Years of Service:
Charleston, West Virginia, USA
Elise is a spunky go-getter at heart, full of energy and life. Confident and sure of herself, she's not one to express doubt. She knows the importance of the mission, however, and won't jeopardize it with undue risks. (Calculated risks are a different matter.)
She has an on again off again relationship when it comes to getting along with her teammates, not quite capable of understanding how to form natural bonds. But she can be friendly enough.
Born in the year 2055, Elise grew up under the Automatons of North America, living in the middle of a smog infected industrial zone. Surrounded by machinery and drugs, her childhood was far from what she considered optimal. Growing up relatively poor, her parents' jobs replaced by machines, she fostered a deep hatred for the Corporations that led to her misery.
Even from her mid-teens she participated in anything that could be counted as a metaphorical, and sometimes literal, middle finger to the Corp bastards. Theft, disruptions to supply lines, anything she could participate to enact her vengeance against the bastards grinding their feet down upon life as she knew it.
Eventually her exploits as a skilled infiltrator gained the attention of the Agency, ending with her recruitment.
Elise has been trained in the art of stealth, minimizing excess noise in her movements and making every move count.Sharpshooter
Elise has spent years training with distance shooting and breath control for steady aim and control.Basic Defense
Elise has passable close-quarters-combat training.
Having her DNA spliced with that from a panther has netted Elise with a myriad of Feline capabilities. Her hearing has been enhanced, a natural nightvision, and laser-like focus.
That focus can cause her to overlook things outside of her zone. Beyond that she's got a tendency to "play with her prey" and she's can't really stay still requiring her to fidget.
Gadgets:Balance Rifle, customized for range.
A weapon homemade by illegal arms dealers, this rifle’s plasma shots are boosted by a negative magnetic charge, allowing it to pierce several layers of armor. However, it only has 1 shot per mag, and is ridiculously complex and time-consuming to reload. Cloaking Rig
A device that bends light around a certain area, making the holder invisible for a brief period of time. Not nearly as effective as invisibility-based augments, but works in a pinch. Shock Disruptor
A handheld taser-like device, the shock disruptor channels electricity into the individual’s brain, replacing their thoughts with twinkly lights for a brief period of time. An essential for any infiltration. Will NOT pierce heavy armor, but proper placement will get it through basic corporate defenses.
She has a habit of smoking.Assessment
We need more people with a vivid hatred of the corps, and that's what Elise brings to the table. Determination makes for a good agent as well. She's been quite useful for the Agency these last few years.