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When the Smoke Clears

Influences:
Dishonored, The First Law (Joe Abercrombie), Fable II & III, Thief, Victorian Age, Bas-Lag (China Miéville), common ‘steampunk’, …

General overview:
Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other.

Players are rather free to engage in their own sub-plots and character development. Though a setting and possible storylines are provided, participants are free to pursue their own course on the proviso it does not conflict with elements already in place.

The story will be set in a fantasty (pun intended) world -called Ardua- in the middle of, what we historically refer to as, an Industrial Revolution.

Rules and guidelines:

    [*]GM is myself. Feel free to contact me whenever should you require assistance or information. GM has the final word in case of conflicts.
    [*]Advanced standards; common sense approach; game of logic and collaboration.
    [*]Character Sheets should be posted on the OOC (though they can be sent via pm as well) for approval/disapproval. Not all decisions will be made public.
    [*]You are assumed to be an adult by submitting a character for this game; please act like one.
    [*]Applications may take a few days before a decision can be made. Generally issues will be resolved over pm.
    [*]Players are encouraged to be creative, and to be interactive with their fellow players on their own to plot. Take initiative.


IC information - setting:

Kingstone, capital of the United Kingdom of the Isles

Abercrose Square was largely deserted at this time of day. Few citizens dared venture out in a downpour such as this, especially not when the wind swept in the cold from the bay. Even though the waterfront was several blocks away and out of sight, the stones of Abercrose were being whipped by a merciless wind. Fortunately none of the smell reached the square.

Calwin Ruyne disembarked from the railway wagon, umbrella at the ready. Luckily the platform was inside of the train station so the roof shielded him from the rain. A sudden thought hit him in force. Not even ten years ago was the first time this big mechanical beast was put into use for the first time. Society had eagerly welcomed the invention, gratefully tolerating the crowded wagons as long as it shortened their commutes. Already it was unthinkable -even outright impossible- to remove the railway. The last four decades had seen a plenitude of scientific and technological breakthroughs. Progress they called it, but Calwin couldn’t help but see the analogy between society and a junky needing its next fix.

The age of industry had arisen from the workshops and factories of social pariahs called scientists and inventors. Factories had sprouted up like mushrooms, each producing more grime and muck than the last. Calwin thought them filthy, polluting the air, the water even the people working there. Everything was so crowded now as everyone came to live in the cities. The working class reminded him of squalor in need of nesting... First the area within the walls was filled up with brick housing, warehouses and industry. Afterwards the city had poured out in the countryside, like a popped boil.

Everyone, and he meant everyone, wanted to move forward, to discover new things. A better faster way of making money or living. Even a natural cynic as he, had to acknowledge the fact several inventions had caused an improvement in living conditions. Sadly, others negated those effects. Tooth paste for example: excellent for dental hygiene, the downsides were that it needed child labour forces and was a pricy commodity. Society and its paradoxes was what occupied Calwin’s mind as he made his way across Abercrose Square, avoiding puddles as he went. It would be a damn shame if his black shining leather boots got dirty.


Some 60 years ago the world experienced an earth-shaking socio-economic development that reshaped the balance of power. Unprecedented scientific and technological progress uplifted ancient societies in an era of prosperity as the power of steam was harnessed. No longer subject to the fickle means of natural energy coming from wind or water. Production and trade skyrocketed. Society evolved from rural to urban.

As an economical golden age dawned, other fields, from agriculture to transport, took advantage of the ever growing understanding and knowledge. The cascade of developments sent ripples through society’s structure. Nobility, clinging to ancient rights and prerogatives, increasingly finds itself toe-to-toe with the growing influence and wealth of the bourgeoisie and merchants. Industrialists, bankers and businessmen are organising themselves politically to defend their interests. However, they are not the only ones with a growing sense of identity and camaraderie. The lower classes, exploited by both, are forming farming and labour movements to make their voices heard. Several new ideologies and ‘-isms’ have reared their heads.

In an attempt to vent domestic issues, the advanced nations of Ardua look outside their borders. Some employ the technological advancements on a military level to safeguard their sphere of influence, while others take to the seas and the newly discovered continent of Pan-Dessia in order to deal with an exploding population. Relationships between the advanced nations have begun to erode quickly; free trade has been replaced by tariffs, regulation, and distrust.

With the increasing understanding of the workings of the world, religion has taken to provide either charity to the populace or pursue worldly goals to maintain its influence. Though the power of the Church and general faith is waning, it is still a considerable international powerhouse. Especially among the solace-seeking lower classes, stuck in the mud and grime of physical labour, the Church of the Maker has a strong following. They are not alone though seeking to capitalise influence in the ‘crowd’ and proletariat. Socialism and nationalism are finding a fertile soil to put down roots. Both are eagerly used in the pursuit of political goals. Additionally there are the urban cults and splinter groups. They range from the ridiculously harmless to the unsettling dangerous. Of course, there is the ever present smudge of crime, organised or not.

OOC information:
Technology is clearly of industrial age, generally steam-power based. Gunpowder exists as do ironclad ships and steamers. There is no flight except for hot-air balloons and small zeppelins. Electricity is only experimental.

Though we play in a custom created world, it is styled after our own. Similarities may incur and are mostly even encouraged for the safety they provide.

The United Kingdom of the Isles is the most dominant nautical power and industrialised nation. Clearly based on the British Empire, it is relatively small in size but has a large population. Other nations will be thought of and included further along the way. They will probably be styled after genuine contemporary nations.

There are several factions such as the government, nobility, mercantile class, lower class unions, clergy, criminal organisations,... However, that is not to say any of the aforementioned is a consolidated block on its own.

Some roles I can easily see being played are: politician (noble or merchant), banker, crime lord, high clergyman, inquisitor or constable, military, trader, celebrity (actor, artist, painter,...), spy, scientist, revolutionary voice, spokesman of a union, ... It's not an exhaustive list, obviously. There are almost endless possibilities.

At this point I am unsure where to place the players, though I have several ideas brewing. I have a few plots in mind, but am looking to include player characters as focal points in these.

Geography:






Government & organisations:






More to be added when they come up.

Glossary:






Other entries will follow

Character Sheet:
Name:
Age:
Profession/vocation:
Affiliation:
Skills: write down noteworthy skills for your character if he/she has them. A soldier might be proficient with arms, a factory worker would have a certain skillset yet very different from a doctor's,...
Traits: notes about your character's personality. Listing the character traits (e.g. stubborn, vain, smart, drunkard,...) facilitates many things.
Personality:
Biography:
Hidden 10 yrs ago Post by Sini
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Hidden 10 yrs ago Post by Doctor Belasco
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I'll try to have a character sheet (or two!?) up this evening :)

Incidentally, what do 'traits' in the sheet mean?
Hidden 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Name: Victor Fish, Esq.
Age: 45
Profession/vocation: Chief Legal Council and Representative for Mssrs. Barrow and White. Nominally a lawyer, Fish is the chief enforcer and political operator in the employ of Barrow & White, a small but powerful banking firm in the United Kingdom.
Affiliation: The Banking Firm of Barrow & White
Skills: Victor Fish is a competent lawyer, but his real strengths are those of political intrigue and manipulation. It is a more or less open secret that Mr. Fish is an accomplished and powerful thaumaturge.

Personality: Ruthless, cold, and utterly unflappable, Mr. Fish is capable of a certain cultivated charm when it suits his purposes. He is unfailingly polite.



Name: Justinian Vos
Age: 33
Profession/vocation: Bounty Hunter/Hired Gun
Affiliation: Whiskey
Skills: Pulling the trigger before the other guy can draw.
Personality: Drunk.

Hidden 10 yrs ago Post by Doctor Belasco
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Name: Leopold van Steinwald, or Leoleo (Lay-oh-polled van Shtine-valt, Lay-oh-lay-oh)
Age: 26
Profession/vocation: Inquisitor Exempt – his primary function is to find internal enemies, particularly those with political power and 'fix their thinking' with Subvocalurgy
Affiliation: The Inquisition, Emperor of Kiezland, Himself
Skills:
  • Subvocalurgy

  • Loads and loads of cash (not a skill per se, but it's a string to his bow)

  • Broadly spoken, speaking most languages spoken in the Union and Eronia

  • Classical education

Traits:
  • Capricious

  • Unsubtle

  • Spoilt

  • Charming

  • Fun-loving

Personality: Leopold would not be most people's first guess as an Inquisitor Exempt – he is walking carefree aristocratic decadence. Nobody is quite sure what he does with his time, but one suspects it is spent largely with beautiful young women (and, in some corners, men) behind closed doors, amid the fug of cigarette smoke and wine-induced laughter. While these accusations aren't strictly untrue, they do not take into account the amount of time he spends working – while hardly around the clock, he is never switched 'off' or relaxed. Though nobody in his social circles knows of his true identity as Inquisitor, if they did, they would suggest his ostentatious caprice was an act, a mere guise for a cold and calculating underside. His whimsical behaviour is no deception, and is, in many ways, his best defence; nobody would suspect him, and, as such, he has the standard aristocratic access to those environment where he does his best work; infecting the rich and powerful. Leoleo is enthralled by his work, wielding a great power almost unheard of for somebody his age and, crucially, none of the responsibility, acting directly under the mandate of the Arch Inquisitor. Selfish Leoleo is built for ballrooms, dining rooms and bedrooms, not the House of Questions or Punishment Factories. While he certainly isn't stupid, and has been known to be pointlessly cruel or vindictive while in a sour mood, he keeps himself in high society. Exposure to the grubbier hinterworld of physical violence, oppression and poverty will turn his stomach. He chooses ignorance.
Biography: Leopold van Steinwald is the great nephew of the Emperor of Kiezland. Of course, in such incestuous, mass-bred circles, this makes him a potential heir, but perhaps fifty-fourth in line to the throne. It is unlikely the world will ever see a Kaiser Leopold. Nevertheless, he hardly had a difficult time growing up. It took him a few years to become accustomed to the backbiting and intrigue of the aistocracy, but quickly found himself adept at this. Aged seventeen, he performed his token national service (technically, he is Captain van Steinwald) and attended university. It was here that his uncanny ability for Thaumaturgy, specifically Subvocalurgy, revealed itself to the professor of thaumaturgy and his personal tutor. Whatever nothing it was that he wasn't bothering to properly study was immediately benched; Leoleo's new goal in life was to lean to control people.
Of course, during this time, his exposure to the high society was no less diminished, including to agents from the Union. They had presumably been seeking allies in Kiezland for a while, but Leoleo was the first suitable candidate they came across. He was not an informant per se, but he definitely did some informing in his time, and, as time passed, he also did a little influencing, though he never found out exactly what the organisation was that he came to be involved with. Shortly following his father's death, and his further separation from the throne, he received an invitation from an emissary of the Arch Inquisitor – come to the Union. Be what he was, a foreign, exciting noble, la crème de la crème of the aristocracy – and use the opportunities that presented themselves to influence the great and the good to make them greater and better.
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Name : Elijah Sebrill

Age : 28

Profession/Vocation : Librarian

Affiliation : Kingstone Royal Library

Skills : Organisation and administration, Book-keeping and filing

Traits : Cynical, Socially inept, Bookworm, Witty, Intelligent, Persuasive

Personality/Biography : Elijah is slow to make friends or trust anyone. He is a sociopath, preferring to be alone than out socialising, though with the few, if any, friends he has he can trustworthy and straightforward. He is excellent at his job, filing and lending books from the vast archives of the Royal Library situated just off Abercrose Square. In spite of his adept performance, he still draws only a meagre wage, and lives in a small, almost Spartan apartment on the verge of the Abercrose district and the Old Commons. He has few, if any friends, staying in the library long after hours. He was born into a family of the small but expanding middle class, his father a railway engineer and his mother a teacher. When he was 16, his father died in an industrial accident- his mother soon to follow him. She had lost the will to live. He was forced to leave school and find work, being engaged in a number of temporary occupations before being accepted as an apprentice librarian due to his natural intellect. Because of his incessant love of reading, he is quite knowledgeable on a vast variety of topics, expressing his views frankly when queried about them. How such a lowly character will be engaged in the critical coming years is as of yet undetermined.

Appearance : He has tightly cropped dark brown hair combed to one side, and a pair of deep, wary, piercing green eyes. His skin is pale due both to the smog of the Old Commons and the seclusion of the library. He is slightly above average height, and of a slim build.

(I hope my character is up to par. If not, I would be happy to make the necessary adjustments.)
Hidden 10 yrs ago Post by Fsphere
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Name: Nikolas Cotterhill
Age: 31
Profession/vocation: Inventor/Pilot
Affiliation: n/a
Skills:

  • Mechanical proficiency

  • Works well with animals


Traits:

  • Observant


Personality:
Nikolas seems like a stereotypical eccentric. He has strange habits, a sleeping schedule like a bat, and excogitative. After his success with inventing, the reclusive, socially inept emerged from the safe haven of his estate to mix with the aristocratic society of Kingstone. Adjustment to strange etiquette standards became a daunting task, leaving him often making movements and speaking phrases out of the ordinary for the rich and powerful.

Biography:
The base of Nikolas' lavish and erratic lifestyle was not that of a normal well-to-do young man. He was born out of wedlock in the countryside of Wrenscote. Often ignored and left alone by his low-middle class parents, Nikolas turned to tinkering as a source of entertainment in his childhood. He began to experiment with all sorts of steam-powered devices. He also became captivated by wildlife, particularly the local avian population. Much of his time was spent either with tools in a field or a pencil and pad in a field.
Nikolas endeavored in the area of flight mechanics. He was amazed by the views of hot air balloons that rarely floated in the clear skies above the fields at his home. By the age of 19, he had managed to piece together a vehicle of the sky. He called it the "steam-propelled gas balloon". Early attempts at selling the machine were in vain, as locally the invention seemed to have no purpose and was generally a waste of space and materials. In his early twenties, Nikolas loaded his possessions and rations into his balloon prototype. He lifted it into the air, taking flight all the way to Kingstone, where he managed to successfully land his apparatus outside of the city. This attracted a lot of attention to the design, and soon orders for these balloons, nicknamed "zeppelins" due to the buzz-hum of the steam engine, flooded in. Nikolas bought a large amount of land just outside of the city, having a large estate built for himself. The most notable part of this extravagant house is the aviary, a large glass dome connected to the mansion, with a sprawling tree in the center. Because of his successes and newfound wealth, Nikolas began to socialize with the rich and famous of the city.
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WIP

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Name: Adrianna St. Claire
Age: 32
Profession/vocation: Oil Tycoon / Investor
Affiliation: St. Claire Oil & Mining Company
Skills:

  • Persuasion/diplomacy: She is skilled at bargaining and negotiating, a result of many business dealings.

  • Wealth: She has a vast sum of wealth at her disposal.


Traits:

  • confident

  • selfish

  • obsessive

  • haughty

  • stubborn


Personality: Adrianna is a business woman, through and through. She is adept at putting up a show, acting polite and personable when it is to her advantage. But she is more naturally shrewd and prudent, refusing to compromise or settle in negotiations. While she may have the appearance of civility and charm, Adrianna is more often than not galled by most people and would rather be left to her own devices.

Biography: Since the rise of steam and steel, the demand for previously worthless materials such as oil and coal skyrocketed. Like many others, Daniel St. Clair found his fortune through obtaining and selling such raw materials. St. Claire Oil & Mining Company, formerly St. Claire Oil Company, was originally a whaling company. The company managed a small group of boats, and the majority of profits came from whale oil. Over time stiff competition, decreases in the whale population, and an over-saturated market drove out all but the biggest and richest companies. St. Claire Oil Co. barely hung on, and was greatly overshadowed by larger companies. Daniel St Claire. became apathetic and felt content resting on his modest but respectable fortune.

An older Daniel St. Claire, with several children and a few divorces, decided to spend his last years and what was left of his fortune in bars and brothels. At some point he convinced himself he was in love with a prostitute who called herself Cinnamon, and whose birth name is Adrianna Plainview. One hasty wedding later Adrianna found herself a small fortune. And with her new husband's health failing, she effectively had total control of his company. Within the span of a few short years, Adrianna shifted the company away from the dwindling whale oil market and towards oil drilling on land and mining ores and other raw materials. St. Claire Oil & Mining reached a new level of success. And with her newly self-made wealth, Adrianna starting investing huge sums into new energy sources. While not as large as other competitors, Adrianna is determined to make St Claire Oil & Mining Company an unstoppable giant.

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Thanks for the input so far everyone. I'm slowly but surely making my way through sheets. I have a busy period ahead of me next week because a lot of things are happening simultaneously. I have planned this so everyone has sufficient time to come up with characters and ideas.
Hidden 10 yrs ago Post by Sicarius
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Still interested though having trouble with pinning down my character.
Hidden 10 yrs ago Post by Squrmy
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I'm still interested!

I've been away this weekend, though; so getting a sheet up might take me a little while, as I've got a lot of stuff to do now that I'm home.
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May Just Damn Cute

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I'm still here too, just been a little slammed. Working slowly on a character I should hopefully have finished and up in a day or two.
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xXRengaiaXx said
By the way the activity is going in this OOC, I'm a little afraid of the inactivity the IC is going to have. No offense to anyone.


So then why do you mention it?

Honestly though, we all have work to do. I mentioned I planned this week for people to get their CSs together, so there is no rush.
Hidden 10 yrs ago Post by Doctor Belasco
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I'll still be submitting a doctor character but he's still evading me somewhat.
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Name: Aaron McScott
Age: 32
Profession/vocation: Mercenary/Man-for-Hire/’Criminal’
Affiliation: N/A
Skills:
-Educated; a result of the questionable circumstances of his birth.
-Skilled brawler; was trained as a boxer during his time in the Navy.
-Tinkerer; Aaron likes to fiddle with gadgets, and has found he has a knack for repairing clocks and other small gadgets. He also has a fascination with explosives and other more destructive inventions.
-Ex-Navyman; Having served in His Majesty’s Royal navy for nineteen years, Aaron knows how to handle himself in a fight. He’s skilled with a sword, and knows how to use a pistol or musket if he has to.
-Public Speaker: Aaron has a knack for inspiring those around him, and was occasionally used to boost morale by ships’ captains during long sea voyages while he was in the Navy.

Traits:
-Outgoing
-Easily amused
-A bit of a clown, but serious when the situation demands it.
-Stubborn - he likes to hold grudges.
-Very strongly opinionated.

Personality: Aaron is an easygoing, outgoing fellow - he’s always quick to offer a smile and a nod to those he passes in the street, and will almost always go out of his way to help those he deems in greater need than he. He’s stubborn, and will always stick to his morals; and, God help anyone who gets on the wrong side of him - he’ll do everything in his power to ensure that they regret making the decision to cross him.

However, born a bastard of a well-off nobleman, and denied the privileges that he would have had, had his parents’ union been legitimate, Aaron harbours a resentment for the nobility - and, ultimately, the monarchy. He deems the King and his Government unfit to run the United Kingdom, and is a strong believer in democracy - a belief that could possibly get him hung, if he was too vocal about it.

Biography: Aaron was born as a result of the illegitimate union between his mother, Nancy Scott - a serving wench in a Kingstone waterfront tavern - and his father, Lucian McLawrence - a highly respected, decorated and recognised nobleman and a high-ranking member of His Majesty’s Royal Navy. Lucian was a charming, kind-hearted fellow - who had the misfortune of being married to a woman whom he hated, and who was - in his own words - “committed to making his life a living hell.”

Aaron never knew his father, but his mother - still smitten, even though she had been left to raise a child on her own at the tender age of nineteen - always spoke of him fondly. Lawrence’s wife forbid him from ever meeting Aaron, but he did send - and continue to send, until Aaron’s eighteenth birthday - more than enough money for Nancy to provide Aaron with a comfortable upbringing if she continued working a few nights a week; something she was eternally grateful for, as she knew many women in the same position as her who did not receive the funds that she did.

Although his father was painted as a saint by his mother, Aaron despised him - and hated that, as he was always told, that he had his blonde hair and blue eyes. A troubled and angry child, Aaron was nothing but trouble for his loving, kind-hearted mother - whom he cared for greatly, even if he never showed it.

When he was thirteen, Aaron’s mother received a letter from Lawrence - requesting that Aaron join the Navy, and serve on his father’s vessel for a three-year long voyage. Aaron outright refused his father’s offer, but, with some persuasion from his mother, he was convinced to agree to join the Navy and serve on his father’s vessel; and bid his mother farewell in the sixth month of his thirteenth year.

Aaron served on his father’s vessel - one of the largest in His Majesty’s Navy - for three years, sailing around the world and doing battle with the United Kingdom’s enemies; and it was one of the best experiences of his life. When he returned home - no longer a troublesome boy but a disciplined young man - he was met with the sad news that his mother - always a fragile woman, although she’d never had admitted it - had passed away during his time away from home.

He was devastated, and arranged for his mother to be buried in a nearby cemetery after a few weeks of drunken grieving. Aaron immediately went back to the docks - and, now recognised as a relatively skilled sailor - and was hired on to another of His Majesty’s Vessels, and spent the next sixteen years of his life sailing around the world, serving the Navy.

Aaron rose through the ranks quickly (partially due to his father’s influence, behind the scenes, but mostly because of his own talent) and was at the rank of First Mate when he discharged himself from the Navy three months into his thirty-second year, upon his return to Kingstone from a particularly long seavoyage.
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