Hidden 6 yrs ago Post by Lurking Krog
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Lurking Krog Caffeinated Lurker.

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Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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@Lurking Krog
Clerics only start off with 3 cantrips and 2 1st level spell slots. Unless you have something that increases that then you may have to put two of those on hold.
Hidden 6 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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This looks really cool! Is it too late to join?
Hidden 6 yrs ago 6 yrs ago Post by Lurking Krog
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What I read he can have the four spells, the players handbook stated he could have his wisdom modifier plus cleric level of spells prepared and casting one does not remove the spell from use just uses the spell slot. As a cleric of life he starts with bless and cure wounds, I counted those against his prepared spells and picked two more. So while he has four spells to choose he can only use two per long rest.

I will change it if need be however.
Hidden 6 yrs ago 6 yrs ago Post by Genni
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Clerics know all the spells available in the Cleric spell list. They can prepare a number of these spells equal to their Wisdom modifier + their Cleric level, as long as the spell is at most the same level as the spells slots the Cleric has access to. When using the spells they 'burn up' one of their available spell slots, which at level 1 would only be 2 1st level slots.

This means that a wise 1st level cleric can have several different spells all prepared at the same time, but will only get to use two of them before having to take a long rest.

This is different from how Sorcerers operate, since they both can have a number of spells learnt but don't exhaust the spell when it's cast, so they can keep firing off the same spell as long as they have the slots but can't change what spells they know until they level up.

And then the Warlocks just read the pretty words from their book of stolen magics, and so can fire off spells they've written down without needing to prepare them in any way.

Cleric: Knows all spells, must prepare them while resting before using, limited in uses by spell slots.
Wizard: Must learn spells (copy into spellbook when encountered or learnt when levelling up), must prepare them while resting before using, limited in use by spell slots.
Sorcerer: Must learn spells (memorise when levelling up), may use any learnt spell without preparation, limited in use by spell slots (but may generate extra spell slots without resting.)
Warlock: Must learn spells (learnt when levelling up), may use without preparation, limited by use in spell slots.
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Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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@manapool1

Yes you may join.

@Lurking Krog
What Genni said.
Hidden 6 yrs ago Post by rush99999
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And then the Warlocks just read the pretty words from their book of stolen magics, and so can fire off spells they've written down without needing to prepare them in any way.


Actually, Warlocks gain their magic by forming pacts with beings of great power, not by stealing spell books.
Hidden 6 yrs ago Post by manapool1
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Excellent! I'll read up one what everyone else is!
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Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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@Lurking Krog

Actually I did some reading and other researching. I’ll allow this because domain spells seem to be separate from your actual total. Go ahead and keep them. You should be good.
Hidden 6 yrs ago Post by Mistiel
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Mistiel Edgier than a Sphere

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FYI: Pass Without Trace is going to for sure be my next level 2 spell, so feel free to take something else if you haven't already @OtherCasters.
Hidden 6 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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Man, Myth-weaver is being a real jerk to me!
Hidden 6 yrs ago Post by manapool1
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myth-weavers.com/sheet.html#id=1567011

Ok, not done (Thanks to Myth-weaver randomly logging me out) but how does this look?
Hidden 6 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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Hi, still here. Finding Water Genasi faceclaims is hard.
Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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@manapool1

Looking good.

jesus we have so many casters and women

@Cu Chulainn

I understand your feel. I understand ;-;
Hidden 6 yrs ago Post by manapool1
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@Lauder we do? Well shit, I prefer playing a fighter anyway! Let me make a difference
Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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@manapool1

Yeah current party roles are; 1 Paladin, 1 Cleric, 1 Druid, 1 Warlock, and 2 Rangers (?)

And I think Cu was going to be a variant of the fighter as well.
Hidden 6 yrs ago Post by Genni
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If we have too many casters, I could always run with my roguish Monk instead?

dicecloud.com/character/skhGHr3yTQT3w…
Hidden 6 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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@Lauder oh! I have a cool little barbarian to try out!
Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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@Genni

No, I’m fine with whatever people put out. It’s your characters not mine. I was just making an observation.

ALSO THAT LINK BROKE

Edit: Or we don’t have permission to view it

@manapool1

Barbs are fun. Barbs slaughter. Barbs feel no pain.

>I may have played a Dragonborn barbarian once.
Hidden 6 yrs ago Post by Cu Chulainn
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What do we need, exactly, anyway? If I need a faceclaim, I could opt out of playing my Samurai and fill for whatever else we may need.
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