Hidden 10 yrs ago Post by Sini
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Sini

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When the Smoke Clears

Influences:
Dishonored, The First Law (Joe Abercrombie), Fable II & III, Thief, Victorian Age, Bas-Lag (China Miéville), common ‘steampunk’, …

General overview:
Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other.

Players are rather free to engage in their own sub-plots and character development. Though a setting and possible storylines are provided, participants are free to pursue their own course on the proviso it does not conflict with elements already in place.

The story will be set in a fantasty (pun intended) world -called Ardua- in the middle of, what we historically refer to as, an Industrial Revolution.

Rules and guidelines:

    [*]GM is myself. Feel free to contact me whenever should you require assistance or information. GM has the final word in case of conflicts.
    [*]Advanced standards; common sense approach; game of logic and collaboration.
    [*]Character Sheets should be posted on the OOC (though they can be sent via pm as well) for approval/disapproval. Not all decisions will be made public.
    [*]You are assumed to be an adult by submitting a character for this game; please act like one.
    [*]Applications may take a few days before a decision can be made. Generally issues will be resolved over pm.
    [*]Players are encouraged to be creative, and to be interactive with their fellow players on their own to plot. Take initiative.


IC information - setting:

Kingstone, capital of the United Kingdom of the Isles

Abercrose Square was largely deserted at this time of day. Few citizens dared venture out in a downpour such as this, especially not when the wind swept in the cold from the bay. Even though the waterfront was several blocks away and out of sight, the stones of Abercrose were being whipped by a merciless wind. Fortunately none of the smell reached the square.

Calwin Ruyne disembarked from the railway wagon, umbrella at the ready. Luckily the platform was inside of the train station so the roof shielded him from the rain. A sudden thought hit him in force. Not even ten years ago was the first time this big mechanical beast was put into use for the first time. Society had eagerly welcomed the invention, gratefully tolerating the crowded wagons as long as it shortened their commutes. Already it was unthinkable -even outright impossible- to remove the railway. The last four decades had seen a plenitude of scientific and technological breakthroughs. Progress they called it, but Calwin couldn’t help but see the analogy between society and a junky needing its next fix.

The age of industry had arisen from the workshops and factories of social pariahs called scientists and inventors. Factories had sprouted up like mushrooms, each producing more grime and muck than the last. Calwin thought them filthy, polluting the air, the water even the people working there. Everything was so crowded now as everyone came to live in the cities. The working class reminded him of squalor in need of nesting... First the area within the walls was filled up with brick housing, warehouses and industry. Afterwards the city had poured out in the countryside, like a popped boil.

Everyone, and he meant everyone, wanted to move forward, to discover new things. A better faster way of making money or living. Even a natural cynic as he, had to acknowledge the fact several inventions had caused an improvement in living conditions. Sadly, others negated those effects. Tooth paste for example: excellent for dental hygiene, the downsides were that it needed child labour forces and was a pricy commodity. Society and its paradoxes was what occupied Calwin’s mind as he made his way across Abercrose Square, avoiding puddles as he went. It would be a damn shame if his black shining leather boots got dirty.


Some 60 years ago the world experienced an earth-shaking socio-economic development that reshaped the balance of power. Unprecedented scientific and technological progress uplifted ancient societies in an era of prosperity as the power of steam was harnessed. No longer subject to the fickle means of natural energy coming from wind or water. Production and trade skyrocketed. Society evolved from rural to urban.

As an economical golden age dawned, other fields, from agriculture to transport, took advantage of the ever growing understanding and knowledge. The cascade of developments sent ripples through society’s structure. Nobility, clinging to ancient rights and prerogatives, increasingly finds itself toe-to-toe with the growing influence and wealth of the bourgeoisie and merchants. Industrialists, bankers and businessmen are organising themselves politically to defend their interests. However, they are not the only ones with a growing sense of identity and camaraderie. The lower classes, exploited by both, are forming farming and labour movements to make their voices heard. Several new ideologies and ‘-isms’ have reared their heads.

In an attempt to vent domestic issues, the advanced nations of Ardua look outside their borders. Some employ the technological advancements on a military level to safeguard their sphere of influence, while others take to the seas and the newly discovered continent of Pan-Dessia in order to deal with an exploding population. Relationships between the advanced nations have begun to erode quickly; free trade has been replaced by tariffs, regulation, and distrust.

With the increasing understanding of the workings of the world, religion has taken to provide either charity to the populace or pursue worldly goals to maintain its influence. Though the power of the Church and general faith is waning, it is still a considerable international powerhouse. Especially among the solace-seeking lower classes, stuck in the mud and grime of physical labour, the Church of the Maker has a strong following. They are not alone though seeking to capitalise influence in the ‘crowd’ and proletariat. Socialism and nationalism are finding a fertile soil to put down roots. Both are eagerly used in the pursuit of political goals. Additionally there are the urban cults and splinter groups. They range from the ridiculously harmless to the unsettling dangerous. Of course, there is the ever present smudge of crime, organised or not.

OOC information:
Technology is clearly of industrial age, generally steam-power based. Gunpowder exists as do ironclad ships and steamers. There is no flight except for hot-air balloons and small zeppelins. Electricity is only experimental.

Though we play in a custom created world, it is styled after our own. Similarities may incur and are mostly even encouraged for the safety they provide.

The United Kingdom of the Isles is the most dominant nautical power and industrialised nation. Clearly based on the British Empire, it is relatively small in size but has a large population. Other nations will be thought of and included further along the way. They will probably be styled after genuine contemporary nations.

There are several factions such as the government, nobility, mercantile class, lower class unions, clergy, criminal organisations,... However, that is not to say any of the aforementioned is a consolidated block on its own.

Some roles I can easily see being played are: politician (noble or merchant), banker, crime lord, high clergyman, inquisitor or constable, military, trader, celebrity (actor, artist, painter,...), spy, scientist, revolutionary voice, spokesman of a union, ... It's not an exhaustive list, obviously. There are almost endless possibilities.

At this point I am unsure where to place the players, though I have several ideas brewing. I have a few plots in mind, but am looking to include player characters as focal points in these.

Geography:






Government & organisations:
The United Kingdom of the Isles, or the Union, is as the name might allude a monarchy. However, King Harold IV is not alone in governing his great nation. He is aided by a variety of bureaucratic institutions and legislative bodies. Fortunately, for Harold IV is extremely obese, nearing sixty and senile. Already he spends more hours asleep than awake and his son prefers parading around the royal grounds like a peacock and living in a romanticized fantasy.

There are two councils with legislative powers. The first is by far the biggest, the Open Council, consisting of 240 seats. Half of which are occupied by people descendant of ancient and respected bloodlines. Their seats are their birthright on which they may rest their pompous behinds. The second, the Closed Council, is smaller. However, what it lacks in size it makes up for in power and influence. Twelve of the most influential people of the Union occupy a chair in this most august body. These men and women take care of the everyday politics of the Union, possessing both minor legislative and almost total executive powers.

The Union’s military is a well-ordered and structured machine with clear outlines concerning rank and discipline. Though gunpowder weapons are becoming of increasing importance, conventional weaponry such as sword, pike and cavalry still make up the mainstay of the Kingdom’s armed forces. The most notable weapon which uses gunpowder is the cannon, of which His Majesty’s navy generously makes use of. Though uniforms may vary per regiment (6,000 men), they usually are of a red colour. The highest ranks in the military are those of Lord Marshal (commander in chief for terrestrial forces) and Lord Admiral (commander in chief for nautical forces).

The Kingstone City Watch is the police force of the capital. Though not professional soldiers, these men are well-equipped and decently trained nonetheless. They wear a blue and white uniform and are armed with a variety of weapons. The Kingstone City Watch Commander has jurisdiction over most of Kingstone and its suburbs and employs constables and detectives to solve petty crimes, while agents and police officers patrol the streets.

The more serious cases are handled by the ominous Inquisition. Nobody knows exactly how many agents there are or who spies on who. However, to lay hands upon an agent of this institute is a capital offence. The primal weapon of His Majesty’s Inquisition is fear. People that have crossed an Inquisitor have been known to disappear. And it is more than likely that a decent portion of the bloated unidentifiable bodies floating in the Bay come from the underground complex of the House of Questions. To this end the Inquisitorial agents, called Practicals, are clad in grey and black uniforms and masks that cover up the lower half of their face. Every Practical is in the service of an Inquisitor. Usually an Inquisitor has about two or three Practicals under him, though that number may vary depending on the workload or assignment. Department leaders of the Inquisition are called Superiors, usually there is one in every city. Inquisitors Exempt are those men and women who serve directly under the Arch Inquisitor, who is the overall leader.

More to be added when they come up.

Glossary:






Other entries will follow

Character Sheet:
Name:
Age:
Profession/vocation:
Affiliation:
Skills:
Traits:
Personality:
Biography:
Hidden 10 yrs ago Post by Zed
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Zed Known unto God

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...
I hate you so much.
Now I'm gonna have to push my goddamn restrictions on how many RPs I join in order to remake Johann.
Hidden 10 yrs ago Post by Zed
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That means I'm in, btw.
Hidden 10 yrs ago Post by Doctor Belasco
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I am so ready for this.
Hidden 10 yrs ago Post by Nimixia
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Looks very interesting!
Hidden 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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I'm in.
Hidden 10 yrs ago Post by Sini
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Sini

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Zed said
...I hate you so much.Now I'm gonna have to push my goddamn restrictions on how many RPs I join in order to remake Johann.


*puts on shades* Deal with it.

Doctor Belasco said I am so ready for this.


All this could make me think of was 'my body is ready'.

Nimixia and Flagg, also happy to see your interest :).
Hidden 10 yrs ago Post by Doctor Belasco
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Sini said
All this could make me think of was 'my body is ready'.


I don't get the reference ;_;

Anyhoo, are you expecting sheets now or is the sheet only up as a "this is the sort of stuff you should be thinking about"? I've had a few thoughts about possible characters, but I couldn't decide on any one idea without a slightly more precise notion of where the plot is going to go.
Hidden 10 yrs ago Post by Sini
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Doctor Belasco said
I don't get the reference ;_;Anyhoo, are you expecting sheets now or is the sheet only up as a "this is the sort of stuff you should be thinking about"? I've had a few thoughts about possible characters, but I couldn't decide on any one idea without a slightly more precise notion of where the plot is going to go.


A shame.

The plot will be set in the city of Kingstone. It is not a 'single' thing. What I mean is that there are several different possible story arcs. I aim to put player characters in key positions whenever possible concerning this.

What I can say is that the main plot will revolve around cumulative events that will lead to social strife and conflict.
Hidden 10 yrs ago Post by Doctor Belasco
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Sini said
What I mean is that there are several different possible story arcs. I aim to put player characters in key positions whenever possible concerning this.


So, in some respects, the plot (insofar as you will drive it) will be shaped around the player characters? Would it then be worth players, instead of submitting full sheets now, submitting a more general description of the kind of character they'd like to play? I have a medical character in mind, but I'm finding it quite tricky to put more precise details to him beyond vague background and general demeanour without knowing quite what plots he has to look forward to :P
Hidden 10 yrs ago Post by May
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I'm super interested for sure.
Hidden 10 yrs ago Post by Sini
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Doctor Belasco said
So, in some respects, the plot (insofar as you will drive it) will be shaped around the player characters? Would it then be worth players, instead of submitting full sheets now, submitting a more general description of the kind of character they'd like to play? I have a medical character in mind, but I'm finding it quite tricky to put more precise details to him beyond vague background and general demeanour without knowing quite what plots he has to look forward to :P


A doctor is an interesting character for sure. He could be the leading expert in his field, studying the human physiology for example. Perhaps he has something to do with the Remade?

May said I'm super interested for sure.


Been too long! Hope you're doing well. Would be great to have you.
Hidden 10 yrs ago Post by Doctor Belasco
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Sini said
A doctor is an interesting character for sure. He could be the leading expert in his field, studying the human physiology for example. Perhaps he has something to do with the Remade?


Was going to suggest he had been involved in something military before being transferred either to the Inquisition or to the Punishment Factories where he'd have a change of heart; but not after being a complete asshole and generally being a bad guy. From there he'd leave his job (possibly on the run, but not necessarily) and try to actually help the world. He wouldn't be any less of an asshole, but he'd at least be bandaging up people that deserve it.

Anything more precise than that would kind of depend on what plot points you'd start us off with.

Also, is Pan-Dessia based more on Asia or Africa (or neither)?
Hidden 10 yrs ago Post by Sini
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Doctor Belasco said
Was going to suggest he had been involved in something military before being transferred either to the Inquisition or to the Punishment Factories where he'd have a change of heart; but not after being a complete asshole and generally being a bad guy. From there he'd leave his job (possibly on the run, but not necessarily) and try to actually help the world. He wouldn't be any less of an asshole, but he'd at least be bandaging up people that deserve it.Anything more precise than that would kind of depend on what plot points you'd start us off with.Also, is Pan-Dessia based more on Asia or Africa (or neither)?


Thist would definitely work.

Like I hinted at, there's a revolution brewing. And he could be a seditionist who switches sides for whatever reason.
Hidden 10 yrs ago Post by May
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Sini said
Been too long! Hope you're doing well. Would be great to have you.


It has been, it has been. It would be great to be had.

.....

That sounded less dirty in my head.
Hidden 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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I'm thinking a gunslinger/bounty hunter who's a virulent alcoholic and/or a machiavellian general or aristocrat, if more than one character is allowed.
Hidden 10 yrs ago Post by Adolphus
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Gah! I'll be up for this! Currently torn between an actress and a revolutionary but I'm swaying more over to the actress.
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Adolphus said
Gah! I'll be up for this! Currently torn between an actress and a revolutionary but I'm swaying more over to the actress.


The two aren't mutually exclusive.

Flagg: more chars are allowed.
Hidden 10 yrs ago Post by Cold
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Looks very interesting. Might create a banker or a member/leader of a worker's union who may or may not be an undercover agent of some sort.
Hidden 10 yrs ago Post by Sini
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Expect an OOC soon ;).
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