Off the Map
There once was a ship that put to sea...
The year is 827, and the age of exploration is well underway. Great ships sail the seas, putting ink to the blank corners of the map, hunting the beasts of the sea for their blubber and oil and carrying all the wealth of the world back to their homes. Any scholarly man would agree, a golden age had dawned upon humanity; though perhaps the blessings of the age did not fall equal upon all the people of the world.
Our story begins in the port city of Fordester, capital of the Great Empire of Deltain. With the discovery of a new continent far to the southwest, unexplored and teeming with riches, a naval war has broken out between the Deltish Empire and the neighboring Empire of Gallinia. Men at arms are raised, cannons are loaded, and the waters churn with blood. The conflict will determine which of the Empires will rise to prominence and plunder the new world for all its wealth. Of course, the natives of the new world might have some other thoughts, but unfortunately, it doesn't seem they'll get a say...
But our story is about something a little different. Soon, a merchant ship, the Adelaide, embarks on a grand voyage, contracted by the Royal Economic Authority to bring supplies to outposts of the Deltish Empire on the new continent and return with the bounty of the new world. Though none aboard know it, her voyage will bring her to strange waters, untold sights, and adventures that may indeed shake the old world and the new. Destiny watches, and the curtain goes up...
Welcome to Off the Map! This will be a high-casual, large group, high seas adventure RP, in which players will take the role of the crewmen of the Adelaide as she embarks upon her singular journey. What is meant to be a simple trading run to a far-off colony will instead go terribly off course, as the crew finds themselves embroiled in conflicts both mundane and supernatural, blown off course into strange seas and caught in the middle of a war for the new world. They'll be adventure, drama, conflict, friendship, battles, true love, and things have that nature, as the crew are forced to rely on each other to survive their perils and learn about the true nature of the world and their role in it.
Characters can take any position on the ship, from humble deckhand to officer to a passenger, paying for transport to the New World. This is a fantasy RP, but most of the characters will likely have their first encounter with supernaturality over the course of the story - the Pirates of the Caribbean franchise is a good example to get a read on the magic level. Everyone will get plenty to do, and every character will be as important as all the others, so make whatever character you want!
1. Don’t be a jerk.
2. Post quality is High Casual. I’m not a massive stickler about grammar, but I do have a bare minimum of expectations. Two paragraphs or more a post is fine.
3. Posts should come at least once every five days – if you’re going to be unable to post longer than that, just let me know beforehand. I promise, I don’t bite.
4. This is an RP where character interaction will be emphasized, so characters should ideally be complex and have a good deal of depth to them.
5. Worldbuilding is welcome! If you have any questions, please let me know. Name a colony, name an island, name a city you hail from, invent an organization or what have you, and we'll make it work!
7. All standard guild rules apply. If things get heated, fade to black or take it to PMs, please.
8. Post CS applications in the OOC or PM them to me, then move them to the characters tab when approved.
9. Have a lovely time!
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[center][IMG] Character image here[/IMG]
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[indent]Their position on the ship - crewman, officer, passenger, what have you.[/indent]
Feel free to skimp on this if you provide a picture, or write several paragraphs. I’m easygoing.
[list][*] At least five things that they like.
[list][*] At least five things that they don’t.
who are they? What do they value? How do they treat other people? How do they feel about the war? About the sea? 1-2 paragraphs.
What do they dread more than anything? Why?
What, if anything, do they hope to achieve? Why?
This is the big one. At least a few paragraphs about their general history, life story, and how they’ve come to be a part of this boyage. You can feel free to worldbuild here, invent a nation for them to hail from or a city or a personal history or what have you. Feel free to collaborate with other players when worldbuilding as well! If you're unsure about something, feel free to ask me. Most of the meat of the CS should be here.
[indent]Color Code: ???
Theme song: If you like.
Face Claim: If applicable.[/indent]
Hope to see you all on the waves!