Hidden 7 yrs ago 7 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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Long ago, two races ruled over Earth: HUMANS and MONSTERS.
One day, war broke out between the two races.
After a long battle, the humans were victorious.

They sealed the monsters away in many different locations, different spells…
…Mirth Valley was once such location.
With their various enchanted weapons stuck into the top of pillars constructed to stand out of the crevasses in the ground, the monsters in the caverns were trapped under a thick barrier.
Several centuries would pass, with this particular legend forgotten. A dam would be constructed, the artefacts of another time covered up by rock and dirt of past landslides now further sunken in water.

Lake Mirth 19XX

Several old wooden items washed up. Upon inspection, there are old carvings upon the length of them. And expert has been brought in to collect and examine them; the old legend has resurfaced…

Lake Mirth 21XX

Four staves and three swords have been collected over the years. A dive team has gone missing, and not month later, after the report of a faint light signal seen in the water…another team is sent down.
> Continue?

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"Welcome to Othertale, based off of Undertale...but where we tell a story of another place where monsters have been sealed. As this is a whole new cast and crew, if you’re going with a monster character, it is highly encouraged that you talk over character relationships with others."

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Just to give an idea of the setting...
Locations of Note:


Feel free to suggest locations. There are probably more abyss and water cities than what above indicates.

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Cast
Humans:







Monsters:




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Are you a human diver...waking up in what seems to be a crystal cavern, laying dry on some cold stone, water pouring out from the darkness and beating far off to your right...?


Or, are you a monster, going about your business in one of the underground town? Maybe reporting another leak sprung on the wall, or helping in the neat, up and coming leadership election?

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House Rules
1. Be polite to your fellows, and be super nice to your GM...(scratch your GM behind the ear every so often!)
2. No godmod, no metagaming. Let me know what color Papyrus' fabled blue attack is at the end of your CS, if you are reading this.
3. Character to character violence should be discussed ahead of time, and thus mutual. You guys plan out what lands and what misses. Harsh language will happen.
4. Wait two posts before posting again, and post at least twice a week.
5. One paragraph minimum, ten lengthy paragraphs maximum per most.
6. Feel free to ask questions, make suggestions, and correct me...(I'm only Ferret/Spook)





And now a word from the rebooter,

Holy crap, so much editing...oh, didn't see you there! I wanted to reboot this RP from nine months ago cause I was just accepted in before it died. Yep, this isn't my original idea. The original GM was @Major Ursa. If he comes back, i'll set him up as a co-GM to save any trouble.

As for the old players, you can rejoin this with an old or new character if you want, as long as there is room. And for the map photos, i'll look for new ones since the previous were unavailible now.

Anything else? Get the gist? Good? Okey, have some shrimp for the road.
Hidden 7 yrs ago 7 yrs ago Post by Devcon1
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Devcon1

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(( Quick question: what do you mean by "skill" in the monster profile? And by armor do you mean DEF or actual armor?))
Hidden 7 yrs ago Post by Hitman
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Hitman Loosey Goosey

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God, it's been forever since I've played Undertale.

Not sure if I'm going to stay around for this, but I'll definitely consider it.
Hidden 7 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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@Devcon1

Skill as in the normal skills like cooking, archery, ya know, hobbies that your monster is good at.

And armor as in the clothing that can be concidered armor to the moster or human wearing it. And you can concider def, if you want.



@Agent 47

Glad to have your interest! ^^
Hidden 7 yrs ago Post by Devcon1
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Devcon1

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@Majoras End

Thanks for clarifying. Also, one last question: in the FIGHT section, do we have to describe each attack, or give the general theme (i.e. saying "Attacks revolve around so and so.")
Hidden 7 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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@Devcon1

To be honest, you can do both, its really up to you.
Hidden 7 yrs ago Post by Devcon1
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(( Alright, finally got em' finished. Hope he's acceptable. Thanks for putting up with my questions by the way ))

Name: Gruff

Appearance: Gruff's lower body resembles a large, shaggy goat the size of an ox, with dark blue hair, huge horns and a monocle. Protruding from the back of said goat is the upper body of a large, buff, bald humanoid with light blue skin. His head seems a little small for his body, and holds a large, droopy nose, big ears and long beard the color of the goat's hair. He wears a white, hand-knitted sweater on his humanoid portion, and a gold chain around his neck.

Personality: Greedy

Bio: Gruff works as a tollbooth operator across the many bridges throughout the Underlake, tolling those who cross them. His strange ability to seemingly teleport between the different bridges (many guess he just uses some secret tunnel system that links them, but if so none have yet found it) makes him just the monster for the job. He is infamous for secretly raising the prices slightly above the actual price and keeping the extra funds for himself, but as the tolls are subject to change its hard to tell if he's charging extra or not. When on break he can often be found underneath a bridge, eating, napping, or knitting, a hobby of his.

Relations: It's rumored Gruff has/had two younger siblings, but if he does/did they haven't been seen in a long time.

Skill: Knitting

Weapon: Two knitting needles that can become oversized for combat purposes.

Armour: Hand-knitted Sweater (I'm not sure if this counts as armor, but seeing as a tutu and an apron did in the game...)

Fight: Gruff usually would only get in a fight if someone refused to pay the toll and tried to cross the bridge anyway, where he would step in to prevent them from going further. He would have no qualms of allowing one to run away, but one could not spare him until they completed the requirements to do so (see "Mercy")

His attacks mainly revolve around knitting and goats, such as thrown oversized sewing needles, rushing goat heads, giant hoove stomps, etc.

His gimmick is that he can sow closed parts of the battle box, making it harder to dodge his attacks as room to move will be limited.

Act: BARTER and PAY UP.

BARTER does nothing at first, but every three times its selected the toll price is lowered, which could be necessary to use PAY. This only works three times, after which it will do nothing, meaning one can't barter the cost down to 0.

PAY UP causes you to give up an amount of gold slightly above the price originally given for the toll (compensation for making him get his hands dirty), which allows you to SPARE Gruff. If you do not have the right amount, it does nothing.

Mercy: Gruff can usually only be spared by selecting the PAY UP act, paying him the toll at which point he'll let one SPARE him and continue on.
Hidden 7 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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@Devcon1

Looks good, accepted.
Hidden 7 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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@Majoras End Woah, it's been so long since this happened! I can't believe more than I remembered it. If I have time would you mind if I brought Ash back for this?
Hidden 7 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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@Kafka Komedy

Smol world aye? And sure, you can revive Ash!
Hidden 7 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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*Bump up!
Hidden 7 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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One more bump up.
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