Hidden 3 yrs ago Post by Lady Seraphina
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What's sort of the basic power level that's being used as a baseline? For a Big Sister I can load her up with a dozen plasmids and have her burn a path through the world, or I can give her lightning and a really big needle and leave it at that. What's the line?
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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Honestly I couldn't even say, as I'm not one of the GMs. But so far we have Jutsu's and Semblances, and eventually magic and vampirism courtesy of my character once I finish his bio if that helps you nail down a scale.
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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@Dr Lovecraft
Hey, is it okay if I leave Arcamor's bio blank? Because getting into it I've started to realize exactly how massive it actually is, and I think it would be more expedient if I found a way to mention it IC.
Hidden 3 yrs ago Post by Lady Seraphina
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@ZAVAZggg Best solution is to do the cliff notes in the sheet. It is awesome if you have a really fleshed out idea but the GM doesn't need the nuts and bolts of every important scene, just the major bullet points. The juicy stuff can be saved for IC posts. Or if you don't want other players knowing ahead of time, PMing to the GM also works.
Hidden 3 yrs ago 3 yrs ago Post by Lady Seraphina
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@Dr Lovecraft Would it be okay for me to play a mentally unstable character? The whole thing with the Big Sisters was that the mental conditioning they received as Little Sisters which brainwashed them into thinking the fascist dystopia they lived in was a paradise and the corpse harvesting they did on a regular basis was not horrible, as they age starts to drive them insane.

Mostly I'm thinking this would manifest as my Big Sister character having a constant feeling of unreality and having to parse out what is true from what her conditioning is trying to convince her is true which would be further exacerbated by being removed from Rapture, which is the baseline her conditioning has for messing with her perceptions.
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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@ZAVAZggg Best solution is to do the cliff notes in the sheet. It is awesome if you have a really fleshed out idea but the GM doesn't need the nuts and bolts of every important scene, just the major bullet points. The juicy stuff can be saved for IC posts. Or if you don't want other players knowing ahead of time, PMing to the GM also works.


I'll try the second option, since I'm probably going to reveal it IC, but uh making cliff notes while trying to reconstruct an idea I had from 2018 isn't easy. Especially since it messes with the order of the DLC and main game, along with their timescales by about several hundred years.

I think I can manage it though.
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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Alright, here's the finished sheet. I'll PM you the backstory later. @Dr Lovecraft

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Hidden 3 yrs ago Post by Lady Seraphina
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@ZAVAZggg Doesn't that seem like a bit much?

Not going into power level because how strong we can be is more or less the GM's call but where does Arcamor have left to go in terms of story? He's killed this Harkon, taken his sword, he's become a vampire lord and taken command of Harkon's court. He's put to rest his vendetta against his brother. He's loved and lost and lived. If he gets sucked away from all that into this reality jumping quest, is his entire motivation and arc simply going to be "I want to go home"? Not to mention that RPs generally thrive on character interaction and everything about Arcamor seems to indicate he'd opt for eating the rest of the party and leaving rather than aiding. So, why is he sticking around? There's only so far that the "Roleplay format demands I stay with the rest of the characters" can really carry a character that has no reason to stick around before why they are still around starts to make the narrative feel artificial.

I'm not trying to be mean, I've just played too many D&D games with the dark elf rogue who doesn't care about anyone and is only interested in their own pursuits to not be worried when someone proposes a brooding, empathyless vampire as a character.
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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@ZAVAZggg Doesn't that seem like a bit much?

Not going into power level because how strong we can be is more or less the GM's call but where does Arcamor have left to go in terms of story? He's killed this Harkon, taken his sword, he's become a vampire lord and taken command of Harkon's court. He's put to rest his vendetta against his brother. He's loved and lost and lived. If he gets sucked away from all that into this reality jumping quest, is his entire motivation and arc simply going to be "I want to go home"? Not to mention that RPs generally thrive on character interaction and everything about Arcamor seems to indicate he'd opt for eating the rest of the party and leaving rather than aiding. So, why is he sticking around? There's only so far that the "Roleplay format demands I stay with the rest of the characters" can really carry a character that has no reason to stick around before why they are still around starts to make the narrative feel artificial.

I'm not trying to be mean, I've just played too many D&D games with the dark elf rogue who doesn't care about anyone and is only interested in their own pursuits to not be worried when someone proposes a brooding, empathyless vampire as a character.


You do make a fair point, although he wouldn't eat the party since that would make him less powerful and because animal blood works just as well despite his distaste for it. As for the rest, your concerns are quite valid. Though I'm afraid most of my OCs are already at the end of their story or in a place where they could have no motivation aside from returning to where they came from. I tend to prefer characters have completed arcs, hence the trend, even if I don't write out the full story for some and even if it hinders future endeavors.

Most of the other OCs I've made that do have some reason for getting involved in other worlds typically do so out of a desire to wander and experience, and many of those I find unsuitable for this RP not only because of power level but also because of their motivation itself. Once they've satisfied their curiosity or experience quota, what stops them from just... leaving?

Granted, I could always make a completely new character, though the desire to get home would still shadow everything they'd do. It's only logical to want to go back home and to what's familiar rather than stay in an entirely new place you have no lasting or meaningful connection with. Sure this can be mitigated with concern for that worlds inhabitants, but that usually falls in line with more empathic or heroic characters, two things I don't often play.
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@Prince of Seraphs@ZAVAZggg I'm glad your both being constructive. I'm probably going to make an Original Character as I'm pretty stumped for what I can do with Grimm.
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@Prince of Seraphs Bioshock OC?
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@ZAVAZggg Feels like there's a discrepancy here between not wanting to play an empathetic or heroic character and joining an RP where characters have been specifically summoned to act as champions and deal with threats in a heroic manner. To use D&D as an example, you can create a character that doesn't want to ever help anyone and goes out of their way to ignore plot hooks, but it goes against the core structure of the cooperative game you are playing. As much as you should have fun playing your character, everyone else should also have fun playing with your character.

If you look at the other accepted sheets they obviously have an interest in getting home, one has a sick sister they want to cure, the other has duty and family. But as much as they may accept the call to adventure, the worlds they visit may provide resources they need to further their own desires or catalysts for their character arcs. The Naruto character as mentioned wants desperately to cure their sister, maybe in Hyrule they find magic that can do just that.

Without any personal stake in the conflict or a character arc still left incomplete, your character's only goal is to return home. Which means that the adventure itself is an obstacle to your character's main goal. The adventure isn't an opportunity or end in and of itself, it is something in the way of your actual goal. Which means that your character's primary goal is to get the Roleplay game as a whole over with as quickly as possible. You've got to ask yourself "Who is that going to be fun for?"
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@Dark Cloud I was waiting on a call about how powerful I can make them and if making them mentally unstable is cool but I suppose I can write up the sheet and simply adjust it depending on the answers to those questions.
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@ZAVAZggg Feels like there's a discrepancy here between not wanting to play an empathetic or heroic character and joining an RP where characters have been specifically summoned to act as champions and deal with threats in a heroic manner. To use D&D as an example, you can create a character that doesn't want to ever help anyone and goes out of thir way to ignore plot hooks, but it goes against the core structure of cooperative game you are playing. As much as you should have fun playing your character, everyone else should also have fun playing with your character.

If you look at the other accepted sheets they obviously have an interest in getting home, one has a sick sister they want to cure, the other has duty and family. But as much as they may accept the call to adventure, the worlds they visit may provide resources they need to further their own desires or catalysts for their character arcs. The Naruto character as mentioned wants desperately to cure their sister, maybe in Hyrule thy find magic that can do just that.

Without any personal stake in the conflict or a character arc still left incomplete, your characters only goal is to return home. Which means that the adventure itself is an obstacle to your character's main goal. The adventure isn't an opportunity or end in and of itself, it is something in the way of your actual goal. Which means that your character's primary goal is to get the Roleplay game as a whole over with as quickly as possible. You've got to ask yourself "Who is that going to be fun for?"


Well, I suppose if fun is the goal then it wouldn't be much fun for anyone, myself included. Then again I write mainly to explore an idea or hypothetical I find interesting not necessarily because I find it fun. Hell most of the time prose is a nightmare for me to fiddle with and I dislike the process immensely, yet I can't just leave bad prose because... well, it's bad prose.

But, in the end, those are more excuses on my part more than anything. I understand the concern though, because Arcamor is walking a very fine line on the lone wolf trope. And while that can be done well, it's generally done to make the lone wolf not a lone wolf anymore. But in this case it doesn't make logical sense for Arcamor unless it aids in him returning home. And that just falls back into what you mentioned, a character that makes the adventure itself an obstacle.
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@Dark Cloud I was waiting on a call about how powerful I can make them and if making them mentally unstable is cool but I suppose I can write up the sheet and simply adjust it depending on the answers to those questions.


Welp I'd have to leave that up to Lovecraft but judging from Omni's sheet I'll have to see what you come up with power wise. It wouldn't hurt to just work on your characters personality and goals. I'll be happy to adjudicate in Lovecrafts absence!
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<Snipped quote by Prince of Seraphs>

Well, I suppose if fun is the goal then it wouldn't be much fun for anyone, myself included. Then again I write mainly to explore an idea or hypothetical I find interesting not necessarily because I find it fun. Hell most of the time prose is a nightmare for me to fiddle with and I dislike the process immensely, yet I can't just leave bad prose because... well, it's bad prose.

But, in the end, those are more excuses on my part more than anything. I understand the concern though, because Arcamor is walking a very fine line on the lone wolf trope. And while that can be done well, it's generally done to make the lone wolf not a lone wolf anymore. But in this case it doesn't make logical sense for Arcamor unless it aids in him returning home. And that just falls back into what you mentioned, a character that makes the adventure itself an obstacle.


Hey I'm playing a character (or at least when I get around to it) whom isn't good or bad, I'm in no way a hero. Anything could happen because the characters are unknown variables.
Hidden 3 yrs ago 3 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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<Snipped quote by ZAVAZggg>

Hey I'm playing a character (or at least when I get around to it) whom isn't good or bad, I'm in no way a hero. Anything could happen because the characters are unknown variables.


Except Arcamor is mentioned as being cold, pragmatic, and very much not empathic for the most part. Sure he feels some sense of care for certain individuals, but that's the problem really. As beyond that he has absolutely no reason to care about the group here unless it aids him in getting back, and like Seraph said, that just makes the RP itself an exercise in how fast I can get him out of it. Especially since he's in his end state, having nothing left to gain save returning to what he already fought to attain centuries ago.
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Hidden 3 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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I suppose a new character will be mandated, though what kind they will be I do not know.
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Hidden 3 yrs ago Post by Dark Cloud
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I suppose a new character will be mandated, though what kind they will be I do not know.


Do whatever feels right for you, I'm also considering making an OC as it seems a little within my talents or something.
Hidden 3 yrs ago 3 yrs ago Post by Lady Seraphina
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I suppose a new character will be mandated, though what kind they will be I do not know.


You could just roll him back a few hundred years. Make him a fresh vampire struggling with if his vampirism means the loss of his humanity, a deep seated sense of betrayal gnawing at his soul from what his brother did to him, caught between a desire to return home and exact vengeance or if home would even be a good place for him to be now that he's a monster. There's plenty of places to take a monstrous character struggling with if being a literal monster means they have to act like a monster and being tempted by how easy it would be to simply stop caring about anyone or anything but themself.

Incidentally there's nothing wrong with writing to explore a concept you find interesting but have you tried writing one you simply find enjoyable? My experience is that you get more out of writing something you are having fun with over something that feels like a chore. That doesn't mean everything always going smoothly for your character, conflict is the basis of stories, but it means making a character that excites you to write about, even if it's not particularly complicated. (You may actually find that less complicated is better because it leaves you more to explore in the roleplay itself.)
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