Hidden 6 yrs ago 6 yrs ago Post by ClocktowerEchos
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W A R G A M E :
G R A N D A R M Y
(Inspired by Wargame, Steel Division and this)




SETTING

Its 20XX, world peace has finally been achieved. After decades long arms races, the perfect armor was created rendering all ballistic and energy weapons ineffective but was yet cheap and lightweight enough to be used en masse on both tanks and soldiers. Short of nuclear strikes and mutually assured destruction, armies became invincible against one another. Realizing this conundrum, the Treaty of Babylon was signed that marked an era a world peace for the first time.

However, there were still those who wished to engage in martial pursuits even between international militaries. As such companies created the "MockZ": miniature, intelligent and ageless humans fully aware of their existence and accepting of it. Great debates and controversy swirled around them. But with enough money being thrown at the issue and a sizable amount of public support, the issue soon faded. Now cloned in numbers, they have become the world's fastest growing commodity with companies forming around their creation and additions like buildings, vehicles and other implements.

Any military action has been replaced with grand MockZ tournaments with entire tiny armies lead by the greatest military minds of each nation with true, old fashioned war no longer a possibility. Of course, civilian tournaments are held as well leading to a strange system where tournament winners are often approached by governments to lead MockZ troops in a true strategic scale.

While "governmental MockZ" often have specialized equipment and detailed, unique tanks between nations, the civilian MockZ market will only sell one base model of something and then allow the buyer to effectively "reskin" the blank model. For example, in a civilian tournament, while one side will have a Soviet T-34 and the other will have a Russian T-90, the two will act similar for game purposes.


Important points:
  • Focus on player creativity, make your Division's theme on whatever you want. Modern US marines? WW2 Panzergrenadiers? Samurai shocktroopers? Neo Medieval Riflemen-at-Arms? Go wild!
  • Cooprative Plot, instead of trying to balance out a clusterfuck PvP plot, all players will participate as "divisions" within a "field army" (team) as they try and reach the big leagues!
  • Four Division Layouts, Dozens of Troop Types and a number of Doctrine to help make your division really feel like your own and fit your theme!
  • But wait, this setting doesn't make sense! Look at you Timmy, aren't you smart. Guess what, the focus isn't on the realism of the setting but having a hodpodge combination of different thematic divisions fight one another!


If you have any questions do ask!
For those of you interested, here are the DIVISIONS you can play in this RP. Troop Type, Doctrines and Sheets will be to follow if enough interested is generated.






Hidden 6 yrs ago Post by CaptainBritton
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CaptainBritton Man of War

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Count me in.
Hidden 6 yrs ago Post by FrostedCaramel
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FrostedCaramel

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Definitely interested, big fan of Steel Division. Will watch where this leads and decide then if I'm down for this completely.
Hidden 6 yrs ago Post by ClocktowerEchos
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Updated with Troop Type now so anyone interested will be able to begin to figure out what kind of division they'd like to run.
Up next will be Doctrines, Division modifiers that allow special units or change the number of slots to help personalize a division to whatever theme you wan!
Hidden 6 yrs ago Post by neogreggory
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neogreggory Traveler of Planes

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I can't deny interest, but at the same time I'm already GMing a RP of my own and am not very good at dividing my attention. Hmm... I suppose this is a matter I must think on, even if I don't partake I'd enjoy crafting a division for the sake of it so I'll keep my eye on this.
Hidden 6 yrs ago Post by ClocktowerEchos
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Added Doctrines! Next up is the NS proper and a unified layout for units or "unit cards" template.

@neogreggory Honestly, that's one of the reasons I made this RP. So people can just have fun making awesome army divisions they'd normally make for NSs without the additional stuff that would normally come with an NS in an NRP. My goal is that the process of making divisions is easy enough to the point where people can just quickly draw one up with limited time.
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Intrested.. I love my RtS games etc
Hidden 6 yrs ago Post by Ben1730
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Ben1730

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Interesting, the unit cards, will be interesting as well. if i may suggest something like this?
It's from a WWII miniatures game. maybe you could borrow a few things ;)
Hidden 6 yrs ago Post by ClocktowerEchos
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@Ben1730 The amount of work that would have to be put in to make a card like that for every division would be laborious and I'm certain most people don't have the time to fill it out like that. Instead, it'll all be text based and organized with hiders.

@All Unit Card templates are now up along with examples for vehicles and infantry. Remember, run on rule of cool with realistic reason behind it. As for tech level, I guess WW2 and the modern era will be our bench marks. I'm not using stats so don't make things more complicated than it has to be so long as it can fit within the Troop Type.






Hidden 6 yrs ago Post by Lady Selune
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Mebbeh bebbeh.

We’ll see.
Hidden 6 yrs ago Post by Rultaos
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I am DEFINITELY interested in this. This is so appealing to my military nerd side. But... unfortunately I'm already in 2 RP's at the moment, plus I feel like I don't have as much history knowledge on vehicles, weapons, armor, and tactics as I'd like to be able to play in this effectively >_<. Will remain subscribed though
Hidden 6 yrs ago Post by neogreggory
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So I've a few questions regarding the setting if you don't mind. The first will be regarding the customization of the soldiers. These troops can be made to look wildly different while still having the same 'stats', but my question is to how different? For instance, could one tailor their militia unit to look like a horde of small arms totting zombies? Or goblins? Or constructs made of sand? Or are they restricted to being human in appearance? I also feel I must inquire towards replacing these tiny living miniatures. Normally these things are made of plastic and metal and what-not, and when defeated are moved off the board with ease, but these are tiny living people, being shot at by other tiny living people, logically if they go down and don't receive aid they die, so what happens when a unit goes down? Do they respawn after the battle? Do you have to pop by the local nerd store to buy a new unit?
While I am on the subject of tiny living people, they are ageless tiny soldiers with intelligence and what-not, so can they learn? Can they gain their own personality, become better at combat, learn tactics, or even just how to cook? Do they come out of the box with installed personalities and skill sets that are incapable of being altered? Can they make friends with other tiny soldiers, or with their owner?

Those are the main questions that come to mind, my pardon for the small wall of text but even if the setting doesn't need to make sense I feel like these questions would be helpful to address, though of course I could be wrong.
Hidden 6 yrs ago Post by ClocktowerEchos
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@Rultaos That's why most of the vehicles and stuff will likely just be "reskins" of the same unit as I call it. So people don't need to worry about if this tank's 120mm cannon can damage that vehicle's 50mm armor with reactive plates at a 60 degree angle or what have you. Its also why I'm not having it be PvP but more PvE so that people can focus on writing for character's and personal tactics over what counters what and why this maneuver would best that action.

@neogreggory I'm going to use what Yenn (original creator of the idea) had written down mostly:





Its going to be very similar except that there are plenty of videos online on how to train MockZ and even sort of MockZ "boot camps". Think like how there are videos on how to train your dog and doggy camps and such. Plenty of people in universe even have MockZ who they just use as like glorified ant farms and watch as they build cities and such in their backyard or living room. I will also say that they can repopulate themselves but have gestation times of at least half a year with only special types of MockZ that are fertile and invetiably cost much more.

tl;dr - humans only, they can learn other skills besides war and can grow their own personalities beyond what you first make for them, customization is from you being able to alter how they physically look and their clothing, they can form relationships and they can die from battle.

That last bit is actually going to be a corner stone of my own Division. Originally they were two divisions owned by two brothers but after a series of devastating and crushing losses, they have been combined into a single Division with limited resources and quality units.
1x Thank Thank
Hidden 6 yrs ago Post by neogreggory
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I'm thinking about all this, I'm dedicating some time right now to consider army makeup, and doctrines, and I am suddenly very hyped. But what kind of force should I throw together? They will be dressed up as Boros soldiers from MTG, so heavy infantry, perhaps with plenty of airdrops and what-not might work, but I love the orchestra of a dozen or more artillery pieces playing in tandem, I enjoy playing like an Imperial Fist and just turtling to victory, but the Legion doesn't work that way hmm... If nobody else has any such intent, methinks I'll put together a force consisting nearly entirely of artillery, HMGs, and engineers. Hmm...
Hidden 6 yrs ago Post by neogreggory
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Sudden question comes to mind, do these tiny people need to eat? Do hobby stores sell tiny rations for the tiny people? Can one make a pot of soup and feed their entire tiny legion? Also, do these tiny people need to sleep? Would one need to build a tiny barracks in their closet to house their tiny army?
I realize that just calling them tiny people may actually be insulting, my pardon I just rather fancy the term tiny people to describe these inch tall living human-like entities. If one wishes I'll stop calling them tiny people and just call them MockZ.
Hidden 6 yrs ago 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Plan is support formation.

Amphibious, and mounted soldiers.

Infriantry forces that are fully amphibious, backed by a solid AA and artillery core all self propelled on tracks, tyres or trucks.

Idea is a force that grew and the collector was not quite sure what they wanted so it ended up this hybrid of artillery and infriantry..

Basically me lol.

Themes mostly on a a unit I made up for a story.
Uniforms mostly modern, with heraldic symbols.

Each squad and there IFV maybe with own heraldry.
Artillery corps is staffed by former infriantry, and everyone starts as a grunt with a rifle.

Sgt selected from men. Officers from best Sgts.

Very good officers. Lossing a officer very bad though.
Hidden 6 yrs ago Post by ClocktowerEchos
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Sudden question comes to mind, do these tiny people need to eat? Do hobby stores sell tiny rations for the tiny people? Can one make a pot of soup and feed their entire tiny legion? Also, do these tiny people need to sleep? Would one need to build a tiny barracks in their closet to house their tiny army?
I realize that just calling them tiny people may actually be insulting, my pardon I just rather fancy the term tiny people to describe these inch tall living human-like entities. If one wishes I'll stop calling them tiny people and just call them MockZ.


Lol, tiny people is okay.

But yes, they require food and sleep just as much as we do although obviously in less number in food. People in universe often just make a pot of soup or cook a pot of rice and spread it across a number of days. People will usually dedicate some space in their home to be MockZ barracks and this can range from someone's basement to someone's own bedroom depending on the personality of the Commander and the culture they've instilled in their soldiers.

In long protracted battles, rations are brought to the field as you cannot bring anything into the field once the game began. More than one game has been won simply because one side made sure to destroy enemy food supplies while they got their own hot meals.
Hidden 6 yrs ago Post by Spiral Powered
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This is something I want in my veins! Consider me very interested.
Hidden 6 yrs ago 6 yrs ago Post by ClocktowerEchos
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Here is a NS guild and a (WIP) example. Sorry for this being so late, I got caught up in irl essay writing and other stuff.





Hidden 6 yrs ago Post by PrinceAlexus
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Il have to formalise it later but have my idea.

The force is partially assembled from mixed sources and not perfectly uniform, a few starving mock Z also joined purchased in a barracks block who got lost and kinda ended up enlisted. Not all kit standardised, but uniforms are.

Themed as a well trained but lower atchual combat deployed experience, Lives in a spare room as got too big and its a jumble from meant for resin and buildings of cereal packets and shoe boxes. A real jumble,busy gamer who tries best even if there soup is not perfect or basic, the mock Z always get rations.

Mostly nato, some Israeli and other nations kit in there like UK and others.
Each mock Z unit who added in maintain own idienties abit in larger division.

Its split focus is because creator not sure so just went with it. And now has strong infriantry and also artillery and support sections.

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