On a regular day they patrol the wastes of what was once the territory of the Empire, hunting for the undead that infest its reaches. When they discover their lifelong enemy, they strike with utmost fury, swinging hammer and ax until the foe has been dispatched. Once dead again, the members of the Ashen-Hammer clan will set fire to the corpse, so that it will not rise again.

They hoard anything they can find that is related to their old days at the empire. Books, relics, they load it all onto their clockwork wagons, speeding off to their hold before they can be found. One can find them in groups of five or six, their official numbers are known, but it is estimated around one hundred to one hundred and fifty members. Mail armor and incendiary devices are their tools, their honor is their shield against the darkness that covers the land.

Besides the mail, they seem to wear mainly gray clothing, whether its made that way or its from all the ash, that's hard to say. From what's been seen of them they also seem to smear wet ash on their faces, creating intricate war paint for when they are about to dive head first into danger. Hard to tell which ones are male or female, since they both seem to sport beards.

Goals: To reclaim their home from the clutches of the undead and to rebuild their empire from the ashes of the old.

Unique Abilities: Tinkering- In their journey to moving past the ideals of their predecessors, the dwarves of the Ashen-Hammer clan have gone into the art of tinkering. Through this they are able to construct complex clockwork devices like horseless wagons and special incendiary grenades.

Territories: The Gray Halls of the Vvardingard-Volcanic chamber where a sect of religious dwarves live to hone their bodies and worship their fiery god. The Ashen-Hammer dwarves retreated here during the war to try and escape the worst of the fighting. Deep in the winding passageways, they lose most pursuers in the depths of the maze-like tunnels, for only they know the secret riddle which guides those who know the answer into the Gray Halls of Vvardingard. For all others, they must either find their way back, or die at the hands of starvation, madness, or the heat itself.
  • Critical Point: The loss of their leader Forge Maker Krokan would be devastating for the Ashen-Hammers. Regularly their spirits are lifted due to the leadership of their master, and many of the sacred rites are not possible without a Forge Maker. He is the spiritual heart of the clan.
  • Critical Point: The Gray Halls of Vvardingard are sacred to the Ashen-Hammers. Without it they have lost their headquarters and their only port in the storm.
  • Critical Point: The Ashen-Hammer's ability to tinker is not vital to their mission, but without it they would have a significantly harder time trying to perform their hunts or duties.

Allies: None
Enemies: None

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Hidden 5 mos ago Post by SIGINT
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SIGINT Smug Anime Girl

Member Seen 22 hrs ago

Not sure if groups are still being approved, but just in case, here's the CCF

roleplayerguild.com/topics/169636-cam…
Hidden 4 mos ago Post by Silvan Haven
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Silvan Haven Interstellar Paladin

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@SIGINT

Critical points are supposed to be places you don’t want destroyed or captured. The Second Sun seems like something you very much want destroyed.
Hidden 4 mos ago Post by SIGINT
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SIGINT Smug Anime Girl

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I don't completely disagree with you, but I would point out that the Second Sun being captured is a very bad scenario for the CCF.
Hidden 4 mos ago Post by Tristwich
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Tristwich The Crusader

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Faction Sheet for MATCH
Name: Military Application for the Technology of Cloned Humanoids
Graphic: A blue phoenix rising from the ashes
Motto: Our strength is your strength, for the right price...
Leader: Eric Engleheim, who came to power quickly as his ruthless tactics were an unexpected sight amongst the movers and shakers of the business. Knowing there was more to be done with this business than just the production of softcore lesbian pornography, he played his hand and seized control of the board of directors through his secret group of cloned soldiers. Through them he was able to coerce the other directors into signing complete control of the company over to him. Once they were no longer needed, Eric had his soldiers dispose of them without a second thought.

Description: MATCH is a far cry from its old identity, a company known as OXY who specialized in making softcore lesbian pornography for the masses. It was a decent business, bit after the bloody coup by Eric Engleheim, things took a drastic shift. A new CEO, a new name, a new business model that had many somewhat confused naturally.

Suddenly the company was now closing its doors to visitors, posting extra security at the gates and was now conducting business with different military leaders all around space. The stockholders were angry, but Eric didn't care, he already had several lucrative contracts with different military organizations for the production of their patented new soldiers. At first these guys didn't seem all that impressive, but then they start seeing action, and its like watching demigods at work. Business started picking up quickly after that.

From what it seems everyone wears a pretty stylish variation of blue and white dependent on their station within the company. Things are kept at the professional level, with anyone even mentioning what the company was before it was MATCH being hastily reprimanded by a higher up. Lots of those clones hanging around too, but you can never see their faces, always covered up in one of those weird domed helmets.

Goals: To become a military industrial giant, supplying weapons, armor and soldiers of war to every part of the known worlds. A side objective is also for the creation of the perfect soldier, one who can outdo all others and follow orders without hesitation.

Unique Abilities:

Call in the Reinforcements!: MATCH is able to call upon their unique squads of super soldiers to help defend their positions when required. These squads are typically groups of five, each one specialized to a specific job that makes them into a tight cohesive unit that can make all the difference in a fight.

Territories:

MATCH HQ: A large complex of about twenty stories high which is host to a variety of different operations, all working together for the betterment of MATCH.

Critical Point: The Bio Labs which are used to grow and develop the clones that are sold to the highest bidder. Without it MATCH loses its ability to make a sale and replacing it would bankrupt the company without a doubt.
Critical Point: Eric Engleheim, the CEO of match and the vision behind its transformation. Without him the company could still go on, but it would certainly not be the same without Eric.
Critical Point: Blackmail material used to help "bend" the law in certain places towards MATCH's favor. These were accumulated during OXY's more seedier days and without it operating within the three planets would be considerably more difficult.

Allies: None
Enemies: None

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