Hidden 4 yrs ago Post by Jerkchicken
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Jerkchicken

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So what's the competency level of the adventurers? Like are they heroic in strength or a bit more weaker? Also how does magic operate?

I'm thinking of doing some sort hybrid caster thing.
Hidden 4 yrs ago Post by Nerdy Reference
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Nerdy Reference So Subtle and Clever

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You say that no one comes out, necromancers aside, but might they be sent out?

I can't help but wonder if the forest is, at some level, self-aware; whether that means it possesses humanoid sentience or some malevolent hive-mind is uncertain. I get the feeling that it's not-dissimilar from a large organism feeding off the death, fear, evil, and perhaps even infamy the gathers in and around it.

Point being, I've got an idea about two lost children who got spit back out years later, Jumanji-style. Maybe they found an old ritual site that sent them somewhere and they've finally made it back. Naturally, these no-longer kids would be touched by their experiences; certainly, they would have to be to wanna go back.
Hidden 4 yrs ago Post by Blizz
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@Jerkchicken

They can range from a scrawny ball of energy to a seasoned and disciplined badass, the choice is up to you. Magic is straightforward for the most part, fireballs, healing, that sorta thing. If there are any ideas you have let me know, I’m leaving it open-ended so can have plenty of freedom as long as you’re reasonable enough ✌️

@Nerdy Reference
Interesting idea, I’ve been thinking about whether or not I should have a character in it or simply DM encounters like DND game masters do, one such character being one of the few and possibly only people who made it out alive

I smell character collaboration 👀
Hidden 4 yrs ago Post by Jerkchicken
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I see, thanks for the information. I just wanted to get a feel of things. For the character I was thinking of either an ice magician that fights by creating ice weaponry along with more traditional ice type magic. The other alternative would be something like the magic Archer from Dragon's Dogma.
Hidden 4 yrs ago Post by Blizz
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Sounds good
Hidden 4 yrs ago Post by Kazemitsu
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It sounds interesting...an adventure mystery rpg fun. Are dragonborn an acceptable race? (I tend to shy away from humans x.x )
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I hadn’t concerned the less common D&D races but I’m all for it! Dragonborn is allowed
Hidden 4 yrs ago Post by Kazemitsu
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Dragonborn monk :p gonna bap things good XD
Hidden 4 yrs ago Post by Blizz
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Nice
I can vibe with that
Hidden 4 yrs ago Post by Utrax
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Utrax 𝕰𝖝𝖙𝖗𝖊𝖒𝖊 𝕭𝖎𝖗𝖉

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Interested if I can be A half-orc bard. ;)
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@Utrax
Hell yes
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Hidden 4 yrs ago Post by Blizz
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So we have a
Fighter
Rogue
Bard
Dragon
Wizard

Nice
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Hidden 4 yrs ago Post by Kazemitsu
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I am bestest derg...and was waitin to see if anything else w2as gonna crop up XD
Hidden 4 yrs ago Post by Jerkchicken
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Name : Dion Tacgnol

Class : Ice elementalist. Dion belongs to an order of elementalists who specializes in ice magic. However, it's more of a hybrid martial art, as the practitioners hone not only their magic but also their fighting skills. The end result is that they create and wield a variety of weaponry of ice weaponry along with more "traditional" ice magics.

Age : 28

Race : Human

Appearance : A light brown-skinned man of athletic build around 5'8”. His long red hair is partially braided in a ponytail. His eyes are silvery-white like that of ice. His clothes are robe-like, but allow great mobility. They're in cheerful colors and with a floral/plant motif akin to a Hawaiian shirt with some mystical looking doodads on it as decorations.

Personality : Dion is a cheery man who walks with a certain flamboyance. Sure, it's been noted that magicians can be rather eccentric. But given the unorthodox method of his magic, it serves to complement it further. Despite the informal airs he has, Dio is just as learned as any practitioner of the magical arts when it comes to magical knowledge. And within his style of magic he is also just as competent. His problems are that he can be kinda frivolous at times, and he dislikes the more academic side of things. Dion had notably shirked off several requests for teaching novices of his order, citing it as "he has no teaching bone in his body" and it being "a pain in the ass to write these teaching plans".

Motives : Dion has been contracted out of a pool of applicants by The Arcanium, a coalition of various magician groups. His task is to investigate just what the hell happened in the forest, and take care of whatever lurks down there by cooperating with whomever might also be interested in going there along with the local authorities.

Gear : He carries a magic ring that acts as a backpack. Inside are basically camping supplies, books, magical tools, and some potions. On his person he carries enough money to pay for his stay in town and a small amount of potions, and a crystal necklace. Among his most cherished possessions are his potions of mental enhancement (Energy drinks).

Other :For free food and drink, he will chill a tavern's supply of beer.
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Hidden 4 yrs ago Post by Blizz
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@Jerkchicken

I like it, but I’m considering some kind of spell slot idea, where people who use magic lay out a set of spells they know that can possibly be altered for ic reasons, like learning a new spell in game

If you think that’s a good idea lemme know
Hidden 4 yrs ago Post by Jerkchicken
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Like an ability list that will change over time?

I mean I guess I'd be fine with it. How many abilities do I get to list off? And do variants of an ability count towards that limit?
Hidden 4 yrs ago Post by Blizz
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@Jerkchicken

I suppose it would depend on your character, wizards would have a much bigger list than say a barbarian (unless they’re a magic barbarian that is)

And variant wouldn’t be a problem as long as they don’t go too far away from the original idea

The idea is to just have some kind of understanding on what the player can and can’t do
Hidden 4 yrs ago Post by Bria The Human
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So we have a
Fighter
Rogue
Bard
Dragon
Wizard

Nice


I'm so hype for this RP to start :) I like the DND kind of fantasy feel it has. For real though we need a cleric for when the spoopy forest inevitably hurts us
Hidden 4 yrs ago Post by Jerkchicken
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@Blizz

Yeah, it makes sense. If you want to do that, I'll edit in his list of abilities.

My only problem would be if this ends in trying to make him play more like a D&D caster. Then I'd object or dip out. Mainly because I'm pretty damn sure the character does not play nice with the design sensibilities of that game.

Hidden 4 yrs ago Post by Blizz
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@Jerkchicken

I don’t know how D&D works so I can’t make that happen anyway lol
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